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Returning 35 results for 'breakers both deal construct read'.
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Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Deal Breakers Regardless of how they otherwise conduct themselves, the characters will see their mission end in failure, or at least be seriously compromised, if they perform any of these deeds. Free
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Deal Breakers Regardless of how they otherwise conduct themselves, the characters will see their mission end in failure, or at least be seriously compromised, if they perform any of these deeds. Free
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Deal Breakers Regardless of how they otherwise conduct themselves, the characters will see their mission end in failure, or at least be seriously compromised, if they perform any of these deeds. Free
Nabassu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
creature it has killed within the last hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
Dice the nabassu gains in this way, its attacks deal an extra 3 (1d6);{"diceNotation":"1d6","rollType":"roll","rollAction":"Devour Soul"} damage on a hit. The nabassu retains these benefits for 6 days. A
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature it has killed within the last hour, provided that creature is neither a Construct nor an Undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
nabassu’s hit points by the numbers rolled. For every 4 Hit Dice the nabassu gains in this way, its attacks deal an extra 3 (1d6);{"diceNotation":"1d6","rollType":"roll","rollAction":"Devour
Equipment
This long metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. If you score a Critical Hit against a creature that isn’t a Construct or Undead while using this
weapon, you deal an extra 1d6 Slashing damage. This extra damage isn’t doubled. Urdefhans can train to drink blood through hollow parts of a shauth lash for a moment after hitting, and urdefhans
races
and avoid the same.
While many hexbloods gain their lineage after making a deal with a hag, others reveal their nature as they age—particularly if a hag influenced them early in life or even
lost hag.
4
You were cursed as a child. A deal with the spirits of the forest transformed you into a hexblood, now free of the curse.
5
You began life as a fey creature, but an accident
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
You have always had a way with people. You know what makes them tick, you can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read
city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
Ingredients: construct (koboldzilla) tubing (flesh), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or
temporary hit points equal to 2 + your Charisma modifier (minimum 1).
Construct Flesh. The first attack you make each turn that hits deals bonus lightning damage (determined by rarity).
Egg (Any). Your
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to