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Returning 35 results for 'broken being decrees constructed repairs'.
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Spells
Player’s Handbook
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no
Mending
Legacy
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Spells
Basic Rules (2014)
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no
Monsters
Waterdeep: Dragon Heist
”), but in terms of statistics they are similar. The statue known as the Swordmaiden is too broken to be animated, and only the wielder of the Blackstaff can animate the other seven.
Landmarks
little danger — but any structures attached to a walking statue are destroyed the first time it animates.
Constructed Nature. A walking statue doesn’t require air, food, drink, or
Backgrounds
Ghosts of Saltmarsh
ink, an ink pen, a set of traveler’s clothes, and a leather pouch with 10 gp
FEATURE: I'LL PATCH IT!
Provided you have carpenter’s tools and wood, you can perform repairs on a
.
4
I repair broken things to redeem what’s broken in myself.
5
I will craft a boat capable of sailing through the most dangerous of storms.
6
A kraken destroyed my masterpiece; its
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mending Transmutation Cantrip (Bard, Cleric, Druid, Sorcerer, Wizard) Casting Time: 1 minute
Range: Touch
Components: V, S, M (two lodestones)
Duration: Instantaneous
This spell repairs a
single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mending Transmutation cantrip Casting Time: 1 minute Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such
as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mending Transmutation cantrip Casting Time: 1 minute Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such
as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mending Transmutation cantrip Casting Time: 1 minute Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such
as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mending Transmutation cantrip Casting Time: 1 minute Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such
as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mending Transmutation Cantrip (Bard, Cleric, Druid, Sorcerer, Wizard) Casting Time: 1 minute
Range: Touch
Components: V, S, M (two lodestones)
Duration: Instantaneous
This spell repairs a
single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mending Transmutation cantrip Casting Time: 1 minute Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such
as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mending Transmutation cantrip Casting Time: 1 minute Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such
as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
around. These locations are summarized below and described in the sections that follow. Stygian Dock. A river dock where flying fortresses can undergo repairs while siphoning souls from the Styx. Styx
Watchtower. One of several fortifications along the River Styx used by devils to guard against invasion. Sundered Chains. Broken chains of Avernus that tried and failed to bind other cities before
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
around. These locations are summarized below and described in the sections that follow. Stygian Dock. A river dock where flying fortresses can undergo repairs while siphoning souls from the Styx. Styx
Watchtower. One of several fortifications along the River Styx used by devils to guard against invasion. Sundered Chains. Broken chains of Avernus that tried and failed to bind other cities before
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
around. These locations are summarized below and described in the sections that follow. Stygian Dock. A river dock where flying fortresses can undergo repairs while siphoning souls from the Styx. Styx
Watchtower. One of several fortifications along the River Styx used by devils to guard against invasion. Sundered Chains. Broken chains of Avernus that tried and failed to bind other cities before
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Grassroads The Grassroads is a network of cleverly constructed wood-and-reed bridges standing 15 to 40 feet above the ground. Approximately every 5 miles along the walkways, collections of 10
characters stop at such a lean-to waypoint, roll on or choose from the Lean-To Items table to see what they find. Lean-To Items d10 Item 1–4 Nothing 5 1d4 cones of panela 6 A guitar with one broken
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Grassroads The Grassroads is a network of cleverly constructed wood-and-reed bridges standing 15 to 40 feet above the ground. Approximately every 5 miles along the walkways, collections of 10
characters stop at such a lean-to waypoint, roll on or choose from the Lean-To Items table to see what they find. Lean-To Items d10 Item 1–4 Nothing 5 1d4 cones of panela 6 A guitar with one broken
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Grassroads The Grassroads is a network of cleverly constructed wood-and-reed bridges standing 15 to 40 feet above the ground. Approximately every 5 miles along the walkways, collections of 10
characters stop at such a lean-to waypoint, roll on or choose from the Lean-To Items table to see what they find. Lean-To Items d10 Item 1–4 Nothing 5 1d4 cones of panela 6 A guitar with one broken
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ruins beneath the glittering cavern vault. Broken statues stand in the midst of empty plazas, staring sightlessly into the darkness. A huge step pyramid rises at the edge of the precipice, and from the
built a palace in a vast cavern upon the edge of a great chasm. Where the cavern’s glittering, mineral-encrusted ceiling rose high, the dwarves constructed spacious plazas in which they carved towering
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ruins beneath the glittering cavern vault. Broken statues stand in the midst of empty plazas, staring sightlessly into the darkness. A huge step pyramid rises at the edge of the precipice, and from the
built a palace in a vast cavern upon the edge of a great chasm. Where the cavern’s glittering, mineral-encrusted ceiling rose high, the dwarves constructed spacious plazas in which they carved towering
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ruins beneath the glittering cavern vault. Broken statues stand in the midst of empty plazas, staring sightlessly into the darkness. A huge step pyramid rises at the edge of the precipice, and from the
built a palace in a vast cavern upon the edge of a great chasm. Where the cavern’s glittering, mineral-encrusted ceiling rose high, the dwarves constructed spacious plazas in which they carved towering
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
statue known as the Swordmaiden is too broken to be animated, and only the wielder of the Blackstaff (see appendix A) can animate the other seven. Landmarks. Over the years, Waterdavians have built
attached to a walking statue are destroyed the first time it animates. Constructed Nature. A walking statue doesn’t require air, food, drink, or sleep. Walking Statue of Waterdeep
Gargantuan construct
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
statue known as the Swordmaiden is too broken to be animated, and only the wielder of the Blackstaff (see appendix A) can animate the other seven. Landmarks. Over the years, Waterdavians have built
attached to a walking statue are destroyed the first time it animates. Constructed Nature. A walking statue doesn’t require air, food, drink, or sleep. Walking Statue of Waterdeep
Gargantuan construct
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
statue known as the Swordmaiden is too broken to be animated, and only the wielder of the Blackstaff (see appendix A) can animate the other seven. Landmarks. Over the years, Waterdavians have built
attached to a walking statue are destroyed the first time it animates. Constructed Nature. A walking statue doesn’t require air, food, drink, or sleep. Walking Statue of Waterdeep
Gargantuan construct
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
easels, and elaborate dioramas on tables. All that remains are heaps of broken stone. Illusory Wall. The west wall of the room is an illusion without substance. It vanishes if targeted by a successful
encasing each niche is easily broken, allowing access to the fragment inside. Shattering the glass in a niche causes the light in that niche to go dark. Treasure. The jade staff is presently broken into
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
easels, and elaborate dioramas on tables. All that remains are heaps of broken stone. Illusory Wall. The west wall of the room is an illusion without substance. It vanishes if targeted by a successful
encasing each niche is easily broken, allowing access to the fragment inside. Shattering the glass in a niche causes the light in that niche to go dark. Treasure. The jade staff is presently broken into
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
easels, and elaborate dioramas on tables. All that remains are heaps of broken stone. Illusory Wall. The west wall of the room is an illusion without substance. It vanishes if targeted by a successful
encasing each niche is easily broken, allowing access to the fragment inside. Shattering the glass in a niche causes the light in that niche to go dark. Treasure. The jade staff is presently broken into
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
set of traveler’s clothes, and a leather pouch with 10 gp Feature: I’ll Patch It! Provided you have carpenter’s tools and wood, you can perform repairs on a water vehicle. When you use this ability, you
qualities. 4 I repair broken things to redeem what’s broken in myself. 5 I will craft a boat capable of sailing through the most dangerous of storms. 6 A kraken destroyed my masterpiece; its teeth
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
set of traveler’s clothes, and a leather pouch with 10 gp Feature: I’ll Patch It! Provided you have carpenter’s tools and wood, you can perform repairs on a water vehicle. When you use this ability, you
qualities. 4 I repair broken things to redeem what’s broken in myself. 5 I will craft a boat capable of sailing through the most dangerous of storms. 6 A kraken destroyed my masterpiece; its teeth
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
its mission. Rogue Killers. If all goes according to plan, a steel predator slays its target and then voluntarily returns to Sigil, where it’s broken down into parts that can be used in another steel
general description, or that simply live nearby. Such rogues become the most dangerous of predators. Constructed Nature. A steel predator doesn’t require air, food, drink, or sleep. Steel Predator
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
set of traveler’s clothes, and a leather pouch with 10 gp Feature: I’ll Patch It! Provided you have carpenter’s tools and wood, you can perform repairs on a water vehicle. When you use this ability, you
qualities. 4 I repair broken things to redeem what’s broken in myself. 5 I will craft a boat capable of sailing through the most dangerous of storms. 6 A kraken destroyed my masterpiece; its teeth
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
any party who breaks them. A marut resorts to lethal force only when a contract calls for it, when the contract is fully broken, or when the marut is attacked. Word Is Law. Inevitables care nothing
to sell their expertise in the crafting or vetting of contracts. Constructed Nature. A marut doesn’t require air, food, drink, or sleep. Marut
Large construct (inevitable), lawful neutral
Armor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
its mission. Rogue Killers. If all goes according to plan, a steel predator slays its target and then voluntarily returns to Sigil, where it’s broken down into parts that can be used in another steel
general description, or that simply live nearby. Such rogues become the most dangerous of predators. Constructed Nature. A steel predator doesn’t require air, food, drink, or sleep. Steel Predator
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
any party who breaks them. A marut resorts to lethal force only when a contract calls for it, when the contract is fully broken, or when the marut is attacked. Word Is Law. Inevitables care nothing
to sell their expertise in the crafting or vetting of contracts. Constructed Nature. A marut doesn’t require air, food, drink, or sleep. Marut
Large construct (inevitable), lawful neutral
Armor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
any party who breaks them. A marut resorts to lethal force only when a contract calls for it, when the contract is fully broken, or when the marut is attacked. Word Is Law. Inevitables care nothing
to sell their expertise in the crafting or vetting of contracts. Constructed Nature. A marut doesn’t require air, food, drink, or sleep. Marut
Large construct (inevitable), lawful neutral
Armor