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Returning 35 results for 'both bringing delving core return'.
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Monsters
Acquisitions Incorporated
and unexpected return to the world. Through all that time and currently, Prophetess has maintained a challenging relationship with her faith.
Though retired from active service to her deity, Prophetess
can call on her spells and abilities in times of need, and remains in constant practice with Confessor, her maul. At her core, she believes that the gods help those who help themselves, and that
Monsters
Dragonlance: Shadow of the Dragon Queen
at his core, the seneschal didn’t return as a skeletal knight but rather as an intangible spirit. Caradoc’s Undead form suits him well, allowing him to possess the living and use unwilling
Monsters
Curse of Strahd
a return to the old ways.
Dreams of the Damned. Kasimir's sister, Patrina Velikovna, is sealed in the catacombs below Castle Ravenloft. Convinced that she was the concubine of the devil Strahd
more important, he believes that the Amber Temple holds the secret to bringing the ancient dead back to life.
With the characters' help, Kasimir thinks he might be able to find out how to restore
Backgrounds
Baldur’s Gate: Descent into Avernus
a patriar’s scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your kin.
6
You aren’t originally from Baldur
superseding event. Suddenly directionless and unable to return to your homeland, you have lingered, adrift, in this wretched city.
Feature: Discovery
The quiet seclusion of your extended
classes
Player’s Handbook
Core Warlock Traits
Primary Ability
Charisma
Hit Point Die
D8 per Warlock level
Saving Throw Proficiencies
Wisdom and Charisma
Skill Proficiencies
Choose 2: Arcana
multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
indolence offers no clue to how vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core
. Cunning Grankhul is the younger one, and in the stories bugbears tell, he gifted them with stealth but in return he sapped their vigor, so that bugbears sleep in his stead while he remains eternally alert
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warlock Core Warlock Traits Primary Ability Charisma Hit Point Die D8 per Warlock level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: Arcana, Deception, History
delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where the influence of these beings can be felt. In no time, each
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warlock Core Warlock Traits Primary Ability Charisma Hit Point Die D8 per Warlock level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: Arcana, Deception, History
delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where the influence of these beings can be felt. In no time, each
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warlock Core Warlock Traits Primary Ability Charisma Hit Point Die D8 per Warlock level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: Arcana, Deception, History
delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where the influence of these beings can be felt. In no time, each
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Warlock NÉSTOR OSSANDON LEAL An Occultist Empowered by Otherworldly Pacts Core Warlock Traits Primary Ability Charisma Hit Point Die D8 per Warlock level Saving Throw Proficiencies Wisdom and
multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Warlock NÉSTOR OSSANDON LEAL An Occultist Empowered by Otherworldly Pacts Core Warlock Traits Primary Ability Charisma Hit Point Die D8 per Warlock level Saving Throw Proficiencies Wisdom and
multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Warlock NÉSTOR OSSANDON LEAL An Occultist Empowered by Otherworldly Pacts Core Warlock Traits Primary Ability Charisma Hit Point Die D8 per Warlock level Saving Throw Proficiencies Wisdom and
multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Markos Dies If Markos dies, the characters can return his body to his family. The Delphi family gives each character 150 gp for bringing Markos home and pays to have Markos raised from the dead.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Markos Dies If Markos dies, the characters can return his body to his family. The Delphi family gives each character 150 gp for bringing Markos home and pays to have Markos raised from the dead.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Markos Dies If Markos dies, the characters can return his body to his family. The Delphi family gives each character 150 gp for bringing Markos home and pays to have Markos raised from the dead.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dark heart isn’t going to work a second time. The characters’ continuing adventures could involve further cooperation with Vizeran DeVir (if he survives) or delving deeper into the Underdark for
legendary weapons or magic. The characters might even venture out into the other planes of existence with the aid of Araumycos or the librarians of Gravenhollow, seeking allies, lore, and resources to combat the demon lords and return them to the Abyss.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dark heart isn’t going to work a second time. The characters’ continuing adventures could involve further cooperation with Vizeran DeVir (if he survives) or delving deeper into the Underdark for
legendary weapons or magic. The characters might even venture out into the other planes of existence with the aid of Araumycos or the librarians of Gravenhollow, seeking allies, lore, and resources to combat the demon lords and return them to the Abyss.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dark heart isn’t going to work a second time. The characters’ continuing adventures could involve further cooperation with Vizeran DeVir (if he survives) or delving deeper into the Underdark for
legendary weapons or magic. The characters might even venture out into the other planes of existence with the aid of Araumycos or the librarians of Gravenhollow, seeking allies, lore, and resources to combat the demon lords and return them to the Abyss.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
status as the party’s prisoner—if only because he knows that Severin will kill him if he makes any attempt to return to the cult. Varram can offer detailed insight into the cult’s hierarchy and plans
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the pool—and that it has already been found and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
status as the party’s prisoner—if only because he knows that Severin will kill him if he makes any attempt to return to the cult. Varram can offer detailed insight into the cult’s hierarchy and plans
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the pool—and that it has already been found and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
status as the party’s prisoner—if only because he knows that Severin will kill him if he makes any attempt to return to the cult. Varram can offer detailed insight into the cult’s hierarchy and plans
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the pool—and that it has already been found and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
status as the party’s prisoner — if only because he knows that Severin will kill him if he makes any attempt to return to the cult. Varram can offer detailed insight into the cult’s hierarchy and
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the pool — and that it has already been found and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
status as the party’s prisoner — if only because he knows that Severin will kill him if he makes any attempt to return to the cult. Varram can offer detailed insight into the cult’s hierarchy and
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the pool — and that it has already been found and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
status as the party’s prisoner — if only because he knows that Severin will kill him if he makes any attempt to return to the cult. Varram can offer detailed insight into the cult’s hierarchy and
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the pool — and that it has already been found and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Escaping the Sphere The “Donjon Core Locations” section later in this chapter includes a variety of areas where prisoners could be found; in particular, a trapped character is likely to be found in
sphere. If it would better fit your group, a trapped character can mysteriously reappear after a few in-game hours or days, rejoining the party on their own. Those who return from the sphere in this
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Escaping the Sphere The “Donjon Core Locations” section later in this chapter includes a variety of areas where prisoners could be found; in particular, a trapped character is likely to be found in
sphere. If it would better fit your group, a trapped character can mysteriously reappear after a few in-game hours or days, rejoining the party on their own. Those who return from the sphere in this
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Escaping the Sphere The “Donjon Core Locations” section later in this chapter includes a variety of areas where prisoners could be found; in particular, a trapped character is likely to be found in
sphere. If it would better fit your group, a trapped character can mysteriously reappear after a few in-game hours or days, rejoining the party on their own. Those who return from the sphere in this
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Adbar, heading west in the hope of finding mithral deposits hidden in the southern spurs of the Spine of the World. These they found, and so began the delving of Mithral Hall, with Clan Ironshield
founding Settlestone nearby as a means of buffering the market for the products of the hall’s ore. Mithral Hall enjoyed centuries of profit before its delving permitted the shadow dragon, Shimmergloom, to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Adbar, heading west in the hope of finding mithral deposits hidden in the southern spurs of the Spine of the World. These they found, and so began the delving of Mithral Hall, with Clan Ironshield
founding Settlestone nearby as a means of buffering the market for the products of the hall’s ore. Mithral Hall enjoyed centuries of profit before its delving permitted the shadow dragon, Shimmergloom, to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
— Doug Beyer, Return to Ravnica: The Secretist
Bringing order from chaos — that is the mission of the Azorius Senate. Without the extensive legal code crafted and enforced by the Azorius
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
— Doug Beyer, Return to Ravnica: The Secretist
Bringing order from chaos — that is the mission of the Azorius Senate. Without the extensive legal code crafted and enforced by the Azorius
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The Red Wizards who freed her are devoured or driven away, hunted by the forces of Szass Tam. The cultists who orchestrated Tiamat’s return fare little better, with the Dragon Queen not caring which
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
escape. In return, she taught me the rudiments of rune carving.
—Bigby
Intended for the Dungeon Master, this chapter explores key aspects of giants’ life and society. The ideas and tables included
the relationships between giants and other kinds of creatures. “Organizations” details organizations that unite giants across the lines of the ordning, bringing them together around common goals and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The Red Wizards who freed her are devoured or driven away, hunted by the forces of Szass Tam. The cultists who orchestrated Tiamat’s return fare little better, with the Dragon Queen not caring which
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.