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Returning 35 results for 'both breakers deal current rolling'.
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Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Deal Breakers Regardless of how they otherwise conduct themselves, the characters will see their mission end in failure, or at least be seriously compromised, if they perform any of these deeds. Free
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Deal Breakers Regardless of how they otherwise conduct themselves, the characters will see their mission end in failure, or at least be seriously compromised, if they perform any of these deeds. Free
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Deal Breakers Regardless of how they otherwise conduct themselves, the characters will see their mission end in failure, or at least be seriously compromised, if they perform any of these deeds. Free
Magic Items
Dungeon Master’s Guide
rolling on the Moonblade Properties table.
Minor Property. In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item’s Minor
-75
When you hit with an attack roll using the Moonblade, you deal an extra 1d6 Force damage. Each time the weapon gains this property after the first, the extra damage increases by 1d6, to a maximum
Magic Items
Dungeon Master’s Guide
. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the book’s spine, the
roll for a spell you cast against a Fiend, you use the maximum possible result instead of rolling.
Random Properties. The Artifact has the following random properties (see “Artifacts” in
Magic Items
Storm King's Thunder
and wearing also increases in size for the duration. When rolling damage for weapons enlarged in this manner, roll three times the normal number of dice; for example, an enlarged longsword would deal
, and your hit point maximum is doubled (your current hit points are doubled when you drink the potion). In addition, the reach of your melee attacks increases by 5 feet.
Everything you are carrying
Yuan-ti Mind Whisperer
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
transformed. If it dies, it stays in its current form.
Innate Spellcasting (Yuan-ti Form Only). The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the
magical effects.
Mind Fangs (2/Day). The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10);{"diceNotation":"3d10","rollType":"damage","rollAction":"Mind Fangs
Magic Items
The Book of Many Things
the spell again until the next dawn.
Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn.
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to