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Returning 35 results for 'buildings since'.
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Kenku
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Species
Volo's Guide to Monsters
master took away their voices. Once the entity was satisfied that they had been sufficiently punished, the kenku were set loose on the Material Plane.
Since then, the kenku have wandered the world
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, and nature threatens to swallow what remains. Buildings A building in Thundertree is either
ruined or intact, as shown on map 3.2. Ruined buildings are empty shells with stone walls 5 to 8 feet high. Their roofs are gone, leaving piles of debris inside the walls. The debris is difficult
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Encounter 1: Alley Use map 4.1 for this encounter. The buildings that border the alley are 30 feet (three stories) high unless you decide otherwise. Since this encounter occurs outdoors, be mindful of any weather effects in play.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, even as nature threatens to swallow what remains. Buildings. A building in Thundertree is
either ruined or intact, as shown on the map. Ruined buildings are empty shells with stone walls 5 to 8 feet high. Their roofs are gone, leaving piles of debris inside the walls. The debris is difficult
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
of strange zombies swept over the area, killing or driving off those who survived the eruption. Though most of the zombies have long since crumbled to dust, strange magic permeating the area has
area 7). As the party approaches the ruins, read the following: Gradually, the trail becomes an old, overgrown lane winding between dilapidated buildings choked in vines and brush. Ahead of you, in the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Layout of the District Map 8.1 shows the layout of the district and the locations of important buildings and land features. The islands that support the buildings are almost all artificial. Some were
consists mainly of slum tenements, dubious taverns, rickety warehouses, hovel-crowded alleys, and decommissioned ships converted into buildings. This entire area is slowly sinking into the sea. As old
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, going under the field to the other side of the towers’ outer wall. Since Kolat Towers is surrounded by other buildings, there’s a 75 percent chance that any digging attracts 2d6 members of the City
buildings in their entirety. Nothing can pass through the barrier, including air, fog, rain, and snow. Creatures that don’t realize the field is there bounce off it, with birds especially prone to striking
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, killing or driving off those who survived the eruption. Though most of the zombies have long since crumbled to dust, strange magic permeating the area has mutated the local vegetation into new and
ruined settlement, read the following: Gradually, the trail becomes an old, overgrown lane winding between dilapidated buildings choked with vines and brush. In the middle of the settlement rises a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
a mix of recent wooden construction and ancient stone buildings.
The people of Arborean Springs fall into three broad groups: Traditionalists. Most of the people of Arborean Springs are farmers and
, followers of a druidic nature religion came here, drawn by the unique plants that have spread from the githyanki’s magical gardens. Merchants. In the two centuries since the dragon’s last fiery
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
almost all of it from their vantage point on the ice bridge. Most of the city’s buildings are swathed in ice and ruined by time. Many of its districts were pulverized when Ythryn plunged from the sky, and
the rest have fallen into disrepair in the centuries since. Use the information below to add life to this accursed city of the dead. Map 7.2: Necropolis of YthrynView Player Version
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Creeping Transformations Lily Abdullina The ritual in the Far Realm targeting Phandalin is almost complete,
and its people and places have already begun to suffer Phandalin has changed since the
experienced other aberrant changes. The town’s buildings seem oddly askew, as though their once-solid construction were deteriorating. This effect is due to a warping in space, so the buildings aren’t
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
walk through buildings, trample people underfoot, and generally cause as much chaos as possible. They often armor themselves with pieces of buildings and wield columns or other architectural elements
.
Actions
Multiattack. The giant makes two slam attacks. The first of those attacks that hits deals an extra 18 (4d8) damage if the giant has taken damage since its last turn.
Slam. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Inner Ward The poster map included with this book shows the Inner Ward, which contains the Great Library—a veritable forest of stone towers clumped around stockier buildings, all joined together in
peruse the contents within, with an Avowed adjutant (a commoner) serving as their guide. Visitors are required to stay with their guide, since those unfamiliar with the library might become lost in
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
familiars, since they are viewed as symbols of wisdom and sound judgment. Sphinxes and archons are the rare nonhumanoids that play a significant role in the leadership and operation of the guild. Azorius
lawmages craft one-eyed homunculi to perform menial tasks in Azorius buildings. These homunculi use the statistics of a regular homunculus except that they are wingless and have no flying speed. Sphinxes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
buildings of Good Mead remind folk that many of its original settlers were Chultan. Residents of Ten-Towns tend to remain indoors when they’re not working, since it’s so frightfully cold outside, which
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Dragon’s Roost Mike Schley Map 16.2: Dragon’s Roost View Player Version The summit of the hill was once crowded with buildings. All but a few were destroyed in the siege of the abbey centuries ago
to the vaults but is filled with lava. A ruined barrack lies on the south side of the area. Like most of the other buildings, the roof is gone and the walls are mostly rubble. The strongest fire
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Yuan-ti Cities Most yuan-ti cities were built during the height of their empire centuries ago. Since they no longer have the vast number of expendable slaves necessary for large work projects, the
buildings in a city usually have four sides and a sloped or staggered pyramid-like exterior. It is customary for stone buildings to have a series of tiles or carvings of snakes encircling the ground level
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
available for leaders, they have been known to literally stand on top of prostrate underlings.) However, leaders tend to dwell on the lowest levels of buildings because these are considered the safest
areas in a settlement, due to their proximity to the water.
Since the kuo-toa are fishlike, they lack eyelids. This isn’t only unnerving in conversation (a kuo-toa never blinks), but it also means
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Borca on perfumes, tonics, and dozens of buildings and theaters. Countless families claim ties to the Boritsis. Dilisnya. The family defensively guards its prestige, as its wealth is based in
agriculture—particularly rearing pigs. Treacherous branch families have warred among themselves since the loss of nearly the entire main family. Eris. The elderly Tolashara Eris claims to be the last of her
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
5. Village Well and Square A well stands at the center of the village square. Four buildings surround it: an empty shrine, a wheelwright’s shop, a tavern, and a stable. Timber merchants, woodsfolk
question of timing is tricky, since the party might head straight to the castle and miss a lot of possible information and roleplaying in Parnast. So, Skyreach Castle should leave whenever it seems most
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Village The grippli village is set near the sea in a brackish marsh. Rising from the muck are circular, domed mud-brick buildings that the grippli use for homes and storage facilities. The carapaces
and two yuan-ti malisons (any type). They permit a small number of grippli to tend the eggs, which is why the eggs haven’t all died since the arrival of the serpentfolk. This permission could be an
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
overconfident Corsairs fight to the death.
Cobblehook Cove Features Unless otherwise specified, Cobblehook Cove has the following features.
Acid Pools Since Sablewing made the cove his lair, it has filled
in the cove’s constructed buildings (areas B3 and B4) are 20 feet tall. Doors Doors in the cove are unlocked except for the door in area B5 and the door to the side room in area B6, which leads to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
present, exchange goods with them. Whenever I return home, I make it a point to spend at least a night at the inn to see old friends (often much older since last I saw them) and learn what has passed
since my last visit. Elf artisans sometimes come out of the Greycloak Hills to sell their goods here, and some of the best-known can sometimes spark impromptu bidding wars over the right to purchase
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such ruling master, Helm Dwarf-Friend, was so beloved and respected that his descendants were able to crown themselves kings, something no dwarf before or since has dared to do in Sundabar. King
surface. A dragon dropped great stones on many of the buildings above, and a good portion of the city’s outer wall was destroyed. Most of Sundabar’s military leadership was wiped out when the building they
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5. Village Well and Square A well stands at the center of the village square. Four buildings surround it: an empty shrine, a wheelwright’s shop, a tavern, and a stable.
Timber merchants, woodsfolk
dawdle? The question of timing is tricky, since the party might head straight to the castle and miss a lot of possible information and roleplaying in Parnast. So, Skyreach Castle should leave whenever it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
had their glass smashed and their candles stolen, and the smells of salt air and excrement linger as you pass by rows of run-down buildings. On the corner of Zastrow Street and Fillet Lane is a shop
the Skewered Dragon since the night of his disappearance, and the dive’s dockworker patrons are loath to talk to strangers. A bribe or a successful DC 13 Charisma (Intimidation or Persuasion) check
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
partially collapsed buildings and walled-off alleys, atop which newer buildings and boardwalks have been built. The entire place is damp, reeks of mildew, and is loud with the creaking and groaning of
surrounding buildings. The floors, walls, and ceilings of the temple are old wood, too damp to burn and rotten enough to be almost spongy to the touch. No cultists dwell inside the temple. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
branches. Inside these natural walls, patches of thick forest alternate with open spaces where the Setessans build their homes and civic buildings amid the trees. Out of deference to Nylea, the residents of
Setessa never construct a building that isn’t absolutely necessary, and their homes and buildings are seamlessly integrated into the environment, with magic coaxing vegetation to weave together into
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
treats other people as he would like to be treated — fairly and with patience. Falcon’s real name is Gustaf Stellern, but he has long since abandoned it. His hunting skills have earned him the name he
levels of the buildings, as well as the main level’s two courtyards — one to the north and one to the south. Other features are summarized below.
Animal Pens. The pens extend east from the south yard
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
7. Fallen Tree A fallen tree bridges the river ahead. Its trunk is wider than a man and stretches more than 100 feet. On both banks lie ruined buildings.
An elderly tabaxi hunter named Bag of Nails
stew, he explains that he came to Omu to find a fabled treasure called the Navel of the Moon (see chapter 5). He hoped to use its alleged powers to find his lost son, but he has long since given up hope
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
buildings, stone walls, and similar surfaces usually feature a sculpture or relief of her visage. People often swear oaths or engage in verbal disputes in front of these images, believing she won’t
put to trial, he claimed that no one could fairly judge him because every qualified judge was personally affected by the case. Ephara herself came to the city to serve as judge for the trial, since no one could accuse her of anything but perfect impartiality, and she found Aristhenes guilty.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, Trilena. However, as they were walking up, part of the shrine collapsed, and three small creatures—the goblins—hurried away from the rubble carrying a stone. Tamara and Trilena have since been helping
the glint of an axe embedded in the wall of one of the nearby buildings. The Clue. A character who examines the axe and succeeds on a DC 17 Intelligence (History) check recognizes the runes etched into
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Welcome to Leilon Leilon was once a mining town that sold copper, nickel, and silver to Waterdeep. It was also a small port where merchants sometimes offloaded goods on barges (since most proper
, new settlers attempt to build docks for barges, made to cross the marsh and meet merchant ships in the sea.
Outside of town, the settlers’ campground becomes ever smaller as new buildings made of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
area with a thick layer of dust. Temporary structures seemingly set up to aid the reconstruction have been badly damaged by force and fire, though a couple of wooden buildings still stand amid the
explore the remains of the buildings on the grounds, a successful DC 10 Intelligence (Investigation) check reveals the following: Newly built wooden structures were struck by fire. Two of those still
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
together to track the band, and to do so quickly, rescuing the captives. I’ve been welcomed in this area ever since, and have gotten to know the goodly folk here well. Hardbuckler At the southern edge of the
-south and east-to-west that meet in the center of town in a crossroads marketplace. Many buildings structured for larger folk line these streets, for taller folk tend to prefer the comfortable