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Returning 35 results for 'both both devours contents ranged'.
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Monsters
Monster Manual
or Ranged Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Arcane Tentacles"}, reach 5 ft. or range 120 ft. Hit: 27 (4d10 + 5);{"diceNotation":"4d10+5", "rollType":"damage
liquid large enough to support the target. If this damage reduces the target to 0 Hit Points, the mind flayer kills it and magically devours its brain.
Mind Burst (Recharge 5–6);{"diceNotation":"1d6
Acid (vial)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.
Holy Water (flask)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target
Monsters
Planescape: Adventures in the Multiverse
dies if its hit point maximum is reduced to 0.
Shadow Web. Ranged Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Shadow Web"} to hit, reach 120 ft., one creature. Hit: 16
":"Darkweaver Webs (Cocoons)"} cocoons. Roll on the Darkweaver Cocoon Contents table to determine what might be inside each of these shadowy masses.
Darkweaver Cocoon Contents
d6;{"diceNotation":"1d6
Monsters
The Book of Many Things
","rollAction":"Fist"} to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Fist","rollDamageType":"bludgeoning"} bludgeoning damage.
Shortbow. Ranged
, and it doesn’t age. Nothing can pass through the orb, nor can any creature teleport or use planar travel to enter or exit the orb. As a bonus action, the drone can move the orb and its contents
Monsters
Bigby Presents: Glory of the Giants
target. Hit: 26 (4d8 + 8);{"diceNotation":"4d8+8", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"force"} force damage.
Boulder. Ranged Weapon Attack: +15;{"diceNotation":"1d20+15
entangle and entomb foes.
If the cradle is destroyed, the scion of Grolantor inside it awakens. Standing 50 feet tall, the scion devours everything within reach to satiate its hunger. Its powerful lungs can
Monsters
Bigby Presents: Glory of the Giants
+ 7);{"diceNotation":"4d12+7", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"bludgeoning"} bludgeoning damage.
Spit Rock. Ranged Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType
massive arms. The cradle uses tree roots and waves of dirt to entangle and entomb foes.
If the cradle is destroyed, the scion of Grolantor inside it awakens. Standing 50 feet tall, the scion devours
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Large giants, such as ogres, deal twice normal weapon damage. When a giant uses the statistics of an ogre, that creature might use throwing rocks for ranged attacks (assuming any are on hand) rather than
the ogre’s standard weaponry. If projectiles are available, throwing rocks is always a giant’s best (and preferred) ranged attack. ABOUT THE ORIGINAL
Against the Giants, by Gary Gygax, was
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Large giants, such as ogres, deal twice normal weapon damage. When a giant uses the statistics of an ogre, that creature might use throwing rocks for ranged attacks (assuming any are on hand) rather than
the ogre’s standard weaponry. If projectiles are available, throwing rocks is always a giant’s best (and preferred) ranged attack. ABOUT THE ORIGINAL
Against the Giants, by Gary Gygax, was
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Large giants, such as ogres, deal twice normal weapon damage. When a giant uses the statistics of an ogre, that creature might use throwing rocks for ranged attacks (assuming any are on hand) rather than
the ogre’s standard weaponry. If projectiles are available, throwing rocks is always a giant’s best (and preferred) ranged attack. ABOUT THE ORIGINAL
Against the Giants, by Gary Gygax, was
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The mind flayer makes three Arcane Tentacles attacks.
Arcane Tentacles. Melee or Ranged Attack Roll: +9
enough to support the target. If this damage reduces the target to 0 Hit Points, the mind flayer kills it and magically devours its brain.
Mind Burst (Recharge 5–6). Intelligence Saving Throw: DC 17
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The mind flayer makes three Arcane Tentacles attacks.
Arcane Tentacles. Melee or Ranged Attack Roll: +9
enough to support the target. If this damage reduces the target to 0 Hit Points, the mind flayer kills it and magically devours its brain.
Mind Burst (Recharge 5–6). Intelligence Saving Throw: DC 17
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The mind flayer makes three Arcane Tentacles attacks.
Arcane Tentacles. Melee or Ranged Attack Roll: +9
enough to support the target. If this damage reduces the target to 0 Hit Points, the mind flayer kills it and magically devours its brain.
Mind Burst (Recharge 5–6). Intelligence Saving Throw: DC 17
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
twenty square wooden crates of various sizes ranging from 2 feet to a side to 6 feet to a side. The contents are purposefully unspecified; allow the party to find just about any nonmagical asset they
, allow them to find it. Additionally, you can use the Trinkets table from Chapter 2 of the Player’s Handbook to add variety to the crates’ contents. Scattered Weaponry There is one of every simple melee
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
crossbow that fires heavy bolts. Before it can be fired, it must be loaded and aimed. It takes one action to load the weapon, one action to aim it, and one action to fire it. Bolt. Ranged Weapon Attack
. Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage. Cauldron, Suspended Large object Armor Class: 19 Hit Points: 20 Damage Immunities: poison, psychic A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
crossbow that fires heavy bolts. Before it can be fired, it must be loaded and aimed. It takes one action to load the weapon, one action to aim it, and one action to fire it. Bolt. Ranged Weapon Attack
. Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage. Cauldron, Suspended Large object Armor Class: 19 Hit Points: 20 Damage Immunities: poison, psychic A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
crossbow that fires heavy bolts. Before it can be fired, it must be loaded and aimed. It takes one action to load the weapon, one action to aim it, and one action to fire it. Bolt. Ranged Weapon Attack
. Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage. Cauldron, Suspended Large object Armor Class: 19 Hit Points: 20 Damage Immunities: poison, psychic A
Compendium
- Sources->Dungeons & Dragons->Monster Manual
like someone trapped in a wall. 4 Organizes a pack’s contents across the floor. 5 Playfully puppets a corpse or doll. 6 Removes bedding while someone sleeps. 7 Sticks knives or weapons in the ceiling
inside an object.
Actions
Multiattack. The poltergeist makes one Object Slam attack and uses Telekinetic Thrust.
Object Slam. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 30 ft. Hit: 7
Compendium
- Sources->Dungeons & Dragons->Monster Manual
like someone trapped in a wall. 4 Organizes a pack’s contents across the floor. 5 Playfully puppets a corpse or doll. 6 Removes bedding while someone sleeps. 7 Sticks knives or weapons in the ceiling
inside an object.
Actions
Multiattack. The poltergeist makes one Object Slam attack and uses Telekinetic Thrust.
Object Slam. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 30 ft. Hit: 7
Compendium
- Sources->Dungeons & Dragons->Monster Manual
like someone trapped in a wall. 4 Organizes a pack’s contents across the floor. 5 Playfully puppets a corpse or doll. 6 Removes bedding while someone sleeps. 7 Sticks knives or weapons in the ceiling
inside an object.
Actions
Multiattack. The poltergeist makes one Object Slam attack and uses Telekinetic Thrust.
Object Slam. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 30 ft. Hit: 7
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
antlers hang from the far wall. Five derro cluster around an open chest in the center of the room, examining its contents. Two slack-jawed zombies stand nearby, watching for intruders.
Three derro
hunters from Therno Lake—into zombies. A character who examines the room’s contents and succeeds on a DC 12 Intelligence (Arcana) check recognizes the vials of blood and pouches of bone as components
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
antlers hang from the far wall. Five derro cluster around an open chest in the center of the room, examining its contents. Two slack-jawed zombies stand nearby, watching for intruders.
Three derro
hunters from Therno Lake—into zombies. A character who examines the room’s contents and succeeds on a DC 12 Intelligence (Arcana) check recognizes the vials of blood and pouches of bone as components
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
antlers hang from the far wall. Five derro cluster around an open chest in the center of the room, examining its contents. Two slack-jawed zombies stand nearby, watching for intruders.
Three derro
hunters from Therno Lake—into zombies. A character who examines the room’s contents and succeeds on a DC 12 Intelligence (Arcana) check recognizes the vials of blood and pouches of bone as components
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
swollen shut and requires a successful DC 10 Strength check to open. The chamber on the other side of the door resembles area 30, but it is empty. The orcs broke in and carried off most of its contents
formation—and then, suddenly, a fang-filled maw gapes open in the stalagmite and devours the fish in one bite.
The roper attacks when any character gets at least 20 feet into the cave, gaining surprise if
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
swollen shut and requires a successful DC 10 Strength check to open. The chamber on the other side of the door resembles area 30, but it is empty. The orcs broke in and carried off most of its contents
formation—and then, suddenly, a fang-filled maw gapes open in the stalagmite and devours the fish in one bite.
The roper attacks when any character gets at least 20 feet into the cave, gaining surprise if
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
swollen shut and requires a successful DC 10 Strength check to open. The chamber on the other side of the door resembles area 30, but it is empty. The orcs broke in and carried off most of its contents
formation—and then, suddenly, a fang-filled maw gapes open in the stalagmite and devours the fish in one bite.
The roper attacks when any character gets at least 20 feet into the cave, gaining surprise if
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
contents spill out over the sides in his haste.
This is where Bavlorna’s swamp gas balloons are manufactured. Two bullywugs recently set fire to the place, destroying most of the supplies as a
requires a successful ranged attack, and the bucket is treated as an improvised weapon. A bucket of water deals 1d6 damage to a coal. An animated coal that is submerged in water takes the damage at the start
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
contents spill out over the sides in his haste.
This is where Bavlorna’s swamp gas balloons are manufactured. Two bullywugs recently set fire to the place, destroying most of the supplies as a
requires a successful ranged attack, and the bucket is treated as an improvised weapon. A bucket of water deals 1d6 damage to a coal. An animated coal that is submerged in water takes the damage at the start
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
contents spill out over the sides in his haste.
This is where Bavlorna’s swamp gas balloons are manufactured. Two bullywugs recently set fire to the place, destroying most of the supplies as a
requires a successful ranged attack, and the bucket is treated as an improvised weapon. A bucket of water deals 1d6 damage to a coal. An animated coal that is submerged in water takes the damage at the start
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
below the laboratory and contains two bunk beds and two small chests, all made of zurkhwood (See “Treasure” below for information on the contents of the chests). The door is barred on this side and has
attack option with the following attack options:
Acid Vial. Ranged Weapon Attack: +4 to hit, range 20 ft., one target. Hit: 7 (2d6) acid damage.
Alchemist’s Fire. Ranged Weapon Attack: +4 to hit
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
below the laboratory and contains two bunk beds and two small chests, all made of zurkhwood (See “Treasure” below for information on the contents of the chests). The door is barred on this side and has
attack option with the following attack options:
Acid Vial. Ranged Weapon Attack: +4 to hit, range 20 ft., one target. Hit: 7 (2d6) acid damage.
Alchemist’s Fire. Ranged Weapon Attack: +4 to hit
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
below the laboratory and contains two bunk beds and two small chests, all made of zurkhwood (See “Treasure” below for information on the contents of the chests). The door is barred on this side and has
attack option with the following attack options:
Acid Vial. Ranged Weapon Attack: +4 to hit, range 20 ft., one target. Hit: 7 (2d6) acid damage.
Alchemist’s Fire. Ranged Weapon Attack: +4 to hit
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
(Performance) checks you make to amuse Humanoid onlookers while the cloak is billowing.
Artist: Justine Mara Andersen
+1 Dart Weapon (Simple Ranged), Uncommon
Weapon Properties: Finesse, Thrown
500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents.
Retrieving an item from the haversack requires a Utilize action or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) Whetstone 1 cp 1 lb.
Acid. As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case
, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. Alchemist's Fire. This sticky, adhesive fluid ignites when
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) Whetstone 1 cp 1 lb.
Acid. As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case
, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. Alchemist's Fire. This sticky, adhesive fluid ignites when