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Returning 30 results for 'both both distinct continue remote'.
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With its distinct earthy flavor, this spice was once part of a culinary fad among Nakudama. It has since fallen out of fashion, but the name
farmers continue to make it, but because the process of producing Nakudama spice is time-consuming and labor-intensive, it isn’t cheap.
Monsters
Bigby Presents: Glory of the Giants
, inquisitive, and power-hungry fomorians felt they had already learned all they could from the Material Plane, and they departed to the Inner Planes, where they could continue their journeys of knowledge
unopposed.
In their arrogance, these fomorian nobles unknowingly escaped the dreadful fate of their kin, and they remain unchanged in their remote enclaves. Occasionally they return to the Material Plane
Backgrounds
Guildmasters’ Guide to Ravnica
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
spore druid responsible for a large rot farm.
5
There’s a troll in a remote area of the undercity who seems to find me interesting — and who knows more than you’d think.
6
An
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
hobgoblin legion has a distinct code of honor and law, but all follow a few general precepts that are at the heart of the hobgoblin honor system.
Follow Orders. Carrying out orders without question is
pride. Such a feud can continue over generations in an ongoing cycle of retribution. Each legion has a list of grievances against any others it knows about, and any legions meeting for the first time view
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
distinct tribal variations.
Sky Wardens
Nowhere are the aarakocra more comfortable than in the sky. They can spend hours in the air, and some go as long as days, locking their wings in place and
, the hermit, and the sage.
The small colonies of aarakocra are insular and remote, and few aarakocra live away from their roosts. In the Star Mounts of the High Forest in the Forgotten Realms, no more
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
barbarian fell against the giant horde. His bones are under that boulder over there.”
— Elder Zelane of Istivin, recounting the Giant Wars
Old as Legend. In remote regions of the world, the last
holdfasts, vilifying the primeval wyrms. Giants and dragons continue to harbor grudges against one another, and it is seldom that they will meet or occupy the same area without a fight. “Boulders
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their deaths on harpies’ vicious claws or amid natural perils. Harpies dwell in remote, dismal places tainted by tragedy and despair. Some tales claim harpies offended the gods and were transformed as
a punishment; harpies might also be the descendants of such cursed souls. Every harpy sings a distinct song. While some songs are said to be heartbreaking in their beauty, others are wretched
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Characteristics Characters in a horror-focused campaign might have distinct motivations and characteristics. Use the following tables to supplement your background’s suggested characteristics
creature or event.
2 A signature piece of clothing or distinct weapon serves as an emblem of who I am.
3 I never accept that I’m out of my depth.
4 I must know the answer to every secret
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character’s player to do while their character is inactive?
This chapter presents the House of Cards, a dungeon in a remote demiplane created when the Void card is drawn. This is where the character’s
for the player to continue playing their original character on a desperate quest to rescue their own soul.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Commoner) hires the characters to escort his wagon to the remote mining village of Diamond Lake, which happens to be near the dragon’s new lair. Nondy was robbed by kobolds on his last trip, and he
remaining kobolds try to flee. Any captured kobold explains the situation. Kobold Supplicants. If the characters continue on their way without pursuing the kobolds, twelve Kobold Warriors (including any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Northern Flanaess The northern region of the Flanaess includes three distinct areas populated by different peoples: the Baklunish horse riders of the Chakyik and the Wegwiur, the Suloise people of
the North Kingdoms, and the Flan nomads of the Hunting Lands. Northern Flanaess Locations Location Ruler Description Arn, the Archbarony of Archbaron of Arn (identity unknown) Remote and little
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wyrmlings or adult dragons, the wyrmlings stash their hoards in their own distinct portions of the lair. Otherwise, they keep their treasure in secret caches near where they sleep. Young Dragons As dragons
years, dragons take on ancient status, by which time they have typically amassed eight to ten caches whose total value is at least 200,000 gp. Ancient dragons continue expanding their hoards as the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Karametra The earth’s fertility is essential for mortal life to continue. Those who live in the modern poleis might not be as aware of that fact as those who farm their own food, but even
few have ever reached its center.
The Old Harvest. In rare, remote settlements, high summer ceremonies acknowledge ancient rural practices devoted to a less merciful vision of Karametra. These
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Episodes and Serials There are two basic ways to think about how adventures fit together in your campaign: as distinct episodes or as a serialized story. If you’re not sure which type of campaign to
feel like a connected story. Sometimes you can simply continue the current storyline with new locations to explore and new threats to overcome. Alternatively, you can use the Adventure Connections
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
dark monastery — and establishing its own cult. After much wandering in the mountains, Kwalish relocated to an equally remote location — Daoine Gloine, the mysterious city his expedition had
originally sought. The site’s isolation made it a suitable place for him to continue his research. However, its populace turned out not to be creatures of glass as the legends suggested, but clans of kenku
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
connects to ancient, long-forgotten ocean waters. A zonot is a distinct Simic habitat with its own culture and ecosystem, as well as a leader called a Speaker. The Speakers of all nine zonots form the
Speakers’ Chamber, and they elect a Prime Speaker from among them to serve as the Simic guildmaster. Zegana, the current Prime Speaker, is the Speaker of Zonot One, which is located in a remote
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed
right to claim the choicest prizes. When no valuable objects can be found, a harpy takes hair, bones, or body parts to line its nest. A harpy’s lair is usually hidden in remote ruins, where adventurers can discover valuable treasure and magic hidden beneath foul piles of offal.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
banished to some remote plane with a stamp of the bariaur’s hoof. Regional Effects The region containing Tradegate’s planar gate is influenced by the magic of Bytopia, creating one or more of the
-abundant wealth. However, the xorn’s greed proved insatiable, and the Elementals continue to sack the town for all it’s worth. Adventures in Tradegate The Tradegate Adventures table offers
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
as in the Feywild, the Shadowfell, and the Astral and Ethereal Planes. They invaded the world long ago from a remote location on the Material Plane, abandoning their home to conquer and devour
labor, the neogi designed and built sleek vessels, some capable of traversing the planes, to carry them to their new frontiers. Some neogi groups still create and use such vehicles, which have a distinct
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, where they could continue their journeys of knowledge unopposed. In their arrogance, these fomorian nobles unknowingly escaped the dreadful fate of their kin, and they remain unchanged in their remote
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of the next turn. No more than two soldiers are ever active at once. The soldiers continue to animate and attack until the bronze gate is opened (see below). Characters who have a passive Wisdom
statues in the room—the only statue that doesn’t animate—is pressed. A character who succeeds on a DC 14 Wisdom (Perception) notices that all the jade statues have distinct designs suggestive of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
continue to kill—these “invasive species” that disturb Onyari’s plants. Duskwalker will let the characters pass so long as they promise not to disturb the trees. The treant refuses to aid the characters
DC 12 Intelligence (Religion) check recognizes the symbol. By Paladine’s might, a dragonlance is restored Restoring the Lance. As each character enters this area, they gain the distinct impression
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
across the world. Already its assassins have slain those who might oppose their sinister plans. In almost every court in the land, from the most remote backwater barony to the imperial courts of world
assassinate Anders, frame the Sea Princes, and install Skerrin as his replacement as the town’s foremost leader. Finally, Skerrin will agitate for war and continue to help Brotherhood agents infiltrate
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is released by someone remote from the group, and it can be sent out again to look for the individual that released it in order to deliver a response. Most of the army travels on foot, and wolf-riding
community to continue to produce goods and services. The labor force likely includes more youngsters and elderly than before the goblinoids’ conquest, with a corresponding drop-off in production. In any
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dictate. Each hobgoblin legion has a distinct code of honor and law, but all follow a few general precepts that are at the heart of the hobgoblin honor system. Follow Orders. Carrying out orders without
the survival of their legion than they do for others of their own kind. Two legions might battle over territory, resources, or power, or out of simple pride. Such a feud can continue over generations
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
his siblings and other legendary figures into doing exactly what he wants, usually to their great detriment.
Thus, cloud giants have two distinct aspects of Memnor to admire and emulate. Those of a
accounting, brewing, and medicine, are allowed to continue plying their trades. Skilled slaves receive better treatment, at least in the sense that an owner uses less force with a delicate tool, but as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. The orcs in area 4 continue to fire at characters in areas 1 and 2. One orc from area 4 moves through the secret door leading to area 3, intending to close and bar the double doors leading to area 2
other archers continue to fire at exposed characters. The orcs in the eastern half of area 3 cut the rope bridge and prepare to defend the doors that lead to area 5.
Round 8. The orcs in area 14 arrive
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sheltered moon elf princess named Dara Algwynenn Kalinoth who grew up in a remote Faerie realm. Her parents had wished to protect her from the harsh realities of the world, but they only succeeded in
components or a spell slot. She can’t cast the same spell two rounds in a row, although she can continue to concentrate on a spell she previously cast using a lair action. Aerisi can take no other lair
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
more interesting than an old vine-covered wizard’s tower in the woods? Is the headquarters remote or within a settlement — perhaps an old tavern or caravansary the characters can restore? It can be
a D&D campaign, including a general sense of campaigns being high magic, low magic, or the D&D standard in between.
An Acquisitions Incorporated campaign has its own distinct feel, as talked about
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. 7. Lizardfolk Quarters A distinct odor about this room reminds you of a marsh or a swamp — not fetid, not oppressive, but certainly noticeable.
In the center of the area is a wood table, bolted to
stays with them throughout the conclusion of this adventure. He will, if requested to do so, remain with the characters for further adventures (assuming that they continue with Danger at Dunwater and






