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Returning 35 results for 'both both distant currently random'.
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Magic Items
The Book of Many Things
This enormous telescope allows you to view distant celestial objects, including stars, Wildspace systems, and Astral Sea phenomena like the cities of deities or the petrified husks of dead gods
.
After spending 1 hour calibrating the telescope, you can attempt to travel to the planet or celestial body at which the telescope is currently pointed. At the end of the hour, make a DC 17 Intelligence
Pirate
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
distant line of the horizon, but the time has come to try your hand at something new.
Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval
you may roll for a random trinket on the Trinkets table in chapter 5 of the Player’s Handbook), a set of common clothes, and a pouch containing 10 gp
Feature: Bad Reputation
No matter where
Sailor
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
distant line of the horizon, but the time has come to try your hand at something new.
Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval
with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5 of the Player’s Handbook), a set of common clothes, and a pouch containing 10 gp
Feature: Ship
Tabaxi
Legacy
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races
Volo's Guide to Monsters
lazy, but when Linene came around looking for a missing broach, she was out the door before I could blink an eye.
— Toblen Stonehill, innkeeper
Hailing from a strange and distant land
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
Magic Items
Tasha’s Cauldron of Everything
;potentially for the final time.
Random Properties. The artifact has the following random properties, which you can determine by rolling on the tables in the "Artifacts" section of the Dungeon Master
conjured as a result of this effect appear in random unoccupied spaces within 60 feet of you and are not under your control.
Extraplanar Reversal
d100
Effect
1–25
A portal to
Backgrounds
Baldur’s Gate: Descent into Avernus
the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at something new.
Discuss the nature of the ship you previously sailed with your
charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5 of the Player’s Handbook), a set of common clothes
races
Strixhaven: A Curriculum of Chaos
Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings
, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Monsters
Waterdeep: Dungeon of the Mad Mage
parts restored. His new body appears in a random safe location in Undermountain.
Spellcasting. Halaster is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 22, +14 to hit
effect is triggered, as though Halaster had cast minor illusion in an area. Common illusions include the echo of rattling chains, the distant sound of explosive spells being cast, a dusty cloak or a rusty
races
Mordenkainen Presents: Monsters of the Multiverse
Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Monsters
Quests from the Infinite Staircase
":"roll", "rollAction":"Last Wish"} days, regaining all his hit points and appearing in a random safe location on the Infinite Staircase.
Legendary Resistance (5/Day). If Nafas fails a saving throw
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
races
Mordenkainen Presents: Monsters of the Multiverse
The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people and
character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
distant land.
Tabaxi Obsessions d8 My curiosity is currently fixed on … 1 A god or planar entity 2 A monster 3 A lost civilization 4 A wizard’s secrets 5 A mundane item 6 A magic item 7 A location 8
and never pause and others can’t understand you. 9 You are a font of random trivia from the lore and stories you have discovered. 10 You can’t help but pocket interesting objects you come across.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
distant land.
Tabaxi Obsessions d8 My curiosity is currently fixed on … 1 A god or planar entity 2 A monster 3 A lost civilization 4 A wizard’s secrets 5 A mundane item 6 A magic item 7 A location 8
and never pause and others can’t understand you. 9 You are a font of random trivia from the lore and stories you have discovered. 10 You can’t help but pocket interesting objects you come across.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
distant land.
Tabaxi Obsessions d8 My curiosity is currently fixed on … 1 A god or planar entity 2 A monster 3 A lost civilization 4 A wizard’s secrets 5 A mundane item 6 A magic item 7 A location 8
and never pause and others can’t understand you. 9 You are a font of random trivia from the lore and stories you have discovered. 10 You can’t help but pocket interesting objects you come across.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Random Encounters Random encounters can bring the region to life. An encounter might occur while the characters are traveling from one location to another or whenever the DM feels appropriate. To
determine what the characters find, roll on the Random Tegefed Mountains Encounters table, rerolling duplicates. Random Tegefed Mountains Encounters d8 Encounter 1 Three griffons hunt the characters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Random Encounters Random encounters can bring the region to life. An encounter might occur while the characters are traveling from one location to another or whenever the DM feels appropriate. To
determine what the characters find, roll on the Random Tegefed Mountains Encounters table, rerolling duplicates. Random Tegefed Mountains Encounters d8 Encounter 1 Three griffons hunt the characters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Random Encounters Random encounters can bring the region to life. An encounter might occur while the characters are traveling from one location to another or whenever the DM feels appropriate. To
determine what the characters find, roll on the Random Tegefed Mountains Encounters table, rerolling duplicates. Random Tegefed Mountains Encounters d8 Encounter 1 Three griffons hunt the characters
races
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
stature. But they soon learned that their kind were fated to eventually undergo a dramatic, painful, and random growth spurt that sees them transformed to hobgoblin size over a period of days.
At the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Noble Are you part of one of the noble families of Sharn, or you a scion of a distant line? If you have your roots in Sharn, you likely have a family estate in an upper ward. However, being so close
they war profiteers? Are they taking advantage of refugees? Whatever the cause, despite being an heir to wealth and power, you’re currently keeping your lineage a secret.
2 You’re a local
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
appear on the Random Encounters tables earlier in this chapter. Not even lifelong residents of the Dessarin Valley know exactly where all the outlying farms and ranches lie, and characters traveling
cross country might stumble across lonely farmhouses or outlying ranches anywhere. Since homesteads are permanent structures, make a note on the regional map when the characters discover one at random
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
appear on the Random Encounters tables earlier in this chapter. Not even lifelong residents of the Dessarin Valley know exactly where all the outlying farms and ranches lie, and characters traveling
cross country might stumble across lonely farmhouses or outlying ranches anywhere. Since homesteads are permanent structures, make a note on the regional map when the characters discover one at random
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Noble Are you part of one of the noble families of Sharn, or you a scion of a distant line? If you have your roots in Sharn, you likely have a family estate in an upper ward. However, being so close
they war profiteers? Are they taking advantage of refugees? Whatever the cause, despite being an heir to wealth and power, you’re currently keeping your lineage a secret.
2 You’re a local
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Noble Are you part of one of the noble families of Sharn, or you a scion of a distant line? If you have your roots in Sharn, you likely have a family estate in an upper ward. However, being so close
they war profiteers? Are they taking advantage of refugees? Whatever the cause, despite being an heir to wealth and power, you’re currently keeping your lineage a secret.
2 You’re a local
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
appear on the Random Encounters tables earlier in this chapter. Not even lifelong residents of the Dessarin Valley know exactly where all the outlying farms and ranches lie, and characters traveling
cross country might stumble across lonely farmhouses or outlying ranches anywhere. Since homesteads are permanent structures, make a note on the regional map when the characters discover one at random
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, they might hear water dripping, and perhaps once and once only a far distant echoing of stone striking stone. Random Encounters On the third level of the fire giant stronghold, the chance of a random
encounter occurs on an hourly basis. At the end of each hour, roll a d12. On a roll of 1, which indicates a random encounter, choose from the following possibilities: Two wandering trolls A fire giant
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
steps: Using the poster map, identify the hex in which the party is currently located. Don’t share this information with the players if the party is lost; otherwise, show the players the party’s
” below). Check for random encounters throughout the day (see appendix B). At the end of the day, check to see if any party members are dehydrated (see “Dehydration” below).
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, they might hear water dripping, and perhaps once and once only a far distant echoing of stone striking stone. Random Encounters On the third level of the fire giant stronghold, the chance of a random
encounter occurs on an hourly basis. At the end of each hour, roll a d12. On a roll of 1, which indicates a random encounter, choose from the following possibilities: Two wandering trolls A fire giant
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, they might hear water dripping, and perhaps once and once only a far distant echoing of stone striking stone. Random Encounters On the third level of the fire giant stronghold, the chance of a random
encounter occurs on an hourly basis. At the end of each hour, roll a d12. On a roll of 1, which indicates a random encounter, choose from the following possibilities: Two wandering trolls A fire giant
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
steps: Using the poster map, identify the hex in which the party is currently located. Don’t share this information with the players if the party is lost; otherwise, show the players the party’s
” below). Check for random encounters throughout the day (see appendix B). At the end of the day, check to see if any party members are dehydrated (see “Dehydration” below).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
steps: Using the poster map, identify the hex in which the party is currently located. Don’t share this information with the players if the party is lost; otherwise, show the players the party’s
” below). Check for random encounters throughout the day (see appendix B). At the end of the day, check to see if any party members are dehydrated (see “Dehydration” below).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
forced others to take shelter in places where the winds die down until they sound like distant cries of torment. Optional Rule: Mad Winds A visitor must make a DC 10 Wisdom saving throw after each hour
a random form of indefinite madness, as described in chapter 8, “Running the Game.” Finishing a long rest doesn’t reduce a creature’s exhaustion level unless the creature can somehow escape the maddening winds.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
forced others to take shelter in places where the winds die down until they sound like distant cries of torment. Optional Rule: Mad Winds A visitor must make a DC 10 Wisdom saving throw after each hour
a random form of indefinite madness, as described in chapter 8, “Running the Game.” Finishing a long rest doesn’t reduce a creature’s exhaustion level unless the creature can somehow escape the maddening winds.
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
call forth an aberration at random from the Anomalies, a distant and bizarre plane. Choose an unoccupied space within range. An aberration of challenge rating 5 or lower (GM’s choice) appears in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
forced others to take shelter in places where the winds die down until they sound like distant cries of torment. Optional Rule: Mad Winds A visitor must make a DC 10 Wisdom saving throw after each hour
a random form of indefinite madness, as described in chapter 8, “Running the Game.” Finishing a long rest doesn’t reduce a creature’s exhaustion level unless the creature can somehow escape the maddening winds.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
interest in battling the Xaryxian Empire, which seems only a distant threat to them. They would rather fight among themselves. You saw for yourselves how prickly the aartuks were. My peaceful entreaty
characters can use their Wildspace orrery to ascertain that getting from Aruun to Vocath will take 3 days by spelljamming ship, since the two moons are currently 300 million miles apart.) Vocath’s Arena