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Returning 35 results for 'both bringing directions construct rarely'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
Entropic Aura. Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Entropic Aura
Teleport action.
Call the Void (Costs 3 Actions). Each creature that is not a construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving throw against the lord of entropy’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;t reduced, but it can move only in directions that bring it closer to the clockwork. A creature takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Harpoon", "rollDamageType
much damage on a successful one.No ordinary ballista, an oaken bolter is a Construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor, or drag enemies toward
Monsters
Mordenkainen Presents: Monsters of the Multiverse
carries is invisible with it.Xarrorn are specialists who construct weapons using a mixture of alchemy and psionics.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless
dangerous Underdark creatures as mounts.
Denigrated by some as joyless, duergar are in fact deeply passionate in all that they do—even if that passion rarely manifests as mirth. They bring an
races
Mordenkainen Presents: Monsters of the Multiverse
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules
Monsters
Fizban's Treasury of Dragons
dragons rarely tolerate any company but their own, and they are usually indifferent at best even toward their own kind. Moreover, their unpredictability means that even if a creature proves itself
useful to a topaz dragon, it shouldn’t count on being safe from the dragon the next time they meet. Topaz dragons rarely go out of their way to fight other creatures, however, with the exception of
races
Spelljammer: Adventures in Space
blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Creating Your Character
When you create your D&D character, you decide whether your
game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
smith’s mark, and tells them that it was discovered near a rocky hill called the Stone Tooth. Baron Althon provides directions and promises to reward the characters richly for each of Durgeddin’s blades
they recover. He will pay the characters 20 gp each just for bringing back information about the dwarven complex, and an additional 100 gp if they provide detailed maps.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
smith’s mark, and tells them that it was discovered near a rocky hill called the Stone Tooth. Baron Althon provides directions and promises to reward the characters richly for each of Durgeddin’s blades
they recover. He will pay the characters 20 gp each just for bringing back information about the dwarven complex, and an additional 100 gp if they provide detailed maps.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
smith’s mark, and tells them that it was discovered near a rocky hill called the Stone Tooth. Baron Althon provides directions and promises to reward the characters richly for each of Durgeddin’s blades
they recover. He will pay the characters 20 gp each just for bringing back information about the dwarven complex, and an additional 100 gp if they provide detailed maps.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
provide lodging, meager supplies to trade, and directions to the temple. From the village, a two-mile trek along a seldom-used road ends at the edge of a fen. A general bleakness hangs over this area
levels of the temple are abandoned and falling to ruin, as Thessalar focuses his activities in the dungeons below. Once the characters cross the causeway, they easily spot a stone staircase leading down. Thessalheart Construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
provide lodging, meager supplies to trade, and directions to the temple. From the village, a two-mile trek along a seldom-used road ends at the edge of a fen. A general bleakness hangs over this area
levels of the temple are abandoned and falling to ruin, as Thessalar focuses his activities in the dungeons below. Once the characters cross the causeway, they easily spot a stone staircase leading down. Thessalheart Construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
provide lodging, meager supplies to trade, and directions to the temple. From the village, a two-mile trek along a seldom-used road ends at the edge of a fen. A general bleakness hangs over this area
levels of the temple are abandoned and falling to ruin, as Thessalar focuses his activities in the dungeons below. Once the characters cross the causeway, they easily spot a stone staircase leading down. Thessalheart Construct
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Oaken Bolter No ordinary ballista, an oaken bolter is a construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor, or drag enemies toward traps or melee
-oriented clockworks — and at shorter ranges, burst with explosive force. Oaken Bolter
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
12
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of Lament closes the borders of its domain, a powerful thunderstorm surrounds it, bringing with it strong wind and heavy precipitation (detailed in the Dungeon Master’s Guide). Anyone who braves the
violent storm discovers that the Mists surround the house in all directions. The Mists affect those who enter them as described in chapter 3.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Oaken Bolter No ordinary ballista, an oaken bolter is a construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor, or drag enemies toward traps or melee
-oriented clockworks — and at shorter ranges, burst with explosive force. Oaken Bolter
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
12
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Oaken Bolter No ordinary ballista, an oaken bolter is a construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor, or drag enemies toward traps or melee
-oriented clockworks — and at shorter ranges, burst with explosive force. Oaken Bolter
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
12
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of Lament closes the borders of its domain, a powerful thunderstorm surrounds it, bringing with it strong wind and heavy precipitation (detailed in the Dungeon Master’s Guide). Anyone who braves the
violent storm discovers that the Mists surround the house in all directions. The Mists affect those who enter them as described in chapter 3.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of Lament closes the borders of its domain, a powerful thunderstorm surrounds it, bringing with it strong wind and heavy precipitation (detailed in the Dungeon Master’s Guide). Anyone who braves the
violent storm discovers that the Mists surround the house in all directions. The Mists affect those who enter them as described in chapter 3.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wilderness Encounters Ask the players to tell you the party’s marching order, so that you know which characters are in the lead and who’s bringing up the rear. When the party camps, ask which
flee once combat is joined. Goblins. The goblins know the location of Cragmaw Castle and can provide directions if they are captured and threatened. Each one carries a pouch containing 1d10 cp
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
and parts from dead autognomes to construct a fourth clockwork horror, which is only half assembled. Once these creatures notice the characters, read or paraphrase the following: The insectile
to one another, so thri-kreen characters understand what they say as they attack. The creatures mockingly praise the characters for bringing a spelljamming helm onto the tyrant ship, so the horrors can take command of the vessel once the characters are all dead.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
and parts from dead autognomes to construct a fourth clockwork horror, which is only half assembled. Once these creatures notice the characters, read or paraphrase the following: The insectile
to one another, so thri-kreen characters understand what they say as they attack. The creatures mockingly praise the characters for bringing a spelljamming helm onto the tyrant ship, so the horrors can take command of the vessel once the characters are all dead.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
devote themselves expressly to protecting the innocent and spreading justice in the world, while others resolve to attain that goal by conquering those who stand defiant and bringing them under the rule of
who take up the adventuring life, however, rarely remain so rigid in their attitudes — if only to keep from alienating their companions. You can flesh out your paladin character by using the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wilderness Encounters Ask the players to tell you the party’s marching order, so that you know which characters are in the lead and who’s bringing up the rear. When the party camps, ask which
flee once combat is joined. Goblins. The goblins know the location of Cragmaw Castle and can provide directions if they are captured and threatened. Each one carries a pouch containing 1d10 cp
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wilderness Encounters Ask the players to tell you the party’s marching order, so that you know which characters are in the lead and who’s bringing up the rear. When the party camps, ask which
flee once combat is joined. Goblins. The goblins know the location of Cragmaw Castle and can provide directions if they are captured and threatened. Each one carries a pouch containing 1d10 cp
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
and parts from dead autognomes to construct a fourth clockwork horror, which is only half assembled. Once these creatures notice the characters, read or paraphrase the following: The insectile
to one another, so thri-kreen characters understand what they say as they attack. The creatures mockingly praise the characters for bringing a spelljamming helm onto the tyrant ship, so the horrors can take command of the vessel once the characters are all dead.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
devote themselves expressly to protecting the innocent and spreading justice in the world, while others resolve to attain that goal by conquering those who stand defiant and bringing them under the rule of
who take up the adventuring life, however, rarely remain so rigid in their attitudes — if only to keep from alienating their companions. You can flesh out your paladin character by using the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
devote themselves expressly to protecting the innocent and spreading justice in the world, while others resolve to attain that goal by conquering those who stand defiant and bringing them under the rule of
who take up the adventuring life, however, rarely remain so rigid in their attitudes — if only to keep from alienating their companions. You can flesh out your paladin character by using the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
built in shapes reminiscent of the star arches surrounding Strixhaven. Embedded in their chests are holographic maps of the university’s campuses, which the guides use to provide directions. However
Small Construct, Typically Lawful Good
Armor Class 17 (natural armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
built in shapes reminiscent of the star arches surrounding Strixhaven. Embedded in their chests are holographic maps of the university’s campuses, which the guides use to provide directions. However
Small Construct, Typically Lawful Good
Armor Class 17 (natural armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
built in shapes reminiscent of the star arches surrounding Strixhaven. Embedded in their chests are holographic maps of the university’s campuses, which the guides use to provide directions. However
Small Construct, Typically Lawful Good
Armor Class 17 (natural armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
are keenly perceptive crystal eyes that enable the observer to see in multiple directions at once. When it perceives something troubling, the observer sounds the alarm by emitting a shriek that can be
Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 0 ft., fly 30 ft. (hover)
STR
1 (−5)
DEX
16 (+3)
CON
13 (+1)
INT
3 (−4)
WIS
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
are keenly perceptive crystal eyes that enable the observer to see in multiple directions at once. When it perceives something troubling, the observer sounds the alarm by emitting a shriek that can be
Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 0 ft., fly 30 ft. (hover)
STR
1 (−5)
DEX
16 (+3)
CON
13 (+1)
INT
3 (−4)
WIS
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
are keenly perceptive crystal eyes that enable the observer to see in multiple directions at once. When it perceives something troubling, the observer sounds the alarm by emitting a shriek that can be
Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 0 ft., fly 30 ft. (hover)
STR
1 (−5)
DEX
16 (+3)
CON
13 (+1)
INT
3 (−4)
WIS
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, but this rarely impedes their abilities. These gorgons’ stomping grounds are littered with the shattered remains of petrified foes. Many gorgons outlive their creators by centuries, misleading some to
believe these creations have natural origins and territories. Most such gorgons continue to follow age-old commands, guarding sites long fallen to ruin. Gorgon Large Construct, Unaligned
AC 19
Kobold
Legacy
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races
Volo's Guide to Monsters
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their