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Returning 35 results for 'both bringing deceased class removed'.
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both binding deceased class remote
both bringing deceased class remote
both binding deceased class removed
Monsters
Quests from the Infinite Staircase
action required). Her equipment melds into her new form. While in this form, her Armor Class is 16, she has the incapacitated condition, and she can’t move or speak.
Spellcasting. Derwyth is a 4th
;along with many animals, most of which are small woodland creatures. These animals act as Derwyth’s eyes and ears, quickly bringing her news of events in the wood, particularly the arrival and
Monsters
Spelljammer: Adventures in Space
charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The possession lasts
avoid or overcome a perilous obstacle or accomplish a difficult task. A starlight apparition comes into being when the soul of a deceased individual, from its resting place in the afterlife, projects a
Monsters
Quests from the Infinite Staircase
"} for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the Remove Curse spell or
, seeking forbidden rituals he hoped could teach him the secrets of everlasting life.
When the lands of Bakar dried up, the faithful stopped bringing offerings to Amun Sa’s tomb. The threat of
Monsters
Storm King's Thunder
alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class
throw or after the possession ends.
If a creature possessed by the ghost is forcibly removed from the Eye of Annam, the ghost is expelled from its host and re-forms in the middle of this room.A ghost
Backgrounds
Strixhaven: A Curriculum of Chaos
any other field—you have grand visions of bringing your art to life in a fusion of magic and creativity.
Skill Proficiencies: Acrobatics, Performance
Tool Proficiencies: One type of
Pact Magic feature, the spells on the Prismari Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Monsters
Eberron: Rising from the Last War
throw or be cursed. The curse lasts until it's removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing a long rest
doesn't reduce its exhaustion. If the cursed target reaches exhaustion level 6, it doesn't die; it instead becomes a thrall under the quori's control, and all its exhaustion is removed. Only the wish spell
Magic Items
Eberron: Rising from the Last War
the inside burrow into you.
While wearing this armor, you have a +1 bonus to Armor Class, and you have resistance to the following damage types: necrotic, poison, and psychic.
Symbiotic Nature. The
armor can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement
Backgrounds
Guildmasters’ Guide to Ravnica
positions of power.
Orzhov Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Orzhov Guild Spells table are added to the spell list of your spellcasting class
priests.
5
A Gruul druid hates me but would never dare to touch me.
6
I know an Izzet engineer who is desperate to pay off a debt accrued by a deceased relative.
7
Roll an additional
races
Mordenkainen Presents: Monsters of the Multiverse
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores
races
significant influence on the subsequent oozekin’s values, habits, and memories. Tales abound of oozey doppelgangers, facsimiles of fallen adventurers that believe themselves to be the deceased
matter of their brain and adopt a plethora of their personality traits, memories, and class levels.
Willing and Able
Relatively new to the world, oozekin are keen to prove themselves the equal of any
classes
Basic Rules (2014)
circle, bringing a whiff of brimstone from the otherworldly plane beyond.
Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute
classes
Basic Rules (2014)
violated, or a coup that removed you from a position of authority.
QUICK BUILD
You can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength
Champion
Unlimited
+4
Class Features
As a barbarian, you gain the following class features.
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
own avatar of death. A creature slain by an avatar of death can't be restored to life.
Avatar of Death
Medium undead, neutral evil
Armor Class 20 Hit Points half the hit point maximum of its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
removed from a pool, its depth never changes. Metal removed from the pool solidifies instantly, becoming as strong and immutable as wrought iron or cold steel. The metal instantly hardens upon leaving the
-foot cube, and hang weightless in the air at the edge of the pool, where anyone can grab it. The act of bringing forth one of these cubes is magically tiring, and a creature that does so gains one level
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
removed from a pool, its depth never changes. Metal removed from the pool solidifies instantly, becoming as strong and immutable as wrought iron or cold steel. The metal instantly hardens upon leaving the
-foot cube, and hang weightless in the air at the edge of the pool, where anyone can grab it. The act of bringing forth one of these cubes is magically tiring, and a creature that does so gains one level
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
removed from a pool, its depth never changes. Metal removed from the pool solidifies instantly, becoming as strong and immutable as wrought iron or cold steel. The metal instantly hardens upon leaving the
-foot cube, and hang weightless in the air at the edge of the pool, where anyone can grab it. The act of bringing forth one of these cubes is magically tiring, and a creature that does so gains one level
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
zurkhwood blocks attached to one another by a length of rope. If its chocks are removed, a cart begins to roll. Its initial speed of 10 feet increases by 10 feet every round until it comes to the end of its
hand brake. A creature inside a cart or next to one can use its action to pull the hand brake to reduce the cart’s speed by up to 30 feet, bringing it to a stop if its speed drops to 0.
Moving out of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
zurkhwood blocks attached to one another by a length of rope. If its chocks are removed, a cart begins to roll. Its initial speed of 10 feet increases by 10 feet every round until it comes to the end of its
hand brake. A creature inside a cart or next to one can use its action to pull the hand brake to reduce the cart’s speed by up to 30 feet, bringing it to a stop if its speed drops to 0.
Moving out of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
zurkhwood blocks attached to one another by a length of rope. If its chocks are removed, a cart begins to roll. Its initial speed of 10 feet increases by 10 feet every round until it comes to the end of its
hand brake. A creature inside a cart or next to one can use its action to pull the hand brake to reduce the cart’s speed by up to 30 feet, bringing it to a stop if its speed drops to 0.
Moving out of
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
abound of oozey doppelgangers, facsimiles of fallen adventurers that believe themselves to be the deceased creature reborn. Oozey Re-birth
If a player character dies in an area rich with biomancy
, you can consider allowing their character to be reborn as an oozekin. A biomantic ooze may well consume the grey matter of their brain and adopt a plethora of their personality traits, memories, and class levels.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of its deceased parent. When the gas spore explodes, its deadly spores cast those memories adrift. Any creature that inhales the spores and survives inherits one or more of the beholder’s fragmented
memories, and might gain useful information about the beholder’s former lair and other nearby places and creatures of interest. Gas Spore
Large plant, unaligned
Armor Class 5
Hit Points 1 (1d10
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of its deceased parent. When the gas spore explodes, its deadly spores cast those memories adrift. Any creature that inhales the spores and survives inherits one or more of the beholder’s fragmented
memories, and might gain useful information about the beholder’s former lair and other nearby places and creatures of interest. Gas Spore
Large plant, unaligned
Armor Class 5
Hit Points 1 (1d10
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
Class: Bard, Cleric, Sorcerer, Wizard
With a word, a translucent shield bubbles out from a creature you can see within range. Until the end of its next turn, it is immune to all damage types
except psychic, it has advantage on all saving throws, and all other power word spells have no effect on it. If the creature is poisoned, that condition is removed, and if the creature is aflame, the fires are extinguished.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of its deceased parent. When the gas spore explodes, its deadly spores cast those memories adrift. Any creature that inhales the spores and survives inherits one or more of the beholder’s fragmented
memories, and might gain useful information about the beholder’s former lair and other nearby places and creatures of interest. Gas Spore
Large plant, unaligned
Armor Class 5
Hit Points 1 (1d10
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hidden in a compartment in one of the bedposts. A character who searches the bed notices that a knob on one of the bedposts is loose and can be removed, revealing the compartment inside. The contents
) check. It holds a gold locket (worth 25 gp) containing a painted portrait of a beautiful woman (Davian’s deceased wife, Angelika), as well as a pouch containing five 50 gp gemstones.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hidden in a compartment in one of the bedposts. A character who searches the bed notices that a knob on one of the bedposts is loose and can be removed, revealing the compartment inside. The contents
) check. It holds a gold locket (worth 25 gp) containing a painted portrait of a beautiful woman (Davian’s deceased wife, Angelika), as well as a pouch containing five 50 gp gemstones.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hidden in a compartment in one of the bedposts. A character who searches the bed notices that a knob on one of the bedposts is loose and can be removed, revealing the compartment inside. The contents
) check. It holds a gold locket (worth 25 gp) containing a painted portrait of a beautiful woman (Davian’s deceased wife, Angelika), as well as a pouch containing five 50 gp gemstones.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Sun Temple (ZACK STELLA) These multistory towers of worship rise atop mountains, hills, and the highest ground in a settlement, bringing congregants as close as possible to the sun. Huge windows
services, breakfast banquets, and occasionally funerals, which typically involve a pyre for the deceased. These events are held on the temple’s roof, where worshipers are closest to the sun and can
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Sun Temple (ZACK STELLA) These multistory towers of worship rise atop mountains, hills, and the highest ground in a settlement, bringing congregants as close as possible to the sun. Huge windows
services, breakfast banquets, and occasionally funerals, which typically involve a pyre for the deceased. These events are held on the temple’s roof, where worshipers are closest to the sun and can
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
innate to tar elementals. They can even manipulate the corpses of the deceased, puppeteering them as flesh suits that can absorb incoming blows. Biomancers posit that such companions can even assume the
immense size of tarrasques for a short time. [Tooltip Not Found] Tiny elemental, unaligned
Armour Class 13 (natural armour)
Hit Points 4 (1d4+2)
Speed 30 ft., swim 30 ft.
STR
14 (+2)
DEX
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Sun Temple (ZACK STELLA) These multistory towers of worship rise atop mountains, hills, and the highest ground in a settlement, bringing congregants as close as possible to the sun. Huge windows
services, breakfast banquets, and occasionally funerals, which typically involve a pyre for the deceased. These events are held on the temple’s roof, where worshipers are closest to the sun and can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for the entire attunement period, during which tendrils on the inside burrow into you. While wearing this armor, you have a +1 bonus to Armor Class, and you have resistance to the following damage types
: necrotic, poison, and psychic. Symbiotic Nature. The armor can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for the entire attunement period, during which tendrils on the inside burrow into you. While wearing this armor, you have a +1 bonus to Armor Class, and you have resistance to the following damage types
: necrotic, poison, and psychic. Symbiotic Nature. The armor can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell