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Returning 35 results for 'both both druid capture remote'.
Backgrounds
Guildmasters’ Guide to Ravnica
spore druid responsible for a large rot farm.
5
There’s a troll in a remote area of the undercity who seems to find me interesting — and who knows more than you’d think.
6
An
stole something valuable.
8
I found a baby beast and sold it to a Rakdos wrangler who remains grateful to me.
9
A Selesnya druid and I share an interest in the same garden, and we have
Genasi
Legacy
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races
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
of the people among whom they were raised. They might later assume distinctive names to capture their heritage, such as Flame, Ember, Wave, or Onyx.
Subraces
Four major subraces of genasi are found
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Druid Can a bound and gagged Druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. Shape-shifting into a different size can be an effective way of
escaping, depending on the nature of the bonds or confinement; for example, Manacles only work on a Small or Medium creature, so shape-shifting into a Tiny animal would allow a Druid to slip out of the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Druid Can a bound and gagged Druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. Shape-shifting into a different size can be an effective way of
escaping, depending on the nature of the bonds or confinement; for example, Manacles only work on a Small or Medium creature, so shape-shifting into a Tiny animal would allow a Druid to slip out of the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Druid Can a bound and gagged Druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. Shape-shifting into a different size can be an effective way of
escaping, depending on the nature of the bonds or confinement; for example, Manacles only work on a Small or Medium creature, so shape-shifting into a Tiny animal would allow a Druid to slip out of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The Blacktongues A year ago, Halaster used his magic to transport the Blacktongue tribe of bullywugs, along with its small army of giant frogs and giant toads, from a remote marshland to this level
of Undermountain. He seeded them into those parts of Slitherswamp once controlled by the yuan-ti. The bullywugs were quick to capture and domesticate four carrion crawlers and a hydra. Halaster also
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The Blacktongues A year ago, Halaster used his magic to transport the Blacktongue tribe of bullywugs, along with its small army of giant frogs and giant toads, from a remote marshland to this level
of Undermountain. He seeded them into those parts of Slitherswamp once controlled by the yuan-ti. The bullywugs were quick to capture and domesticate four carrion crawlers and a hydra. Halaster also
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The Blacktongues A year ago, Halaster used his magic to transport the Blacktongue tribe of bullywugs, along with its small army of giant frogs and giant toads, from a remote marshland to this level
of Undermountain. He seeded them into those parts of Slitherswamp once controlled by the yuan-ti. The bullywugs were quick to capture and domesticate four carrion crawlers and a hydra. Halaster also
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Druid What happens if a druid wears metal armor? The druid explodes. Well, not actually. Druids have a taboo against wearing metal armor and wielding a metal shield. The taboo has been part of the
mystical order. Think of it in these terms: a vegetarian can eat meat, but chooses not to. A druid typically wears leather, studded leather, or hide armor, and if a druid comes across scale mail made
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Druid What happens if a druid wears metal armor? The druid explodes. Well, not actually. Druids have a taboo against wearing metal armor and wielding a metal shield. The taboo has been part of the
mystical order. Think of it in these terms: a vegetarian can eat meat, but chooses not to. A druid typically wears leather, studded leather, or hide armor, and if a druid comes across scale mail made
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Druid What happens if a druid wears metal armor? The druid explodes. Well, not actually. Druids have a taboo against wearing metal armor and wielding a metal shield. The taboo has been part of the
mystical order. Think of it in these terms: a vegetarian can eat meat, but chooses not to. A druid typically wears leather, studded leather, or hide armor, and if a druid comes across scale mail made
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
set up an ambush in a remote location. All are fanatically loyal to the queen and fight to the end. If the characters capture and subdue one or more of these assailants, threats and intimidation do
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
set up an ambush in a remote location. All are fanatically loyal to the queen and fight to the end. If the characters capture and subdue one or more of these assailants, threats and intimidation do
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
Springarden Springarden is a sprawling, forested garden in the heart of the Springwood (a forest located somewhere on the Material Plane) and home to the Blossom Union, a group of druid-monks. It is
leaves and creates pleasing, delicate ripples on the water’s surface. In its remote, forested domain, Springarden is typically a destination for pilgrims of nature deities, those who seek sanctuary, and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
set up an ambush in a remote location. All are fanatically loyal to the queen and fight to the end. If the characters capture and subdue one or more of these assailants, threats and intimidation do
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the King’s Guard, the leader of a powerful druid circle, a quirky monk who lives in a remote mountaintop pagoda, a barbarian chieftain, a warlock living among nomads as a fortune-teller, or an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the King’s Guard, the leader of a powerful druid circle, a quirky monk who lives in a remote mountaintop pagoda, a barbarian chieftain, a warlock living among nomads as a fortune-teller, or an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the King’s Guard, the leader of a powerful druid circle, a quirky monk who lives in a remote mountaintop pagoda, a barbarian chieftain, a warlock living among nomads as a fortune-teller, or an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
captured beast as a subject for the priest’s medical experiments. Many healing pools are in remote locations that are difficult to reach, such as hot springs at the top of a volcano or tidal pools on a
the pools.
4 Capture people and creatures for the priests to use in their experiments.
5 Cure the pools of a contamination.
6 Create a poison based on notes provided to you by one of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
captured beast as a subject for the priest’s medical experiments. Many healing pools are in remote locations that are difficult to reach, such as hot springs at the top of a volcano or tidal pools on a
the pools.
4 Capture people and creatures for the priests to use in their experiments.
5 Cure the pools of a contamination.
6 Create a poison based on notes provided to you by one of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
captured beast as a subject for the priest’s medical experiments. Many healing pools are in remote locations that are difficult to reach, such as hot springs at the top of a volcano or tidal pools on a
the pools.
4 Capture people and creatures for the priests to use in their experiments.
5 Cure the pools of a contamination.
6 Create a poison based on notes provided to you by one of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
racing team.
5 Assassinate a person watching a competition before the final match ends.
6 Save a wrestler from a planned murder in the arena.
7 Capture a beast that has escaped from
themselves, causing dangerous accidents during competitions.
7 An archmage enchants or polymorphs innocents, forcing them to participate in brutal contests.
8 A druid uses the awaken spell on beasts in the arena to make them more capable competitors.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
druid—who is entombed in the ice of a white dragon’s lair.
3 Aarakocra have become a nuisance in the lowlands ever since they were driven out of their mountain aerie by the arrival of a white
captured foes as offerings.
4 Yetis keep a white dragon wyrmling chained near the entrance of their lair to discourage scavengers.
5 A well-meaning druid is trying to rear a white dragon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the guards shout loud enough to put the camp on alert (see “Camp Roster” below). Reghed nomads, regardless of clan or tribe, try to capture intruders rather than kill them, giving the chieftain (or king
chieftain’s spouse, sibling, offspring, or childhood friend—someone the chieftain trusts. Shaman. The shaman, who advises the chieftain and presides over spiritual matters, is a druid who speaks Common
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
racing team.
5 Assassinate a person watching a competition before the final match ends.
6 Save a wrestler from a planned murder in the arena.
7 Capture a beast that has escaped from
themselves, causing dangerous accidents during competitions.
7 An archmage enchants or polymorphs innocents, forcing them to participate in brutal contests.
8 A druid uses the awaken spell on beasts in the arena to make them more capable competitors.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the guards shout loud enough to put the camp on alert (see “Camp Roster” below). Reghed nomads, regardless of clan or tribe, try to capture intruders rather than kill them, giving the chieftain (or king
chieftain’s spouse, sibling, offspring, or childhood friend—someone the chieftain trusts. Shaman. The shaman, who advises the chieftain and presides over spiritual matters, is a druid who speaks Common
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
racing team.
5 Assassinate a person watching a competition before the final match ends.
6 Save a wrestler from a planned murder in the arena.
7 Capture a beast that has escaped from
themselves, causing dangerous accidents during competitions.
7 An archmage enchants or polymorphs innocents, forcing them to participate in brutal contests.
8 A druid uses the awaken spell on beasts in the arena to make them more capable competitors.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the guards shout loud enough to put the camp on alert (see “Camp Roster” below). Reghed nomads, regardless of clan or tribe, try to capture intruders rather than kill them, giving the chieftain (or king
chieftain’s spouse, sibling, offspring, or childhood friend—someone the chieftain trusts. Shaman. The shaman, who advises the chieftain and presides over spiritual matters, is a druid who speaks Common
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
druid—who is entombed in the ice of a white dragon’s lair.
3 Aarakocra have become a nuisance in the lowlands ever since they were driven out of their mountain aerie by the arrival of a white
captured foes as offerings.
4 Yetis keep a white dragon wyrmling chained near the entrance of their lair to discourage scavengers.
5 A well-meaning druid is trying to rear a white dragon
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
witnessed a bunch of rats feeding on a corpse in an alley. 7 The druid Torimesh offers one party member a strange symbol stained on a piece of bark. He tells the party that the Drawing Tree in
reeking, damp “druid” flees from the direction of the Sewer Keep. If stopped, the panicked man claims “Something hatched in the yuck!” Table E: Lower City Denizens d10 Denizens 1 2d6 gang members or
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
witnessed a bunch of rats feeding on a corpse in an alley. 7 The druid Torimesh offers one party member a strange symbol stained on a piece of bark. He tells the party that the Drawing Tree in
reeking, damp “druid” flees from the direction of the Sewer Keep. If stopped, the panicked man claims “Something hatched in the yuck!” Table E: Lower City Denizens d10 Denizens 1 2d6 gang members or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
druid—who is entombed in the ice of a white dragon’s lair.
3 Aarakocra have become a nuisance in the lowlands ever since they were driven out of their mountain aerie by the arrival of a white
captured foes as offerings.
4 Yetis keep a white dragon wyrmling chained near the entrance of their lair to discourage scavengers.
5 A well-meaning druid is trying to rear a white dragon
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
witnessed a bunch of rats feeding on a corpse in an alley. 7 The druid Torimesh offers one party member a strange symbol stained on a piece of bark. He tells the party that the Drawing Tree in
reeking, damp “druid” flees from the direction of the Sewer Keep. If stopped, the panicked man claims “Something hatched in the yuck!” Table E: Lower City Denizens d10 Denizens 1 2d6 gang members or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
nearest neighbor, the remote island of Tuern is host to violent folk who raid and pillage at will and seek to enslave any outlanders they capture on or near their island. They trust no magic of any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
cruel, exacting or eccentric, this teacher shaped you during your apprentice days in profound and probably disturbing ways. Whether a typical mage wearing a pointy hat and dwelling in a remote tower, a
whose greatest possession was a portrait painted by an ex-student, said to capture his green eyes perfectly. In truth, Sylvester was color-blind, and the portrait’s eyes are bloodshot red. No one ever told him.