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Returning 10 results for 'cautious cursed'.
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Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target is Curses;cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wereraven
", "rollAction":"Shortbow", "rollDamageType":"Piercing"} Piercing damage.Wereravens are secretive, cautious lycanthropes that seek to blend into society and subtly combat evil. To avoid the claws of the wicked
Wereraven
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monsters
Curse of Strahd
"} piercing damage in hybrid form. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with wereraven lycanthropy.
Shortsword (Humanoid or Hybrid Form Only). Melee
or carrying isn’t transformed. It reverts to its humanoid form if it dies.Wereravens are secretive and extraordinarily cautious lycanthropes that trust one another but are wary of just about
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Wereraven Ominous Shape-Shifter Habitat: Forest, Urban; Treasure: Individual Wereravens are secretive, cautious lycanthropes that seek to blend into society and subtly combat evil. To avoid the claws
Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wereraven under the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
merchants. Cautious vendors often hire guards to protect them from trouble. Dokkaebi Temple Not far from the city, this cursed temple sits on a cliff above a majestic waterfall. Foolhardy children dare each
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Wereraven Wereravens are secretive, cautious lycanthropes that seek to blend into society and subtly oppose evil. As avowed foes of malevolent beings, wereravens are stalked by wicked forces. Knowing
piercing damage in raven form, or 4 (1d4 + 2) piercing damage in hybrid form. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with wereraven lycanthropy
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
Elvish that is archaic but understandable. He is an elf prince, and the stones around them were once the beautiful castle where he ruled. But he was cursed by the father of the woman he loved to transform
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
that is archaic but understandable. He is an elf prince, and the stones around them were once the beautiful castle where he ruled. But he was cursed by the father of the woman he loved to transform
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
each. Advice from the Spirits Any characters inhabited by the spirits of Obo’laka or Papazotl receive advice when entering this area: Cautious Obo’laka advises her host to not disturb the throne or pick
the skull or sits in the throne must succeed on a DC 16 Charisma saving throw or become cursed with the Rage of Karagos. When cursed, the creature gains 50 temporary hit points and goes berserk. Until
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
reach extends to other domains. These Keepers are cautious, hiding their nature and guiding others so as not to jeopardize themselves or the mystical secrets they’ve gathered over generations. Many
messages between group members in different domains. Order of the Guardians Goal: Destroy or contain cursed items and phenomena
Adventure Themes: Ending curses, exorcisms, supernatural investigations
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
him destroy the chardalyn berserkers who have turned against their own. Gunvald has had three wives in six years, each of whom died while she was pregnant. His advisors fear that the gods have cursed
nearly fifty years old—ancient by tribal standards. He has led the Elk Tribe for over half his life, and age has made him cautious. He has seen other kings and queens rise and fall, has made war with