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Returning 35 results for 'burned bit defeated construct restraint'.
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Monsters
Journeys through the Radiant Citadel
.
If defeated, a soul shaker disperses into several skittering, animate limbs. The terror can only truly be vanquished by destroying these disembodied appendages. If more than one of these pieces
escape, the soul shaker reforms over the course of days and begins hunting once more.PoisonNecroticConsume Vitality. The soul shaker targets a creature it is grappling. If the target is not a Construct or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the corpse flower or one of its zombie;zombies must make a DC 14 Constitution saving throw, unless the creature is a Construct or an Undead. On a failed save, the creature is poisoned until the start
necromancer or the remains of powerful Undead creatures. Unless it is uprooted and burned while it is still a seedling, the corpse flower grows to enormous size over several weeks, then tears itself free
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is Construct or Undead.
Forbiddance. The mist can’t enter a residence
undetected to bleed their victims dry.
Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being defeated or suffering
races
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
;s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
-colored liquid will surely cure that unseemly rash, this ointment — nothing more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
Dhampir
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to indulge.
While many dhampirs thirst for blood, your character might otherwise gain
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
magic-items
Weighing approximately 10 pounds, this 1-foot-cubed turret is bristling with armaments. From its crudely chiselled ’bitey-bit’, to the side-mounted ’kannon-boom’, and the fore
Tiny construct, unaligned
Armour Class 17 (natural armour)
Hit Points 60 (8d4 + 40)
Speed 40 ft., climb 40 ft.
STR
8 (-1)
DEX
18 (+4)
CON
20 (+5)
INT
1 (-5)
WIS
7 (-2
magic-items
Weighing approximately 10 pounds, this 1-foot-cubed turret is bristling with armaments. From its crudely chiselled ’bitey-bit’, to the side-mounted ’kannon-boom’, and the fore
, the turret regains 1 hit point and can be activated as normal.
Rolly Turrit
Tiny construct, unaligned
Armour Class 15 (natural armour)
Hit Points 44 (8d4 + 24)
Speed 35 ft.
STR
8 (-1
Backgrounds
Baldur’s Gate: Descent into Avernus
more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the city that just happens to be for sale. These marvels sound implausible, but
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The war began in response to the death of Emperor Tasneem, whose older heirs turned to sinister magic in their attempts to rule. These heirs burned the former capital and unleashed legions of
unliving horrors. Chaos ruled the land until the emperor’s youngest daughter, Firuzeh, defeated her siblings and ascended the throne. She inherited a nation stretched to the limit. But across war-torn
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The war began in response to the death of Emperor Tasneem, whose older heirs turned to sinister magic in their attempts to rule. These heirs burned the former capital and unleashed legions of
unliving horrors. Chaos ruled the land until the emperor’s youngest daughter, Firuzeh, defeated her siblings and ascended the throne. She inherited a nation stretched to the limit. But across war-torn
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
L1: Entry Caverns Caused a face to say “aah” +1 Asked a face which way to go or used the word “truth” +1 Recovered any gems +1 Got bit by a stone face −1 L2: Slate Chamber Defeated the clay golem
+1 Removed the sword stuck in the clay golem’s chest +1 L3: Guano-Covered Cave Defeated the cloaker +1 Used the tunnel ledge to access the areas to the north +1 L4: Littered Cave Avoided the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
L1: Entry Caverns Caused a face to say “aah” +1 Asked a face which way to go or used the word “truth” +1 Recovered any gems +1 Got bit by a stone face −1 L2: Slate Chamber Defeated the clay golem
+1 Removed the sword stuck in the clay golem’s chest +1 L3: Guano-Covered Cave Defeated the cloaker +1 Used the tunnel ledge to access the areas to the north +1 L4: Littered Cave Avoided the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
L1: Entry Caverns Caused a face to say “aah” +1 Asked a face which way to go or used the word “truth” +1 Recovered any gems +1 Got bit by a stone face −1 L2: Slate Chamber Defeated the clay golem
+1 Removed the sword stuck in the clay golem’s chest +1 L3: Guano-Covered Cave Defeated the cloaker +1 Used the tunnel ledge to access the areas to the north +1 L4: Littered Cave Avoided the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The war began in response to the death of Emperor Tasneem, whose older heirs turned to sinister magic in their attempts to rule. These heirs burned the former capital and unleashed legions of
unliving horrors. Chaos ruled the land until the emperor’s youngest daughter, Firuzeh, defeated her siblings and ascended the throne. She inherited a nation stretched to the limit. But across war-torn
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Our Infernal Machine If one or both of Lynx and Sir Ursas are defeated, the characters might end up in possession of the Infernal Machine. If you opt to keep this powerful artifact in your campaign
, see appendix C for its statistics. Otherwise, you can decide that the machine has been fatally programmed to disperse its components to all-new locations—but only after the characters have had a bit
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Our Infernal Machine If one or both of Lynx and Sir Ursas are defeated, the characters might end up in possession of the Infernal Machine. If you opt to keep this powerful artifact in your campaign
, see appendix C for its statistics. Otherwise, you can decide that the machine has been fatally programmed to disperse its components to all-new locations—but only after the characters have had a bit
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Our Infernal Machine If one or both of Lynx and Sir Ursas are defeated, the characters might end up in possession of the Infernal Machine. If you opt to keep this powerful artifact in your campaign
, see appendix C for its statistics. Otherwise, you can decide that the machine has been fatally programmed to disperse its components to all-new locations—but only after the characters have had a bit
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
restraint. A player character reduced to 0 Hit Points by a sprite has the Unconscious condition and is Stable. The sprites expect similar treatment by the characters.
If all the sprites are defeated
: Woods (Occult Ritual)
Treasure. The characters can take robes from the defeated cultists. For each robe they take, give the players a Cultist’s Robe. Sacred Spring Deep in the heart of the forest
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
restraint. A player character reduced to 0 Hit Points by a sprite has the Unconscious condition and is Stable. The sprites expect similar treatment by the characters.
If all the sprites are defeated
: Woods (Occult Ritual)
Treasure. The characters can take robes from the defeated cultists. For each robe they take, give the players a Cultist’s Robe. Sacred Spring Deep in the heart of the forest
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
restraint. A player character reduced to 0 Hit Points by a sprite has the Unconscious condition and is Stable. The sprites expect similar treatment by the characters.
If all the sprites are defeated
: Woods (Occult Ritual)
Treasure. The characters can take robes from the defeated cultists. For each robe they take, give the players a Cultist’s Robe. Sacred Spring Deep in the heart of the forest
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Belchy, sank in Deepwater Harbor almost a century ago. Lantanese gnomes working for Jarlaxle have managed to repair the construct. Two rounds after the characters corner Fel’rekt and Krebbyg, Big Belchy
exertion. If the drow are defeated while on Big Belchy’s back, the Stone of Golorr tumbles off the mechanical dragon turtle’s shell and drops into Deepwater Harbor. If the water is deep enough, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Belchy, sank in Deepwater Harbor almost a century ago. Lantanese gnomes working for Jarlaxle have managed to repair the construct. Two rounds after the characters corner Fel’rekt and Krebbyg, Big Belchy
exertion. If the drow are defeated while on Big Belchy’s back, the Stone of Golorr tumbles off the mechanical dragon turtle’s shell and drops into Deepwater Harbor. If the water is deep enough, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Belchy, sank in Deepwater Harbor almost a century ago. Lantanese gnomes working for Jarlaxle have managed to repair the construct. Two rounds after the characters corner Fel’rekt and Krebbyg, Big Belchy
exertion. If the drow are defeated while on Big Belchy’s back, the Stone of Golorr tumbles off the mechanical dragon turtle’s shell and drops into Deepwater Harbor. If the water is deep enough, the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
kobolds (those on level 1) have been burned, but the level 2 huts and both guard towers remain. Anyone can determine from tracks that the cultists trekked away in small groups in all directions. A
(Perception) check after the first hour. A successful roll means the character realizes that while quite a bit of material has been left behind, it’s all trash: cracked pottery, rusty knives, soiled
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the burned feathers of a cockatrice, awakens a dim echo of the petrified victim’s spirit, animating the statue and turning it into a useful guardian. Stone cursed possess a malevolent drive to slay
response to a verbal question posed to the skull by the character. Once this check is made, whether it succeeds or fails, the skull can’t be used in this manner again. Stone Cursed
Medium Construct
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Corpse Flower A corpse flower can sprout atop the grave of an evil necromancer or the remains of powerful undead. Unless it is uprooted and burned while it is still a seedling, the corpse flower
or one of its zombies must make a DC 14 Constitution saving throw, unless the creature is a construct or undead. On a failed save, the creature is incapacitated until the end of the turn. Creatures
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
day. The specter looks like a burned hag with flailing, overly long arms. If the specter is defeated, the Chimney Witch cannot perform any actions and remains silent for 24 hours. The Chimney Witch
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
kobolds (those on level 1) have been burned, but the level 2 huts and both guard towers remain. Anyone can determine from tracks that the cultists trekked away in small groups in all directions. A
(Perception) check after the first hour. A successful roll means the character realizes that while quite a bit of material has been left behind, it’s all trash: cracked pottery, rusty knives, soiled
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
kobolds (those on level 1) have been burned, but the level 2 huts and both guard towers remain. Anyone can determine from tracks that the cultists trekked away in small groups in all directions. A
(Perception) check after the first hour. A successful roll means the character realizes that while quite a bit of material has been left behind, it’s all trash: cracked pottery, rusty knives, soiled
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
kobolds (those on level 1) have been burned, but the level 2 huts and both guard towers remain. Anyone can determine from tracks that the cultists trekked away in small groups in all directions. A
(Perception) check after the first hour. A successful roll means the character realizes that while quite a bit of material has been left behind, it’s all trash: cracked pottery, rusty knives, soiled
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
kobolds (those on level 1) have been burned, but the level 2 huts and both guard towers remain. Anyone can determine from tracks that the cultists trekked away in small groups in all directions. A
(Perception) check after the first hour. A successful roll means the character realizes that while quite a bit of material has been left behind, it’s all trash: cracked pottery, rusty knives, soiled
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
kobolds (those on level 1) have been burned, but the level 2 huts and both guard towers remain. Anyone can determine from tracks that the cultists trekked away in small groups in all directions. A
(Perception) check after the first hour. A successful roll means the character realizes that while quite a bit of material has been left behind, it’s all trash: cracked pottery, rusty knives, soiled
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Corpse Flower A corpse flower can sprout atop the grave of an evil necromancer or the remains of powerful undead. Unless it is uprooted and burned while it is still a seedling, the corpse flower
or one of its zombies must make a DC 14 Constitution saving throw, unless the creature is a construct or undead. On a failed save, the creature is incapacitated until the end of the turn. Creatures
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Corpse Flower A corpse flower can sprout atop the grave of an evil necromancer or the remains of powerful Undead creatures. Unless it is uprooted and burned while it is still a seedling, the corpse
DC 14 Constitution saving throw, unless the creature is a Construct or an Undead. On a failed save, the creature is poisoned until the start of its next turn. On a successful save, the creature is