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Monsters
Monster Manual
Beast of Burden. The mule counts as one size larger for the purpose of determining its carrying capacity.Hooves. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction
Mule
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carrying capacity.
Sure-Footed. The mule has advantage on Strength and Dexterity saving throws made
Monsters
Waterdeep: Dungeon of the Mad Mage
Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carrying capacity.
Sure-Footed. The mule has advantage on Strength and Dexterity saving throws made
Monsters
Bigby Presents: Glory of the Giants
Beast of Burden. The ox is considered to be one size larger for the purpose of determining its carrying capacity.Gore. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit
"} piercing damage, and it must succeed on a DC 16 Strength saving throw or have the prone condition.Giant oxen labor as beasts of burden for giants of all kinds, pulling plows, hauling oversized carts, and
Ox
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
","rollAction":"Charge","rollDamageType":"piercing"} piercing damage.
Beast of Burden. The oxen is considered to be a Huge animal for the purpose of determining its carrying capacity.Gore. Melee Weapon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Beast of Burden. The ox is considered to be one size larger for the purpose of determining its carrying capacity.Gore. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
Enchanter
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
2nd level (3 slots): hold person,* invisibility, suggestion*
3rd level (3 slots): fireball, haste, tongues
4th level (3 slots): dominate beast,* stoneskin
5th level (2 slots): hold monster
the attacker is within 30 feet of it and visible to it. The enchanter must decide to do so before the attack hits or misses.
The attacker must make a DC 14 Wisdom saving throw. On a failed save, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Beast of Burden. The rothé is considered to be one size larger for the purpose of determining its carrying capacity.Gore. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
Monsters
Bigby Presents: Glory of the Giants
Beast of Burden. The titanothere is considered to be one size larger for the purpose of determining its carrying capacity.Stomp. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit
Backgrounds
Guildmasters’ Guide to Ravnica
Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of traveler’s clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins
Spell Level
Spells
Cantrip
fire bolt, produce flame
1st
compelled duel, speak with animals, thunderwave
2nd
beast sense, shatter
3rd
conjure animals
Equipment
The hulking plainscow is an exceptionally sturdy beast of burden native to the Dividing Plains and used by the people of central Tal’Dorei for centuries. Though many wild herds still roam the
races
Fizban's Treasury of Dragons
forge, the cold of high mountain air, the spark of inspiration, and the scouring touch of acid that purifies.
Creating Your Character
When you create your D&D character, you decide whether your
scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can
races
Fizban's Treasury of Dragons
echo of discovery—but also the desiccation of despair.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of
those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other
races
Fizban's Treasury of Dragons
forest, toxic and corrosive.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races
. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
races
buy.
Your class’s “Quick Build” section offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide
option presented here tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct
races
Mordenkainen Presents: Monsters of the Multiverse
Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the
what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend
races
Spelljammer: Adventures in Space
glide. Hadozees wrap these wings around themselves to keep warm.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one
follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one
races
Spelljammer: Adventures in Space
Astral Plane can live to be more than 750 years old.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game
suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language
races
Spelljammer: Adventures in Space
impossible to duplicate. To interact with other folk, thri-kreen rely on a form of telepathy.
Creating Your Character
When you create your D&D character, you decide whether your character is a
increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read
races
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures
races
Spelljammer: Adventures in Space
blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Creating Your Character
When you create your D&D character, you decide whether your
scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can
Backgrounds
Guildmasters’ Guide to Ravnica
.
4
Roll an additional Golgari contact; you can decide if the contact is an ally or a rival.
5
I joined the Gruul in a battle against the Boros once, and the chief of that small clan thanks
stole something valuable.
8
I found a baby beast and sold it to a Rakdos wrangler who remains grateful to me.
9
A Selesnya druid and I share an interest in the same garden, and we have
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Ox An ox is mainly used for draft work rather than meat or milk. Oxen have the following additional trait: Beast of Burden. The oxen is considered to be a Huge animal for the purpose of determining its carrying capacity.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Ox An ox is mainly used for draft work rather than meat or milk. Oxen have the following additional trait: Beast of Burden. The oxen is considered to be a Huge animal for the purpose of determining its carrying capacity.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Ox An ox is mainly used for draft work rather than meat or milk. Oxen have the following additional trait: Beast of Burden. The oxen is considered to be a Huge animal for the purpose of determining its carrying capacity.
races
Spelljammer: Adventures in Space
, determined to find a greater purpose.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s
to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
races
Spelljammer: Adventures in Space
you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option
; section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
)
CHA
5 (–3)
Senses passive Perception 10
Languages —
Challenge 1/8 (25 XP)
Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carrying
Mule Mule
Medium beast, unaligned
Armor Class 10
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
14 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
2 (–4)
WIS
10 (+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CHA
5 (−3)
Senses passive Perception 10
Languages —
Challenge 1/8 (25 XP)
Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carrying
Mule Mule
Medium beast, unaligned
Armor Class 10
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
14 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
2 (−4)
WIS
10 (+0
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
)
CHA
5 (–3)
Senses passive Perception 10
Languages —
Challenge 1/8 (25 XP)
Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carrying
Mule Mule
Medium beast, unaligned
Armor Class 10
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
14 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
2 (–4)
WIS
10 (+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CHA
5 (−3)
Senses passive Perception 10
Languages —
Challenge 1/8 (25 XP)
Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carrying
Mule Mule
Medium beast, unaligned
Armor Class 10
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
14 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
2 (−4)
WIS
10 (+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CHA
5 (−3)
Senses passive Perception 10
Languages —
Challenge 1/8 (25 XP)
Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carrying
Mule Mule
Medium beast, unaligned
Armor Class 10
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
14 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
2 (−4)
WIS
10 (+0
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
)
CHA
5 (–3)
Senses passive Perception 10
Languages —
Challenge 1/8 (25 XP)
Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carrying
Mule Mule
Medium beast, unaligned
Armor Class 10
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
14 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
2 (–4)
WIS
10 (+0
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Attack Rolls In combat, an attack roll is used to determine whether an attack hits. You can also use attack rolls to resolve noncombat activities that are similar to attacks in combat, such as an
archery contest or a game of darts. Assign an Armor Class to the target, decide whether the character is proficient with the weapon used, then have the player make an attack roll. (See also “Degrees of Success” in this chapter.)
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their suffering with the living. Ghost stories touch on fundamental issues of human existence: the nature of the soul, the weighty fact of mortality, and the burden of ancestry and history. Spirits
heroes to spirits in ways they won’t predict, such as revealing that a phantasmal villain was a hero’s ancestor. Heroes are pure-hearted or unsuspecting individuals whose resolve is shaken by the story’s