Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'built bards drive currents relatively'.
Other Suggestions:
build bards driven currents relatively
build bards drives currents relatively
build bards drive currents relatively
build barons drive current relatively
build bards drink currents relatively
Monsters
Quests from the Infinite Staircase
or objects. It requires no spell components and uses Wisdom as the spellcasting ability.Worker robots are built for physical labor such as hauling cargo, construction, and maintenance, though some
worker robots fill public-facing service roles. Antigravity technology and built-in tractor beams allow worker robots to effortlessly lift cargo and other heavy objects with their mechanical tentacles
Equipment
This swift vessel is a relatively recent design, quickly gaining popularity with merchants and pirates. A Shrike Ship;shrike ship's legs enable it to land safely on the ground. The ship can float but
isn’t built for traveling on water and sinks quickly in rough seas.
Standard weaponry on a shrike ship includes three ballistae—one on the forecastle, one in the middle of the top deck
Monsters
Quests from the Infinite Staircase
and are usually programmed to take intruders prisoner before resorting to lethal force. Combat robots signal their pursuit with built-in sirens and flashing lights, warning nearby creatures of their
overload if exposed to strong electrical currents. A robot has a pair of small appendages for fine motor control and object manipulation, as well as two larger appendages specialized for its role. Robots
Monsters
Fizban's Treasury of Dragons
ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now stuck beneath
turtle’s lair can be transformed by its presence, creating one or more of the following effects:
Diverting Currents. Underwater currents push unwanted visitors away from the lair. While
races
Eberron: Rising from the Last War
My house built the modern world. Orien may drive the lightning rail, but it’s Cannith who builds the cars and lays the stones it travels on. Cannith makes the everbright lanterns hold the
Monsters
Fizban's Treasury of Dragons
bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair
drive the yetis out.
3
An adult crystal dragon and an elf archmage have been friends for centuries and often go stargazing together on the peaks of their favorite mountains, but the dragon is
Monsters
Fizban's Treasury of Dragons
the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can
has spent considerable time shaping the pinnacle of the tallest mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three
to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.
A continual drive for
Magic Items
Storm King's Thunder
Built by dwarven gods and entrusted to the rulers of Shanatar, an ancient dwarven empire, the Wyrmskull Throne was a symbol of dwarven power and pride for ages untold. The throne hovers a foot off
breaking at least five Ruling Scepters of Shanatar simultaneously on it. This fact has never been recorded or sung of among the dwarves or any bards or storytellers, and it can’t be discovered
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge of
alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge
with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mark of Making My house built the modern world. Orien may drive the lightning rail, but it’s Cannith who builds the cars and lays the stones it travels on. Cannith makes the everbright lanterns
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mark of Making My house built the modern world. Orien may drive the lightning rail, but it’s Cannith who builds the cars and lays the stones it travels on. Cannith makes the everbright lanterns
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Making “My house built the modern world. Orien may drive the lightning rail, but it’s Cannith who builds the cars and lays the stones it travels on. Cannith makes the everbright lanterns
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Making “My house built the modern world. Orien may drive the lightning rail, but it’s Cannith who builds the cars and lays the stones it travels on. Cannith makes the everbright lanterns
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mark of Making My house built the modern world. Orien may drive the lightning rail, but it’s Cannith who builds the cars and lays the stones it travels on. Cannith makes the everbright lanterns
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Making “My house built the modern world. Orien may drive the lightning rail, but it’s Cannith who builds the cars and lays the stones it travels on. Cannith makes the everbright lanterns
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
upend the rowboat. Manticores (one per two characters, excluding sidekicks) follow from their perches in the cliff face. Talos is Angry The water and air, which have been relatively peaceful until now
apart on the rocks. Flying creatures not sent by Talos must succeed on a DC 15 Strength saving throw at the start of each turn. On a failed save, severe winds drive them into the water. Creatures in the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
upend the rowboat. Manticores (one per two characters, excluding sidekicks) follow from their perches in the cliff face. Talos is Angry The water and air, which have been relatively peaceful until now
apart on the rocks. Flying creatures not sent by Talos must succeed on a DC 15 Strength saving throw at the start of each turn. On a failed save, severe winds drive them into the water. Creatures in the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
upend the rowboat. Manticores (one per two characters, excluding sidekicks) follow from their perches in the cliff face. Talos is Angry The water and air, which have been relatively peaceful until now
apart on the rocks. Flying creatures not sent by Talos must succeed on a DC 15 Strength saving throw at the start of each turn. On a failed save, severe winds drive them into the water. Creatures in the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
—which is then converted into an infernal war machine. Such a process might involve drawing on other elements of the adventure’s locations (the Tomb of Horrors’ still-to-be-built stone juggernaut, the
skeleton of the thessalkraken, and so forth) for use in the war machine’s chassis. The characters are then asked to drive the war machine into Avernus, to confront the minions of the archdevil opposed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
). Rain and snow fall only in the part of the plane nearest to the Plane of Water. Most of the Plane of Air is a complex web of air streams, currents, and winds called the Labyrinth Winds. These range from
stiff breezes to howling gales that can rip a creature apart. Even the most skilled flying creatures must navigate these currents carefully, flying with the winds, not against them. Here and there
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
). Rain and snow fall only in the part of the plane nearest to the Plane of Water. Most of the Plane of Air is a complex web of air streams, currents, and winds called the Labyrinth Winds. These range from
stiff breezes to howling gales that can rip a creature apart. Even the most skilled flying creatures must navigate these currents carefully, flying with the winds, not against them. Here and there
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
—which is then converted into an infernal war machine. Such a process might involve drawing on other elements of the adventure’s locations (the Tomb of Horrors’ still-to-be-built stone juggernaut, the
skeleton of the thessalkraken, and so forth) for use in the war machine’s chassis. The characters are then asked to drive the war machine into Avernus, to confront the minions of the archdevil opposed
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
—which is then converted into an infernal war machine. Such a process might involve drawing on other elements of the adventure’s locations (the Tomb of Horrors’ still-to-be-built stone juggernaut, the
skeleton of the thessalkraken, and so forth) for use in the war machine’s chassis. The characters are then asked to drive the war machine into Avernus, to confront the minions of the archdevil opposed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
). Rain and snow fall only in the part of the plane nearest to the Plane of Water. Most of the Plane of Air is a complex web of air streams, currents, and winds called the Labyrinth Winds. These range from
stiff breezes to howling gales that can rip a creature apart. Even the most skilled flying creatures must navigate these currents carefully, flying with the winds, not against them. Here and there
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
sides and made the location too remote for even his taste. After the structure sat abandoned for years, a group of astrologers called the Academy of Stargazers claimed it. They built an observatory
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
sides and made the location too remote for even his taste. After the structure sat abandoned for years, a group of astrologers called the Academy of Stargazers claimed it. They built an observatory
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
sides and made the location too remote for even his taste. After the structure sat abandoned for years, a group of astrologers called the Academy of Stargazers claimed it. They built an observatory
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
sides and made the location too remote for even his taste. After the structure sat abandoned for years, a group of astrologers called the Academy of Stargazers claimed it. They built an observatory
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
sides and made the location too remote for even his taste. After the structure sat abandoned for years, a group of astrologers called the Academy of Stargazers claimed it. They built an observatory
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
sides and made the location too remote for even his taste. After the structure sat abandoned for years, a group of astrologers called the Academy of Stargazers claimed it. They built an observatory
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Shrike Ship This swift vessel is a relatively recent design, quickly gaining popularity with merchants and pirates. A shrike ship’s legs enable it to land safely on the ground. The ship can float
but isn’t built for traveling on water and sinks quickly in rough seas. Standard weaponry on a shrike ship includes three ballistae—one on the forecastle, one in the middle of the top deck, and one on
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Shrike Ship This swift vessel is a relatively recent design, quickly gaining popularity with merchants and pirates. A shrike ship’s legs enable it to land safely on the ground. The ship can float
but isn’t built for traveling on water and sinks quickly in rough seas. Standard weaponry on a shrike ship includes three ballistae—one on the forecastle, one in the middle of the top deck, and one on
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Shrike Ship This swift vessel is a relatively recent design, quickly gaining popularity with merchants and pirates. A shrike ship’s legs enable it to land safely on the ground. The ship can float
but isn’t built for traveling on water and sinks quickly in rough seas. Standard weaponry on a shrike ship includes three ballistae—one on the forecastle, one in the middle of the top deck, and one on