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                        Returning 35 results for 'cards fire'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is usually missing 1d20 â 1 cards.
The
                                                
                                            
                                                
                                                     magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of yourself. An
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     Wild Cards
d4
Suit
Effect
1
âŁïž (Rods)
The card explodes in a burst of fire. The target and each creature within 5 feet of it must succeed on a DC 15 Dexterity saving throw or
                                                
                                            
                                                
                                                    This deck of heavy vellum cards hums with the magic of the Elemental Chaos.
The magic of the deck functions only if cards are drawn at random (a deck of real-world playing cards can simulate the
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Created in the image of the Deck of Many Things, this deck of ivory or vellum cards bestows an assortment of minor benefits and penalties on those who draw from it. Most (75 percent) of these decks
                                                
                                            
                                                
                                                     have only thirteen cards, but the rest have twenty-two.
Before you draw a card, you must declare how many cards you intend to draw, then draw them randomly. Any additional cards drawn have no effect
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    ; vulnerability to fire damage; immunity to acid, bludgeoning, poison, and psychic damage).The potent magic of a Deck of Many Things can have unpredictable effects on its environment, especially when the deck
                                                
                                            
                                                
                                                    . A ruin spider is easily recognizable by anyone familiar with the Deck of Many Things because the pattern on the back of the cards is duplicated on the spiderâs carapace.Acid
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     Magic cards, there are red dragons (Opportunistic Dragon, Decadent Dragon, and Realm-Scorcher Hellkite), bronze dragons (Loch Dragon), and moonstone dragons (Shimmer Dragon and Archive Dragon). Moonstone dragons are described in Fizbanâs Treasury of Dragons.
Fire, Psychic
                                                
                                            
                                                
                                                     Dexterity saving throw. On a failed save, the target takes 22 (5d8);{"diceNotation":"5d8", "rollType":"damage", "rollAction":"Malevolent Flare", "rollDamageType":"fire"} fire damage and suffers one of
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards. These forty-four additional cards are known
                                                
                                            
                                                
                                                     collectively as the Deck of Many More Things. (More information on creating new cards for this deck appears in chapter 2.)
Like the Deck of Many Things, the Deck of Many More Things manifests differently on
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): protection from evil and good, magic missile, shield
2nd level (3 slots
                                                
                                            
                                                
                                                     herself.
Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in her wagon (chapter 11, area V1). Although the cards arenât magical, Ezmerelda can use them to perform a card reading for the
                                                
                                            
                                        
                                                    Deck of Illusions
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 â 1 cards.
The magic of the deck functions only if cards are drawn at
                                                
                                            
                                                
                                                     random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     it hits or misses a target.  Deck of Wild Cards   d4 Suit Effect   1 ⣠(Rods) The card explodes in a burst of fire. The target and each creature within 5 feet of it must succeed on a DC 15 Dexterity
                                                
                                            
                                                
                                                    Deck of Wild Cards Wondrous Item, Very Rare This deck of heavy vellum cards hums with the magic of the Elemental Chaos. The magic of the deck functions only if cards are drawn at random (a deck of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     beasts or a fire giant with two pet hell hounds (with the two hell hounds represented by a single card). Because youâre more likely to draw both twin cards when the encounter deck has thinned out
                                                
                                            
                                                
                                                    Constructing Your Deck An encounter deck consists primarily of cards representing monsters. You can use cards from The Deck of Many Things card set, oracle cards, playing cards, cards from Magic: The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Deck of Illusions Wondrous item, uncommon This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 â 1 cards. The magic of the deck
                                                
                                            
                                                
                                                     functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Deck of Illusions Wondrous item, uncommon This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck
                                                
                                            
                                                
                                                     functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Deck of Illusions Wondrous Item, Uncommon This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is
                                                
                                            
                                                
                                                     usually missing 1d20 â 1 cards. The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Deck of Illusions Wondrous Item, Uncommon This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is
                                                
                                            
                                                
                                                     usually missing 1d20 â 1 cards. The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Inspiration Hand You can use The Deck of Many Things card set (or an equivalent deck built from twenty-two playing cards) to give players alternative ways to use inspiration. Draw a number of cards
                                                
                                            
                                                
                                                     equal to the number of players and place the cards face up on the table where everyone can see them. Whenever a player gains inspiration, they must pick a card and later use the effect shown on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Deck of Many More Things Wondrous Item, Legendary Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards
                                                
                                            
                                                
                                                    . These forty-four additional cards are known collectively as the Deck of Many More Things. (More information on creating new cards for this deck appears in chapter 2.) Like the Deck of Many Things, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    House of Cards Locations The following locations are keyed to map 18.1. Mike Schley  Map 18.1: The House of CardsView Player Version 1: Entrance Every surface of this irregularly shaped room is made
                                                
                                            
                                                
                                                     from cards of various sizes from the Deck of Many Things. Some show their intricately patterned backs, while others show their faces. Four large cards that serve as doors lead from the chamber: Rogue
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
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        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
Lord Dagult Neverember once told me, during a drunken tirade, that orcs are fearful of their gods, and, if one plays oneâs cards right, they can be controlled through that fear and made to
                                                
                                            
                                                
                                                     their savagery. Green dragons, for instance, sometimes use orcs as sentinels or shock troops. Orcs are sometimes attracted to the service of frost giants or fire giants, who then âreward&rdquo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Effects for Single Cards A Deck of Many Things typically appears not as individual cards, but as a collection of cards characters can draw from. But this doesnât have to be true; you can give each
                                                
                                            
                                                
                                                     they can use in subsequent adventures to find the cards that remain. Eventually the heroes assemble the entire deck, which they can then use in the traditional manner, drawing transformative cards from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     looped around it, and the wire is connected to a flask of alchemistâs fire hanging from the wagonâs ceiling. When the door is opened, the flask falls and explodes, igniting one hundred more flasks of
                                                
                                            
                                                
                                                     alchemistâs fire that dangle from wires like ornaments along the wagonâs interior walls. A creature within 30 feet of the wagon when it explodes must succeed on a DC 12 Constitution saving throw, taking 55
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     bronze furnace with a fire elemental magically trapped inside it. A narrow hatch in the front of the furnace has a small grill through which the elemental can be seen, and the heat pouring out through the
                                                
                                            
                                                
                                                     increasing or reducing the size of the fire spilling out of the furnace. The more heat that is allowed to fill the balloon, the higher the ship can rise. Opening the hatch or the valve doesnât release the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     of Many Things because the pattern on the back of the cards is duplicated on the spiderâs carapace. I lost my favorite necklace to a ruin spider; the pendant had a large bead I could spin whenever I
                                                
                                            
                                                
                                                     also be destroyed (AC 10; 5 hit points; vulnerability to fire damage; immunity to acid, bludgeoning, poison, and psychic damage).
  Hex Sharpe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Conquer. One of Sharnâs only game stores. It does most of its business in cards and dice. 7 The Old Apothecary. Selling supplies for herbalists and alchemists, this claims to be Bazaarâs oldest shop. 8
                                                
                                            
                                                
                                                     primary attractions is the Hollow Tower, an enormous arena that features aerial jousting and racing. The King of Fire is a grand tavern that hosts a broad range of gambling and bookmaking activities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     worlds. You can use any dragon stat block for a dragon of Eldraine. On Magic cards, there are red dragons (Opportunistic Dragon, Decadent Dragon, and Realm-Scorcher Hellkite), bronze dragons (Loch
                                                
                                            
                                                
                                                    , Wis +8, Cha +9
 Skills Arcana +7, Perception +8, Stealth +5
 Damage Resistances fire, psychic
 Senses darkvision 120 ft., passive Perception 18
 Languages Draconic
 Challenge 15 (13,000 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , and mortals end up worse for dealing with her, because she holds all the cards. A bargain with Zariel is eternal; there is little hope of wriggling out of it. However, she does expect the best from
                                                
                                            
                                                
                                                     rise from the ground. Any creature or object that touches the flame takes 7 (2d6) fire damage, though it can take this damage no more than once per round. The area within 2 miles, but no closer than 500
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . Similarly, if a character intuits that a treant, being a creature made of wood, has vulnerability to fire damage, just smile faintly and say, âThatâs a reasonable hypothesis.â If the treant takes
                                                
                                            
                                                
                                                     double damage from a fireball spell, be sure to let players know how badly the fire hurt it. Donât be afraid to dole out information to characters who have the applicable knowledge. If youâre not sure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     been poring over van Richtenâs research and learning about Strahd and Castle Ravenloft, with every intention of dispatching the vampire herself. Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in
                                                
                                            
                                                
                                                     her wagon (chapter 11, area V1). Although the cards arenât magical, Ezmerelda can use them to perform a card reading for the characters (see chapter 1), like the one that can be performed by Madam Eva
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     fire, telling stories and guzzling wine. They are intoxicated and have disadvantage on attack rolls and ability checks. Three sober Vistani (male and female human bandit captains) are resting in three of
                                                
                                            
                                                
                                                     that way, continue with âMadam Evaâs Tent.â  Map 2.2: Tser Pool Encampment View Player Version  A Vistanaâs Tale If the characters linger by the fire, one of the Vistani recounts the following tale
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Areas of the Fire Temple E1. Entrance An arrow slit is carved into the south wall of the lava tube leading to this area. The arrow slit is 3 feet tall, 6 inches wide, and unguarded. Behind the arrow
                                                
                                            
                                                
                                                    .
 Four hobgoblins and one hobgoblin captain stand guard here, dressed in flame-red tabards with the symbol of elemental fire on the chest. They challenge anyone approaching from the west, but they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     might also come to the world to oppose their elemental rivals from opposite planes: air versus earth or fire versus water. The elemental forces of air are most commonly connected with cloud and storm
                                                
                                            
                                                
                                                     giants. Those of earth are typically associated with hill and stone giants. Elemental fire is closely tied to fire giants, and elemental water is typically connected to cloud and frost giants. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     of gaming set or who succeeds on a DC 12 Intelligence (History) check can determine that the ghosts are playing Three-Dragon Ante with spectral cards. The game distracts them, at least temporarily
                                                
                                            
                                                
                                                    . Fireplace. A character who closely observes the fire can, with a successful DC 15 Intelligence (Arcana) check, tell that itâs a fire elemental. Zikran summoned the elemental and trapped it inside the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     wall. B8. Guard Room The soldiers relax in this chamber when theyâre not on duty, wiling away their downtime by playing cards, drinking, or singing. There are 1d4 + 2 guards in here at any time of the
                                                
                                            
                                                
                                                     
     1-2  Explosion. All creatures within 10 feet of the character must make a DC 12 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Treasure Locations The cards of the common deck determine the locations of the Tome of Strahd (card 1), the Holy Symbol of Ravenkind (card 2), and the Sunsword (card 3). Swords (Spades) 1 of Swords
                                                
                                            
                                                
                                                     wagon. Therein lies what you seek.
 The treasure lies in Rictavioâs carnival wagon (chapter 5, area N5). 8 of StarsâNecromancer A woman hangs above a roaring fire. Find her, and you will find the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     presence, four Ashen Heirs are here: a guard near the door (veteran), two more veterans playing cards, and an assassin resting on the scaffolding. So long as the characters wear efreeti masks and attempt to
                                                
                                            
                                                
                                                     sand here is difficult terrain. Any creature that enters the area of the sand or starts its turn there takes 7 (2d6) fire damage. Navid is immune to this effect, but his attendant keeps off the sand. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Morkoth View Player Version 1. Forecastle This raised deck has two loaded ballistae mounted on swivel turrets. Four Kraken Society cultists are stationed here, ready to aim and fire the ballistae on
                                                
                                            
                                                
                                                     fire the ballistae on command. Development If Rool finds himself in a situation where he thinks he can kill Captain Daggerdark with minimal risk to himself, he seizes the opportunity, even if it means
                                                
                                            
                                        






