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                        Returning 15 results for 'cautious cave'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     his life, and age has made him cautious. He has seen other kings and queens rise and fall, has made war with friends and peace with his enemies, and has led warriors he knew as babes to their deaths
                                                
                                            
                                                
                                                     in battle. The strain of his long years of rule is etched on his weather-worn face.
Jarund's late son, Jarund Twice-Born, was killed almost a decade ago while trying to bring down a cave bear, leaving
                                                
                                            
                                        
                                                    Kobold
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     provoke retaliatory attacks from the creatures they steal from. Itâs better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
                                                
                                            
                                                
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A koboldâs cautious nature doesnât mean it canât get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     the Forgotten Realms. The werewolves know that the tower has magical defenses, so they are cautious. Kiril tries to lure the characters outside for a final showdown, but pulls his pack into the woods
                                                
                                            
                                                
                                                     if the characters start lobbing spells or making ranged attacks from the tower. Development A captured werewolf can be forced to divulge the whereabouts of the children kidnapped by the pack. They are being held in a cave to the west (see chapter 15, âWerewolf Denâ).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Cackling Chasm Locations The following locations are keyed to map 2.4. Z1. Cave Mouth At the south end of the chasm, humanoid skulls are stacked on either side of a cave mouth that contains icy steps
                                                
                                            
                                                
                                                    -headed flail. Any character who succeeds on a DC 15 Intelligence (Religion) check recognizes it as the symbol of Yeenoghu, the demon lord of gnolls.  Z2. Feasting Cave Crude steps lead down to a frigid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     capturing and taming smaller animals and beasts, particularly rats, dire rats, and reptilian creatures like lizards that thrive in a cave or underground environment. The kobolds corral these pets or allow
                                                
                                            
                                                
                                                     space in which to move and are found only in lairs that feature large caves or close access to the surface world. Kobolds are cautious and fearful of bears, since bears often seek to live in caves and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    If the Characters Decline If the characters are suspicious, or if they are being particularly cautious, they might not want to hand over the Rod of Seven Parts or rest in their quarters. Below are
                                                
                                            
                                                
                                                     on stealing the rod and using the portal to travel to Pandesmos. If the characters defeat Kas, he reveals the location of Vecnaâs ritual: the Cave of Shattered Reflection in Pandesmos on the plane of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Drow. Two male drow (Altonrel and Rezz) and a female drow elite warrior (Balryn) stand watch atop a ridge of natural rock in the middle of this 30-foot-high cave.
 Fungi. Barrelstalk and ripplebark
                                                
                                            
                                                
                                                     nonthreatening manner, the guards are cautious but willing to summon their leaders to speak on their behalf. If greeted with hostility, the drow elite warrior sounds the alarm with a single whistle, bringing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     the castellan and citizens of the keep.
 Cautious. When presented with a choice, Elandra typically prefers the option with the least amount of risk.
 Complainer. Nothing is ever good enough for
                                                
                                            
                                                
                                                    -proclaimed Cult of Chaosâthat reportedly operates in a cave network to the northeast. I believe the source of the cultâs power resides in one of those caves.
 âThese lands yearn for heroes. For the good of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Goldwarren Locations The following locations are keyed to map 7.1.  Map 7.1: The GoldwarrenView Player Version G1: Junction Tunnel After a short, cautious march from the mine entrance, the party
                                                
                                            
                                                
                                                     rush to attack. Track Turntable. The mine track turntable can be controlled from a panel at its center, but it was damaged during the cave-in. A character who uses an action to operate the simple
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    . The behir is hungry but cautious. If the characters donât attack, the behir asks them in Draconic to drive the gricks out of the adjoining cave. If a fight breaks out, the behir tries to maneuver into
                                                
                                            
                                                
                                                     grells in area J3.) The monsters grabbed the goblin corpses as well as Oskar, Cathlette, and Aida, whisking them into this small cave complex. The monsters ate the goblins and deposited the three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     on the map to the mouth of a sea cave (area M2), ending at the monasteryâs entrance (area M4). Goats often wander the walkway. M2: Sea Cave Seawater flows through this cave. A walkway along its
                                                
                                            
                                                
                                                     carved into the caveâs east wall. The buildingâs stained-glass windows overlook the dock and the cave mouth.
 The water in this cave is 20 feet deep. The uneven ceiling rises roughly 30 feet above
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     nearly fifty years oldâancient by tribal standards. He has led the Elk Tribe for over half his life, and age has made him cautious. He has seen other kings and queens rise and fall, has made war with
                                                
                                            
                                                
                                                     Twice-Born, was killed almost a decade ago while trying to bring down a cave bear, leaving Jarund without an heir. He has failed to produce another child with his wife, Wynneth, and his mistress
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     important to allow them to take rests. However, if the players become overly cautious and attempt to take a long rest after every encounter, have wandering monsters interrupt their attempts to sleep
                                                
                                            
                                                
                                                    . These are harmless glowing cave fish, but it takes a successful DC 12 Intelligence (Nature) or Wisdom (Survival) check to recognize that. The fish immediately start to bite any exposed skin of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     cautious of outsiders but gullible, and they resent Ruxithid for putting them on guard duty. A character can convince the goblins to open the door with either a successful DC 15 Charisma (Deception or
                                                
                                            
                                                
                                                    , rising to a vent in the cave ceiling. The water itself sparkles with an inviting, tranquil glow.
 The hot spring has magical restorative properties that were used by the ancient duergar who inhabited the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     of a brass dragonâs hoard. A Brass Dragonâs Lair  A brass dragonâs desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight. Lair Actions On initiative count
                                                
                                            
                                                
                                                     a copper dragon, such companionship is a treasure to be coveted. Cautious and Crafty. When building its hoard, a copper dragon prefers treasures from the earth. Metals and precious stones are
                                                
                                            
                                        






