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Returning 35 results for 'both both devoured chomp repeat'.
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Tarrasque
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on
tarrasque makes one claw attack or tail attack.
Move. The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Candlekeep Mysteries
gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns
become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
":"necrotic"} necrotic damage, and if this damage reduces the target to 0 hit points, its soul is trapped as if it failed the saving throw. A soul trapped in a gem for 24 hours is devoured and ceases to
throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line
tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns
makes one claw attack or tail attack.
Move. The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns
makes one claw attack or tail attack.
Move. The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
success.
Maw Demon Maw demons share Yeenoghu’s ceaseless hunger for carnage and mortal flesh. After a maw demon rests for 8 hours, anything devoured by it is transported directly into the Lord of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
success.
Maw Demon Maw demons share Yeenoghu’s ceaseless hunger for carnage and mortal flesh. After a maw demon rests for 8 hours, anything devoured by it is transported directly into the Lord of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line
tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line
tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
success.
Maw Demon Maw demons share Yeenoghu’s ceaseless hunger for carnage and mortal flesh. After a maw demon rests for 8 hours, anything devoured by it is transported directly into the Lord of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns
makes one claw attack or tail attack.
Move. The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. When those slaves can no longer toil, they are slain and devoured. Wickedness and depravity are the cornerstones of fomorian society, in which the strongest and cruelest giants rule. Fomorians mark
checks, saving throws, and attacks based on Strength or Dexterity.
The transformed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on a success.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. When those slaves can no longer toil, they are slain and devoured. Wickedness and depravity are the cornerstones of fomorian society, in which the strongest and cruelest giants rule. Fomorians mark
checks, saving throws, and attacks based on Strength or Dexterity.
The transformed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on a success.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. When those slaves can no longer toil, they are slain and devoured. Wickedness and depravity are the cornerstones of fomorian society, in which the strongest and cruelest giants rule. Fomorians mark
checks, saving throws, and attacks based on Strength or Dexterity.
The transformed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on a success.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
target must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
. Paralyzing Ray. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
target must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
. Paralyzing Ray. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
target must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
. Paralyzing Ray. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Claugiyliamatar. The dragon devoured bandits attacking Argina when she was a young girl. Argina sees Claugiyliamatar as a savior of those who devote themselves to the dragon and is fanatical in her loyalty
, stalagmite, or wall and still has movement left, the creature takes 1d6 bludgeoning damage per 10 feet of remaining movement (rounded down). The creature can repeat the saving throw at the end of its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
upon a sacred quest to find the frost giant and meet it in secret. The troll offers up its own body to be devoured in Vaprak’s name. Only the boldest and most determined frost giants can finish such a
. On a failed save, the creature is charmed by the giant. A creature charmed in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
upon a sacred quest to find the frost giant and meet it in secret. The troll offers up its own body to be devoured in Vaprak’s name. Only the boldest and most determined frost giants can finish such a
. On a failed save, the creature is charmed by the giant. A creature charmed in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Claugiyliamatar. The dragon devoured bandits attacking Argina when she was a young girl. Argina sees Claugiyliamatar as a savior of those who devote themselves to the dragon and is fanatical in her loyalty
, stalagmite, or wall and still has movement left, the creature takes 1d6 bludgeoning damage per 10 feet of remaining movement (rounded down). The creature can repeat the saving throw at the end of its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
upon a sacred quest to find the frost giant and meet it in secret. The troll offers up its own body to be devoured in Vaprak’s name. Only the boldest and most determined frost giants can finish such a
. On a failed save, the creature is charmed by the giant. A creature charmed in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Claugiyliamatar. The dragon devoured bandits attacking Argina when she was a young girl. Argina sees Claugiyliamatar as a savior of those who devote themselves to the dragon and is fanatical in her loyalty
, stalagmite, or wall and still has movement left, the creature takes 1d6 bludgeoning damage per 10 feet of remaining movement (rounded down). The creature can repeat the saving throw at the end of its
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the
northwest of the main area of the barracks was a kitchen and pantry, now containing piles of well-rotted sacks and barrels that once held salted meat. All the foodstuffs have long since been devoured by
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the
northwest of the main area of the barracks was a kitchen and pantry, now containing piles of well-rotted sacks and barrels that once held salted meat. All the foodstuffs have long since been devoured by
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the
northwest of the main area of the barracks was a kitchen and pantry, now containing piles of well-rotted sacks and barrels that once held salted meat. All the foodstuffs have long since been devoured by
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
. Speaking to the Faces. The faces repeat their warning if spoken to, except in the following two circumstances: “Say ‘Aah!’” If a character asks one of the faces to open its mouth, stick out its tongue, or
dozens of bats, but a cloaker that dwells here devoured them. The hungry creature hides among the stalactites, waiting to fall on one of the characters. Tunnel Ledge. A ledge on the north wall of the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
. Speaking to the Faces. The faces repeat their warning if spoken to, except in the following two circumstances: “Say ‘Aah!’” If a character asks one of the faces to open its mouth, stick out its tongue, or
dozens of bats, but a cloaker that dwells here devoured them. The hungry creature hides among the stalactites, waiting to fall on one of the characters. Tunnel Ledge. A ledge on the north wall of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gemstone in its mouth. Speaking to the Faces. The faces repeat their warning if a spoken to, except in the following two circumstances: “Say ‘Aah!’” If a character asks one of the faces to open its mouth
side of the cave.
The ceiling of this soiled cave is 50 feet high. This cave once hosted dozens of bats, but a cloaker that dwells here devoured them. The hungry creature hides among the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
. Speaking to the Faces. The faces repeat their warning if spoken to, except in the following two circumstances: “Say ‘Aah!’” If a character asks one of the faces to open its mouth, stick out its tongue, or
dozens of bats, but a cloaker that dwells here devoured them. The hungry creature hides among the stalactites, waiting to fall on one of the characters. Tunnel Ledge. A ledge on the north wall of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gemstone in its mouth. Speaking to the Faces. The faces repeat their warning if a spoken to, except in the following two circumstances: “Say ‘Aah!’” If a character asks one of the faces to open its mouth
side of the cave.
The ceiling of this soiled cave is 50 feet high. This cave once hosted dozens of bats, but a cloaker that dwells here devoured them. The hungry creature hides among the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gemstone in its mouth. Speaking to the Faces. The faces repeat their warning if a spoken to, except in the following two circumstances: “Say ‘Aah!’” If a character asks one of the faces to open its mouth
side of the cave.
The ceiling of this soiled cave is 50 feet high. This cave once hosted dozens of bats, but a cloaker that dwells here devoured them. The hungry creature hides among the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the doors. Characters caught by this compulsion are indistinguishable from the zombies, though they aren’t forced to attack. An affected creature can repeat the saving throw at the end of each of its
the planar rupture into the filth plane, to be devoured and lost forever. Or, in grand Acquisitions Incorporated fashion, a character so destroyed might return later as a vile creature bent on revenge
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature for 1 minute or until the owl takes damage from any source. A character can use an action to repeat the check as often as desired. A creature toward which Bloodybeak is indifferent can move through
goblins that the jabberwock has devoured, are the following treasures: A pair of silver armlets (25 gp each) An ornate steel dagger that whispers “soon” whenever its wielder falls asleep (50 gp) A silver