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Returning 35 results for 'both both distant conceal red'.
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both both distant concern red
Aasimar
Legacy
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races
Volo's Guide to Monsters
the chance.
When traveling, aasimar prefer hoods, closed helms, and other gear that allows them to conceal their identities. They nevertheless have no compunction about striking openly at evil. The
between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push forward
Genasi
Legacy
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races
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
Monsters
Fizban's Treasury of Dragons
, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to inspire your
pit fiend to buy back the soul of a legendary hero.
2
A group of adult red dragon;adult red and adult silver dragon;silver dragons set aside their differences to learn wisdom from an ancient
Shifter
Legacy
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races
Eberron: Rising from the Last War
personality: a feline shifter may be cool and distant, driven by predatory instincts, while a shifter with a lupine spirit might be drawn to find and protect a pack. When a shifter fully embraces this beast
names” with strangers. These are usually tied to a physical or personality trait.
Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Wolf
Human
Legacy
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races
Basic Rules (2014)
pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
— Elaine Cunningham, Daughter of the Drow
In the
, cuisine, music, and literature are different in the northwestern lands of the Silver Marches than in distant Turmish or Impiltur to the east—and even more distinctive in far-off Kara-Tur
Monsters
Fizban's Treasury of Dragons
illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to
surrounding an adult emerald dragon;adult emerald dragon's lair.
8
An adult emerald dragon spies on the adult red dragon who killed the emerald dragon’s mate, looking for weaknesses
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
“do business at the lodge” if the characters decide to dawdle at the lodge for many days. Activating any of these portal stones is unlikely without the lore available in distant libraries or in Rath
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
“do business at the lodge” if the characters decide to dawdle at the lodge for many days. Activating any of these portal stones is unlikely without the lore available in distant libraries or in Rath
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
to “do business at the lodge” if the characters decide to dawdle at the lodge for many days. Activating any of these portal stones is unlikely without the lore available in distant libraries or in Rath
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
to “do business at the lodge” if the characters decide to dawdle at the lodge for many days. Activating any of these portal stones is unlikely without the lore available in distant libraries or in Rath
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
“do business at the lodge” if the characters decide to dawdle at the lodge for many days. Activating any of these portal stones is unlikely without the lore available in distant libraries or in Rath
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
set the scene: As Wyrm’s Crossing and Baldur’s Gate disappear from view, you find yourselves heading down the Coast Way, a dirt road that leads to such distant lands as Tethyr, Amn, and Calimshan
. The farmer gives you a friendly wave as the wagon draws near.
The farmer is Kaddrus, a lawful evil cambion using the alter self spell to conceal his true form. Hiding under the hay are the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
to “do business at the lodge” if the characters decide to dawdle at the lodge for many days. Activating any of these portal stones is unlikely without the lore available in distant libraries or in Rath
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Red Larch Red Larch has been an important stop on the Long Road for two centuries now. Named for a distinctive stand of red larch trees that were cut down when the hamlet was founded, Red Larch
large new buildings and repairing older edifices. Red Larch is also a center for stonecutters quarrying slate on the fringes of the Sumber Hills. While Red Larch remains prosperous, dark omens are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Red Larch Red Larch has been an important stop on the Long Road for two centuries now. Named for a distinctive stand of red larch trees that were cut down when the hamlet was founded, Red Larch
large new buildings and repairing older edifices. Red Larch is also a center for stonecutters quarrying slate on the fringes of the Sumber Hills. While Red Larch remains prosperous, dark omens are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Red Larch Red Larch has been an important stop on the Long Road for two centuries now. Named for a distinctive stand of red larch trees that were cut down when the hamlet was founded, Red Larch
large new buildings and repairing older edifices. Red Larch is also a center for stonecutters quarrying slate on the fringes of the Sumber Hills. While Red Larch remains prosperous, dark omens are
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
A New Threat As the characters and Kalaman’s troops slip away from the Dragon Army, read the following: As the cliffs surrounding the City of Lost Names grow distant, their red stone walls take on a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
set the scene: As Wyrm’s Crossing and Baldur’s Gate disappear from view, you find yourselves heading down the Coast Way, a dirt road that leads to such distant lands as Tethyr, Amn, and Calimshan
. The farmer gives you a friendly wave as the wagon draws near.
The farmer is Kaddrus, a lawful evil cambion using the alter self spell to conceal his true form. Hiding under the hay are the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
set the scene: As Wyrm’s Crossing and Baldur’s Gate disappear from view, you find yourselves heading down the Coast Way, a dirt road that leads to such distant lands as Tethyr, Amn, and Calimshan
. The farmer gives you a friendly wave as the wagon draws near.
The farmer is Kaddrus, a lawful evil cambion using the alter self spell to conceal his true form. Hiding under the hay are the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
inhabitants. Using Machil’s map, the characters can easily find the entrance to the Haven of the Red Quill. At your discretion, there might be other dungeon complexes of your own design hidden amid the
ruins of Delimbiyran. Previously undiscovered trapdoors might conceal staircases leading down to long-forgotten cellars, crypts, armories, workshops, shrines dedicated to dwarven deities, prisons, and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
A New Threat As the characters and Kalaman’s troops slip away from the Dragon Army, read the following: As the cliffs surrounding the City of Lost Names grow distant, their red stone walls take on a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
A New Threat As the characters and Kalaman’s troops slip away from the Dragon Army, read the following: As the cliffs surrounding the City of Lost Names grow distant, their red stone walls take on a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
inhabitants. Using Machil’s map, the characters can easily find the entrance to the Haven of the Red Quill. At your discretion, there might be other dungeon complexes of your own design hidden amid the
ruins of Delimbiyran. Previously undiscovered trapdoors might conceal staircases leading down to long-forgotten cellars, crypts, armories, workshops, shrines dedicated to dwarven deities, prisons, and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
inhabitants. Using Machil’s map, the characters can easily find the entrance to the Haven of the Red Quill. At your discretion, there might be other dungeon complexes of your own design hidden amid the
ruins of Delimbiyran. Previously undiscovered trapdoors might conceal staircases leading down to long-forgotten cellars, crypts, armories, workshops, shrines dedicated to dwarven deities, prisons, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
original contents. 23a. Defaced Dwarves Light. The walls climb 15 feet, then angle inward to create a peaked, 30-foot-high ceiling. The sloped upper walls have red glowing crystals set into them. These
hall. Carved into the walls flanking the double door stand armored dwarves, their stony beards flowing out of great helms that conceal their facial features.
Halaster used magic to distort the wall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
original contents. 23a. Defaced Dwarves Light. The walls climb 15 feet, then angle inward to create a peaked, 30-foot-high ceiling. The sloped upper walls have red glowing crystals set into them. These
hall. Carved into the walls flanking the double door stand armored dwarves, their stony beards flowing out of great helms that conceal their facial features.
Halaster used magic to distort the wall
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
) discovered that secret, he bent all the cult’s resources to finding the long-lost dragon masks in their secret hiding places. When he recovered the red mask, Severin became the first of the
, especially in the north, but the reasons behind the resurgence are unknown. Besides his cultists, Severin has forged an alliance with a splinter faction of the Red Wizards of Thay. This small and secretive
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
original contents. 23a. Defaced Dwarves Light. The walls climb 15 feet, then angle inward to create a peaked, 30-foot-high ceiling. The sloped upper walls have red glowing crystals set into them. These
hall. Carved into the walls flanking the double door stand armored dwarves, their stony beards flowing out of great helms that conceal their facial features.
Halaster used magic to distort the wall
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
) discovered that secret, he bent all the cult’s resources to finding the long-lost dragon masks in their secret hiding places. When he recovered the red mask, Severin became the first of the
, especially in the north, but the reasons behind the resurgence are unknown. Besides his cultists, Severin has forged an alliance with a splinter faction of the Red Wizards of Thay. This small and secretive
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
) discovered that secret, he bent all the cult’s resources to finding the long-lost dragon masks in their secret hiding places. When he recovered the red mask, Severin became the first of the
, especially in the north, but the reasons behind the resurgence are unknown. Besides his cultists, Severin has forged an alliance with a splinter faction of the Red Wizards of Thay. This small and secretive
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
) discovered that secret, he bent all the cult’s resources to finding the long-lost dragon masks in their secret hiding places. When he recovered the red mask, Severin became the first of the
, especially in the north, but the reasons behind the resurgence are unknown. Besides his cultists, Severin has forged an alliance with a splinter faction of the Red Wizards of Thay. This small and secretive
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
) discovered that secret, he bent all the cult’s resources to finding the long-lost dragon masks in their secret hiding places. When he recovered the red mask, Severin became the first of the
, especially in the north, but the reasons behind the resurgence are unknown. Besides his cultists, Severin has forged an alliance with a splinter faction of the Red Wizards of Thay. This small and secretive
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ready to leap into action. 5–6 You were part of a tribe in a distant land, when one day red-sailed ships appeared off shore. The sailors were friendly at first and shared their food and drink. You woke
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hounds 59–60 1d8 + 1 veterans 61–65 A distant mountain whose peak resembles a tooth 66–69 1d4 ettins 70–73 1 wyvern 74–75 1 orc Eye of Gruumsh with 1d6 orogs and 3d6 + 10 orcs 76–80 A row of 1d10 + 40
stakes upon which the bodies of kobolds, dwarves, or orcs are impaled 81–83 1 fire giant 84–85 1 young silver dragon 86–87 1d4 air elementals 88–90 1d4 trolls 91–92 1d3 + 1 cyclopes 93–94 1d4 chimeras 95–96 1 cloud giant 97 1 roc 98 1d4 stone giants 99 1 young red dragon 00 1d4 frost giants
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hounds 59–60 1d8 + 1 veterans 61–65 A distant mountain whose peak resembles a tooth 66–69 1d4 ettins 70–73 1 wyvern 74–75 1 orc Eye of Gruumsh with 1d6 orogs and 3d6 + 10 orcs 76–80 A row of 1d10 + 40
stakes upon which the bodies of kobolds, dwarves, or orcs are impaled 81–83 1 fire giant 84–85 1 young silver dragon 86–87 1d4 air elementals 88–90 1d4 trolls 91–92 1d3 + 1 cyclopes 93–94 1d4 chimeras 95–96 1 cloud giant 97 1 roc 98 1d4 stone giants 99 1 young red dragon 00 1d4 frost giants