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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     spell ends.
Image. If you create an image of an objectâsuch as a chair, muddy footprints, or a small chestâit must be no larger than a 5-foot Cube. The image canât create sound
                                                
                                            
                                        
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5
                                                
                                            
                                                
                                                    -foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    T7. Moesko the Anchorite This 15-foot-high room has two north-facing windows. A barnacle-encrusted chair stands against the south wall. Sitting in the chair is Moesko, an anchorite of Talos clad in
                                                
                                            
                                                
                                                    . If his heart (located in area T9) has been destroyed, Moesko is dead and slumped in the chair. Otherwise, heâs alive and demands that intruders leave the Tower of Storms at once or face his wrath
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . Beyond the curtain lies a 100-foot-high hexagonal chamber containing a giant-sized wooden table and stone chair. Dangling from the ceiling by iron chains are six crystal spheres with continual flame
                                                
                                            
                                                
                                                     spells cast on them. The illuminated spheres keep the room brightly lit. The towerâs second floor can be seen through a 20-foot-wide hole in the soaring ceiling.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    70. Armillary Sphere This chamber contains a bronze apparatus centered on a hinged arm. Slowly rotating within the arm is a 10-foot-diameter globe decorated by a topographic map of landforms and
                                                
                                            
                                                
                                                     out of the way as the surface of the globe peels back to reveal a dark, hollow interior. Inside this cavity is a padded bronze chair with levers built into its armrests.
 When a creature sits on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Where the halls widen, carved oak chairs padded with red velvet are available to weary visitors. At the foot of each chair rests an ottoman.
 Windows. Crystal-barred windows face the courtyard (area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     skeleton in rusty plate armor lies slumped in a chair that faces the fireplace. A steel goblet lies on the floor between the legs of the chair. (The orc war chief stole the dead warlordâs greataxe
                                                
                                            
                                                
                                                     strewn about, as are the torn-up remains of old maps. Secret Door. The secret door in the east wall pulls open to reveal a 3-foot-wide staircase that descends 10 feet to area H21. Cryovain is too big to enter this staircase.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     arcanaloth headmaster is here in its Halaster disguise. The room has a 30-foot-high domed ceiling and the following features: Statue. Opposite the door, a life-size statue of Halaster stands atop a 3-foot
                                                
                                            
                                                
                                                     the statue is a tremendous oak desk, behind which stands a high-backed chair carved with screaming faces (see below).
 Pneumatic Tubes. Fifteen copper pneumatic tubes span the northwest wall, with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    General Features Ceilings. Chambers in the tower have 10-foot-high ceilings. Light. Areas 8 to area 13 are brightly lit by narrow windows and magic lamps. Sound. The structure of the tower muffles
                                                
                                            
                                                
                                                     creatures standing in the circle teleport to the area selected by the symbol.  Teleport Symbols   Symbol Destination   Chair Audience chamber (area 8) Two chairs* Audience chamber balconies Upside-down âL
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    General Features Ceilings. Chambers in the tower have 10-foot-high ceilings. Light. Areas 8 to 13 are brightly lit by narrow windows and magic lamps. Sound. The structure of the tower muffles sound
                                                
                                            
                                                
                                                     standing in the circle teleport to the area selected by the symbol. Teleport Symbols  Symbol Destination   Chair Audience chamber (area 8) Two Chairs* Audience chamber balconies Upside-down âLâ Closed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    20. Hidden Helm A 10-foot-square, 1-foot-thick secret door conceals this room. Despite its size, the door swings open easily. Beyond the secret door is a circular room with a 20-foot-high, domed
                                                
                                            
                                                
                                                    , 200-pound chair is the helm of the Scavenger, which was stolen by Halaster from the ship of the same name (see level 19, area 13).
 Sensors. Near the ceiling float four invisible scrying sensors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     jewelry box (see âTreasureâ), and a padded chair. A rotting tiger-skin rug lies on the floor in front of the fireplace, which has a dust-covered portrait of Gustav and Elisabeth Durst hanging above it
                                                
                                            
                                                
                                                    . A web-filled parlor in the southwest corner contains a table and two chairs. Resting on the dusty tablecloth is an empty porcelain bowl and a matching jug. A door facing the foot of the bed has a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    18. Office This office is decorated with sturdy shelves and a desk carved with reclining satyrs. The deskâs high-backed chair is turned away, obscuring any occupant.
 Loren Halvhrest managed his
                                                
                                            
                                                
                                                     Mara Silvra, Dalk Dranzorg, Lord Cordon Silvra; dates unknown.â Treasure. In addition to dull business records, the desk holds a key to the lockbox in area 22, a 4-foot-long silver chain necklace
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . If you create an image of an objectâsuch as a chair, muddy footprints, or a small chestâit must be no larger than a 5-foot cube. The image canât create sound, light, smell, or any other sensory
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    . If you create an image of an objectâsuch as a chair, muddy footprints, or a small chestâit must be no larger than a 5-foot cube. The image canât create sound, light, smell, or any other sensory
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     objectâsuch as a chair, muddy footprints, or a small chestâit must be no larger than a 5-foot Cube. The image canât create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, since things can pass through it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the eastern alcove. At the foot of the bed rests a large iron chest with a flat lid and clawed feet. An owlbear rug is splayed across the floor in front of the chest and the bed.
 Alcove. A black
                                                
                                            
                                                
                                                     curtain conceals an alcove to the southwest. In front of the curtain is an overstuffed leather chair and a small table with a crystal decanter.
 The alcove contains a stone statue that lacks fine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . A female githyanki gish (see appendix A) named Vheza sits in one chair, reading a tome.
 If Vheza sees intruders, she flees to area 17b with her book and makes her stand there. Treasure. The book
                                                
                                            
                                                
                                                     sit on beds and debate the finer points of magic. Each gish uses a crystal orb as an arcane focus and fights to the death.
 Window Slits. Four 2-foot-long, 6-inch-wide window slits offer views of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    21. Servantsâ Quarters These modest rooms belonged to the Halvhrestsâ servants. Each holds a bed, footlocker, writing desk, and chair. Theyâre identical except as noted below. Agathaâs Room. This
                                                
                                            
                                                
                                                     Room. Victroâs bed is unusually long, built to accommodate his 7-foot-tall frame. The key to his locked footlocker is in area 27. A character using thievesâ tools can try to pick the lock, which requires
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     or armor (AC 12), sits in a chair strumming a lute. His greatsword leans against a wall within easy reach.
 Furnishings. A lavish wood-framed bed stands near the wall across from four 2-foot-high, 6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     objectâsuch as a chair, muddy footprints, or a small chestâit must be no larger than a 5-foot Cube. The image canât create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, since things can pass through it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    -pound alabaster sarcophagus atop a 1-foot-high block of granite. The lid of the sarcophagus is carved in the likeness of a regal elf of indeterminate age and gender, with a yawning cat stretching on
                                                
                                            
                                                
                                                     strewn about the room, surrounded by ceramic shards that were once funerary urns. (The owlbears in area 26a are responsible for the destruction.)
 Sloped Hall. A 10-foot-wide, 10-foot-high hallway to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     characters can see into the room. Trophies. Embedded in the plaster-covered walls are dozens of wands, staffs, rods, and orbs.
 Mirror. Affixed to the east wall is a 5-foot-tall oval mirror with a stone
                                                
                                            
                                                
                                                     frame, the top of which is carved in the likeness of a yawning homunculus (see âMagic Mirrorâ below).
 Furniture. A desk and a chair formed out of lacquer-covered books stand near the north wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     on the floor of the alcove is a broken half of a 10-foot pole.
 Close inspection of the bas-relief reveals the following inscription carved into the harp, in Common: Gaze upon me with bronzed visage
                                                
                                            
                                                
                                                     as the character crosses the threshold. Demiplane The demiplane looks like a 30-foot-square stone room with the following features: Misty Portal. A mist-filled open doorway leads back to the dungeon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    42. Guest Lecturerâs Quarters Parlor. The southern half of the room has been turned into a parlor with a writing desk, a matching chair, and a pair of cushioned divans on rugs. Near the desk are
                                                
                                            
                                                
                                                    .
 Secret Door. Behind a 6-foot-tall wood-framed painting of Halaster hanging on a wall is a secret door that pulls open to reveal a small chamber with a stone arch embedded in its back wall.
 Arch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the hatchâs glass panes. Four dead seagulls lie on the deck and two ravens squawk at you from the crowâs nest, a forty-foot climb up the shipâs rigging.
 The ravens are two imps in shapechanged form
                                                
                                            
                                                
                                                     explodes on impact, creating a cloud of black smoke that fills a 10-foot-radius sphere. The area within the cloud is heavily obscured. A strong wind disperses the cloud, which otherwise remains until the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Q7. Boss Fight Threadbare curtains hang on the east wall of a long hall, in the middle of which a muscular half-orc in dingy robes stands with his foot on the chest of a male human with wavy red
                                                
                                            
                                                
                                                     Nihiloor (see appendix B), a mind flayer that is caressing an intellect devourer. Upon seeing the adventurers, Nihiloor rises from the stone chair, sets its pet down, and glides across the room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    19. Interrogation Room Characters who listen at the double door hear tortured screams coming from beyond. Once used as a kitchen, this 20-foot-high room has been mostly cleaned out. Interrogation. A
                                                
                                            
                                                
                                                     male drow mage named Kereth Ichorzza and a summoned quasit are interrogating a male drow named Tazirahc Oussar, who is bound to an iron chair with spider silk.
 Observers. Observing the interrogation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    6. Duergar Outpost Areas 6a through 6c have 10-foot-high ceilings. Streaks of blood cover their tiled floors and walls. The duergar stationed in these areas have orders to escort visitors to Valtagar
                                                
                                            
                                                
                                                     and a high-backed chair â furnishings brought here from area 16d. Seated behind the desk is Valtagarâs captain of the guard, Rojkarn Ironhead, a duergar with 40 hit points. He wears a tall helm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     with soot. A burned heap that used to be a padded leather chair lies near the fireplace. O3. Upper Level This room, formerly a wizardâs laboratory, contains the following features: A soot-stained
                                                
                                            
                                                
                                                     paper, twisted pieces of metal, and bird droppings. Other furnishings include a rocking chair, a trellis table, and the charred remains of a bookshelf, all shrouded in thick cobwebs. Arrow slits line
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , swinging toward the east. The room has a flat ceiling 20 feet high and contains the following features: Statues. Two 11-foot-tall statues of elephant-headed men stand in the southern corners. The
                                                
                                            
                                                
                                                     room. 45b. Halasterâs Study Desk. A black crystal desk covered with melted candles and empty ink jars stands in the middle of the room.
 Chair. Behind the desk, attached to a thin iron chain and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     should be eradicated or enslaved. 4a. Invisible Spies Silt. The floor of this 20-foot-high cave is covered in a 2-inch-thick layer of fine silt in which can be seen giant-sized bare footprints and smaller
                                                
                                            
                                                
                                                     to the invisible duergar. 4b. Something Wicked Two fomorians dumped here by Halaster rest at the back of this 20-foot-high cave. These hideously misshapen giants are new to Undermountain and believe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     contain screwdrivers, wrenches, and other tools. To port and starboard, 3-foot-high, 2œ-foot-wide passageways lead deeper into the machinery. Medium creatures must squeeze to move through these passages
                                                
                                            
                                                
                                                     elevated, 10-foot-high metal platform with a grilled floor, supported by two metal columns. Two padded swivel chairs are bolted to the deck, which is enclosed by a thin steel railing. The height of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     with a wooden peg where her right foot should be. Next to her, on a small table, is a plate of food. âIâve been dreading this moment,â she says.
 The shield dwarf in the rocking chair is Hethyl
                                                
                                            
                                                
                                                     and chair, where Kadroth takes his meals. Kadrothâs black cat, Touche, is the chamberâs sole occupant, although Mere (see area C7) routinely checks on the fire to make sure the room stays warm. C13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    13. The Scavenger The Scavenger is a 290-foot-long, 50-foot-wide, 25-ton spelljamming vessel â a ship designed to travel through space. Halaster detected the vessel as it orbited Toril and lured it
                                                
                                            
                                                
                                                     the lower deck (areas 13b through 13h). The ceilings on the lower deck are 10 feet high. The ship sits in a 5-foot-deep pool of ooze in an immense cavern, the ceiling of which varies from 30 to 50 feet
                                                
                                            
                                        






