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Returning 35 results for 'both both diffusing connect role'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the adventure, someone they met along the way, or a character’s contact. When you’re planning an adventure, include NPCs who can fill this role. Evil Intrusion. If things start grinding to a halt, have
two encounters like this ahead of time. The DM’s Role. If the characters can’t figure out how to solve an encounter or aren’t sure what to do next, you can remind the players of things their characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the adventure, someone they met along the way, or a character’s contact. When you’re planning an adventure, include NPCs who can fill this role. Evil Intrusion. If things start grinding to a halt, have
two encounters like this ahead of time. The DM’s Role. If the characters can’t figure out how to solve an encounter or aren’t sure what to do next, you can remind the players of things their characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the adventure, someone they met along the way, or a character’s contact. When you’re planning an adventure, include NPCs who can fill this role. Evil Intrusion. If things start grinding to a halt, have
two encounters like this ahead of time. The DM’s Role. If the characters can’t figure out how to solve an encounter or aren’t sure what to do next, you can remind the players of things their characters
Kobold
Legacy
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Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
on. Even a stupid or physically weak kobold is given a role in the tribe, whether something as simple as picking mushrooms for food or watching over hatchlings, and they all understand that their
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
introduction sets the scene for what’s to come in the rest of the book. It introduces the myth of the First World, created by Bahamut and Tiamat, then discusses the role that dragons play in the myths
), feats, and roleplaying suggestions that can connect characters of any class to a draconic theme. Chapter 2 discusses magic related to dragons, including new spells, magic items, and draconic gifts
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
introduction sets the scene for what’s to come in the rest of the book. It introduces the myth of the First World, created by Bahamut and Tiamat, then discusses the role that dragons play in the myths
), feats, and roleplaying suggestions that can connect characters of any class to a draconic theme. Chapter 2 discusses magic related to dragons, including new spells, magic items, and draconic gifts
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
magic oath of service to the Crown. In this role, War Wizards serve as bodyguards, advisors, and even spies. Members of the royal family, Purple Dragon Knights, and officers of the Purple Dragons
their name, and warn others. As a mage gains in power, more individuals recognize the sigil and connect it with a mighty spellcaster, not to be trifled with. Some mage sigils are used in conjunction
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
magic oath of service to the Crown. In this role, War Wizards serve as bodyguards, advisors, and even spies. Members of the royal family, Purple Dragon Knights, and officers of the Purple Dragons
their name, and warn others. As a mage gains in power, more individuals recognize the sigil and connect it with a mighty spellcaster, not to be trifled with. Some mage sigils are used in conjunction
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
introduction sets the scene for what’s to come in the rest of the book. It introduces the myth of the First World, created by Bahamut and Tiamat, then discusses the role that dragons play in the myths
), feats, and roleplaying suggestions that can connect characters of any class to a draconic theme. Chapter 2 discusses magic related to dragons, including new spells, magic items, and draconic gifts
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
magic oath of service to the Crown. In this role, War Wizards serve as bodyguards, advisors, and even spies. Members of the royal family, Purple Dragon Knights, and officers of the Purple Dragons
their name, and warn others. As a mage gains in power, more individuals recognize the sigil and connect it with a mighty spellcaster, not to be trifled with. Some mage sigils are used in conjunction
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
outside districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges
middle ward. Each ward is further subdivided into districts, neighborhoods defined by an economic role, a specific community, or both. Lower Northedge includes the districts of Stonegard, Longstairs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 2: Faiths of Khorvaire Religion plays an important role in Eberron. The gods don’t manifest physically, but people of faith believe that divine forces shape everyday life. Shared beliefs
of the Kingdom of Galifar and holds sway over most of Khorvaire—except for Thrane, which favors the Church of the Silver Flame. Other religions connect specific cultures or communities; the kalashtar
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the dragons’ echoes across the worlds
in chapter 6).
Eldenser prefers the role of silent observer to doing anything that might give away his presence. In this fashion, he has inhabited countless weapons over long years, including many belonging to famous adventurers whose exploits the dragon has seen firsthand.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 2: Faiths of Khorvaire Religion plays an important role in Eberron. The gods don’t manifest physically, but people of faith believe that divine forces shape everyday life. Shared beliefs
of the Kingdom of Galifar and holds sway over most of Khorvaire—except for Thrane, which favors the Church of the Silver Flame. Other religions connect specific cultures or communities; the kalashtar
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the dragons’ echoes across the worlds
in chapter 6).
Eldenser prefers the role of silent observer to doing anything that might give away his presence. In this fashion, he has inhabited countless weapons over long years, including many belonging to famous adventurers whose exploits the dragon has seen firsthand.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 2: Faiths of Khorvaire Religion plays an important role in Eberron. The gods don’t manifest physically, but people of faith believe that divine forces shape everyday life. Shared beliefs
of the Kingdom of Galifar and holds sway over most of Khorvaire—except for Thrane, which favors the Church of the Silver Flame. Other religions connect specific cultures or communities; the kalashtar
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
outside districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges
middle ward. Each ward is further subdivided into districts, neighborhoods defined by an economic role, a specific community, or both. Lower Northedge includes the districts of Stonegard, Longstairs
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
live apart in remote steadings, undersea palaces, subterranean realms, and flying citadels. Bigby Presents: Glory of the Giants explores giants’ role in D&D and their realms across the worlds. It delves
backgrounds (the giant foundling and the rune carver), and a wide selection of feats. The chapter also includes roleplaying suggestions to help you connect a character of any class to the grandeur of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
live apart in remote steadings, undersea palaces, subterranean realms, and flying citadels. Bigby Presents: Glory of the Giants explores giants’ role in D&D and their realms across the worlds. It delves
backgrounds (the giant foundling and the rune carver), and a wide selection of feats. The chapter also includes roleplaying suggestions to help you connect a character of any class to the grandeur of
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
of the players’ characters.
An Ongoing Game. Each time you gather to play D&D, you’re playing a single game session. These sessions connect to form adventures like the ones in this product. The
next time you play, the story picks up where you left off.
Choose Your Role To play D&D with Stranger Things: Welcome to the Hellfire Club, you need two to five people to play as characters and one
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the dragons’ echoes across the worlds
in chapter 6).
Eldenser prefers the role of silent observer to doing anything that might give away his presence. In this fashion, he has inhabited countless weapons over long years, including many belonging to famous adventurers whose exploits the dragon has seen firsthand.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
live apart in remote steadings, undersea palaces, subterranean realms, and flying citadels. Bigby Presents: Glory of the Giants explores giants’ role in D&D and their realms across the worlds. It delves
backgrounds (the giant foundling and the rune carver), and a wide selection of feats. The chapter also includes roleplaying suggestions to help you connect a character of any class to the grandeur of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
outside districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges
middle ward. Each ward is further subdivided into districts, neighborhoods defined by an economic role, a specific community, or both. Lower Northedge includes the districts of Stonegard, Longstairs
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
eradicate all knowledge of a specific truth. 6 Museum of Dreams. Magical communication or shared dreamscapes connect a network of wide-ranging specialists. Wizardly boyfriends relax while their
Factotum Roles table provides suggestions for functions you perform within an academy and the backgrounds frequently associated with each role. Academy Factotum Roles Role Backgrounds Student
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
eradicate all knowledge of a specific truth. 6 Museum of Dreams. Magical communication or shared dreamscapes connect a network of wide-ranging specialists. Wizardly boyfriends relax while their
Factotum Roles table provides suggestions for functions you perform within an academy and the backgrounds frequently associated with each role. Academy Factotum Roles Role Backgrounds Student
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
eradicate all knowledge of a specific truth. 6 Museum of Dreams. Magical communication or shared dreamscapes connect a network of wide-ranging specialists. Wizardly boyfriends relax while their
Factotum Roles table provides suggestions for functions you perform within an academy and the backgrounds frequently associated with each role. Academy Factotum Roles Role Backgrounds Student
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
their body language, like an actor taking on a role. You still need to describe things that can’t reasonably be acted out.
An active approach to roleplaying Bartho, an inexperienced guard prone to
each square, 30-foot-tall tower connect the ground floor to the roof. Arrow slits in the tower walls and roof battlements help archers defend the keep.
Features. Some features about a location
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
their body language, like an actor taking on a role. You still need to describe things that can’t reasonably be acted out.
An active approach to roleplaying Bartho, an inexperienced guard prone to
each square, 30-foot-tall tower connect the ground floor to the roof. Arrow slits in the tower walls and roof battlements help archers defend the keep.
Features. Some features about a location
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
their body language, like an actor taking on a role. You still need to describe things that can’t reasonably be acted out.
An active approach to roleplaying Bartho, an inexperienced guard prone to
each square, 30-foot-tall tower connect the ground floor to the roof. Arrow slits in the tower walls and roof battlements help archers defend the keep.
Features. Some features about a location
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Start with a Villain Putting care into creating your villain will pay off later, since the villain plays such a pivotal role in advancing the story. Use the Adventure Villains table in the previous
table, indicating that the party’s goal is to secure aid from a ruler or council. You decide to connect that to the leadership of the order targeted by your vampire villain. Maybe the order’s leaders
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Start with a Villain Putting care into creating your villain will pay off later, since the villain plays such a pivotal role in advancing the story. Use the Adventure Villains table in the previous
table, indicating that the party’s goal is to secure aid from a ruler or council. You decide to connect that to the leadership of the order targeted by your vampire villain. Maybe the order’s leaders
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Start with a Villain Putting care into creating your villain will pay off later, since the villain plays such a pivotal role in advancing the story. Use the Adventure Villains table in the previous
table, indicating that the party’s goal is to secure aid from a ruler or council. You decide to connect that to the leadership of the order targeted by your vampire villain. Maybe the order’s leaders
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and four hand-turned wheels connect to the pipes.
Coupleofkooks Many of Vecna’s cultists in
Neverdeath Graveyard bear tattoos
of the lich-god’s unholy symbol The wheels control the water pressure
. Whatever mechanism they connect to is inoperable. Secret Door. One cog on the north wall doesn’t connect to anything else on the wall around it. A creature must succeed on a DC 14 Intelligence
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and four hand-turned wheels connect to the pipes.
Coupleofkooks Many of Vecna’s cultists in
Neverdeath Graveyard bear tattoos
of the lich-god’s unholy symbol The wheels control the water pressure
. Whatever mechanism they connect to is inoperable. Secret Door. One cog on the north wall doesn’t connect to anything else on the wall around it. A creature must succeed on a DC 14 Intelligence
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and four hand-turned wheels connect to the pipes.
Coupleofkooks Many of Vecna’s cultists in
Neverdeath Graveyard bear tattoos
of the lich-god’s unholy symbol The wheels control the water pressure
. Whatever mechanism they connect to is inoperable. Secret Door. One cog on the north wall doesn’t connect to anything else on the wall around it. A creature must succeed on a DC 14 Intelligence






