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Returning 35 results for 'burning before diffusing convince radiance'.
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burning before diffusing continue radiate
burning before diffusing convinced radiant
Spells
Player’s Handbook
Burning radiance erupts from you in a 5-foot Emanation. Each creature of your choice that you can see in it must succeed on a Constitution saving throw or take 1d6 Radiant damage.
Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).
Monsters
Quests from the Infinite Staircase
Multiattack. The tower sage makes two Arcane Burst attacks and can use Starry Radiance if available.
Arcane Burst. Melee or Ranged Spell Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit
"} radiant damage.
Starry Radiance (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Starry Radiance"}. Dazzling light bursts from the tower sage’s fingertips in a 15-foot
Word of Radiance
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Xanathar's Guide to Everything
You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.
The
Light Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
with radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness.
Light Domain Spells
Cleric Level
Spells
1st
burning hands, faerie fire
3rd
flaming sphere, scorching ray
5th
daylight, fireball
7th
guardian of faith, wall of fire
9th
flame strike, scrying
classes
Player’s Handbook
Bring Light to Banish Darkness
The Light Domain emphasizes the divine power to bring about blazing fire and revelation. Clerics who wield this power are enlightened souls infused with radiance and
the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness.
The Light Domain is associated with gods of truth, vigilance, beauty, insight, and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Word of Radiance Evocation cantrip Casting Time: 1 action Range: 5 feet Components: V, M (a holy symbol) Duration: Instantaneous You utter a divine word, and burning radiance erupts from you. Each
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Word of Radiance Evocation cantrip Casting Time: 1 action Range: 5 feet Components: V, M (a holy symbol) Duration: Instantaneous You utter a divine word, and burning radiance erupts from you. Each
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Word of Radiance Evocation cantrip Casting Time: 1 action Range: 5 feet Components: V, M (a holy symbol) Duration: Instantaneous You utter a divine word, and burning radiance erupts from you. Each
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Word of Radiance Evocation Cantrip (Cleric) Casting Time: Action
Range: Self
Components: V, M (a sunburst token)
Duration: Instantaneous
Burning radiance erupts from you in a 5-foot Emanation
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
12
Languages Common plus any three languages
Challenge 1 (200 XP) Proficiency Bonus +2
Actions
Multiattack. The tower sage makes two Arcane Burst attacks and can use Starry Radiance if
available.
Arcane Burst. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 8 (1d10 + 3) radiant damage.
Starry Radiance (Recharge 5–6). Dazzling light bursts from the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
12
Languages Common plus any three languages
Challenge 1 (200 XP) Proficiency Bonus +2
Actions
Multiattack. The tower sage makes two Arcane Burst attacks and can use Starry Radiance if
available.
Arcane Burst. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 8 (1d10 + 3) radiant damage.
Starry Radiance (Recharge 5–6). Dazzling light bursts from the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
12
Languages Common plus any three languages
Challenge 1 (200 XP) Proficiency Bonus +2
Actions
Multiattack. The tower sage makes two Arcane Burst attacks and can use Starry Radiance if
available.
Arcane Burst. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 8 (1d10 + 3) radiant damage.
Starry Radiance (Recharge 5–6). Dazzling light bursts from the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
uses when you finish a long rest. Channel Divinity: Radiance of the Dawn Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
uses when you finish a long rest. Channel Divinity: Radiance of the Dawn Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
uses when you finish a long rest. Channel Divinity: Radiance of the Dawn Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
choose this tradition at 3rd level, you can hurl searing bolts of magical radiance. You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack
, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the burning hands spell as a bonus
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
choose this tradition at 3rd level, you can hurl searing bolts of magical radiance. You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack
, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the burning hands spell as a bonus
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
choose this tradition at 3rd level, you can hurl searing bolts of magical radiance. You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack
, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the burning hands spell as a bonus
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
light shed by the soul of every living creature. Radiant Sun Bolt Starting when you choose this tradition at 3rd level, you can hurl searing bolts of magical radiance. You gain a new attack option that
your turn, you can spend 2 ki points to cast the 1st-level spell burning hands as a bonus action. You can spend additional ki points to cast burning hands as a higher level spell. Each additional ki
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Levistus, a pale glow caught their eye in the snow nearby, leading to the discovery of a sword-shaped amulet of chardalyn. Each of these amulets has an inner radiance that provides warmth and aid
, protecting its wearer against the cold while guiding them safely back to civilization. Once its wearer reaches Ten-Towns, the talisman loses its inner radiance, yet the cultists keep their amulets as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Levistus, a pale glow caught their eye in the snow nearby, leading to the discovery of a sword-shaped amulet of chardalyn. Each of these amulets has an inner radiance that provides warmth and aid
, protecting its wearer against the cold while guiding them safely back to civilization. Once its wearer reaches Ten-Towns, the talisman loses its inner radiance, yet the cultists keep their amulets as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Levistus, a pale glow caught their eye in the snow nearby, leading to the discovery of a sword-shaped amulet of chardalyn. Each of these amulets has an inner radiance that provides warmth and aid
, protecting its wearer against the cold while guiding them safely back to civilization. Once its wearer reaches Ten-Towns, the talisman loses its inner radiance, yet the cultists keep their amulets as
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
on a DC 15 Charisma (Persuasion) check to convince Krux to let Gargenhale have the ring and make this doomsday trip. Once he has the ring, Gargenhale enters the Astral Font’s light beam. Moments later
, he disappears and is gone forever. If a character enters the heart of Xaryxis, describe their final moments as follows: Unfettered radiance tears through your flesh as you are pulled into the star’s
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
on a DC 15 Charisma (Persuasion) check to convince Krux to let Gargenhale have the ring and make this doomsday trip. Once he has the ring, Gargenhale enters the Astral Font’s light beam. Moments later
, he disappears and is gone forever. If a character enters the heart of Xaryxis, describe their final moments as follows: Unfettered radiance tears through your flesh as you are pulled into the star’s
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
on a DC 15 Charisma (Persuasion) check to convince Krux to let Gargenhale have the ring and make this doomsday trip. Once he has the ring, Gargenhale enters the Astral Font’s light beam. Moments later
, he disappears and is gone forever. If a character enters the heart of Xaryxis, describe their final moments as follows: Unfettered radiance tears through your flesh as you are pulled into the star’s
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
cured in this way once per day. Once picked, the cherries lose their magic after 24 hours. Sleeping Concoction. The fruit of life is an ingredient of the Burning Circle’s sleeping concoction (see
them capable of defeating Xabazhut and Ozzadraz. If the characters convince Duban of their strength, whether through combat or conversation, Duban enchants one of their weapons with a Charm of the Slayer
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
any aid the characters provide. Illumination. Torches burning in sconces brightly light the temple’s interior. Barred Entrance. An oak double door serves as the temple’s entrance and is barred from
the inside. A creature can use an action to try to force open the doors from the outside, doing so with a successful DC 22 Strength (Athletics) check. A character can also convince the congregation to
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
children. No amount of persuasion or intimidation can convince the terrified families to open their doors or speak to the characters. Fishing Supply Hut Nets, hooks, chains, rope, and other fishing
information: A tenday ago, a band of violent shark people appeared out of nowhere on the eastern edge of town and began burning fields and killing animals. The attack stopped almost as soon as it began
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
any aid the characters provide. Illumination. Torches burning in sconces brightly light the temple’s interior. Barred Entrance. An oak double door serves as the temple’s entrance and is barred from
the inside. A creature can use an action to try to force open the doors from the outside, doing so with a successful DC 22 Strength (Athletics) check. A character can also convince the congregation to
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
children. No amount of persuasion or intimidation can convince the terrified families to open their doors or speak to the characters. Fishing Supply Hut Nets, hooks, chains, rope, and other fishing
information: A tenday ago, a band of violent shark people appeared out of nowhere on the eastern edge of town and began burning fields and killing animals. The attack stopped almost as soon as it began
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
children. No amount of persuasion or intimidation can convince the terrified families to open their doors or speak to the characters. Fishing Supply Hut Nets, hooks, chains, rope, and other fishing
information: A tenday ago, a band of violent shark people appeared out of nowhere on the eastern edge of town and began burning fields and killing animals. The attack stopped almost as soon as it began
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
any aid the characters provide. Illumination. Torches burning in sconces brightly light the temple’s interior. Barred Entrance. An oak double door serves as the temple’s entrance and is barred from
the inside. A creature can use an action to try to force open the doors from the outside, doing so with a successful DC 22 Strength (Athletics) check. A character can also convince the congregation to
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
green flame appears, its eyes burning with malice and power. It surveys the party, laughing, and says, “Who are you, tiny mortals, to enter my domain? Bow to me, the king of this cemetery and all who
addresses the flameskull as Uncle Marcus, the flameskull stops, confused, and simply hangs in the air wondering where it heard that name before. The character can convince Uncle Marcus to help them with a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wield this power are enlightened souls infused with radiance and the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness. JODIE MUIR Light Domain
Domain Spells Cleric Level Prepared Spells 3 Burning Hands, Faerie Fire, Scorching Ray, See Invisibility 5 Daylight, Fireball 7 Arcane Eye, Wall of Fire 9 Flame Strike, Scrying Level 3: Radiance
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wield this power are enlightened souls infused with radiance and the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness. JODIE MUIR Light Domain
Domain Spells Cleric Level Prepared Spells 3 Burning Hands, Faerie Fire, Scorching Ray, See Invisibility 5 Daylight, Fireball 7 Arcane Eye, Wall of Fire 9 Flame Strike, Scrying Level 3: Radiance