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Returning 35 results for 'both bringing days collect replicate'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
.
Rejuvenation. If Caradoc dies, he reforms within Dargaard Keep in 2d6;{"diceNotation":"2d6", "rollType":"roll", "rollAction":"Days"} days.
Unusual Nature. Caradoc doesn’t require air, food, drink
tongues to spread his lies. However, Caradoc is tethered to his scorched bones, which collect dust in Dargaard Keep. He can leave the accursed castle while possessing the body of a Humanoid, but he
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
days, the Goose Mother grew to prodigious size, and the witch grew fearful. One night, while the Goose Mother slept, the witch took to its neck with a cleaver, but to her horror, two more heads
wilds have developed a symbiotic relationship with the Goose Mother, often bringing it fresh meat in exchange for the treasures inside its golden eggs.
If you have Bigby Presents: Glory of the Giants
Monsters
Spelljammer: Adventures in Space
abilities to infiltrate the settlements of their intended victims.
On the Material Plane, psurlons have been known to work with mind flayer;mind flayers. Together, they collect victims to feed on; the
producing a Tiny worm. For the next seven days, the worms feed on the corpse and on each other until only one remains. This worm crawls out of the putrescent remains of its dead host as an adult psurlon.Psychic
Monsters
Spelljammer: Adventures in Space
the Material Plane, psurlons have been known to work with mind flayer;mind flayers. Together, they collect victims to feed on; the illithids devour the victims’ brains while the psurlons consume
corpse in a safe place. As the corpse decays, the psurlons lay one or more eggs inside it. These eggs hatch 24 hours later, each one producing a Tiny worm. For the next seven days, the worms feed on the
Monsters
Spelljammer: Adventures in Space
intended victims.
On the Material Plane, psurlons have been known to work with mind flayer;mind flayers. Together, they collect victims to feed on; the illithids devour the victims’ brains while
psurlons store the corpse in a safe place. As the corpse decays, the psurlons lay one or more eggs inside it. These eggs hatch 24 hours later, each one producing a Tiny worm. For the next seven days, the
Tabaxi
Legacy
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races
Volo's Guide to Monsters
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world’s wonders. Ultimate travelers, the inquisitive
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to feel flesh and steel sundered beneath his claws and to taste his foes’ blood. Yet Geryon’s ferocity has also limited his ability to collect souls and forge an effective hierarchy
traveler somewhere in Stygia.
If Geryon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Cultists of Geryon
Geryon grants his cultists special
Monsters
Mordenkainen Presents: Monsters of the Multiverse
; he loves to feel flesh and steel sundered beneath his claws and to taste his foes’ blood. Yet Geryon’s ferocity has also limited his ability to collect souls and forge an effective
deposits a traveler somewhere in Stygia.
If Geryon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Cultists of Geryon
Geryon grants his cultists special
Monsters
Fizban's Treasury of Dragons
deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
Monsters
Fizban's Treasury of Dragons
disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
evil. Shapechangers and blasphemers, they ally with other hags to form magical covens with extra powers. They collect and remember secret knowledge that is better lost and forgotten. Desperate mortals
come to them looking for advice, only to have their requests fulfilled in ways that bring great suffering to themselves and their loved ones. The hags put a spell on me, three times three, and made me their slave for a thousand days. I was a young fool, ’tis true, but those were dark days.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
evil. Shapechangers and blasphemers, they ally with other hags to form magical covens with extra powers. They collect and remember secret knowledge that is better lost and forgotten. Desperate mortals
come to them looking for advice, only to have their requests fulfilled in ways that bring great suffering to themselves and their loved ones. The hags put a spell on me, three times three, and made me their slave for a thousand days. I was a young fool, ’tis true, but those were dark days.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
evil. Shapechangers and blasphemers, they ally with other hags to form magical covens with extra powers. They collect and remember secret knowledge that is better lost and forgotten. Desperate mortals
come to them looking for advice, only to have their requests fulfilled in ways that bring great suffering to themselves and their loved ones. The hags put a spell on me, three times three, and made me their slave for a thousand days. I was a young fool, ’tis true, but those were dark days.
— Elminster
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or aboleth
.
If the dragon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.Poison, Psychic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The azers understand the purpose of the Simulacrux (to replicate scaladar) but are under the false impression that Zox is building it at Trobriand’s behest, not for his own ends. The azers are
undertake a new project with a successful DC 19 Charisma (Persuasion) check. The azer works for free and can craft a functional metal weapon or a metal shield in 1d6 days, or a functional suit of metal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The azers understand the purpose of the Simulacrux (to replicate scaladar) but are under the false impression that Zox is building it at Trobriand’s behest, not for his own ends. The azers are
undertake a new project with a successful DC 19 Charisma (Persuasion) check. The azer works for free and can craft a functional metal weapon or a metal shield in 1d6 days, or a functional suit of metal
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or aboleth
effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.Poison, Psychic
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 2: Replicate Magic Item You have learned arcane plans that you use to make magic items. Plans Known. When you gain this feature, choose four plans to learn from the Magic Item Plans (Artificer
, except its magic isn’t permanent; when you die, the magic item vanishes after 1d4 days. If you replace a plan you know with a new plan, any magic item created with the replaced plan immediately
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
few days at each location, then packs up and moves to another location on the same world until the decision is made to leave that world and visit the next. The carnival includes a fey crossing
time you run it. The Witchlight Carnival visits a world once every eight years,
bringing wonder and whimsy to the Material Plane
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
few days at each location, then packs up and moves to another location on the same world until the decision is made to leave that world and visit the next. The carnival includes a fey crossing
time you run it. The Witchlight Carnival visits a world once every eight years,
bringing wonder and whimsy to the Material Plane
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
few days at each location, then packs up and moves to another location on the same world until the decision is made to leave that world and visit the next. The carnival includes a fey crossing
time you run it. The Witchlight Carnival visits a world once every eight years,
bringing wonder and whimsy to the Material Plane
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The azers understand the purpose of the Simulacrux (to replicate scaladar) but are under the false impression that Zox is building it at Trobriand’s behest, not for his own ends. The azers are
undertake a new project with a successful DC 19 Charisma (Persuasion) check. The azer works for free and can craft a functional metal weapon or a metal shield in 1d6 days, or a functional suit of metal
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tabaxi We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she
, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world’s wonders. Ultimate travelers, the inquisitive tabaxi
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tabaxi We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she
, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world’s wonders. Ultimate travelers, the inquisitive tabaxi
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tabaxi We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she
, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world’s wonders. Ultimate travelers, the inquisitive tabaxi
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
type from the options in the Garden Types table. While in your Bastion, you can instruct the facility’s hireling to change the Garden from one type to another. This work takes 21 days, during which time
no other activity can occur in this facility. Harvest: Garden Growth. When you issue the Harvest order to this facility, you commission the facility’s hireling to collect items from the Garden as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
type from the options in the Garden Types table. While in your Bastion, you can instruct the facility’s hireling to change the Garden from one type to another. This work takes 21 days, during which time
no other activity can occur in this facility. Harvest: Garden Growth. When you issue the Harvest order to this facility, you commission the facility’s hireling to collect items from the Garden as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
type from the options in the Garden Types table. While in your Bastion, you can instruct the facility’s hireling to change the Garden from one type to another. This work takes 21 days, during which time
no other activity can occur in this facility. Harvest: Garden Growth. When you issue the Harvest order to this facility, you commission the facility’s hireling to collect items from the Garden as
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 2: Replicate Magic Item You have learned arcane plans that you use to make magic items. Plans Known. When you gain this feature, choose four plans to learn from the Magic Item Plans (Artificer
, except its magic isn’t permanent; when you die, the magic item vanishes after 1d4 days. If you replace a plan you know with a new plan, any magic item created with the replaced plan immediately
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 2: Replicate Magic Item You have learned arcane plans that you use to make magic items. Plans Known. When you gain this feature, choose four plans to learn from the Magic Item Plans (Artificer
, except its magic isn’t permanent; when you die, the magic item vanishes after 1d4 days. If you replace a plan you know with a new plan, any magic item created with the replaced plan immediately
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
four articulated metal legs.
Zox Clammersham is using the scaladar under his control to build the Simulacrux and to defend it, should it come under attack. The Simulacrux is designed to replicate
dotted with the remains of broken machines.
Corpses. Two ogres clad in iron armor lie dead among the metal detritus, their flesh pierced by dozens of metal crossbow bolts.
The ogres served the hobgoblins until they were shot dead by Zox’s arbalests a few days ago.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
), and the structure can be accessed there no matter where else it appears. The house travels at the whims of the Dark Powers and might appear and linger for days or years before vanishing. When the House
of Lament closes the borders of its domain, a powerful thunderstorm surrounds it, bringing with it strong wind and heavy precipitation (detailed in the Dungeon Master’s Guide). Anyone who braves the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Trepsin the Troll This four-armed troll is a demon-worshiper and a fanatical hunter of big game: nothing pleases him so much as bringing blood and bones back to feed his ambush drakes, or the
even use red, blue, and green stripes as coded bits of clothing. A few banners showing cult insignia also exist, but most of those are being held in reserve for the days when the dragons rise to take
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
four articulated metal legs.
Zox Clammersham is using the scaladar under his control to build the Simulacrux and to defend it, should it come under attack. The Simulacrux is designed to replicate
dotted with the remains of broken machines.
Corpses. Two ogres clad in iron armor lie dead among the metal detritus, their flesh pierced by dozens of metal crossbow bolts.
The ogres served the hobgoblins until they were shot dead by Zox’s arbalests a few days ago.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
four articulated metal legs.
Zox Clammersham is using the scaladar under his control to build the Simulacrux and to defend it, should it come under attack. The Simulacrux is designed to replicate
dotted with the remains of broken machines.
Corpses. Two ogres clad in iron armor lie dead among the metal detritus, their flesh pierced by dozens of metal crossbow bolts.
The ogres served the hobgoblins until they were shot dead by Zox’s arbalests a few days ago.