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Returning 35 results for 'brown bit defeated construct recreate'.
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Monsters
Journeys through the Radiant Citadel
.
If defeated, a soul shaker disperses into several skittering, animate limbs. The terror can only truly be vanquished by destroying these disembodied appendages. If more than one of these pieces
escape, the soul shaker reforms over the course of days and begins hunting once more.PoisonNecroticConsume Vitality. The soul shaker targets a creature it is grappling. If the target is not a Construct or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is Construct or Undead.
Forbiddance. The mist can’t enter a residence
undetected to bleed their victims dry.
Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being defeated or suffering
races
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
;s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
-colored liquid will surely cure that unseemly rash, this ointment — nothing more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
races
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
races
you like it now?
6
A memory carries a vivid smell or sensation. What are you going to do to recreate that experience?
Reborn Origins
Reborn might originate from circumstances similar
’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules
magic-items
Weighing approximately 10 pounds, this 1-foot-cubed turret is bristling with armaments. From its crudely chiselled ’bitey-bit’, to the side-mounted ’kannon-boom’, and the fore
Tiny construct, unaligned
Armour Class 17 (natural armour)
Hit Points 60 (8d4 + 40)
Speed 40 ft., climb 40 ft.
STR
8 (-1)
DEX
18 (+4)
CON
20 (+5)
INT
1 (-5)
WIS
7 (-2
magic-items
Weighing approximately 10 pounds, this 1-foot-cubed turret is bristling with armaments. From its crudely chiselled ’bitey-bit’, to the side-mounted ’kannon-boom’, and the fore
, the turret regains 1 hit point and can be activated as normal.
Rolly Turrit
Tiny construct, unaligned
Armour Class 15 (natural armour)
Hit Points 44 (8d4 + 24)
Speed 35 ft.
STR
8 (-1
Backgrounds
Baldur’s Gate: Descent into Avernus
more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the city that just happens to be for sale. These marvels sound implausible, but
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
races
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
L1: Entry Caverns Caused a face to say “aah” +1 Asked a face which way to go or used the word “truth” +1 Recovered any gems +1 Got bit by a stone face −1 L2: Slate Chamber Defeated the clay golem
+1 Removed the sword stuck in the clay golem’s chest +1 L3: Guano-Covered Cave Defeated the cloaker +1 Used the tunnel ledge to access the areas to the north +1 L4: Littered Cave Avoided the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
L1: Entry Caverns Caused a face to say “aah” +1 Asked a face which way to go or used the word “truth” +1 Recovered any gems +1 Got bit by a stone face −1 L2: Slate Chamber Defeated the clay golem
+1 Removed the sword stuck in the clay golem’s chest +1 L3: Guano-Covered Cave Defeated the cloaker +1 Used the tunnel ledge to access the areas to the north +1 L4: Littered Cave Avoided the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
L1: Entry Caverns Caused a face to say “aah” +1 Asked a face which way to go or used the word “truth” +1 Recovered any gems +1 Got bit by a stone face −1 L2: Slate Chamber Defeated the clay golem
+1 Removed the sword stuck in the clay golem’s chest +1 L3: Guano-Covered Cave Defeated the cloaker +1 Used the tunnel ledge to access the areas to the north +1 L4: Littered Cave Avoided the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Our Infernal Machine If one or both of Lynx and Sir Ursas are defeated, the characters might end up in possession of the Infernal Machine. If you opt to keep this powerful artifact in your campaign
, see appendix C for its statistics. Otherwise, you can decide that the machine has been fatally programmed to disperse its components to all-new locations—but only after the characters have had a bit
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Our Infernal Machine If one or both of Lynx and Sir Ursas are defeated, the characters might end up in possession of the Infernal Machine. If you opt to keep this powerful artifact in your campaign
, see appendix C for its statistics. Otherwise, you can decide that the machine has been fatally programmed to disperse its components to all-new locations—but only after the characters have had a bit
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Our Infernal Machine If one or both of Lynx and Sir Ursas are defeated, the characters might end up in possession of the Infernal Machine. If you opt to keep this powerful artifact in your campaign
, see appendix C for its statistics. Otherwise, you can decide that the machine has been fatally programmed to disperse its components to all-new locations—but only after the characters have had a bit
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
trait kicks in. The portal collapses as the shrieking Dragon Queen disintegrates and is dragged back to Avernus. She will remain trapped there until someone else can recreate the conditions of the
Dragon Queen’s return, and heroes sometimes die for the greater good. Certainly, fallen characters can be raised again if Tiamat is defeated. And if she’s not defeated, dying might not be the worst option.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
kicks in. The portal collapses as the shrieking Dragon Queen disintegrates and is dragged back to Avernus. She will remain trapped there until someone else can recreate the conditions of the ritual and
can be raised again if Tiamat is defeated. And if she’s not defeated, dying might not be the worst option.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
trait kicks in. The portal collapses as the shrieking Dragon Queen disintegrates and is dragged back to Avernus. She will remain trapped there until someone else can recreate the conditions of the
Dragon Queen’s return, and heroes sometimes die for the greater good. Certainly, fallen characters can be raised again if Tiamat is defeated. And if she’s not defeated, dying might not be the worst option.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
trait kicks in. The portal collapses as the shrieking Dragon Queen disintegrates and is dragged back to Avernus. She will remain trapped there until someone else can recreate the conditions of the
Dragon Queen’s return, and heroes sometimes die for the greater good. Certainly, fallen characters can be raised again if Tiamat is defeated. And if she’s not defeated, dying might not be the worst option.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
29. Trapped Halls A unusual pit and an unusual painting await adventurers in these tunnels. 29a. Pit of Brown Mold This hidden pit (see “Covered Pits”) is 50 feet deep, but the floor of the pit is
lined with a 10-foot-square patch of brown mold. A creature that falls the distance takes 17 (5d6) bludgeoning damage plus damage from the brown mold (see “Dungeon Hazards” in chapter 5 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
). Getting the helm to the Command Deck will take a bit of work, given that the tyrant ship’s access shafts are designed for hovering beholders. Characters can use the climbing kits, pitons, and ropes to
technical manual, he’s scribbling mathematical and arcane equations in a battered pocket notebook he always keeps on him. Miken has light-olive skin, dark-brown eyes, and short, disheveled black hair
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
). Getting the helm to the Command Deck will take a bit of work, given that the tyrant ship’s access shafts are designed for hovering beholders. Characters can use the climbing kits, pitons, and ropes to
technical manual, he’s scribbling mathematical and arcane equations in a battered pocket notebook he always keeps on him. Miken has light-olive skin, dark-brown eyes, and short, disheveled black hair
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
29. Trapped Halls A unusual pit and an unusual painting await adventurers in these tunnels. 29a. Pit of Brown Mold This hidden pit (see “Covered Pits”) is 50 feet deep, but the floor of the pit is
lined with a 10-foot-square patch of brown mold. A creature that falls the distance takes 17 (5d6) bludgeoning damage plus damage from the brown mold (see “Dungeon Hazards” in chapter 5 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
). Getting the helm to the Command Deck will take a bit of work, given that the tyrant ship’s access shafts are designed for hovering beholders. Characters can use the climbing kits, pitons, and ropes to
technical manual, he’s scribbling mathematical and arcane equations in a battered pocket notebook he always keeps on him. Miken has light-olive skin, dark-brown eyes, and short, disheveled black hair
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
29. Trapped Halls A unusual pit and an unusual painting await adventurers in these tunnels. 29a. Pit of Brown Mold This hidden pit (see “Covered Pits”) is 50 feet deep, but the floor of the pit is
lined with a 10-foot-square patch of brown mold. A creature that falls the distance takes 17 (5d6) bludgeoning damage plus damage from the brown mold (see “Dungeon Hazards” in chapter 5 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Humanoid 1/2 Space eel Beast 1/2 Ssurran poisoner Monstrosity 1 Jammer leech Plant 1 Psurlon ringer Aberration 2 Aartuk starhorror Plant 2 Aartuk weedling Plant 2 Autognome Construct 2 Hadozee explorer
Humanoid 3 Githyanki buccaneer Humanoid 3 Neogi hatchling swarm Aberration 3 Neogi pirate Aberration 3 Plasmoid warrior Ooze 3 Solar dragon wyrmling Dragon 3 Ssurran defiler Monstrosity 4 Brown scavver
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Humanoid 1/2 Space eel Beast 1/2 Ssurran poisoner Monstrosity 1 Jammer leech Plant 1 Psurlon ringer Aberration 2 Aartuk starhorror Plant 2 Aartuk weedling Plant 2 Autognome Construct 2 Hadozee explorer
Humanoid 3 Githyanki buccaneer Humanoid 3 Neogi hatchling swarm Aberration 3 Neogi pirate Aberration 3 Plasmoid warrior Ooze 3 Solar dragon wyrmling Dragon 3 Ssurran defiler Monstrosity 4 Brown scavver
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Humanoid 1/2 Space eel Beast 1/2 Ssurran poisoner Monstrosity 1 Jammer leech Plant 1 Psurlon ringer Aberration 2 Aartuk starhorror Plant 2 Aartuk weedling Plant 2 Autognome Construct 2 Hadozee explorer
Humanoid 3 Githyanki buccaneer Humanoid 3 Neogi hatchling swarm Aberration 3 Neogi pirate Aberration 3 Plasmoid warrior Ooze 3 Solar dragon wyrmling Dragon 3 Ssurran defiler Monstrosity 4 Brown scavver
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the tyranny of Pincushion and the rug. Treasure. Once the living doll leaves or is defeated, the characters can search the sewing room for treasure, finding the following valuable items: A spool
of barbed, golden yarn (15 gp) Three bolts of silk in shades of putrid green and cesspit brown (10 gp each) A set of five painted thimbles depicting poisonous Feywild plants (25 gp for the set)
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the tyranny of Pincushion and the rug. Treasure. Once the living doll leaves or is defeated, the characters can search the sewing room for treasure, finding the following valuable items: A spool
of barbed, golden yarn (15 gp) Three bolts of silk in shades of putrid green and cesspit brown (10 gp each) A set of five painted thimbles depicting poisonous Feywild plants (25 gp for the set)
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the tyranny of Pincushion and the rug. Treasure. Once the living doll leaves or is defeated, the characters can search the sewing room for treasure, finding the following valuable items: A spool
of barbed, golden yarn (15 gp) Three bolts of silk in shades of putrid green and cesspit brown (10 gp each) A set of five painted thimbles depicting poisonous Feywild plants (25 gp for the set)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Belchy, sank in Deepwater Harbor almost a century ago. Lantanese gnomes working for Jarlaxle have managed to repair the construct. Two rounds after the characters corner Fel’rekt and Krebbyg, Big Belchy
exertion. If the drow are defeated while on Big Belchy’s back, the Stone of Golorr tumbles off the mechanical dragon turtle’s shell and drops into Deepwater Harbor. If the water is deep enough, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Belchy, sank in Deepwater Harbor almost a century ago. Lantanese gnomes working for Jarlaxle have managed to repair the construct. Two rounds after the characters corner Fel’rekt and Krebbyg, Big Belchy
exertion. If the drow are defeated while on Big Belchy’s back, the Stone of Golorr tumbles off the mechanical dragon turtle’s shell and drops into Deepwater Harbor. If the water is deep enough, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Skull Dunes The Skull Dunes (see map 5.2) lie beyond a beach of coarse brown sand at the southern end of the island. The dunes are desolate; only an occasional bit of scraggly grass grows here
juggernaut begins combat 240 feet from the party. Once the skeletons are defeated, the Skull Dunes pose no further threat to the characters. Avoiding the Skull Dunes The skeletal guardians of the Skull