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                        Returning 22 results for 'chanting cast'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    ) components. If you can't provide one or more of a spell's components, you are unable to cast the spell. Verbal (V) Most spells require the chanting of mystic words. The words themselves aren't the source of
                                                
                                            
                                                
                                                    Components A spell's components are the physical requirements you must meet in order to cast it. Each spell's description indicates whether it requires verbal (V), somatic (S), or material (M
                                                
                                            
                                        
                                                    Goblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ; means âmagicâ in the Goblin tongue. Should ye happen upon goblins chanting âbooyahg booyahg booyahg,â be warned! There might be a powerful sorcerer lurking in their midst
                                                
                                            
                                                
                                                    . The goblin can cast a randomly determined 1st-level wizard spell once per day. Intelligence is its spellcasting ability.
Booyahg Wielder. This goblin found a magic item (a necklace of fireballs, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    7. Halls of Worship Cultists gather in this area to worship Shar and suffer Kerestaâs tests of devotion. 7a. Crawling Rats Characters hear human voices chanting as they approach this chamber, which
                                                
                                            
                                                
                                                     kneel on rough woven mats in the center of this area, chanting in low tones. A human cult fanatic engulfed in a swarm of rats stands quietly in their midst.
 The kneeling cultists are named Caradoc
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     spellcaster canât cast the spell. Verbal (V) A Verbal component is the chanting of esoteric words that sound like nonsense to the uninitiated. The words must be uttered in a normal speaking voice. The words
                                                
                                            
                                                
                                                    Components MARTINA FAË CKOVĂ  An aasimar Wizard uses a crystal material component to focus the magic of Cone of Cold A spellâs components are physical requirements the spellcaster must meet to cast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    ) components. If the spellcaster canât provide one or more of a spellâs components, the spellcaster canât cast the spell. Verbal (V) A Verbal component is the chanting of esoteric words that sound like
                                                
                                            
                                                
                                                    Components A spellâs components are physical requirements the spellcaster must meet to cast the spell. Each spellâs description indicates whether it requires Verbal (V), Somatic (S), or Material (M
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    14. Chapel of Evil The chanting heard throughout the tomb originates in this chapel, whose pews are filled with more than two dozen worshipers â and, oddly, with two large chunks of rough black stone
                                                
                                            
                                                
                                                     girallons flank him, each of them also missing an eye and hand.
 The priest smiles and gestures for you to enter the chapel and take a seat. And the chanting fills your mind with a desire to obey
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    ) components. If you canât provide one or more of a spellâs components, you are unable to cast the spell. Verbal (V) Most spells require the chanting of mystic words. The words themselves arenât the source of
                                                
                                            
                                                
                                                    Components A spellâs components are the physical requirements you must meet in order to cast it. Each spellâs description indicates whether it requires verbal (V), somatic (S), or material (M
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     marks. S15c. Incanting Mongrelfolk Seven mongrels are seated in the middle of this room, forming a ring. They appear to be chanting a spell. These seven mongrelfolk are trying to cast a spell that
                                                
                                            
                                                
                                                     ringing of the abbey bell (area S17). These mongrelfolk arenât restrained, but they refuse to leave their rooms for fear of being killed by the golem or cast out of the abbey and forced to fend for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     leads five werewolves in chanting âWater into blood, earth into bones!â
 In less troubling times, the Pool of Eternal Spring was a little slice of Mount Celestia on earth. Its crystal-clear waters
                                                
                                            
                                                
                                                     wolfâs statistics, but it retains its hit points. The target is limited in the actions it can perform by the nature of its wolf form, and it canât speak, cast spells, or take any other action that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     have learned to cast spells through your bardic arts. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Bard spells, which appear in the Bard
                                                
                                            
                                                
                                                    , as shown in the Cantrips column of the Bard Features table. Spell Slots. The Bard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     have learned to cast spells through your bardic arts. See âSpellsâ for the rules on spellcasting. The information below details how you use those rules with Bard spells, which appear in the Bard spell
                                                
                                            
                                                
                                                    , as shown in the Cantrips column of the Bard Features table. Spell Slots. The Bard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , and through them come horrific fiends that scream, shriek, and howl as they are wrenched from the Abyss and cast into the Underdark.
 A womanâs deep, dark laugh echoes in your mind as the drow wizard
                                                
                                            
                                                
                                                     that cast them out and devour it all!
 Sundered Blades The corruption in Gracklstugh slowly rots duergar society from within, leading it toward a brutal fate. You see a circle of small hooded figures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     that cast this otherwise empty room in dim light. On the far side of the room, a spiral staircase descends into darkness. From below, you hear a human voice chanting in a blasphemous tongue.
 The
                                                
                                            
                                                
                                                     if the creature had cast an augury spell. After receiving such an omen, the creature canât receive another one for 24 hours but still feels the otherworldly presence while inside the circle. Esquire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     statue of Moradin is made of solid granite except for its eyes and the panels of the lantern, which are fashioned from quartz. A continual flame spell cast within the lanternâs hollow interior
                                                
                                            
                                                
                                                     uses the hall as a meditation area. At any time, five Howling Hatred initiates, one hurricane, and one skyweaver can be found here, levitating above the ground and chanting. See chapter 7 for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     burning cast-iron stoves with piles of wood next to them. Other furnishings include a wooden trestle table where food is prepared, as well as shelves lined with plates, mugs, pots, utensils, and jars of
                                                
                                            
                                                
                                                     leading to this room hears a half dozen humanoid voices chanting in Infernal. Characters who listen to the chants and understand that language can discern praise heaped upon the archdevil Zariel for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     growl. âCome on, then!â Trapped Door. A glyph of warding spell has been cast on the door, set to trigger when it is opened by anyone other than Manshoon. The glyph, which resembles an ornate letter M
                                                
                                            
                                                
                                                     apprentice wizards (see appendix B) stand outside the circle, chanting an incantation. A barlgura is slumped motionless within the circle. The three wizards here are Manshoonâs apprentices â Ered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     hundred chanting, swaying, convulsing zealots can add a large dose of eerie atmosphere to the charactersâ investigations.  Map 8.3: Temple of Tharizdun View Player Version T1. Milden Span A tangled wall of
                                                
                                            
                                                
                                                     hidden, Sgothgah uses its lair action to cast phantasmal force to make it appear to the characters that the dead shark has reanimated and is swimming through the air to attack them. Until one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     still chanting at the end of round 2, the cultist on the altar (or closest to it) transforms into a gibbering mouther with all its hit points. Read or paraphrase the following text: âI have been
                                                
                                            
                                                
                                                     their cultâs attire. If a cultist is slain, their companions rush to cast themselves into the vats, where they quickly dissolve and potentially spawn oozes. The cultists praise Zargon with their last
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     person. Examples of the beholder godâs commentary are provided here: When a character misses with an attack. âHow can you expect to hit anything with so few eyes?â When a character takes damage. âCast away
                                                
                                            
                                                
                                                     cast a spell. âYou beg for power from a weakling! Their pathetic magic is nothing in my realm!â Marching Modrons Thousands of modrons march through the caves, unaware that theyâre traveling in an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     cast a randomly determined 1st-level wizard spell once per day. Intelligence is its spellcasting ability. Booyahg Wielder. This goblin found a magic item (a necklace of fireballs, a circlet of
                                                
                                            
                                                
                                                     effect. âBooyahgâ means âmagicâ in the Goblin tongue. Should ye happen upon goblins chanting âbooyahg booyahg booyahg,â be warned! There might be a powerful sorcerer lurking in their midst.
  â Elminster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     at the opposite end. C26: Sacrifice Gallery This enormous room features raised galleries at the east and west ends. Six chanting figures ring the east gallery, their hands raised toward a spherical
                                                
                                            
                                                
                                                     they fear interrupting the complicated ritual. They maintain their chanting and wild gesticulations. The Cage. Eldon is a lawful good elf priest who follows Deneir, a god of writing and knowledge. He
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     outer hallway is eerily empty, but you can hear chanting coming from beyond the archways.
 Three archways, each shrouded by a black curtain, connect the two spaces in this area. Once the characters
                                                
                                            
                                                
                                                     walk through a curtain into the inner space, read the following: Black candles cast dim light throughout this inner room, revealing a circle of unholy runes drawn in chalk on the floor. A black-robed
                                                
                                            
                                        






