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Returning 35 results for 'calls create'.
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Weird
Legacy
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Spells
Basic Rules (2014)
Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice
within range must make a Wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as
monsters
. Lorinda doesn’t dissuade her fragile mortal followers from their baseless cult practices. The villagers provide willing sacrifices for the hag’s flawed magical attempts to create life
in her illusory guise as Mother, an ancient, powerful woman wearing a mothlike cloak and bearing a branch with burning limbs. She calls on the people to prove their love for her through sacrifice
Monsters
Quests from the Infinite Staircase
normally follow casting the Wish spell to produce an effect other than duplicating another spell.Multiattack. Nafas makes three Storm Shamshir attacks and uses Create Vortex.
Storm Shamshir. Melee
"} lightning or thunder damage (Nafas’s choice).
Create Vortex. A 10-foot-radius, 60-foot-tall cylinder of swirling cosmic dust forms on a point Nafas can see within 120 feet of him. The vortex
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
one city-state were killed and eaten to create the first yuan-ti, and once the news of how to perform these rituals spread to other leaders, the call for slaves to fuel the process increased. As the
of evil that calls for them to butcher or eradicate all who oppose them. In keeping with their goal of domination, the yuan-ti would rather capture potentially useful opponents than kill them. They use
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
allows him to command the scaladar. He has put the constructs to work building a device he calls the Simulacrux. This device will, in theory, create a simulacrum of any scaladar that passes through
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Weird 9th-level illusion Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to one minute Drawing on the deepest fears of a group of creatures, you create illusory
becomes frightened for the duration. The illusion calls on the creature’s deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the frightened creature’s turns
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Weird 9th-level illusion Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to one minute Drawing on the deepest fears of a group of creatures, you create illusory
becomes frightened for the duration. The illusion calls on the creature’s deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the frightened creature’s turns
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Multiple times a year, Lorinda goes through a cycle of trying to magically create a new child. She calls this monstrous being Laoirse and dotes on it for a time. She believes that sacrifices to Laoirse
strange disasters plague Tepest. Lorinda’s children take varied forms. To create such a monster, choose a stat block appropriate to challenge your characters, then consider how that creature might
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stolen from her imprisoned sisters ever since to create flawed, hungry beings she calls children (see “Lorinda’s Children” below). She manipulates the people of Tepest to provide excellent meals for her daughter.
, the hag Lorinda asked her sisters to help create a child of their own. But Laveeda and Leticia refused, loathing the idea of sharing their magic and secrets. In secret, Lorinda assembled a creature
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
use them to guide what sort of adventures you’ll create. Content and Themes Questions Start your survey by listing common story and horror elements to determine your players’ comfort with them. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
parents rightfully think of their children as the greatest legacy they can leave the clan, and they raise them with the same care and attention to detail that they give to the items they create. A
child enters the world — an event that calls for great celebration. Few dwarves develop romantic feelings for their spouses, at least not in the way that other races do. They view their spouses as
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
noble 25 1,000 gp, robbery of one of the richest figures in town Complications. A life of crime is filled with complications. Roll on the Crime Complications table (or create a complication of your own
this region. 6 You robbed someone who was under a local crime lord’s protection, and who now wants revenge. 7 Your victim calls in a favor from a guard, doubling the efforts to solve the case. 8 Your victim asks one of your adventuring companions to solve the crime. *Might involve a rival
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
humans and other races, but they aid individuals and small groups whom they deem worthy of their help. They create lovely gardens, organic sculptures, and wondrous emerald jewelry — that precious green
such as owls and bats carry word to the gnomes during times when they should be on their guard. Experts in Illusion Forest gnomes have innate magical ability, letting them create simple illusions
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
addition to the appropriate tools for the item to be crafted, a character needs raw materials worth half of the item’s selling cost. To determine how many workweeks it takes to create an item, divide its
time, as long as the work in progress is stored in a safe location. Multiple characters can combine their efforts. Divide the time needed to create an item by the number of characters working on it. Use
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Hope’s Peak. The enlightened Havakhad—that’s what he calls himself—issued a warning that “darkness was gathering” and that “a terrible time lies just ahead.” He beseeched the assembled crowds to
the path, the more guidance they provide, helping you create new legends. The folk of Khorvaire see your people as mercenaries and conquerors. But you don’t care about gold or personal glory. All you
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Prepare to Be Scared When planning to play a scary adventure, create a character prepared to be scared. Consider how your character reacts to being frightened and how that affects the creepy
hail from another D&D setting, a place of your own design, or a more mysterious homeland?
If you decide your character calls some corner of Ravenloft home, ask your DM which domains they could
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, but you can also use the ideas on the Barovia Adventures table to create your own plots. Barovia Adventures d8 Adventure
1 The Mists draw the characters into Barovia, where the fortune
inhabitants topples near Vallaki. Beneath lies the tomb of an ancient nosferatu (see chapter 5) who calls himself Duke Gundar; he immediately takes a disliking to Count Strahd von Zarovich.
7 From
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Midna’s Lair An apprentice of Halaster’s claimed this area as her own work space centuries ago, using her mastery of the unseen servant spell to create multiple invisible helpers. Even after her
the fight, she calls them off and, in the interest of self-preservation, apologizes for her boorishness and allows the newcomers to partake of the food and wine on the table. If Halleth the revenant
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
by the city’s ruler, Tsien Chiang. Within this shared dream they labor ceaselessly, ever striving to create the impossible, perfect city of a perfectionist mastermind. Within the dreaming domain of
renews the magic of her dream world and keeps her citizens asleep, but it also calls forth the legion of I’Cath’s undead ancestors whom she has bent to her will. Nightly these jiangshi (see chapter 5
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
her fragile mortal followers from their baseless cult practices. The villagers provide willing sacrifices for the hag’s flawed magical attempts to create life, and their adoration gradually soothes the
wearing a mothlike cloak and bearing a branch with burning limbs. She calls on the people to prove their love for her through sacrifice, whether of food and crafts, their left eyes, or their lives
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blasted, wounded city of Neverwinter just a decade ago is now an exciting, humming place, where folk seem eager to throw off the hardships from which they have emerged and create a new, brighter future for
form, but it is sure to be years, if not decades, before any prove strong enough to persevere over their rivals. Increasingly, calls come from the citizenry for the enforcers out of Mintarn to be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
portfolio and is responsible for advancing that portfolio. In the Greyhawk setting, Heironeous is a god of valor who calls clerics and paladins to his service and encourages them to spread the ideals
gods the locals revere. To quickly build a pantheon for your world, create a single god for each of the eight domains available to clerics: Death, Knowledge, Life, Light, Nature, Tempest, Trickery
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, the foliage parts to reveal a tranquil grove where a natural spring burbles. Rays of sunlight create a silvery glow about the crystal-clear pool.
This sacred spring is infused with primal magic
and mossy logs, firing needlelike arrows from tiny bows. One of them calls out to you.
“Well met, giant travelers! We are training for battle,” he reports. “Care to spar with us?”
Four Sprite
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, Vizeran didn’t perish as most assumed he would. Instead, he put his arcane powers to work to create a safe haven for himself, and spent the following centuries in isolated study, furthering his
rolls, as well as on Wisdom (Perception) checks that rely on sight. Kleve Vizeran holds the control gem of a death slaad he calls “Kleve.” The slaad serves as the archmage’s bodyguard, and is close by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
or fewer, she calls for mercy and supplies characters with the following information in exchange for her freedom: The drow invasion of the Sargauth Level is just a precursor to a full-scale attack on
Skullport. Sylkress’s older sister, T’rissa, is breeding giant spiders to bolster the drow forces on this level (see area 6). T’rissa believes her experimental new incubation method will create larger
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
her servants, and so she allows her mortal followers to live out their lives, ever honing their talents, so she can put them to the best use when she finally calls in their debts. As a result, Zariel’s
the spell. Zariel prefers to create images of intruders’ loved ones being burned alive. Zariel doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round. Each
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
oligarchs. The resort leverages a network of scalding geysers and terraced volcanic springs to create a paradise of steam rooms, saunas, and luxurious baths. Nobles schmooze with mercenaries and sellswords
Thalamra Vanthampur, a deceased duke of Baldur’s Gate, claws her way out of the depths of Avernus and emerges in Ribcage as a death knight. A vengeful conqueror, she calls on the characters to help topple
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
better.
10 When the dragon is agitated, the regional effects that alter the terrain around the lair create visible changes around the dragon each round.
11 Factions and grudges within the
combat, roaring in appreciation each time the characters pull off effective attacks or flashy spells. But if seriously hurt, the dragon quickly calls for a truce.
18 Each round of combat with the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
create a new Domain of Dread and Darklord following the methods in chapter 4? Setting Mysteries The Domains of Dread function in unique ways, but if and how that matters is up to you. “Ravenloft
massacre? Darklord’s Summons. When a Darklord calls, the beckoned answer. Do the characters meet after being hired by a Darklord to perform some task or by attending a social event that turns ominous
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
provided to create a foundation for further development. Abbey Isle This island south of Saltmarsh is the featured location in the adventure Isle of the Abbey. The island is the site of a small abbey that
Keoland have observed the Wild Flame Pact — a treaty that calls for mutual defense against the Dreadwood’s horrors. The outpost is commanded by its castellan, Kiara Shadowbreaker (LG female half-elf
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cities, the hatred against warforged and Cyran refugees, the calls for a return to war—all these things bear the mark of Rak Tulkhesh’s malign influence. Minions of Rak Tulkhesh. Any organization that
and whispers secrets into the minds of wizards and artificers, helping them master spells and create relics they could never shape on their own. But few of those inspired by Sul Khatesh understand
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, which calls itself Professor Skant, is happy to be found. See appendix D for a description of Professor Skant. If she is present, Vellynne tries to reclaim the orb but won’t fight the characters for
, saber-toothed tigers, wolves, yeti, remorhazes, white dragons, and other creatures of the North. No mortal hand could create such wondrous works.
The Frostmaiden creates these ice sculptures. If the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
your disgusting limbs! Embrace Gzemnid’s globular perfection!” When a character kills a monster. “Unworthy, but we accept your offering!” When a character calls on the power of a deity or patron to
endless loop. The modrons are indifferent to other creatures and ignore creatures they trample or creatures that try to communicate. If faced with barriers, the modrons create simple structures (like
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dagdra’s ledger, three items at a time (see the Dagdra’s List table below). The dwarf calls out the three items, and a character must make an ability check using one of the skills noted for an item to
tie down cargo, as a heavyset, bearded captain calls out orders. Looking across the bow, you see tall spires of rock emerging through the storm — and the ship is headed straight toward them
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
was optimistic he could use the stone’s magic to create a disease to turn people into draconians. Virruza notes that exposure to what he calls the “Spawning Shard” has begun to change him. After this