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Returning 35 results for 'both brings directions construct relatively'.
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both being direction construct relatively
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Monsters
Mordenkainen's Fiendish Folio Volume 1
Entropic Aura. Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Entropic Aura
Teleport action.
Call the Void (Costs 3 Actions). Each creature that is not a construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving throw against the lord of entropy’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;t reduced, but it can move only in directions that bring it closer to the clockwork. A creature takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Harpoon", "rollDamageType
much damage on a successful one.No ordinary ballista, an oaken bolter is a Construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor, or drag enemies toward
races
Memories table to inspire its details.
Lost Memories
d6
Memory
1
You recall a physically painful moment. What mark or scar on your body does it relate to?
2
A memory brings
?
4
A memory brings with it the voice of someone once close to you. How do they advise you?
5
You recall enjoying something that you can’t stand doing now. What is it? Why don’t
Monsters
Fizban's Treasury of Dragons
tactics do. (Lawful)
6
Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire
top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Cobblehook Cove Jared Blando Map: Cobblehook Cove View Player Version The Cobblehook Corsairs’ hideout is relatively easy to access, and Mayor Gale can give the characters directions. The cove is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Cobblehook Cove Jared Blando Map: Cobblehook Cove View Player Version The Cobblehook Corsairs’ hideout is relatively easy to access, and Mayor Gale can give the characters directions. The cove is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Cobblehook Cove Jared Blando Map: Cobblehook Cove View Player Version The Cobblehook Corsairs’ hideout is relatively easy to access, and Mayor Gale can give the characters directions. The cove is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
provide lodging, meager supplies to trade, and directions to the temple. From the village, a two-mile trek along a seldom-used road ends at the edge of a fen. A general bleakness hangs over this area
levels of the temple are abandoned and falling to ruin, as Thessalar focuses his activities in the dungeons below. Once the characters cross the causeway, they easily spot a stone staircase leading down. Thessalheart Construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
provide lodging, meager supplies to trade, and directions to the temple. From the village, a two-mile trek along a seldom-used road ends at the edge of a fen. A general bleakness hangs over this area
levels of the temple are abandoned and falling to ruin, as Thessalar focuses his activities in the dungeons below. Once the characters cross the causeway, they easily spot a stone staircase leading down. Thessalheart Construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
provide lodging, meager supplies to trade, and directions to the temple. From the village, a two-mile trek along a seldom-used road ends at the edge of a fen. A general bleakness hangs over this area
levels of the temple are abandoned and falling to ruin, as Thessalar focuses his activities in the dungeons below. Once the characters cross the causeway, they easily spot a stone staircase leading down. Thessalheart Construct
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Sky Flying characters can move from one place to another in a relatively straight line, ignoring terrain and monsters that can’t fly or that lack ranged attacks. Flying by spell or magic item
. Mounts that don’t tire (such as a flying construct) aren’t subject to this limitation. As adventurers travel through the air, check for random encounters as you normally would. Ignore any result that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Oaken Bolter No ordinary ballista, an oaken bolter is a construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor, or drag enemies toward traps or melee
-oriented clockworks — and at shorter ranges, burst with explosive force. Oaken Bolter
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
12
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Sky Flying characters can move from one place to another in a relatively straight line, ignoring terrain and monsters that can’t fly or that lack ranged attacks. Flying by spell or magic item
. Mounts that don’t tire (such as a flying construct) aren’t subject to this limitation. As adventurers travel through the air, check for random encounters as you normally would. Ignore any result that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Oaken Bolter No ordinary ballista, an oaken bolter is a construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor, or drag enemies toward traps or melee
-oriented clockworks — and at shorter ranges, burst with explosive force. Oaken Bolter
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
12
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Oaken Bolter No ordinary ballista, an oaken bolter is a construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor, or drag enemies toward traps or melee
-oriented clockworks — and at shorter ranges, burst with explosive force. Oaken Bolter
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
12
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Sky Flying characters can move from one place to another in a relatively straight line, ignoring terrain and monsters that can’t fly or that lack ranged attacks. Flying by spell or magic item
. Mounts that don’t tire (such as a flying construct) aren’t subject to this limitation. As adventurers travel through the air, check for random encounters as you normally would. Ignore any result that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mephits taunt the new arrivals mercilessly. A battle here brings reinforcements rapidly from areas 16 and 18. The construct is made of recast bits of scrap iron plundered from Trobriand’s Graveyard
the sconces illuminate the hall.
Giant Construct. In the middle of the room, lying on its back on the stone-tiled floor, is a 100-foot-tall figure made of molded iron, its feet pointing toward the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mephits taunt the new arrivals mercilessly. A battle here brings reinforcements rapidly from areas 16 and 18. The construct is made of recast bits of scrap iron plundered from Trobriand’s Graveyard
the sconces illuminate the hall.
Giant Construct. In the middle of the room, lying on its back on the stone-tiled floor, is a 100-foot-tall figure made of molded iron, its feet pointing toward the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mephits taunt the new arrivals mercilessly. A battle here brings reinforcements rapidly from areas 16 and 18. The construct is made of recast bits of scrap iron plundered from Trobriand’s Graveyard
the sconces illuminate the hall.
Giant Construct. In the middle of the room, lying on its back on the stone-tiled floor, is a 100-foot-tall figure made of molded iron, its feet pointing toward the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake District The Darklake District gives an illusion of openness. The streets are relatively wide to allow for merchant carts and wagons to pass, and the buildings aren’t as crowded around
restricted to the Darklake District, and the characters have better luck asking other outsiders for directions rather than trying to engage the duergar locals. They are directed to the Blade Bazaar if
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake District The Darklake District gives an illusion of openness. The streets are relatively wide to allow for merchant carts and wagons to pass, and the buildings aren’t as crowded around
restricted to the Darklake District, and the characters have better luck asking other outsiders for directions rather than trying to engage the duergar locals. They are directed to the Blade Bazaar if
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake District The Darklake District gives an illusion of openness. The streets are relatively wide to allow for merchant carts and wagons to pass, and the buildings aren’t as crowded around
restricted to the Darklake District, and the characters have better luck asking other outsiders for directions rather than trying to engage the duergar locals. They are directed to the Blade Bazaar if
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
built in shapes reminiscent of the star arches surrounding Strixhaven. Embedded in their chests are holographic maps of the university’s campuses, which the guides use to provide directions. However
Small Construct, Typically Lawful Good
Armor Class 17 (natural armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
built in shapes reminiscent of the star arches surrounding Strixhaven. Embedded in their chests are holographic maps of the university’s campuses, which the guides use to provide directions. However
Small Construct, Typically Lawful Good
Armor Class 17 (natural armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
built in shapes reminiscent of the star arches surrounding Strixhaven. Embedded in their chests are holographic maps of the university’s campuses, which the guides use to provide directions. However
Small Construct, Typically Lawful Good
Armor Class 17 (natural armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0
Monsters
Fizban's Treasury of Dragons
, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for
by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair.
Cobweb-Choked Tunnels. Adventurers who
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
are keenly perceptive crystal eyes that enable the observer to see in multiple directions at once. When it perceives something troubling, the observer sounds the alarm by emitting a shriek that can be
Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 0 ft., fly 30 ft. (hover)
STR
1 (−5)
DEX
16 (+3)
CON
13 (+1)
INT
3 (−4)
WIS
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
are keenly perceptive crystal eyes that enable the observer to see in multiple directions at once. When it perceives something troubling, the observer sounds the alarm by emitting a shriek that can be
Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 0 ft., fly 30 ft. (hover)
STR
1 (−5)
DEX
16 (+3)
CON
13 (+1)
INT
3 (−4)
WIS
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
are keenly perceptive crystal eyes that enable the observer to see in multiple directions at once. When it perceives something troubling, the observer sounds the alarm by emitting a shriek that can be
Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 0 ft., fly 30 ft. (hover)
STR
1 (−5)
DEX
16 (+3)
CON
13 (+1)
INT
3 (−4)
WIS
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Enemies Everywhere Elder brains seek stability and safety for their colonies, and a colony can remain in a relatively peaceful state for decades if it can evade discovery while it acquires food. Two
suitable spot, its followers construct a new lair while it transforms into an elder brain. Although a creature as arrogant and ambitious as an elder brain might resent an ulitharid’s rise, it understands
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Enemies Everywhere Elder brains seek stability and safety for their colonies, and a colony can remain in a relatively peaceful state for decades if it can evade discovery while it acquires food. Two
suitable spot, its followers construct a new lair while it transforms into an elder brain. Although a creature as arrogant and ambitious as an elder brain might resent an ulitharid’s rise, it understands
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Enemies Everywhere Elder brains seek stability and safety for their colonies, and a colony can remain in a relatively peaceful state for decades if it can evade discovery while it acquires food. Two
suitable spot, its followers construct a new lair while it transforms into an elder brain. Although a creature as arrogant and ambitious as an elder brain might resent an ulitharid’s rise, it understands
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of electricity from each
of its ten eyes, synchronizing them to deadly effect. Decaton Modron Large Construct, Typically Lawful Neutral
Armor Class 16 (natural armor)
Hit Points 144 (17d10 + 51)
Speed 30 ft., fly 30 ft
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
multicolored light shoots from the ground toward the sky. 6 The air shimmers, and unsettling laughter booms from all directions. ZUZANNA WUZYK Eldritch eddies often cropped up in the most inopportune
places in ancient Netheril Eldritch Eddy Large Construct, Chaotic Neutral
AC 11Initiative +1 (11)
HP 144 (17d10 + 51)
Speed 10 ft.; Fly 40 ft. (hover)
Ability Score Mod Save Str 10 +0 +0
Kobold
Legacy
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races
Volo's Guide to Monsters
resources or territory. Such conflicts aren’t common, because two tribes will always prefer to expand in different directions if they come into contact, but they do happen.
For example, two
, since food is relatively scarce in such areas.
Partly out of fear and partly because their eyes are sensitive to sunlight, kobolds prefer the security of a cave to living in the open air, and can be