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Returning 35 results for 'charged creating'.
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Monsters
Ghosts of Saltmarsh
’s lair becomes electrically charged. All creatures within 120 feet of the kraken must succeed on a DC 23 Constitution saving throw, taking 10 (3d6);{"diceNotation":"3d6","rollType":"damage
","rollAction":"Charged Water","rollDamageType":"lightning"} lightning damage on a failed save, or half as much damage on a successful one.
Regional Effects
The region containing a kraken’s lair is
Monsters
Storm King's Thunder
electrically charged. All creatures within 120 feet of the kraken must succeed on a DC 23 Constitution saving throw, taking 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Kraken's Lair
creature’s blasphemous presence, creating the following magical effects:
The kraken can alter the weather at will in a 6-mile radius centered on its lair. The effect is identical to the control
Monsters
Fizban's Treasury of Dragons
. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality Traits and
dragon.
Underground River. Where an underground river runs along the outside edge of the lair, the dragon has slowed its flow with a rocky dam, creating a small pool in which to bathe and raise aquatic
Monsters
Fizban's Treasury of Dragons
. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality Traits and
. Where an underground river runs along the outside edge of the lair, the dragon has slowed its flow with a rocky dam, creating a small pool in which to bathe and raise aquatic delicacies.
Guest Suite
Kraken
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
’s lair becomes electrically charged. All creatures within 120 feet of the kraken must succeed on a DC 23 Constitution saving throw, taking 10 (3d6);{"diceNotation":"3d6","rollType":"damage
","rollAction":"Charged Water","rollDamageType":"lightning"} lightning damage on a failed save, or half as much damage on a successful one.
Regional Effects
The region containing a kraken’s lair
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
vigilante or hired mercenary will break an accused commoner out of prison in order to ensure the accused’s safety until the trial date. Minor crimes, such as creating a public disturbance, petty theft
are a sign that one can’t manage one’s baser instincts. Patriars have been known to pay huge bribes or promise outsized favors to protect a rebellious heir from being charged with a minor crime
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
vigilante or hired mercenary will break an accused commoner out of prison in order to ensure the accused’s safety until the trial date. Minor crimes, such as creating a public disturbance, petty theft
are a sign that one can’t manage one’s baser instincts. Patriars have been known to pay huge bribes or promise outsized favors to protect a rebellious heir from being charged with a minor crime
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to lightning damage until initiative count 20 on the next round. The water in the kraken’s lair becomes electrically charged. All creatures within 120 feet of the kraken must succeed on a DC 23
blasphemous presence, creating the following magical effects: The kraken can alter the weather at will in a 6-mile radius centered on its lair. The effect is identical to the control weather spell
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
vigilante or hired mercenary will break an accused commoner out of prison in order to ensure the accused’s safety until the trial date. Minor crimes, such as creating a public disturbance, petty theft
are a sign that one can’t manage one’s baser instincts. Patriars have been known to pay huge bribes or promise outsized favors to protect a rebellious heir from being charged with a minor crime
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
vigilante or hired mercenary will break an accused commoner out of prison in order to ensure the accused’s safety until the trial date. Minor crimes, such as creating a public disturbance, petty theft
are a sign that one can’t manage one’s baser instincts. Patriars have been known to pay huge bribes or promise outsized favors to protect a rebellious heir from being charged with a minor crime
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to lightning damage until initiative count 20 on the next round. The water in the kraken’s lair becomes electrically charged. All creatures within 120 feet of the kraken must succeed on a DC 23
blasphemous presence, creating the following magical effects: The kraken can alter the weather at will in a 6-mile radius centered on its lair. The effect is identical to the control weather spell
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magically charged disks into special slots. Those doors open automatically, remaining open until the disks are removed. The doors cannot be opened by any other means. Replica Modrons A number of
charged disk that powers the creature, as well as a platinum rod. The disks are of use to the characters as they explore the super-secret basement, and the rods can be claimed as treasure, as noted
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
legendary deep dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects: Preservation of Knowledge. Books, letters, and any other physical forms of writing within 6
miles of the dragon’s lair become magically charged and can’t be damaged by nonmagical means. Restless Sleep. When a creature finishes a long rest within 6 miles of the lair, the creature must first
Compendium
- Sources->Dungeons & Dragons->Rrakkma
, serving as a rough indicator of how much time the rrakkma has before the artifact is fully charged. Additional information regarding the reliquary can be found in Appendix 3. DM Tips. CUT TO THE
CHASE!
The initial purpose here is to set the scene and put the adventurers directly into the action. There is no point to creating an extra decision point at the beginning of the adventure when we know they’re going.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magically charged disks into special slots. Those doors open automatically, remaining open until the disks are removed. The doors cannot be opened by any other means. Replica Modrons A number of
charged disk that powers the creature, as well as a platinum rod. The disks are of use to the characters as they explore the super-secret basement, and the rods can be claimed as treasure, as noted
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
legendary deep dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects: Preservation of Knowledge. Books, letters, and any other physical forms of writing within 6
miles of the dragon’s lair become magically charged and can’t be damaged by nonmagical means. Restless Sleep. When a creature finishes a long rest within 6 miles of the lair, the creature must first
Compendium
- Sources->Dungeons & Dragons->Rrakkma
, serving as a rough indicator of how much time the rrakkma has before the artifact is fully charged. Additional information regarding the reliquary can be found in Appendix 3. DM Tips. CUT TO THE
CHASE!
The initial purpose here is to set the scene and put the adventurers directly into the action. There is no point to creating an extra decision point at the beginning of the adventure when we know they’re going.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
extraordinarily powerful necromancer might also discover the dark methods of creating a deathlock and then bind it to service, acting in this respect as the deathlock’s patron. Obedient and Obsessed. An
work to destroy a specific temple dedicated to a good god, while one that serves a Great Old One could be charged with hunting for the materials needed to call forth a horrifying entity into the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
typically cooperate with one another only to defeat more powerful prey. Most demonstrate no interest in creating things or in communicating with other creatures, including their own kind. Many grells
only to feed and spread. 2 The larvae of another creature and require electrically charged environs to reproduce. 3 Seeking to escape some catastrophe or terror lurking in the depths. 4 Supernaturally
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
extraordinarily powerful necromancer might also discover the dark methods of creating a deathlock and then bind it to service, acting in this respect as the deathlock’s patron. Obedient and Obsessed. An
work to destroy a specific temple dedicated to a good god, while one that serves a Great Old One could be charged with hunting for the materials needed to call forth a horrifying entity into the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
typically cooperate with one another only to defeat more powerful prey. Most demonstrate no interest in creating things or in communicating with other creatures, including their own kind. Many grells
only to feed and spread. 2 The larvae of another creature and require electrically charged environs to reproduce. 3 Seeking to escape some catastrophe or terror lurking in the depths. 4 Supernaturally
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
relics it is charged with guarding. Sacred Guardians. Creating an eidolon requires a spirit of fanatical devotion — that of an individual who, in life, served with unwavering faithfulness. Upon death, a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
relics it is charged with guarding. Sacred Guardians. Creating an eidolon requires a spirit of fanatical devotion — that of an individual who, in life, served with unwavering faithfulness. Upon death, a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and Deep Speech in addition to Gith. All three githyanki are on an extended expedition to hunt mind flayers. A tenuous trail of clues brought them to the Briny Maze, and they charged into the maze
(Perception) score of 14 score or higher find a slit in the wall that peels open when touched, creating an opening. Characters who succeed on a DC 14 Intelligence (Investigation) or Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and Deep Speech in addition to Gith. All three githyanki are on an extended expedition to hunt mind flayers. A tenuous trail of clues brought them to the Briny Maze, and they charged into the maze
(Perception) score of 14 score or higher find a slit in the wall that peels open when touched, creating an opening. Characters who succeed on a DC 14 Intelligence (Investigation) or Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
conversation or debates with others. Side chambers hold hot saunas and massage parlors. House of the Binder A seeker can request a copy of any book or scroll in the library, and the work of creating copies
the cornices and gaze down protectively; these seemingly inert statues are stone golems charged with defending the temple. If called to service, they glide gently to the ground using a programmed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
conversation or debates with others. Side chambers hold hot saunas and massage parlors. House of the Binder A seeker can request a copy of any book or scroll in the library, and the work of creating copies
the cornices and gaze down protectively; these seemingly inert statues are stone golems charged with defending the temple. If called to service, they glide gently to the ground using a programmed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the ceiling of an astrologer creating maps of both the sky and this realm.
This burial chamber is brightly lit by two Continual Flame spells cast on brass jars at the coffin’s head and foot. Inside
is a fully charged Wand of Paralysis, but if its last charge is expended, the scepter loses its magic. In undeath, Queen Zanobis has forgotten how to access the scepter’s magic.
Dario Jelusic
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the ceiling of an astrologer creating maps of both the sky and this realm.
This burial chamber is brightly lit by two Continual Flame spells cast on brass jars at the coffin’s head and foot. Inside
is a fully charged Wand of Paralysis, but if its last charge is expended, the scepter loses its magic. In undeath, Queen Zanobis has forgotten how to access the scepter’s magic.
Dario Jelusic
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creating dracoliches to fulfill this prophecy. Its members have been responsible for creating more dracoliches than any other force on the Material Plane. And thanks to the corruption that spreads
Prophecy. They are also charged with stopping any creatures attempting to use the Prophecy for their own ends, including agents of the ancient Fiends known as the Lords of Dust. That said, some members
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creating dracoliches to fulfill this prophecy. Its members have been responsible for creating more dracoliches than any other force on the Material Plane. And thanks to the corruption that spreads
Prophecy. They are also charged with stopping any creatures attempting to use the Prophecy for their own ends, including agents of the ancient Fiends known as the Lords of Dust. That said, some members
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in the past week: the butler and the baroness’s lady-in-waiting. The baron has charged Izek with finding out what happened to them, but investigation isn’t Izek’s forte. Searches have been organized
(see area N4) and animated them, creating six cat skeletons (use the cat stat block, but give them darkvision out to a range of 60 feet and immunity to poison damage, exhaustion, and the poisoned
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in the past week: the butler and the baroness’s lady-in-waiting. The baron has charged Izek with finding out what happened to them, but investigation isn’t Izek’s forte. Searches have been organized
(see area N4) and animated them, creating six cat skeletons (use the cat stat block, but give them darkvision out to a range of 60 feet and immunity to poison damage, exhaustion, and the poisoned
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
of the apparatuses that bear his name, he arranged the statues throughout the city streets, creating a bizarre tableau of life within the city’s dead zone. Unless they brought a fully sealed vehicle
any light shining through them creating a rainbow pattern. A successful DC 15 Wisdom (Perception) check also spots this difference. Dimensional Gateways. Touching a crystal bauble, or connecting with
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
of the apparatuses that bear his name, he arranged the statues throughout the city streets, creating a bizarre tableau of life within the city’s dead zone. Unless they brought a fully sealed vehicle
any light shining through them creating a rainbow pattern. A successful DC 15 Wisdom (Perception) check also spots this difference. Dimensional Gateways. Touching a crystal bauble, or connecting with






