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Returning 35 results for 'bringing before drawn contain rules'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
hour. Sometimes these eggs hatch into clutches of young geese that grow up to terrorize the marshes of Eldraine. Other times, the eggs contain trinkets or valuables. The fae folk of Eldraine’s
wilds have developed a symbiotic relationship with the Goose Mother, often bringing it fresh meat in exchange for the treasures inside its golden eggs.
If you have Bigby Presents: Glory of the Giants
Monsters
Quests from the Infinite Staircase
, seeking forbidden rituals he hoped could teach him the secrets of everlasting life.
When the lands of Bakar dried up, the faithful stopped bringing offerings to Amun Sa’s tomb. The threat of
by evil, Nafik now rules over the upper halls of Amun Sa’s pyramid and the priests he sentenced to an exanimate eternity.Necrotic, PoisonBludgeoning, Piercing, and Slashing from Nonmagical AttacksFire
races
Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score
Magic Items
Princes of the Apocalypse
. Reducing it to 0 hit points causes it to explode instantly.
A special container can be crafted to contain a devastation orb and prevent it from detonating. The container must be inscribed with symbols
of the orb’s opposing element. For example, a case inscribed with earth symbols can be used to contain a devastation orb of air and keep it from detonating. While in the container, the orb thrums
races
Mordenkainen Presents: Monsters of the Multiverse
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
fairy or the harengon in this section, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2
races
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
.
5
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
monsters
miles of the tar-rasque’s lair (i.e. the tar flats) has the following properties:
Earthquakes. The ground shakes at irregular intervals, occasionally bringing with it hostile tar elementals
sulphurous gas.
Hazard: Tar Pits. 20-foot-deep pits of tar have claimed the life of more than one errant adventurer. Tar pits are difficult terrain; see the Tar Pit lair action for rules on sinking
monsters
-rasque’s lair (i.e. the tar flats) has the following properties:
Earthquakes. The ground shakes at irregular intervals, occasionally bringing with it hostile tar elementals.
Fossils. The rocks
.
Hazard: Tar Pits. 20-foot-deep pits of tar have claimed the life of more than one errant adventurer. Tar pits are difficult terrain; see the Tar Pit lair action for rules on sinking into the tar. The
monsters
The area within 6 miles of the tar-rasque’s lair (i.e. the tar flats) has the following properties:
Earthquakes. The ground shakes at irregular intervals, occasionally bringing with it
for rules on sinking into the tar. The save DC is always 14 for tar pits outside of the tar-rasque’s lair.
Lair Actions
While the arcane power crystal within the tar-rasque is intact, the
Monsters
Fizban's Treasury of Dragons
hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use the Sapphire Dragon Personality Traits and Sapphire
beset by swarms of giant spider;giant spiders drawn to the area when a sapphire dragon took up residence nearby. Ridding the village of the spiders means tampering with the dragon’s food supply
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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races
The Tortle Package
gravitate toward Celestian, Fharlanghn, Pelor, Pholtus, and St. Cuthbert. Tortles are often drawn to the Gods of Good in Dragonlance and the Sovereign Host in Eberron. Among the nonhuman deities, Moradin and
put to use when building forts to contain their offspring.
Although they spend a considerable portion of their lives in isolation, tortles are social creatures that like to form meaningful
Monsters
Fizban's Treasury of Dragons
, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use the Sapphire Dragon Personality Traits and Sapphire Dragon Ideals tables to inspire your portrayal of distinctive
threatens to sink a town into the Underdark unless the authorities find and turn over a thief who stole from the dragon.
6
A village is beset by swarms of giant spider;giant spiders drawn to the area
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or aboleth
treasures with significant financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or aboleth
financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from inaccessible or storied locales
Monsters
Fizban's Treasury of Dragons
protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of
unless the authorities find and turn over a thief who stole from the dragon.
6
A village is beset by swarms of giant spider;giant spiders drawn to the area when a sapphire dragon took up residence
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bringing the Party Together The Yawning Portal is a popular adventurers’ hangout. Unless you have a better idea, assume that the characters are familiar with the establishment and have met there
before. If any of the characters are new to the city, they can be drawn to the Yawning Portal by its reputation or summoned there by Volo. To make the Yawning Portal feel like a familiar, welcoming place
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bringing the Party Together The Yawning Portal is a popular adventurers’ hangout. Unless you have a better idea, assume that the characters are familiar with the establishment and have met there
before. If any of the characters are new to the city, they can be drawn to the Yawning Portal by its reputation or summoned there by Volo. To make the Yawning Portal feel like a familiar, welcoming place
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bringing the Party Together The Yawning Portal is a popular adventurers’ hangout. Unless you have a better idea, assume that the characters are familiar with the establishment and have met there
before. If any of the characters are new to the city, they can be drawn to the Yawning Portal by its reputation or summoned there by Volo. To make the Yawning Portal feel like a familiar, welcoming place
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
adventure. It also introduces the world of the Forgotten Realms, one of the game’s most enduring settings, and it teaches you how to run a D&D game. The Basic Rules contain the rules you need to adjudicate situations that arise during the adventure.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
adventure. It also introduces the world of the Forgotten Realms, one of the game’s most enduring settings, and it teaches you how to run a D&D game. The Basic Rules contain the rules you need to adjudicate situations that arise during the adventure.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
adventure. It also introduces the world of the Forgotten Realms, one of the game’s most enduring settings, and it teaches you how to run a D&D game. The Basic Rules contain the rules you need to adjudicate situations that arise during the adventure.
classes
Player’s Handbook
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
level 1 features, which are listed in the Warlock Features table. See the multiclassing rules to determine your available spell slots.
Warlock Features
Level
Proficiency Bonus
Class Features
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Isolde’s Torment Isolde is both protector and prisoner of the Carnival. The following truths endlessly weigh upon her: The Carnival constantly grows, bringing additional souls dependent on Isolde’s
, the Caller. But the small concerns of the Carnival nag at her ceaselessly, exacerbated by the fey interlopers drawn to her presence. Her burdens drive her to seek seclusion to keep her legendary
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Isolde’s Torment Isolde is both protector and prisoner of the Carnival. The following truths endlessly weigh upon her: The Carnival constantly grows, bringing additional souls dependent on Isolde’s
, the Caller. But the small concerns of the Carnival nag at her ceaselessly, exacerbated by the fey interlopers drawn to her presence. Her burdens drive her to seek seclusion to keep her legendary
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Isolde’s Torment Isolde is both protector and prisoner of the Carnival. The following truths endlessly weigh upon her: The Carnival constantly grows, bringing additional souls dependent on Isolde’s
, the Caller. But the small concerns of the Carnival nag at her ceaselessly, exacerbated by the fey interlopers drawn to her presence. Her burdens drive her to seek seclusion to keep her legendary
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
associate with different houses but have a common purpose. (See the “Building a Party” section below for suggestions on bringing together a party from different houses.) If the characters work for a single
house or an organization, like the Twelve, that unites them in a mutual purpose, use the group patron rules in Eberron: Rising from the Last War to provide benefits from their shared mission. The House
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
associate with different houses but have a common purpose. (See the “Building a Party” section below for suggestions on bringing together a party from different houses.) If the characters work for a single
house or an organization, like the Twelve, that unites them in a mutual purpose, use the group patron rules in Eberron: Rising from the Last War to provide benefits from their shared mission. The House
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
associate with different houses but have a common purpose. (See the “Building a Party” section below for suggestions on bringing together a party from different houses.) If the characters work for a single
house or an organization, like the Twelve, that unites them in a mutual purpose, use the group patron rules in Eberron: Rising from the Last War to provide benefits from their shared mission. The House
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Entrance The tunnel from level 20 leads to a featureless, 20-foot-high cavern with four tunnel exits, two of which contain iron tracks. An empty mine cart rests at the end of the northern track
hand brake. A creature inside a cart or next to one can use its action to pull the hand brake to reduce the cart’s speed by up to 30 feet, bringing it to a stop if its speed drops to 0.
Moving out of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wilderness Encounters Ask the players to tell you the party’s marching order, so that you know which characters are in the lead and who’s bringing up the rear. When the party camps, ask which
drain the blood of their victims and are drawn to the light of campfires at night. Ghouls. These undead humans hunger for living flesh. Ogre. The ogre is looking for an easy kill. It is too stupid to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Entrance The tunnel from level 20 leads to a featureless, 20-foot-high cavern with four tunnel exits, two of which contain iron tracks. An empty mine cart rests at the end of the northern track
hand brake. A creature inside a cart or next to one can use its action to pull the hand brake to reduce the cart’s speed by up to 30 feet, bringing it to a stop if its speed drops to 0.
Moving out of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Entrance The tunnel from level 20 leads to a featureless, 20-foot-high cavern with four tunnel exits, two of which contain iron tracks. An empty mine cart rests at the end of the northern track
hand brake. A creature inside a cart or next to one can use its action to pull the hand brake to reduce the cart’s speed by up to 30 feet, bringing it to a stop if its speed drops to 0.
Moving out of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wilderness Encounters Ask the players to tell you the party’s marching order, so that you know which characters are in the lead and who’s bringing up the rear. When the party camps, ask which
drain the blood of their victims and are drawn to the light of campfires at night. Ghouls. These undead humans hunger for living flesh. Ogre. The ogre is looking for an easy kill. It is too stupid to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wilderness Encounters Ask the players to tell you the party’s marching order, so that you know which characters are in the lead and who’s bringing up the rear. When the party camps, ask which
drain the blood of their victims and are drawn to the light of campfires at night. Ghouls. These undead humans hunger for living flesh. Ogre. The ogre is looking for an easy kill. It is too stupid to