Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both bring distant code resolve'.
Other Suggestions:
both being distant core resolve
both beings distant core resolve
both bring distant core resolve
both being distant comes resolve
both beings distant comes resolve
Magic Items
Princes of the Apocalypse
rare occasions it uses a limited form of telepathy to bring to the wielder’s mind a couplet or stanza of ancient Dwarvish verse.
Personality. Orcsplitter is grim, taciturn, and inflexible. It
defend dwarves and to serve as a symbol of dwarven resolve. It hates the traditional foes of dwarves — giants, goblins, and, most of all, orcs — and silently urges its possessor to meet such creatures in battle.
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
for the achievement to mean anything, a hobgoblin must abide by the race’s code of honor in doing so.
Glory can be earned by discovery of great resources (such as finding a new vein of iron or
hobgoblin legion has a distinct code of honor and law, but all follow a few general precepts that are at the heart of the hobgoblin honor system.
Follow Orders. Carrying out orders without question is
Monsters
Curse of Strahd
Order of the Silver Dragon at a young age and quickly earned the friendship of its founder, the silver dragon Argynvost. When he became a knight of the order, he traveled to distant lands to wage war
Barovia would fade, allowing the spirits of Vladimir and his knights to enter the afterlife. Nevertheless, Vladimir would rather savor Strahd's torment than bring peace to his fallen order or peace
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
discussed here are all sufficiently distant from the North and the Sword Coast to justify the use of this background.
Evermeet. The fabled elven islands far to the west are home to elves who have never
races
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
races
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
Monsters
Waterdeep: Dungeon of the Mad Mage
casting elder runes on them. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
effect is triggered, as though Halaster had cast minor illusion in an area. Common illusions include the echo of rattling chains, the distant sound of explosive spells being cast, a dusty cloak or a rusty
races
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
races
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
races
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
races
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Toril (the world of the Forgotten Realms setting). From there, the characters enter Wildspace and travel to the distant planet H’Catha (the outermost world in the Wildspace system known as Realmspace
and rewards, available in the D&D Adventurers League Player’s Guide.
At some events, these adventures might use a code to be identified more easily. The code for this adventure is SJA-03.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Toril (the world of the Forgotten Realms setting). From there, the characters enter Wildspace and travel to the distant planet H’Catha (the outermost world in the Wildspace system known as Realmspace
and rewards, available in the D&D Adventurers League Player’s Guide.
At some events, these adventures might use a code to be identified more easily. The code for this adventure is SJA-03.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Toril (the world of the Forgotten Realms setting). From there, the characters enter Wildspace and travel to the distant planet H’Catha (the outermost world in the Wildspace system known as Realmspace
and rewards, available in the D&D Adventurers League Player’s Guide.
At some events, these adventures might use a code to be identified more easily. The code for this adventure is SJA-03.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
do they hail from distant lands? How long have the characters known each other? What might bring them to Phandalin?
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
do they hail from distant lands? How long have the characters known each other? What might bring them to Phandalin?
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
do they hail from distant lands? How long have the characters known each other? What might bring them to Phandalin?
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
closure, lingering in a place until they bring about the completion of the work they hoped to accomplish in life. In addition, consider the following genre tropes when creating your haunted domain: All
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
closure, lingering in a place until they bring about the completion of the work they hoped to accomplish in life. In addition, consider the following genre tropes when creating your haunted domain: All
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
closure, lingering in a place until they bring about the completion of the work they hoped to accomplish in life. In addition, consider the following genre tropes when creating your haunted domain: All
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Honor and Family Every aspect of dragonborn life is dictated by the race’s code of honor and strict adherence to tradition. Dragonborn society is highly ordered, with each member expected to do one’s
excellence, all meant to bring glory to the clan first and the individual second. The aftermath of the Sundering has tested these principles, leaving some clans fractured and decentralized. Some dragonborn
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Honor and Family Every aspect of dragonborn life is dictated by the race’s code of honor and strict adherence to tradition. Dragonborn society is highly ordered, with each member expected to do one’s
excellence, all meant to bring glory to the clan first and the individual second. The aftermath of the Sundering has tested these principles, leaving some clans fractured and decentralized. Some dragonborn
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Honor and Family Every aspect of dragonborn life is dictated by the race’s code of honor and strict adherence to tradition. Dragonborn society is highly ordered, with each member expected to do one’s
excellence, all meant to bring glory to the clan first and the individual second. The aftermath of the Sundering has tested these principles, leaving some clans fractured and decentralized. Some dragonborn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire and beyond. Those interests often bring them into conflict with local rulers and national governments. Unified Galifar had the strength and influence to impose its will on the collected
seeks to mediate disputes and encourage cooperation between the houses. Adventurers could be caught up in the rivalries and schemes of the houses, or they could work with the Twelve in an effort to resolve these feuds.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire and beyond. Those interests often bring them into conflict with local rulers and national governments. Unified Galifar had the strength and influence to impose its will on the collected
seeks to mediate disputes and encourage cooperation between the houses. Adventurers could be caught up in the rivalries and schemes of the houses, or they could work with the Twelve in an effort to resolve these feuds.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, they return as one of these spirits. It’s up to the spirit’s family to resolve the injustice and bring peace to the gwishin, allowing it to move onward. If a gwishin is allowed to endure, it grows
Backgrounds
Sword Coast Adventurer's Guide
choice, as appropriate to your factionLanguages: Two of your choiceEquipment: Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common
try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Moral Quandaries If you want to give the characters a crisis that no amount of spellcasting or swordplay can resolve, add a moral quandary to the adventure. A moral quandary is a problem of
essential mission. Honor Quandary. A character is forced to choose between victory and a personal oath or code of honor. A paladin who has sworn an oath of virtue might realize that the clearest path to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, they return as one of these spirits. It’s up to the spirit’s family to resolve the injustice and bring peace to the gwishin, allowing it to move onward. If a gwishin is allowed to endure, it grows
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire and beyond. Those interests often bring them into conflict with local rulers and national governments. Unified Galifar had the strength and influence to impose its will on the collected
seeks to mediate disputes and encourage cooperation between the houses. Adventurers could be caught up in the rivalries and schemes of the houses, or they could work with the Twelve in an effort to resolve these feuds.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, they return as one of these spirits. It’s up to the spirit’s family to resolve the injustice and bring peace to the gwishin, allowing it to move onward. If a gwishin is allowed to endure, it grows
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Moral Quandaries If you want to give the characters a crisis that no amount of spellcasting or swordplay can resolve, add a moral quandary to the adventure. A moral quandary is a problem of
essential mission. Honor Quandary. A character is forced to choose between victory and a personal oath or code of honor. A paladin who has sworn an oath of virtue might realize that the clearest path to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Moral Quandaries If you want to give the characters a crisis that no amount of spellcasting or swordplay can resolve, add a moral quandary to the adventure. A moral quandary is a problem of
essential mission. Honor Quandary. A character is forced to choose between victory and a personal oath or code of honor. A paladin who has sworn an oath of virtue might realize that the clearest path to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
distant and muted, as if their thoughts and feelings were trapped behind glass. Soon, the seriousness of the problem becomes clear. Soul Loss The soulless character has disadvantage on Wisdom (Insight
character feels a pull toward what they’ve lost. If you’re using the House of Cards, the character senses that a Deck of Many Things can bring them where they need to be.
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
and Lorelai. Distant but doting, Lilya always makes sure to visit the twins every holiday. This relationship has shielded Lord MacGuffin and his tenants from famine, plague, raid, and disaster for the
last eighteen years. So, when the twins run away to the circus right before Lilya’s visit, he knows exactly what’s at stake if he can’t bring them back. But Hemlock Harris, the ringmaster, won’t give