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Returning 35 results for 'chance of the crystal have'.
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Magic Items
Dungeon Master’s Guide
failed save, a creature takes 5d8 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only. Glass or crystal objects in the Cone
that aren’t being worn or carried take 10d8 Thunder damage.
Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 Force damage to the user and destroys the horn.
Horn of Blasting
Legacy
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Magic Items
Basic Rules (2014)
. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.
Each use of the horn's magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.
Monsters
Phandelver and Below: The Shattered Obelisk
will: mage hand (the hand is invisible)
1/day: calm emotionsWhen an ashenwight arises near a crystal vein infused with aberrant power, or when one lingers in an area of fell magic, there is a chance
Monsters
Fizban's Treasury of Dragons
in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and
Monsters
Fizban's Treasury of Dragons
retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Inquisitiveness
.
Regional Effects
The region surrounding a legendary emerald dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Crystal Profusion. Natural stone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Red Dragons Ashtyrranthor, an adult red dragon, is mother to six young red dragons that live in the Crystal Labyrinth and defend Crèche K’liir. Ashtyrranthor’s children are named Ashranthax
Stardock long ago. If combat breaks out inside Crèche K’liir, there is a 10 percent chance that she hears the disturbance. She investigates immediately, joining the battle in progress and using her
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn’s magic has a 20
percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. Left to Right: Holy Avenger, Horn of Blasting, Immovable Rod, and Horn of Valhalla
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Tepui’s Fate When the Drought Elder’s minions in the Crystal Caves have been dealt with, the characters have a chance to talk to Yarana. If Yarana died during the encounter with the aboleths
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Glass or crystal objects in the Cone that aren’t being worn or carried take 10d8 Thunder damage. Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 Force damage to the user and destroys the horn.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Glass or crystal objects in the Cone that aren’t being worn or carried take 10d8 Thunder damage. Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 Force damage to the user and destroys the horn.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn’s magic has a 20
percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.
compendium
- Sources->Dungeons & Dragons->Valda’s Spire of Secrets: Player Pack 2
[Tooltip Not Found] Level 3 Necromancy (Bard, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (a crystal ball, deck of tarot cards, or ouija board, and incense worth 50+ GP
a truthful answer if you are hostile to it or it recognizes you as an enemy. There is a 5 percent chance that this spell contacts the wrong spirit, one which will answer questions untruthfully or ambiguously.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
5-foot-diameter, crimson, semitranslucent crystal sphere in a low stand. A door in the side of each sphere opens when a creature that has telepathy approaches within 5 feet of it; half the door swings
drained. After its last shot is expended, the weapon becomes inoperable. The energy cell can’t be removed or recharged. Psi Crystal Detector. This black metal box is the size of a bar of soap. It emits an
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
harvested from Xaryxis, our dying star. Once the crystal vines have drained all the energy from your world, they will discharge that energy in a beam of light back to Xaryxis, replenishing it.
“Xeleth
coalition, she bides her time, hoping the alliance will be strong enough to challenge her brother’s claim to the throne. What Xedalli Knows Given a chance, Xedalli reveals the following additional
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character’s alignment, personality, size, appearance, or sex when touched 17–19 Changes one substance to another, such as gold to lead or metal to brittle crystal 20–22 Creates a force field 23–26
Contains an imprisoned creature 60–62 Locks or unlocks exits 63–65 Offers a game of chance, with the promise of a reward or valuable information 66–68 Helps or harms certain types of creatures 69–71 Casts
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bottom of a ravine. Hunkered down by a boulder twenty yards outside the cave, evidently keeping watch, is a single bugbear.
If the characters quietly take out the lone bugbear, they have a chance to
is killed. If the characters examine the cave walls, they find a strange, scrawled drawing on the northwest wall. The drawing crudely depicts a lanky goblin with a crystal jutting from its skull. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Psionic Ashenwight When an ashenwight arises near a crystal vein infused with aberrant power, or when one lingers in an area of fell magic, there is a chance for the ashenwight to develop psionic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Locks”). The ceiling is 10 feet high and flat. The room contains the following features: Extremiton. In the middle of the room, the ulitharid (see appendix A) sits on a swiveling crystal throne shaped
like a cocoon. The throne’s base is shaped from a dark, alien metal. Dozens of thick copper wires connect it to plates of a similar metal bolted to the floor.
Crystal Screen. When the characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
holds a cannon mounted on a swivel. A dull blue glow emanates from the inside of the cannon’s barrel.
In the middle of the room is a glimmering white crystal, eight feet tall and four feet wide. It
pulses with arcane and elemental energy, filling the room with whipping winds and biting cold. Standing next to the crystal is a water genasi with turquoise skin and blue robes. He is guarded by a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tries to get at a hard-to-reach item has a 50 percent chance of setting into motion a Rube Goldberg-esque cascade of tables and baubles. When everything comes tumbling down, every creature in the room
on the Trinkets table in chapter 5 of the Player’s Handbook), and coffers stuffed with a total of 30 pp, 150 gp, 300 ep, 1,500 sp, and 5,000 cp. Perched atop a high table is a potion of fire breath in a small crystal flask that breaks if the tables fall.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
types of damage. Armor Class An object's Armor Class is a measure of how difficult it is to deal damage to the object when striking it (because the object has no chance of dodging out of the way). The
Object Armor Class table provides suggested AC values for various substances. Substance AC Cloth, paper, rope 11 Crystal, glass, ice 13 Wood, bone 15 Stone 17 Iron, steel 19 Mithral 21 Adamantine 23
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Treasure. The characters might find the heightened mind crystal (see appendix B) among the crystals stored here by chance, or they might note that its magic aura is different by casting a spell such as
crystal (see appendix B). X4: Laboratory Shelves and benches contain a mess of jars, powders, beakers, and other laboratory equipment. A five-foot-wide rift of green-and-silver energy roils on the south
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-foot-diameter circular lozenge of crystal (the Runestone) embedded at the peak of a 120-foot-tall stalagmite.
Stalactites. The cavern walls taper inward as they rise, becoming a curved, 200-foot-high
cavern floor is level and dotted with stalagmites 10 to 15 feet high.
Each time the characters visit this area, there is a 25 percent chance that Halaster links to the Runestone and uses it to spy on the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
types of damage. Armor Class. An object’s Armor Class is a measure of how difficult it is to deal damage to the object when striking it (because the object has no chance of dodging out of the way). The
Object Armor Class table provides suggested AC values for various substances. Object Armor Class Substance AC Cloth, paper, rope 11 Crystal, glass, ice 13 Wood, bone 15 Stone 17 Iron, steel 19
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of the stairs, read: Crumbling balconies overlook a pool of lava filling this triangular chamber, above which is suspended an enormous crystal cylinder held in place by three adamantine struts
crystal cylinder 20 feet high and 10 feet in diameter. The adamantine struts that suspend it above the lava attach to an adamantine ring around the cylinder’s midsection. Under the scrutiny of a detect
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
great NPCs of Faerûn in a way that will not negatively impact the story you want to tell, nor steal the spotlight from the characters. The echoes offer characters the chance to receive advice from
of Faerûn in a way that will not negatively impact the story you want to tell, nor steal the spotlight from the characters. The echoes offer them the chance to receive advice from experienced
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from the middle of the floor and join the battle. These elementals have veins of glowing purple crystal; each sheds bright light in a 15-foot radius and dim light for another 15 feet beyond that. G2
Falls The dull roar of splashing, churning mud fills this cavern, the walls and ceiling of which are streaked with glittering veins of glowing violet crystal. A stream of mud pours through a gash in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Terrain Encounters The Underdark contains dangerous hazards and wondrous terrain. Special terrain rules are explained after the table. d20 Encounter 1 Boneyard 2 Cliff and ladder 3 Crystal
the ladder once they are at the top, they decrease the drow pursuit level by 1. Crystal Clusters The adventurers pass through a faerzress-suffused area containing fist-sized chunks of quartz that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Heads. Mounted to the walls are the stuffed heads of several bugbears, hobgoblins, and goblins.
Chest. A locked chest of dark wood, carved in the likeness of a spider with eyes of red crystal, rests
knock spell or similar magic. Treasure. The eight red crystal eyes on the chest can be pried loose and are worth 5 gp each. Inside the chest are three shelves stacked vertically. The top shelf holds an
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
construct such spaces within baubles of glass and crystal. These notes explain how the apparatus’s biomechanical umbilicus (an atropal’s augmented umbilical cord) can be used to connect with the baubles
actively protecting them from harm. Most of the baubles are mere glass, and any inspection of them notes that light shines through them cleanly. A select few baubles are made of crystal, as noted by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
as an image in a floating crystal depicts a knight being ravaged by a violet-striped saber-toothed tiger. Several similar drifting crystals display other armed individuals exploring ruins and engaging
are unaware they’re being watched. Roll on the Dungeon Scenes table to determine what scene a crystal is depicting at any given time. Dungeon Scenes d4 Scene 1 A beast with the body of a turtle and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rams are two circular windows of transparent crystal resembling eyes, and an upper deck (area 13a) equipped with four ballistae manned by gray slaadi. An open hatch on the upper deck provides access to
is a mind flayer arcanist (see the sidebar in the “Mind Flayer” entry in the Monster Manual) with 111 hit points. It uses a crystal orb as an arcane focus and dresses in pirate garb. A wooden peg
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
fist-sized diamond (1,000 gp), a red crystal tankard (250 gp), an elf warrior’s golden gauntlet (250 gp), and a golden belt with an obsidian buckle and studs (250 gp). 15b. Dais Corpses. Four mutilated
in pursuit of fleeing creatures. If the characters defeat the golem or lure it away, any duergar in the temple seize the chance to approach the black basalt doors and inspect them more closely
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
square room, its walls, floor, and ceiling made of glowing crystal set with images of unblinking eyes. A crystal door stands closed, but you can just make out the long corridor beyond it, and a lone
and power of Savras.”
Flaw. “I never question orders.”
T3. Mirrors of Fortune The crystal floor, walls, and ceiling of this room are obscured by hanging mirrors whose brightness intensifies as
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to suddenly get a second chance. A rewarded character has often spent many years struggling to escape painful circumstances. Now, extricated from the (sometimes literal) prison that was their former
Trinkets d6 Trinket 1 A perfumed silk scarf from an admirer 2 A crystal bead that glows like a candle in the dark 3 A letter of introduction and invitation from an influential person in a far-off