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Returning 35 results for 'bow both during contain ring'.
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Monsters
Quests from the Infinite Staircase
of twinkling stardust follows Nafas wherever he goes, as evidence of his cosmic might.
No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored
Monsters
Storm King's Thunder
ring of cold resistance.Multiattack. Klauth can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.
Bite. Melee Weapon Attack: +18;{"diceNotation":"1d20
contain numerous caves, two of them large enough for Klauth to shelter in. He keeps his legendary hoard in tunnels beneath one cavern, which can be entered only by lifting or pushing aside a massive slab of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
3- Very rare 9 Boomerang Shield 1- Uncommon 9 Bow of Conflagration 2- Rare 9 Bow of Melodies 3- Very rare 9 Breastplate of Balance 2- Rare 5 Card Sharp’s Deck 1- Uncommon 6 Clockwork Armor 3- Very
Hammer of Runic Focus 3- Very rare 9 House of Cards 1- Uncommon 8 Jester’s Mask 4- Legendary 5 Plate of Knight’s Fellowship 1- Uncommon 5 Ring of Puzzler’s Wit 1- Uncommon 5 Rod of Hellish Flames 3
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
, magically looking inside a sphere, such as with a clairvoyance spell or a ring of x-ray vision, will show that it contains some apparent treasure and a key. (Each sphere holds a key, but only one of the
1 through 9 for your own reference. The globes contain the following items: Sphere 1. Three folded-up shadows, 300 worthless lead pieces, and a false key. (The shadows aren’t visible to magical
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
3- Very rare 9 Boomerang Shield 1- Uncommon 9 Bow of Conflagration 2- Rare 9 Bow of Melodies 3- Very rare 9 Breastplate of Balance 2- Rare 5 Card Sharp’s Deck 1- Uncommon 6 Clockwork Armor 3- Very
Hammer of Runic Focus 3- Very rare 9 House of Cards 1- Uncommon 8 Jester’s Mask 4- Legendary 5 Plate of Knight’s Fellowship 1- Uncommon 5 Ring of Puzzler’s Wit 1- Uncommon 5 Rod of Hellish Flames 3
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
, magically looking inside a sphere, such as with a clairvoyance spell or a ring of x-ray vision, will show that it contains some apparent treasure and a key. (Each sphere holds a key, but only one of the
1 through 9 for your own reference. The globes contain the following items: Sphere 1. Three folded-up shadows, 300 worthless lead pieces, and a false key. (The shadows aren’t visible to magical
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
3- Very rare 9 Boomerang Shield 1- Uncommon 9 Bow of Conflagration 2- Rare 9 Bow of Melodies 3- Very rare 9 Breastplate of Balance 2- Rare 5 Card Sharp’s Deck 1- Uncommon 6 Clockwork Armor 3- Very
Hammer of Runic Focus 3- Very rare 9 House of Cards 1- Uncommon 8 Jester’s Mask 4- Legendary 5 Plate of Knight’s Fellowship 1- Uncommon 5 Ring of Puzzler’s Wit 1- Uncommon 5 Rod of Hellish Flames 3
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
, magically looking inside a sphere, such as with a clairvoyance spell or a ring of x-ray vision, will show that it contains some apparent treasure and a key. (Each sphere holds a key, but only one of the
1 through 9 for your own reference. The globes contain the following items: Sphere 1. Three folded-up shadows, 300 worthless lead pieces, and a false key. (The shadows aren’t visible to magical
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
depict the person entombed within—two human males and one human female, all of noble bearing. If opened, the tombs contain mostly moldering bones and scraps of clothing, but see the “Treasure” section
. Developments Fighting in this room alerts the Redbrands in area 5 that trouble is on the way. Treasure Amid the bones in each sarcophagus is a platinum signet ring (50 gp). Awarding Experience Points Divide 150 XP equally among the characters if the party defeats the skeletons.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
depict the person entombed within—two human males and one human female, all of noble bearing. If opened, the tombs contain mostly moldering bones and scraps of clothing, but see the “Treasure” section
. Developments Fighting in this room alerts the Redbrands in area 5 that trouble is on the way. Treasure Amid the bones in each sarcophagus is a platinum signet ring (50 gp). Awarding Experience Points Divide 150 XP equally among the characters if the party defeats the skeletons.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of this stone treasury. Several jars rest inside the boat, whose bow features an empty, fist-sized indent.
A mural on the east wall depicts the boat sailing on the clouds with a glittering gemstone
in its bow.
The containers in the boat are canopic jars. Magic Mural. This magic mural is a portal. A character who inspects the mural and succeeds on a DC 14 Intelligence (Arcana) check can tell
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of this stone treasury. Several jars rest inside the boat, whose bow features an empty, fist-sized indent.
A mural on the east wall depicts the boat sailing on the clouds with a glittering gemstone
in its bow.
The containers in the boat are canopic jars. Magic Mural. This magic mural is a portal. A character who inspects the mural and succeeds on a DC 14 Intelligence (Arcana) check can tell
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
depict the person entombed within—two human males and one human female, all of noble bearing. If opened, the tombs contain mostly moldering bones and scraps of clothing, but see the “Treasure” section
. Developments Fighting in this room alerts the Redbrands in area 5 that trouble is on the way. Treasure Amid the bones in each sarcophagus is a platinum signet ring (50 gp). Awarding Experience Points Divide 150 XP equally among the characters if the party defeats the skeletons.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of this stone treasury. Several jars rest inside the boat, whose bow features an empty, fist-sized indent.
A mural on the east wall depicts the boat sailing on the clouds with a glittering gemstone
in its bow.
The containers in the boat are canopic jars. Magic Mural. This magic mural is a portal. A character who inspects the mural and succeeds on a DC 14 Intelligence (Arcana) check can tell
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his cosmic might. No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored to the extradimensional realm that created him. From the steps of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his cosmic might. No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored to the extradimensional realm that created him. From the steps of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
starved to death. The skeleton is clad in a chain shirt and wears a ring of swimming on one bony finger. Characters who search the armoire also find an explorer’s pack (minus water and rations). 19c
Dense webbing fills this room as well (see area 19c for rules). Suspended within the webs are six cocoons. Five contain the desiccated corpses of four goblins and a nothic. The sixth contains a swarm
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his cosmic might. No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored to the extradimensional realm that created him. From the steps of the
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
flavoured-milk cows, and its fields of golden wheat (each ear of which is rumoured to contain one solid gold kernel). A Rotting Environment. The farmland around Aramachi is known as the ‘golden sea’ for its
livestock dot the rolling hills, covered in the same grey-white fibres. Dead crows and vultures ring several corpses, likewise covered in fibres, the same as the livestock on which they were presumably
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
starved to death. The skeleton is clad in a chain shirt and wears a ring of swimming on one bony finger. Characters who search the armoire also find an explorer’s pack (minus water and rations). 19c
Dense webbing fills this room as well (see area 19c for rules). Suspended within the webs are six cocoons. Five contain the desiccated corpses of four goblins and a nothic. The sixth contains a swarm
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
east wall of the balcony on level 2, engraved with another of Acererak’s cryptic warnings in Common. (Give the players a copy of handout 18 in appendix E.) It reads as follows: The ring is a path to
another tomb.
The dead abhor sunlight.
Only a jewel can tame the frog.
Bow as the dead god intoned.
Into darkness descend.
The clues on this plaque pertain to locations on level 2, specifically
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
east wall of the balcony on level 2, engraved with another of Acererak’s cryptic warnings in Common. (Give the players a copy of handout 18 in appendix E.) It reads as follows: The ring is a path to
another tomb.
The dead abhor sunlight.
Only a jewel can tame the frog.
Bow as the dead god intoned.
Into darkness descend.
The clues on this plaque pertain to locations on level 2, specifically
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
east wall of the balcony on level 2, engraved with another of Acererak’s cryptic warnings in Common. (Give the players a copy of handout 18 in appendix E.) It reads as follows: The ring is a path to
another tomb.
The dead abhor sunlight.
Only a jewel can tame the frog.
Bow as the dead god intoned.
Into darkness descend.
The clues on this plaque pertain to locations on level 2, specifically
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Invulnerability 73–75 Ring of Protection 76–78 Ring of the Ram 79–81 Shield, +2 82–84 Shield of Missile Attraction 85–86 Sun Blade 87–88 Sword of Life Stealing 89–90 Sword of Wounding 91–92 Tentacle
–14 Belt of Giant Strength (fire) 15–17 Belt of Giant Strength (frost or stone) 18–19 Dancing Sword 20–22 Demon Armor 23–25 Dragon Scale Mail 26–28 Dwarven Plate 29–31 Dwarven Thrower 32–34 Energy Bow
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Invulnerability 73–75 Ring of Protection 76–78 Ring of the Ram 79–81 Shield, +2 82–84 Shield of Missile Attraction 85–86 Sun Blade 87–88 Sword of Life Stealing 89–90 Sword of Wounding 91–92 Tentacle
–14 Belt of Giant Strength (fire) 15–17 Belt of Giant Strength (frost or stone) 18–19 Dancing Sword 20–22 Demon Armor 23–25 Dragon Scale Mail 26–28 Dwarven Plate 29–31 Dwarven Thrower 32–34 Energy Bow
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Invulnerability 73–75 Ring of Protection 76–78 Ring of the Ram 79–81 Shield, +2 82–84 Shield of Missile Attraction 85–86 Sun Blade 87–88 Sword of Life Stealing 89–90 Sword of Wounding 91–92 Tentacle
–14 Belt of Giant Strength (fire) 15–17 Belt of Giant Strength (frost or stone) 18–19 Dancing Sword 20–22 Demon Armor 23–25 Dragon Scale Mail 26–28 Dwarven Plate 29–31 Dwarven Thrower 32–34 Energy Bow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
starved to death. The skeleton is clad in a chain shirt and wears a ring of swimming on one bony finger. Characters who search the armoire also find an explorer’s pack (minus water and rations). 19c
Dense webbing fills this room as well (see area 19c for rules). Suspended within the webs are six cocoons. Five contain the desiccated corpses of four goblins and a nothic. The sixth contains a swarm
Orc
Legacy
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races
Volo's Guide to Monsters
ward off diseases if they are worn.
Don’t stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
return from a raid.
The gaze of the One Eye brings madness to many an orc.
— Elminster
Roleplaying an Orc
When you’re roleplaying an orc, the following tables contain possible
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Fortress Features The fortress has the following features: Battlements and Walkways. The wide walkways ringing the fortress are made of crumbling stone. Three-foot-high battlements ring the exterior
feet high and contain mundane supplies. During the attack, noncombatants hide within them. The characters don’t explore them during this adventure, so no map of interior rooms is provided. Fog. Starting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
living prison, a world that would forever contain Khyber’s evil. Almost every culture in the world shares this story as a myth that explains the world. Shattered Siberys became the ring of golden
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Fortress Features The fortress has the following features: Battlements and Walkways. The wide walkways ringing the fortress are made of crumbling stone. Three-foot-high battlements ring the exterior
feet high and contain mundane supplies. During the attack, noncombatants hide within them. The characters don’t explore them during this adventure, so no map of interior rooms is provided. Fog. Starting
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the ruins. They do not manifest again if destroyed. Treasure The bookshelves contain magical treatises and notes on divination that have withstood the ravages of time. They detail the spellcasting
hours. Each of the goblets can be used to produce this effect once per seven days. The airtight chest holds seven silk robes kept free from rot, and worth 50 gp each if sold. The chest also holds an amethyst-set ring of resistance (poison) and two spell scrolls of protection from energy.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the ruins. They do not manifest again if destroyed. Treasure The bookshelves contain magical treatises and notes on divination that have withstood the ravages of time. They detail the spellcasting
3 hours. Each of the goblets can be used to produce this effect once per seven days. The airtight chest holds seven silk robes kept free from rot, and worth 50 gp each if sold. The chest also holds an amethyst-set ring of resistance (poison) and two spell scrolls of protection from energy.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the ruins. They do not manifest again if destroyed. Treasure The bookshelves contain magical treatises and notes on divination that have withstood the ravages of time. They detail the spellcasting
hours. Each of the goblets can be used to produce this effect once per seven days. The airtight chest holds seven silk robes kept free from rot, and worth 50 gp each if sold. The chest also holds an amethyst-set ring of resistance (poison) and two spell scrolls of protection from energy.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the ruins. They do not manifest again if destroyed. Treasure The bookshelves contain magical treatises and notes on divination that have withstood the ravages of time. They detail the spellcasting
hours. Each of the goblets can be used to produce this effect once per seven days. The airtight chest holds seven silk robes kept free from rot, and worth 50 gp each if sold. The chest also holds an amethyst-set ring of resistance (poison) and two spell scrolls of protection from energy.