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Returning 35 results for 'bread being deeds calling removed'.
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Monsters
Astarion's Book of Hungers
vampire has the Incapacitated condition in its resting place, the vampire has the Paralyzed condition until the weapon is removed.
Sunlight. The vampire takes 20 Radiant damage if it starts its turn in
emerging at night to commit unsavory deeds.
What?! A vampire who’s sold their soul to Mephistopheles for even more power? Wound not my unbeating heart. Tell me it’s not true! Oh, wait. Of
Half-Orc
Legacy
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races
Basic Rules (2014)
their mighty deeds.
Scarred and Strong
Half-orcs exhibit a blend of orcish and human characteristics, and their appearance varies widely. Grayish skin tones and prominent teeth are the most common
-orcs hear the whispers of Gruumsh in their dreams, calling them to unleash the rage that simmers within them. Others feel Gruumsh’s exultation when they join in melee combat — and either
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
beyond the horizon — makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beyond the horizon — makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beyond the horizon — makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beyond the horizon — makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
highest ideals of their calling. What is the temptation that your character succumbs to or finds it difficult to resist? Temptations d6 Temptation 1 Fury. When your anger is roused, you have trouble
thinking straight, and you fear you might do something you’ll regret. 2 Pride. Your deeds are noteworthy, and no one takes note of them more often than you. 3 Lust. You can’t resist an attractive
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
beyond the horizon — makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
beyond the horizon — makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
highest ideals of their calling. What is the temptation that your character succumbs to or finds it difficult to resist? Temptations d6 Temptation 1 Fury. When your anger is roused, you have trouble
thinking straight, and you fear you might do something you’ll regret. 2 Pride. Your deeds are noteworthy, and no one takes note of them more often than you. 3 Lust. You can’t resist an attractive
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
highest ideals of their calling. What is the temptation that your character succumbs to or finds it difficult to resist? Temptations d6 Temptation 1 Fury. When your anger is roused, you have trouble
thinking straight, and you fear you might do something you’ll regret. 2 Pride. Your deeds are noteworthy, and no one takes note of them more often than you. 3 Lust. You can’t resist an attractive
classes
Basic Rules (2014)
beyond the horizon—makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. The Fate of Falkir’s Fist A little more than a year ago, four dwarf adventurers calling themselves Falkir’s Fist made it this far into Undermountain before Muiral killed them. The room where they
transmutation magic around the helm, which is cursed. Once the helm is donned, it can’t be removed until its wearer dies or until a remove curse spell or similar magic is cast on the helm. Any humanoid
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. The Fate of Falkir’s Fist A little more than a year ago, four dwarf adventurers calling themselves Falkir’s Fist made it this far into Undermountain before Muiral killed them. The room where they
transmutation magic around the helm, which is cursed. Once the helm is donned, it can’t be removed until its wearer dies or until a remove curse spell or similar magic is cast on the helm. Any humanoid
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. The Fate of Falkir’s Fist A little more than a year ago, four dwarf adventurers calling themselves Falkir’s Fist made it this far into Undermountain before Muiral killed them. The room where they
transmutation magic around the helm, which is cursed. Once the helm is donned, it can’t be removed until its wearer dies or until a remove curse spell or similar magic is cast on the helm. Any humanoid
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
path of the warrior. Fates A fortune teller foresaw that you would find your calling in a life of battle. Flames When the heat of battle takes over, you barely recognize yourself. This scares you. Fool
their toes. Rogue Tales of your past heroic deeds might be somewhat exaggerated. Ruin When you lost everything, you realized the only thing you could rely on was your martial skill. Sage Descended
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
path of the warrior. Fates A fortune teller foresaw that you would find your calling in a life of battle. Flames When the heat of battle takes over, you barely recognize yourself. This scares you. Fool
their toes. Rogue Tales of your past heroic deeds might be somewhat exaggerated. Ruin When you lost everything, you realized the only thing you could rely on was your martial skill. Sage Descended
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
path of the warrior. Fates A fortune teller foresaw that you would find your calling in a life of battle. Flames When the heat of battle takes over, you barely recognize yourself. This scares you. Fool
their toes. Rogue Tales of your past heroic deeds might be somewhat exaggerated. Ruin When you lost everything, you realized the only thing you could rely on was your martial skill. Sage Descended
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods
are shared around the evening fire in the heart of each community, while folk dine on roast rabbit and hog, spoon bread, hominy, rice and gravy, corn pone, or crawfish stew. Especially captivating tales
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in its description of Annam’s deeds “in time’s dawning.” It boldly claims Annam collected the fragments of the First World—the original world of the Material Plane, created by the primordial dragons
her brothers “boorish and bumbling.” Notably, Annam does not refute her on that point.) Annam’s disappointment in his sons caused him to retreat to a hidden realm within the Outlands, far removed from
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in its description of Annam’s deeds “in time’s dawning.” It boldly claims Annam collected the fragments of the First World—the original world of the Material Plane, created by the primordial dragons
her brothers “boorish and bumbling.” Notably, Annam does not refute her on that point.) Annam’s disappointment in his sons caused him to retreat to a hidden realm within the Outlands, far removed from
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in its description of Annam’s deeds “in time’s dawning.” It boldly claims Annam collected the fragments of the First World—the original world of the Material Plane, created by the primordial dragons
her brothers “boorish and bumbling.” Notably, Annam does not refute her on that point.) Annam’s disappointment in his sons caused him to retreat to a hidden realm within the Outlands, far removed from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods
are shared around the evening fire in the heart of each community, while folk dine on roast rabbit and hog, spoon bread, hominy, rice and gravy, corn pone, or crawfish stew. Especially captivating tales
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods
are shared around the evening fire in the heart of each community, while folk dine on roast rabbit and hog, spoon bread, hominy, rice and gravy, corn pone, or crawfish stew. Especially captivating tales
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
money, no clan, and no deeds credited to her name. When Queen Young-Soo died ten years ago, a monument to her was unveiled in the city’s Park of the Elders. The next night, Won-Ha rose as a type of
quell the angry spirit. As a former magistrate herself, though, Won-Ha’s spirit managed to avoid the spirit arbiters and is growing in power. Just as Won-Ha was intentionally removed from Yeonido’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
money, no clan, and no deeds credited to her name. When Queen Young-Soo died ten years ago, a monument to her was unveiled in the city’s Park of the Elders. The next night, Won-Ha rose as a type of
quell the angry spirit. As a former magistrate herself, though, Won-Ha’s spirit managed to avoid the spirit arbiters and is growing in power. Just as Won-Ha was intentionally removed from Yeonido’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
money, no clan, and no deeds credited to her name. When Queen Young-Soo died ten years ago, a monument to her was unveiled in the city’s Park of the Elders. The next night, Won-Ha rose as a type of
quell the angry spirit. As a former magistrate herself, though, Won-Ha’s spirit managed to avoid the spirit arbiters and is growing in power. Just as Won-Ha was intentionally removed from Yeonido’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
personal trophy. Like a proud hunter, a red dragon relishes telling the tale of acquiring each individual relic or coin, glorifying the dragon’s own deeds. Red Dragon Art Objects d12 Object
blackened skull of a young dragon that has been etched with designs and decorated with gems
5 A tiered fountain filled with liquid gold that is cool to the touch, but immediately hardens if removed
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
personal trophy. Like a proud hunter, a red dragon relishes telling the tale of acquiring each individual relic or coin, glorifying the dragon’s own deeds. Red Dragon Art Objects d12 Object
blackened skull of a young dragon that has been etched with designs and decorated with gems
5 A tiered fountain filled with liquid gold that is cool to the touch, but immediately hardens if removed
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
personal trophy. Like a proud hunter, a red dragon relishes telling the tale of acquiring each individual relic or coin, glorifying the dragon’s own deeds. Red Dragon Art Objects d12 Object
blackened skull of a young dragon that has been etched with designs and decorated with gems
5 A tiered fountain filled with liquid gold that is cool to the touch, but immediately hardens if removed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
otherwise within 100 feet of the gate to Mount Celestia, it must make a DC 10 Wisdom saving throw. On a failed save, the creature has visions of its past wicked deeds and gains 1 level of exhaustion
that can’t be removed until it finishes a long rest away from the Godstrand. Creatures that reach level 5 exhaustion are eventually found by heavenly denizens and removed from the tower. This effect
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
otherwise within 100 feet of the gate to Mount Celestia, it must make a DC 10 Wisdom saving throw. On a failed save, the creature has visions of its past wicked deeds and gains 1 level of exhaustion
that can’t be removed until it finishes a long rest away from the Godstrand. Creatures that reach level 5 exhaustion are eventually found by heavenly denizens and removed from the tower. This effect
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
otherwise within 100 feet of the gate to Mount Celestia, it must make a DC 10 Wisdom saving throw. On a failed save, the creature has visions of its past wicked deeds and gains 1 level of exhaustion
that can’t be removed until it finishes a long rest away from the Godstrand. Creatures that reach level 5 exhaustion are eventually found by heavenly denizens and removed from the tower. This effect
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the wreckage. It’s impossible to discern the aim of these lighter bipeds from these tracks alone. Skilled Extractor. The Docent was removed with surgical precision, likely by someone who knew exactly
Wisdom (Perception) check spots a loose brick among the bridge’s remains. Behind the brick are a Potion of Healing (greater) and a moldy hunk of bread—part of the veterans’ provisions. Ialos A
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the wreckage. It’s impossible to discern the aim of these lighter bipeds from these tracks alone. Skilled Extractor. The Docent was removed with surgical precision, likely by someone who knew exactly
Wisdom (Perception) check spots a loose brick among the bridge’s remains. Behind the brick are a Potion of Healing (greater) and a moldy hunk of bread—part of the veterans’ provisions. Ialos A