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                        Returning 11 results for 'chanting called'.
                    
                
                        
                            
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                                                    Goblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     called out as a traitor.
Status Symbols
Goblins love symbols of authority, and thus the tribeâs boss often has such trappings wherever he or she goes. Such a symbol can take a typical form
                                                
                                            
                                                
                                                    ; means âmagicâ in the Goblin tongue. Should ye happen upon goblins chanting âbooyahg booyahg booyahg,â be warned! There might be a powerful sorcerer lurking in their midst
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    ) components. If you canât provide one or more of a spellâs components, you are unable to cast the spell. Verbal (V) Most spells require the chanting of mystic words. The words themselves arenât the source of
                                                
                                            
                                                
                                                     perform somatic components. THE SCHOOLS OF MAGIC
 Academies of magic group spells into eight categories called schools of magic. Scholars, particularly wizards, apply these categories to all spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     calling out their name and the time of day. 03â04 Two shifters drinking and spoiling for a fight. 05â06 A warforged quietly reads a book called The Machine Manifesto. 07â08 A half-elf sits down, says
                                                
                                            
                                                
                                                     guardian. 83â84 A nervous goblin holds traveling papers out to anyone passing by, as if expecting to be challenged at any moment. 85â86 Four kalashtar monks meditate, burning incense and chanting quietly. 87
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , their forms hunched and emaciated. Their gestures and movements are jerky, indicative of the madness possessing them. They are chanting, swaying to their own words. And then they stop as the glow of
                                                
                                            
                                                
                                                     burns.
 Demogorgonâs Altar One of the first brushes the characters might have had with the demon lords was in Sloobludop, where they witnessed the rise of Demogorgon, the so-called âDeep Fatherâ of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     traveling scholars called the Spellseekers. Two of the Spellseekers were human, one was a dwarf, one was an elf, and two were dragonborn. Their leader, a dragonborn ghost named Patrin Umbyrphrax, calmly asks
                                                
                                            
                                                
                                                     the characters what brings them to the keep. Patrin explains that he and his colleagues sought a book called Exploring Arcanum, known to be in the possession of a necromancer named Gremorly. Rather
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    . Characters who examine the maps closely find one that depicts a constellation called the Great Snake. This is the map sought by the nothic Zala Morphus (see area D8c). D22: Storage Rooms Each of these
                                                
                                            
                                                
                                                     that cast this otherwise empty room in dim light. On the far side of the room, a spiral staircase descends into darkness. From below, you hear a human voice chanting in a blasphemous tongue.
 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     feet; the seaweed covers an area about ten feet square.
 Blademaster Makaht resides here. At present he can be found in area 53, watching the so-called sport in the arena during his short recreation
                                                
                                            
                                                
                                                     engraved into the walls of this place, casting an eerie light throughout the chamber. Three chanting sahuagin dressed in ceremonial robes float near the altar, their arms raised toward the ceiling, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     portion of the catacombs once controlled by a vanished organization of artificers and geomancers called the Waterclock Guild. Additional guild catacombs lie past the collapsed portion of this room
                                                
                                            
                                                
                                                     who examines Jerotâs notes and succeeds on a DC 14 Intelligence (Investigation) check finds mention of magical phenomena called âCrevices of Duskâ that sometimes appear in Neverwinter. The notes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     called out as a traitor.
 Status Symbols Goblins love symbols of authority, and thus the tribeâs boss often has such trappings wherever he or she goes. Such a symbol can take a typical form, perhaps a
                                                
                                            
                                                
                                                     effect. âBooyahgâ means âmagicâ in the Goblin tongue. Should ye happen upon goblins chanting âbooyahg booyahg booyahg,â be warned! There might be a powerful sorcerer lurking in their midst.
  â Elminster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . He also explains that each of the vaultâs three towers is topped with a special room called a lunarium, which is an observatory containing a model. Lunariums and Crystals. Within each lunarium is a
                                                
                                            
                                                
                                                     occupy this grim chamber, ready for deployment at a momentâs notice. Unless the soldiers have been called elsewhere to defend the vault or perform drudge work, the garrison contains sixteen skeletons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     up to three beholder zombies (mindless, chanting followers of Gzemnid) appear after 2 rounds. Gzemnidâs Gaze. One of Gzemnidâs massive, aberrant eyes opens on the celling. It is a Huge object with AC
                                                
                                            
                                                
                                                     characters arrive, a withered beholder called Xabash floats into view and greets them. Xabash has an Intelligence of 6, is indifferent to the characters, and is highly forgetful. In a dreamy voice, Xabash
                                                
                                            
                                        






