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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Control Weather (1/Day). The hag can cast the control weather spell, requiring no material components and using Charisma as the spellcasting ability.
Graystaff Magic. The hag carries a graystaff, a
                                                
                                            
                                                
                                                     magic staff. The hag can use its flying speed only while astride the staff. If the staff is lost or destroyed, the hag must craft another, which takes a year and a day. Only a bheur hag can use a
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     metallic wings, and strong legs ending in swordlike talons. It uses its stinger to inject a chemical admixture similar to alchemistâs fire into its victims. This same solution carries a paralytic
                                                
                                            
                                                
                                                     shut down. Consequently, they avoid the icy layers of the Nine Hells (Stygia and Cania).
Nests. Hellwasps spew a golden bile similar to amber, which they use to craft enormous nests riddled with
                                                
                                            
                                        
                                                    Bheur Hag
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Graystaff Magic. The hag carries a graystaff, a length of gray wood that is a focus for her inner power. She can ride the staff as if it were a broom of flying. While holding the staff, she can cast
                                                
                                            
                                                
                                                     additional spells with her Innate Spellcasting trait (these spells are marked with an asterisk). If the staff is lost or destroyed, the hag must craft another, which takes a year and a day. Only a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Mary Greymalkin A number of options present themselves for using the deck of several things within the adventure. As written, Mary already carries the deck, and no matter how many cards are drawn
                                                
                                            
                                                
                                                    -controlling punch cards from the crashed planar craft. Whether Gearbox is with the party or not, the cards might be used to connect to any of the technology in the adventure that the modron can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . Becklin encourages the characters to linger near the dock, while many mourning locals in small fishing craft assemble in the nearby water. When youâre ready for the funeral to begin, Becklin takes
                                                
                                            
                                                
                                                     gently at those assembled, and her voice carries clearly across the water.
 âYou all knew Ispin as a friend, and there were none like him. Before he died, he told me this: âThere should be tales
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    6. Craft Hall The walls of these caves are covered with abstract carvings, many of them unfinished. 6a. Stonebones Carving Gravillok. The stone giant is using a chisel to carve on the wall between
                                                
                                            
                                                
                                                     to change his mind. In addition to his greatclub, Gravillok carries a favorite chisel, much too large for Medium or smaller characters to use as an effective tool. A successful DC 15 Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     after sunrise, on its normal schedule, but the craft carries no new passengers and departs again quickly unless the characters hail it. (If Raserhill stuck around the island and was driven off or killed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     admitting giant-craft to be superior to dwarf-craft 2 A strong working animal 3 Multiple barrels of ale 4 Treasure stolen from a rival giant   Humanoids   d4 Desired Offering   1 Promising to find a lost
                                                
                                            
                                                
                                                     and fire-making implements the party carries   Undead   d4 Desired Offering   1 A vial of blood 2 A personal memento from the creatureâs past 3 Materials, tools, or the skills to sun-proof a crumbling mausoleum 4 Completing a task the creature was unable to finish in life
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     carries out the directives given to it when it was created, and it interprets those commands to the letter. A flameskullâs master must craft its instructions with care to ensure that the creature
                                                
                                            
                                                
                                                     carries out its tasks properly. Wreathed in Flame. The fire wreathing a flameskull burns continually, giving off bright light that the creature controls. It uses those flames as a weapon, focusing them to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     bheur hagâs skin has the bluish hue of a person who has frozen to death. The hagâs hair is white, and the hag is emaciated, with pale eyes surrounded by bruise-colored flesh. A bheur hag carries a
                                                
                                            
                                                
                                                     using Charisma as the spellcasting ability.
 Graystaff Magic. The hag carries a graystaff, a magic staff. The hag can use its flying speed only while astride the staff. If the staff is lost or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    â and incarcerated here, where the monks attempt to break their wills and return them to servitude. Cells. The cells are all repurposed metal containers from the planar craft, and are all locked. A
                                                
                                            
                                                
                                                     (see the sidebar) and teleported into one of these locked cells. Creatures. Five monks led by an elder monk guard the prisoners here. The elder monk carries keys to all the cells. The ten prisoners are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    The Monastery The crashed planar craft still makes up most of the monasteryâs general structure, having been long ago converted into Kwalishâs first laboratory, then converted again into this present
                                                
                                            
                                                
                                                     Master. Wherever they are initially stationed, the monks all gather together if a general alarm is sounded, or to witness an audience in the central abbey (area M3). Each monk is a cultist that carries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     stinger to inject a chemical admixture similar to alchemistâs fire into its victims. This same solution carries a paralytic enzyme that renders the victim helpless long enough for the hellwasp to grab
                                                
                                            
                                                
                                                     and Cania). Nests. Hellwasps spew a golden bile similar to amber, which they use to craft enormous nests riddled with chambers and passages. The hellwasps use these nests as communal shelters and food
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     tunnel leads to the Darklake Docks. DUERGAR ALCHEMIST
 A duergar alchemist carries two vials of acid and two flasks of alchemistâs fire. It uses the normal duergar stat block but replaces the Javelin
                                                
                                            
                                                
                                                     ingredients in the laboratory to craft 1d4 of each. The character who knows the recipe and has the proper ingredients can craft a vial of acid or flask of alchemistâs fire in 1 hour. A character who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     which the charm vanishes from you.  THE SEWN SISTERS
 Acererak recruited three night hags for their expertise in stitching soul bags â a craft they adapted for the creation of the Soulmonger. The
                                                
                                            
                                                
                                                     hags are a frightful lot:
 Widow Groat has tarnished gold coins covering her eyes and ants nesting in her skull. The ants serve as her spies, and their presence often portends her arrival. She carries a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     two massive bodyguards. The Grand Master wears a patchwork leather robe and a gleaming crown, and it carries a scepter set with odd crystal bumps and metal flanges. With its other hand, the devil taps
                                                
                                            
                                                
                                                     almost mechanical in nature, and are crafted from repurposed magical-mechanical parts from the planar craft. Large rings seemingly crafted in the same way encircle the devilâs arms and tail. If a monk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     long since spread across the Lower Planes. NIGHT HAG ITEMS
 A night hag carries two very rare magic items that she must craft for herself. If either object is lost, the night hag will go to great
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.
 
 Hag Covens
 When hags must work together, they form covens, in spite of their selfish natures
                                                
                                            
                                                
                                                     ability. The spell save DC is 12 + the hagâs Intelligence modifier, and the spell attack bonus is 4 + the hagâs Intelligence modifier.
 Hag Eye. A hag coven can craft a magic item called a hag eye, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     intricately carved wooden altar beyond the pool. Bak Mei has yet to collect the materials needed to craft the gloves of soul catching. The pages feature detailed illustrations of hands, showing how ki flows
                                                
                                            
                                                
                                                    /Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
 Special Equipment. Bak Mei carries a staff of striking with 10 charges.
 Unarmored Defense. While Bak Mei is wearing no armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     propel the flying vessels that the illithids used to travel between worlds. Now, the githyanki scour the worlds of the Material Plane in their versions of those craft. Their astral ships are ideal for
                                                
                                            
                                                
                                                     astral skiff is operated by a crew of three and carries up to a dozen passengers. The githyanki employ this small vessel, 30 feet long and 10 feet wide, for patrols in the Astral Plane and for quick raids
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     flesh. A bheur carries a twisted gray wooden staff, which she can ride like a flying broom and augments her magical powers. Cold Hearts. Bheur hags are attracted to selfish actions justified by deadly
                                                
                                            
                                                
                                                     Perception 14
 Languages Auran, Common, Giant
 Challenge 7 (2,900 XP)
 Graystaff Magic. The hag carries a graystaff, a length of gray wood that is a focus for her inner power. She can ride the staff as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    ). In addition to his weapons, Izek carries an iron ring of keys that unlock the stocks in the town square (area N8). If the characters get on his bad side, the baron accuses them of being âspies of the
                                                
                                            
                                                
                                                     gallery to the north. N3j. Izekâs Bedroom The door to this room is locked. Izek Strazni carries the only key. The following description assumes the characters have met Ireena Kolyana (see chapter 3, area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     immortal Artus Cimber and thus carries the Cimber bloodline, not that it has ever benefited him. Artusâs immortality, it is said, comes from a magic ring â a ring that Sirac has never seen. Siracâs
                                                
                                            
                                                
                                                     guards) are assigned to watch over them. Sheriff Southwell carries the key to the cell door, which can be picked open with thievesâ tools and a successful DC 15 Dexterity check. If the guards need to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     characters and informs them of the trollsâ theft. If the characters hunt down the trolls and return with the stolen hammer (see the âTroll Caveâ encounter), the fire giant uses it to craft them a
                                                
                                            
                                                
                                                    , homespun clothing and carries no weapons, though he wears an invisible Ring of Mind Shielding to protect his thoughts. Occasionally the hermit sits on a flat rock near the road, contemplating the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     that gains this benefit canât do so again until the next dawn. Water taken from the fountain loses its magic after 10 minutes. West Door. The door into area B2 is locked. Lord Viallis carries the key
                                                
                                            
                                                
                                                    , both of which hold woodcarving tools and strange wooden objects.
 Cultists work here to craft the wooden symbols that mark membership in the cultâa distended tongue with a torn root. Fifty newly carved
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     through a magic gate into Undermountain. He then boarded the vessel, stole its spelljamming helm (the magic device that propels and steers the craft), and took the helm to level 23, leaving the captain
                                                
                                            
                                                
                                                     deck. Nâghathrod carries a rapier as an affectation but it not proficient with the weapon.
 Before it turned to a life of space piracy, Nâghathrod lived in a mind flayer colony on the ringed planet of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     topped with bioluminescent blight, and a deceptively simple chocolate tart that carries the sweet taste of revenge. The owner frequently hires adventurers to track down rare ingredients to delight and
                                                
                                            
                                                
                                                     fashion weaves the latest styles out of pure shadow 4 Food stall catering to creatures of a specific type 5 Sweltering iron shack where a fire giant blacksmith and his two magmin helpers craft sturdy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     chunks of rough moonstone worth 25 gp each, three carnelians worth 50 gp each, and a cracked amethyst worth 100 gp. Keltar carries two more carnelians and hides a folded scroll of investiture of stone (see
                                                
                                            
                                                
                                                     10 (3d6) bludgeoning damage. Corpse. The corpse belongs to a Black Earth guard killed by one of his fellow cultists. The guard carries nothing of value. Secret Passage. The âsecretâ entrance to area G5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of Splendors is a bustling, walled city on the Sword Coast. Some merchants have dubbed Waterdeep the best supply center in the world, with the largest collection of superb craft workers, experts
                                                
                                            
                                                
                                                     Kaltivar the frost giant carries a sack containing 2d6 Ă 100 gp, 1d4 mundane items (determined by rolling on the Items in a Giantâs Bag table in the introduction), and one magic item, determined by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     the substance for the fire trap). A character who is proficient in the use of alchemistâs supplies might be able to craft alchemistâs fire from the dregs of the tanks. Doing so requires a successful
                                                
                                            
                                                
                                                     orcs in area 11. If the orcs here fall, Yarrack attempts to join Great Ulfeâs forces in area 12. The orog carries a potion of healing and drinks it if his current hit points drop to one-fourth his hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     hunting for food. They have no treasure to speak of, though each carries a sack containing 1d4 mundane items, determined by rolling on the Items in a Giantâs Bag table in the introduction. Reghed Nomads
                                                
                                            
                                                
                                                     too close. Ironslag Millennia ago, the giants of Ostoria used this great forge to craft weapons and armor. When the giantsâ empire fell, Ironslag was abandoned. A fire giant chief named Duke Zalto has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    . Faction Attire. Takers dress in ostentatious outfits marked by heavy embroidery. They sport elaborate hairstyles, and each member carries an hourglass of golden sandâa reminder that time is money. Role in
                                                
                                            
                                                
                                                     philosophy. Members advocate for experiential learning based on observation and experimentation instead of formal study. Every Seeker practices some craft to shape their experiences into something new and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     before highsun on the third day. The fire giant, Zaastrid, carries a rod of the Vonindod (see appendix B). Zaastrid is hungry and upset that her enslaved troll has found nothing to eat. The
                                                
                                            
                                                
                                                     lawful evil and they also speak Yikaria (the yakfolk tongue). Each knight carries a shield and has AC 20. Each knight wields a warhammer (instead of a greatsword) that deals 7 (1d8 + 3) bludgeoning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the most powerful mind flayer mages can pursue, since it requires the ability to craft a phylactery and cast the imprisonment spell. A mind flayer lich uses the lich stat block (see the Monster Manual
                                                
                                            
                                                
                                                     work on the brain of an ulitharid that dies a natural death, as a brain that succumbs to old age is too decrepit to be used in the creation of an elder brain. Extractor Staff. Each ulitharid carries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     from it. Kiorna is keenly interested in acquiring hides from exotic creatures to craft into expensive leather. She pays a fee in gold pieces equal to 100 times a creatureâs challenge rating for the
                                                
                                            
                                                
                                                     means of a powerful curse: Xolec can leave the cellar only if someone pure of heart carries him from it. Xolec is best left trapped, except for one detail: by a stroke of fate, agents of the Scarlet
                                                
                                            
                                        






