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Returning 35 results for 'callers 11 crackling moments'.
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calls 11 crackling moments
called 11 crackling moment
called 11 crackling moments
Spells
Player’s Handbook
You hurl a beam of crackling energy. Make a ranged spell attack against one creature or object in range. On a hit, the target takes 1d10 Force damage.
Cantrip Upgrade. The spell creates two beams at
level 5, three beams at level 11, and four beams at level 17. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
Monsters
Guildmasters’ Guide to Ravnica
takes 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Grounded Lightning","rollDamageType":"force"} force damage.
Illumination. The arclight phoenix sheds bright light in a 15-foot
","rollAction":"Lightning Form","rollDamageType":"lightning"} lightning damage.
Crackling Death. When the arclight phoenix dies, it explodes. Each creature within 30 feet of it must make a DC 18 Dexterity
Monsters
Fizban's Treasury of Dragons
+ 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage plus 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Slam
lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.Cold
Monsters
Fizban's Treasury of Dragons
+ 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage plus 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Slam
animated lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.LightningLightning
Monsters
Fizban's Treasury of Dragons
(2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage plus 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction
animated lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.Poison
Monsters
Fizban's Treasury of Dragons
":"bludgeoning"} bludgeoning damage plus 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Slam","rollDamageType":"fire"} fire damage.A chromatic dragon’s breath weapon is a
cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s animated lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.Fire
Monsters
Icewind Dale: Rime of the Frostmaiden
11, +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred
fireplace and drawing inspiration from its crackling flames. The slightest disturbance upsets him.
Kadroth appreciates the wisdom of maintaining the illusion that Speaker Crannoc Siever is still in
Monsters
Fizban's Treasury of Dragons
(2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage plus 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction
lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.Acid
Monsters
Mythic Odysseys of Theros
Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Slam"} to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7);{"diceNotation":"3d8+7","rollType":"damage","rollAction":"Slam
crackling with lightning, or other primal incarnations.
Beyond these primal giants, though, other giants fill the tales of Theros.Necrotic, Poison
monsters
", "rollAction":"Bite"}, reach 5 ft. Hit: 9 (1d8 + 5);{"diceNotation":"1d8+5", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage plus 11 (2d10);{"diceNotation":"2d10
charnel caves, cursed ruins, and desecrated barrow mounds.
For a few moments after feeding, nosferatu become lucid enough to recollect glimpses of their past lives. Even in these instances, though, they
Monsters
Fizban's Treasury of Dragons
":"bludgeoning"} bludgeoning damage plus 11 (2d10) damage of a type determined by the animated breath’s form: acid;{"diceNotation":"2d10","rollType":"damage","rollAction":"Slam","rollDamageType
shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.Damage of the type matching the animated breath's form (acid, cold
monsters
in any combination.
Lashing Maw. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Lashing Maw"}, reach 15 ft. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5
more unassuming, the better. Should an emissary’s true form be revealed and defeated, its greater form appears and seeks revenge moments or days later.
Star Spawn Emissaries
Star spawn
classes
might be represented as well. You can choose the animal form that your spirits take or roll on the Spirit Animal Form table.
Many spirit callers believe that when they wield magic, they are directly
’s greatest archer.
Spirit Animal Form
d12
Animal
1
Arctic Fox
2
Bat
3
Falcon/Hawk
4
Fish
5
Hare
6
Lynx
7
Owl
8
Raven
9
Snake
10
Squirrel
11
Toad
12
Weasel
Monsters
Thieves’ Gallery
damage if used with two hands, plus 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Quarterstaff", "rollDamageType":"force"} force damage.
Chaos Bolt. Ranged Spell Attack: +6
’s dogged by doubt, the brave young mage has earned his place in Edgin Darvis;Edgin's crew. He performs best under pressure, instinctively unleashing his magic in dire moments. How he will continue to unlock his potential and what he will do with his volatile gift are yet to be seen.
Monsters
Bigby Presents: Glory of the Giants
, the creature must succeed on a DC 13 Charisma saving throw or take 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Death Curse", "rollDamageType":"psychic"} psychic damage
an insatiable hunger. These fensir devourers use their great size and strength to overwhelm foes. They can also issue a baleful curse in their final moments.
Fensirs
Long ago, a band of frost
Nosferatu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Van Richten’s Guide to Ravenloft
","rollDamageType":"necrotic"} necrotic damage. If the target is missing any of its hit points, it instead takes 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Bite","rollDamageType
their lair’s comfort. Rather than retiring to crypts, they seek filthy or inaccessible fissures, places any living soul would avoid.
For a few moments after feeding, nosferatu are lucid and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Eldritch Blast Evocation Cantrip (Warlock) Casting Time: Action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You hurl a beam of crackling energy. Make a ranged spell attack
against one creature or object in range. On a hit, the target takes 1d10 Force damage. Cantrip Upgrade. The spell creates two beams at level 5, three beams at level 11, and four beams at level 17. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Eldritch Blast Evocation Cantrip (Warlock) Casting Time: Action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You hurl a beam of crackling energy. Make a ranged spell attack
against one creature or object in range. On a hit, the target takes 1d10 Force damage. Cantrip Upgrade. The spell creates two beams at level 5, three beams at level 11, and four beams at level 17. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Giant Scorpions Any character with a passive Wisdom (Perception) score of 11 or higher spots 1d3 giant scorpions moments before they emerge from hiding and attack. At the end of the encounter, any
character damaged by a giant scorpion must succeed on a DC 11 Constitution saving throw or become infected with shivering sickness (see “Diseases”).
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 11
affliction.
3
A treant and a young moonstone dragon love to meet and share stories. While the dragon speaks of travels and adventures, the treant tells tales of the tiny moments that make up a forest
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Storm Giant Tempest Caller While most storm giants care little for the intricate details of ranking in the ordning, tempest callers proudly claim a position at the pinnacle of that ranking—and few
the world, it would likely be a tempest caller. Tempest callers implant crystal balls inscribed with the storm rune into their foreheads or eye sockets, allowing them to see through magical deception
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Desert Encounters (Levels 17–20) d100 Encounter 01–05 1 adult brass dragon 06–10 1d2 yuan-ti abominations with 2d10 + 5 yuan-ti malisons and 4d6 + 6 yuan-ti purebloods 11–14 1d6 + 2 medusas 15–18
1d2 purple worms 19–22 2d4 cyclopes 23–25 An abandoned city made from white marble, empty during the day. At night, harmless apparitions roam the streets, replaying the final moments of their lives
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
three-day voyage) or via the Astral Font’s light beam (see chapter 11). It is, everyone realizes, a journey from which there is no coming back. If no characters volunteer for this mission, Grimzod
on a DC 15 Charisma (Persuasion) check to convince Krux to let Gargenhale have the ring and make this doomsday trip. Once he has the ring, Gargenhale enters the Astral Font’s light beam. Moments later
Compendium
- Sources->Dungeons & Dragons->Monster Manual
terror of their victims’ final moments. Hell Hound Medium Fiend, Lawful Evil
AC 15 Initiative +1 (11)
HP 58 (9d8 + 18)
Speed 50 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex 12
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ft.
Ability Score Mod Save
Str 24 +7 +7
Dex 15 +2 +9
Con 23 +6 +6
Ability Score Mod Save
Int 19 +4 +4
Wis 19 +4 +11
Cha 25 +7 +7
Skills Deception +14, Perception +11, Persuasion +21
Resistances Cold, Fire, Psychic
Immunities Charmed, Exhaustion, Frightened
Senses Truesight 60 ft.; Passive Perception 21
Languages All
CR
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
., passive Perception 11
Languages —
Challenge 12 (8,400 XP)
Flyby. The arclight phoenix doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Grounded Lightning. The
first time on a turn that the arclight phoenix touches the ground, it takes 11 (2d10) force damage.
Illumination. The arclight phoenix sheds bright light in a 15-foot radius and dim light for an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s animated lightning breath is a constantly shifting form of crackling
armor) or 17 (Cold form only)
Hit Points 95 (10d10 + 40)
Speed 30 ft., fly 30 ft. (hover)
STR
19 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
6 (−2)
WIS
10 (+0
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
place in Edgin’s crew. He performs best under pressure, instinctively unleashing his magic in dire moments. How he will continue to unlock his potential and what he will do with his volatile gift are
)
INT
16 (+3)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws Con +4, Cha +6
Skills Arcana +6, Deception +6, History +6, Religion +6, Survival +4
Senses darkvision 60 ft., passive Perception 11
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
embody, which might manifest as flaming beards, frozen skin, hair crackling with lightning, or other primal incarnations. Beyond these primal giants, though, other giants fill the tales of Theros. (KEV
, poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Giant
Challenge 11 (7,200 XP)
Aura of Erebos. Any creature that starts its turn within 10 feet of the giant must succeed on a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gash the Gnoll Minutes after the characters arrive, they hear the sounds of footsteps approaching. A few moments later, a gnoll slinks from the tunnel ahead. A gnoll creeps out of the shadows
modifications: Gash has 11 hit points. He has a walking speed of 25 feet. He has disadvantage on Wisdom checks and Wisdom saving throws because of the physical and mental abuse he has suffered. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual
to crush and consume foes. Their oozing hides are manifestations of embodied evils. Every few moments, patches of their slimy skins erupt with grotesque transformations such as rows of mismatched
Poison; Poisoned
Senses Darkvision 120 ft.; Passive Perception 11
Languages Abyssal; telepathy 120 ft.
CR 8 (XP 3,900; PB +3)
Traits
Demonic Restoration. If the hezrou dies outside the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their lair’s comfort. Rather than retiring to crypts, they seek filthy or inaccessible fissures, places any living soul would avoid. For a few moments after feeding, nosferatu are lucid and capable
points, it instead takes 11 (2d10) necrotic damage.
The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the nosferatu regains hit points equal to that amount
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
in forgotten places scoured of the living, such as charnel caves, cursed ruins, and desecrated barrow mounds.
For a few moments after feeding, nosferatu become lucid enough to recollect glimpses of
. Melee Attack Roll: +8, reach 5 ft. Hit: 9 (1d8 + 5) Piercing damage plus 11 (2d10) Necrotic damage. The target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
by an insatiable hunger. These fensir devourers use their great size and strength to overwhelm foes. They can also issue a baleful curse in their final moments. Fensir Devourer Huge Celestial
, Typically Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
21 (+5)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
revenge moments or days later.
Antonio José Manzanedo Front to Back: Lesser Star Spawn Emissary
and Greater Star Spawn Emissary
Lesser Star Spawn Emissary Medium or Small Aberration, Chaotic
25 +7 +13
Wis 20 +5 +11
Cha 23 +6 +12
Skills Arcana +19, Deception +18, Perception +11
Resistances Acid, Force, Necrotic, Psychic
Immunities Charmed, Exhaustion, Frightened