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                        Returning 14 results for 'causing courage'.
                    
                
                        
                            
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                                        calling courage
                                    
                                
                                    
                                        chasing courage
                                    
                                
                                    
                                        casting courage
                                    
                                
                                    
                                        closing courage
                                    
                                
                                    
                                        causing course
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     (Costs 2 Actions). Strahd makes one bite attack.With his mind sharp and his heart dark, Strahd von Zarovich is a formidable foe. Courage and lives beyond measure have been lost to him. Reread chapter 1
                                                
                                            
                                                
                                                    , Strahd can pass through solid walls, doors, ceilings, and floors as if they werenât there.
Strahd targets any number of doors and windows that he can see, causing each one to either open or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    The Weeping Paths When the characters leave the Final Steps of Courage for the Weeping Paths, read the following: Beyond the camp, the ash-heavy air closes in. Decay and ruin are everywhere, from the
                                                
                                            
                                                
                                                    , causing creatures to have disadvantage on Wisdom (Perception) checks that rely on sight. Threats lurk amid the wilds. For every 3 miles the party travels, roll on the Weeping Paths Encounters table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     respected. Loyalty. Your word is your bond. Without loyalty, oaths and laws are meaningless. Courage. You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming
                                                
                                            
                                                
                                                     your own health for that of the target creature, causing that creature not to take the damage. Instead, you take the damage. This damage to you canât be reduced or prevented in any way. Unyielding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     The two statues facing the pit represent Azuth (god of wizardry) and Torm (god of courage and self-sacrifice). Either can be identified with a successful DC 12 Intelligence (Religion) check. A detect
                                                
                                            
                                                
                                                     silver locking mechanism. Opening the lock requires the silver key that the golem wears around its neck. A mage hand spell or similar magic can lift the key from around the golemâs neck without causing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     this oath share these tenets. Honesty. Donât lie or cheat. Let your word be your promise. Courage. Never fear to act, though caution is wise. Compassion. Aid others, protect the weak, and punish those
                                                
                                            
                                                
                                                     who threaten them. Show mercy to your foes, but temper it with wisdom. Honor. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     known by glorious deeds, not words. Challenges Are but Tests. Face hardships with courage, and encourage your allies to face them with you. Hone the Body. Like raw stone, your body must be worked so its
                                                
                                            
                                                
                                                     you is hit by an attack roll, you can use your reaction to grant a bonus to the targetâs AC against that attack, potentially causing it to miss. The bonus equals your Charisma modifier (minimum of +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    . C17. Storage Attic You can see the sky through two large holes in the peaked roof of this attic. Much of the area has fallen prey to the elements, causing the objects stored here to rot. The room is
                                                
                                            
                                                
                                                     profile; the knightâs shield bears the holy symbol of Torm (god of courage and self-sacrifice). The fourth painting is a portrait of Baron Brantifax seated in a chair, with a gray mastiff sleeping at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , demonstrating your courage and your respect for this sacred creature. 
   4  You proved your mettle in a dramatic contest of strength, charisma, or a similar quality. 
   5  Calling on Heliod to witness you
                                                
                                            
                                                
                                                     material components. Heliodâs blessing manifests as a nimbus around the affected creatures, causing them to shed dim light in a 5-foot radius until the spell ends. You can cast the spell in this way a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Tests. Face hardships with courage, and encourage your allies to face them with you.
 Hone the Body. Like raw stone, your body must be worked so its potential can be realized.
 Discipline the Soul
                                                
                                            
                                                
                                                     targetâs AC against that attack, potentially causing it to miss. The bonus equals your Charisma modifier (minimum of +1). If the attack misses, you can make one weapon attack against the attacker as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     this oath share these tenets. Honesty. Donât lie or cheat. Let your word be your promise. Courage. Never fear to act, though caution is wise. Compassion. Aid others, protect the weak, and punish those
                                                
                                            
                                                
                                                     who threaten them. Show mercy to your foes, but temper it with wisdom. Honor. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     following tenets:
  Endeavor to be known by your deeds. Face hardships with courage. Inspire others to strive for glory.  Level 3: Inspiring Smite Immediately after you cast Divine Smite, you can expend one
                                                
                                            
                                                
                                                     you can see within 10 feet of you is hit by an attack roll, you can take a Reaction to grant a bonus to the targetâs AC against that attack, potentially causing it to miss. The bonus equals your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     take a Reaction to impose Disadvantage on the attack roll, causing light to flare before it hits or misses. You can use this feature a number of times equal to your Wisdom modifier (minimum of once
                                                
                                            
                                                
                                                     excellence and courage. Clerics who tap into the magic of the War Domain excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers.  Gods of the War Domain watch over
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Located in the Clifftop district of Upper Dura, this organization has a sterling reputation as a source of reliable explorers and champions. Clifftop adventurers are known for their courage and integrity
                                                
                                            
                                                
                                                     opportunity to peruse archives and talk with other members. Circle members are often willing to do minor favors for other membersâgathering information, embarrassing a minor noble, causing a distraction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Strahd von Zarovich With his mind sharp and his heart dark, Strahd von Zarovich is a formidable foe. Courage and lives beyond measure have been lost to him. Reread chapter 1, âInto the Mists,â to
                                                
                                            
                                                
                                                     floors as if they werenât there. Strahd targets any number of doors and windows that he can see, causing each one to either open or close as he wishes. Closed doors can be magically locked (needing a
                                                
                                            
                                        






