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Returning 35 results for 'both both directly currently round'.
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Monsters
Planescape: Adventures in the Multiverse
only), protection from evil and goodThe hexton can take up to three reactions per round but only one per turn.
Counter Magic. The hexton attempts to interrupt a creature it can see that is casting a
rank directly above it and in turn acts as the superior to the rank directly below it, passing down commands from paragons of law to the lowliest monodrone. While most modrons are the lower-ranked
monsters
VDC Constitution saving throw or become poisoned until initiative count 20 on the next round. Until the fish are removed, the ground in the area is difficult terrain and a creature in this area has
over it. The creature must make a VDC Strength saving throw. On a failure, the creature takes Vdam piercing damage and is restrained until initiative count 20 on the next round.
Weave Snap. The pygmy
monsters
succeed on a VDC Constitution saving throw or become poisoned until initiative count 20 on the next round. Until the fish are removed, the ground in the area is difficult terrain and a creature in
fiends to swarm over it. The creature must make a VDC Strength saving throw. On a failure, the creature takes Vdam piercing damage and is restrained until initiative count 20 on the next round.
Weave Snap
monsters
must succeed on a VDC Constitution saving throw or become poisoned until initiative count 20 on the next round. Until the fish are removed, the ground in the area is difficult terrain and a creature
fiends to swarm over it. The creature must make a VDC Strength saving throw. On a failure, the creature takes Vdam piercing damage and is restrained until initiative count 20 on the next round.
Weave
Magic Items
Tasha’s Cauldron of Everything
the years, this curse has spread within the crook, threatening to violently pervert its ancient magic. If this occurs, the Crook of Rao, as it is currently known, is destroyed, its magical matrix
inverting and exploding into a 50-foot-diameter portal. This portal functions as a permanent gate spell cast by Iggwilv. The gate then, once per round on initiative count 20, audibly speaks a fiend&rsquo
Monsters
Fizban's Treasury of Dragons
dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Ice
round.
Regional Effects
The region surrounding a legendary crystal dragon’s lair is altered by the dragon's magic, creating one or more of the following effects:
Clear Skies. The skies above
Monsters
Fizban's Treasury of Dragons
must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the
dragon issues that isn’t directly harmful to the creature.
Ice Passage. The dragon can open a passage through a wall of ice or snow that is up to 5 feet thick, creating an opening up to 30 feet
Monsters
Fizban's Treasury of Dragons
count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Imprisoning Force. The
chooses a space it can fit into within the lair. It exists in its own space and the chosen space simultaneously until initiative count 20 on the next round. Whenever it moves or takes an action, it chooses
Monsters
Fizban's Treasury of Dragons
the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to
the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Imprisoning Force. The dragon casts the forcecage spell, using its spell save DC and requiring
Monsters
Fizban's Treasury of Dragons
of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys
to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Stone Passage. The dragon touches a section of stone up to 30 feet in any dimension. The
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
once every hundred years, when they choose targets for a deadly hunting spree.
3
Two ancient deep dragon;ancient deep dragons fight over territory. Unwilling to move against each other directly
conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor, and walls of the lair become difficult terrain until initiative count 20 on the next round.
Toxic Spores. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Medium characters to squeeze through. Metallic rubble blocks the tunnel that leads north. One round after the circle is activated, a drone patrol arrives from area 7 to escort any new arrivals to the
stasis pods in area 5. Huge prisoners are taken to massive stasis pods in area 18 instead. Prisoners who put up an especially strong resistance might be taken directly to an isolation chamber in area 20.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Medium characters to squeeze through. Metallic rubble blocks the tunnel that leads north. One round after the circle is activated, a drone patrol arrives from area 7 to escort any new arrivals to the
stasis pods in area 5. Huge prisoners are taken to massive stasis pods in area 18 instead. Prisoners who put up an especially strong resistance might be taken directly to an isolation chamber in area 20.
Monsters
Fizban's Treasury of Dragons
succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon
issues that isn’t directly harmful to the creature.
Distort Perceptions. The dragon attempts to alter the perceptions of one creature it can see within its lair. That creature must succeed on a DC
Monsters
Fizban's Treasury of Dragons
one creature within range of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature
charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Cancellation. The dragon chooses an active spell of 5th level or
Monsters
Fizban's Treasury of Dragons
within range of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in
this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Distort Perceptions. The dragon attempts to alter the perceptions of one
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Medium characters to squeeze through. Metallic rubble blocks the tunnel that leads north. One round after the circle is activated, a drone patrol arrives from area 7 to escort any new arrivals to the
stasis pods in area 5. Huge prisoners are taken to massive stasis pods in area 18 instead. Prisoners who put up an especially strong resistance might be taken directly to an isolation chamber in area 20.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. When the argumentative deans fail to chart a coherent course for Strixhaven, the Founder Dragons are occasionally forced to intervene. They don’t step in directly, but a director known as the Voice of the Founders—currently an imposing man named Taiva—speaks on the dragons’ behalf.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. When the argumentative deans fail to chart a coherent course for Strixhaven, the Founder Dragons are occasionally forced to intervene. They don’t step in directly, but a director known as the Voice of the Founders—currently an imposing man named Taiva—speaks on the dragons’ behalf.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. When the argumentative deans fail to chart a coherent course for Strixhaven, the Founder Dragons are occasionally forced to intervene. They don’t step in directly, but a director known as the Voice of the Founders—currently an imposing man named Taiva—speaks on the dragons’ behalf.
Monsters
Fizban's Treasury of Dragons
the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Cancellation. The dragon chooses an
infuses the lair until initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon can’t regain hit points.
Regional Effects
The region
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
caverns beneath the caldera provides a number of options for reaching the temple. Whether the characters fight Tiamat directly or prevent the summoning ritual from being completed depends on their
confinement in the Nine Hells and enter the world.
Tiamat’s Appearance Tiamat’s heads enter the battle starting on the second round after the ritual is completed, in the following order: white
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
caverns beneath the caldera provides a number of options for reaching the temple. Whether the characters fight Tiamat directly or prevent the summoning ritual from being completed depends on their
confinement in the Nine Hells and enter the world.
Tiamat’s Appearance Tiamat’s heads enter the battle starting on the second round after the ritual is completed, in the following order: white
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
caverns beneath the caldera provides a number of options for reaching the temple. Whether the characters fight Tiamat directly or prevent the summoning ritual from being completed depends on their
in the Nine Hells and enter the world.
Tiamat’s Appearance Tiamat’s heads enter the battle starting on the second round after the ritual is completed, in the following order: white, black, green
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
caverns beneath the caldera provides a number of options for reaching the temple. Whether the characters fight Tiamat directly or prevent the summoning ritual from being completed depends on their
confinement in the Nine Hells and enter the world.
Tiamat’s Appearance Tiamat’s heads enter the battle starting on the second round after the ritual is completed, in the following order: white
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
round. The demon may also choose to attack the structure directly. Each level of the elegant but delicate Spire has an AC of 12 and can take 50 HP of damage before collapsing. Roleplaying Demogorgon
speed and a 12 foot high jump. The demon can leap up to the Heron’s Nest on its first round, then climb the trunk of the tree, using a Dash action, to reach another level of the Spire each subsequent
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
to some of the workers in the town. While the parents work, the children are looked after and taught by the acolytes of Lathander who inhabit the Shrine of Lathander, which is currently the only
off in different directions during the meeting. Any players not engrossed by the town council discussion can be called upon to have their characters help the acolytes round up the wayward children. This
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
to some of the workers in the town. While the parents work, the children are looked after and taught by the acolytes of Lathander who inhabit the Shrine of Lathander, which is currently the only
off in different directions during the meeting. Any players not engrossed by the town council discussion can be called upon to have their characters help the acolytes round up the wayward children. This
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
to some of the workers in the town. While the parents work, the children are looked after and taught by the acolytes of Lathander who inhabit the Shrine of Lathander, which is currently the only
off in different directions during the meeting. Any players not engrossed by the town council discussion can be called upon to have their characters help the acolytes round up the wayward children. This
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and aimed, one of the gargoyles uses its next action to fire the weapon. This routine allows a trebuchet to be loaded, aimed, and fired every other round. For trebuchet rules and statistics, see the
bedroll in each tent. The camp belongs to the yuan-ti in area 3 and is currently unoccupied. Characters can follow their tracks in the sand (one wavy line left by a serpentine creature plus eight sets of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Command 1st-level enchantment Casting Time: 1 action Range: 60 feet Components: V Duration: 1 round You speak a one-word command to a creature you can see within range. The target must succeed on a
Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it. Some
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Approaching by Water If the characters row to the observatory, read this text instead: As you round the southeastern tip of the island, you can see crumbling ruins atop basalt columns just off the
could tie the boat up at the bottom of the columns and try to climb directly up to the ruins.
As you consider these options, you hear a screeching roar and notice a winged, glittering blue shape
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Approaching by Water If the characters row to the observatory, read this text instead: As you round the southeastern tip of the island, you can see crumbling ruins atop basalt columns just off the
could tie the boat up at the bottom of the columns and try to climb directly up to the ruins.
As you consider these options, you hear a screeching roar and notice a winged, glittering blue shape
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Command 1st-level enchantment Casting Time: 1 action Range: 60 feet Components: V Duration: 1 round You speak a one-word command to a creature you can see within range. The target must succeed on a
Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it. Some
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Approaching by Water If the characters row to the observatory, read this text instead: As you round the southeastern tip of the island, you can see crumbling ruins atop basalt columns just off the
could tie the boat up at the bottom of the columns and try to climb directly up to the ruins.
As you consider these options, you hear a screeching roar and notice a winged, glittering blue shape