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Returning 22 results for 'both both dusting certain reserved'.
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Aasimar
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
choose or use as inspiration to create your own.
Aasimar Celestial Features
d6
Celestial Feature
1
A dusting of metallic, white, or charcoal freckles
2
Metallic, luminous, or
, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Saving Throws The Saving Throws entry is reserved for creatures that are particularly adept at resisting certain kinds of effects.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Saving Throws The Saving Throws entry is reserved for creatures that are particularly adept at resisting certain kinds of effects.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Saving Throws The Saving Throws entry is reserved for creatures that are particularly adept at resisting certain kinds of effects.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Saving Throws The Saving Throws entry is reserved for creatures that are particularly adept at resisting certain kinds of effects.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Saving Throws The Saving Throws entry is reserved for creatures that are particularly adept at resisting certain kinds of effects.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Saving Throws The Saving Throws entry is reserved for creatures that are particularly adept at resisting certain kinds of effects.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Saving Throws The Saving Throws entry is reserved for creatures that are adept at resisting certain kinds of effects. For example, a creature that isn't easily charmed or frightened might gain a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Saving Throws The Saving Throws entry is reserved for creatures that are adept at resisting certain kinds of effects. For example, a creature that isn't easily charmed or frightened might gain a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Saving Throws The Saving Throws entry is reserved for creatures that are adept at resisting certain kinds of effects. For example, a creature that isn’t easily charmed or frightened might gain a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Saving Throws The Saving Throws entry is reserved for creatures that are adept at resisting certain kinds of effects. For example, a creature that isn’t easily charmed or frightened might gain a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Saving Throws The Saving Throws entry is reserved for creatures that are adept at resisting certain kinds of effects. For example, a creature that isn't easily charmed or frightened might gain a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Saving Throws The Saving Throws entry is reserved for creatures that are adept at resisting certain kinds of effects. For example, a creature that isn’t easily charmed or frightened might gain a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
themselves for the stage here; the tables are strewn with gaudy makeup, dusting powders, and perfume bottles that give off pungent odors. Hurly the Bugbear. The bugbear, named Hurly (chaotic good), slouches
years. Hurly recently learned from another actor that three years in the Feywild doesn’t necessarily equate to three years where he came from, so he’s no longer certain how long Endelyn expects him to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
themselves for the stage here; the tables are strewn with gaudy makeup, dusting powders, and perfume bottles that give off pungent odors. Hurly the Bugbear. The bugbear, named Hurly (chaotic good), slouches
years. Hurly recently learned from another actor that three years in the Feywild doesn’t necessarily equate to three years where he came from, so he’s no longer certain how long Endelyn expects him to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
themselves for the stage here; the tables are strewn with gaudy makeup, dusting powders, and perfume bottles that give off pungent odors. Hurly the Bugbear. The bugbear, named Hurly (chaotic good), slouches
years. Hurly recently learned from another actor that three years in the Feywild doesn’t necessarily equate to three years where he came from, so he’s no longer certain how long Endelyn expects him to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
delving into Ostorian ruins that have been sealed for millennia. The less obvious one is that certain portents, if confirmed to be true, would indeed bring about the return of Annam, upending the giants
as popular notions paint them to be. They’re quiet and reserved when they’re by themselves, which is how they spend most of their time. But when they get together with others of their kind, they enjoy
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
delving into Ostorian ruins that have been sealed for millennia. The less obvious one is that certain portents, if confirmed to be true, would indeed bring about the return of Annam, upending the giants
as popular notions paint them to be. They’re quiet and reserved when they’re by themselves, which is how they spend most of their time. But when they get together with others of their kind, they enjoy
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
delving into Ostorian ruins that have been sealed for millennia. The less obvious one is that certain portents, if confirmed to be true, would indeed bring about the return of Annam, upending the giants
as popular notions paint them to be. They’re quiet and reserved when they’re by themselves, which is how they spend most of their time. But when they get together with others of their kind, they enjoy
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you wish. In the affected area, certain effects and brief encounters reinforce an underlying theme. These effects occur as characters traverse an influenced region or add interest to a specific
healing. 31–35 A large, psychedelically colored moth flies over the party, dusting the characters with strange powder. Creatures the moth flies over must succeed on a DC 16 Constitution saving throw or be
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you wish. In the affected area, certain effects and brief encounters reinforce an underlying theme. These effects occur as characters traverse an influenced region or add interest to a specific
healing. 31–35 A large, psychedelically colored moth flies over the party, dusting the characters with strange powder. Creatures the moth flies over must succeed on a DC 16 Constitution saving throw or be
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you wish. In the affected area, certain effects and brief encounters reinforce an underlying theme. These effects occur as characters traverse an influenced region or add interest to a specific
healing. 31–35 A large, psychedelically colored moth flies over the party, dusting the characters with strange powder. Creatures the moth flies over must succeed on a DC 16 Constitution saving throw or be