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Returning 35 results for 'charged of make tongue'.
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Monsters
Monster Manual
the spellcasting ability (spell save DC 22):
At Will: Detect Thoughts, Dimension Door,Dispel Magic, Hypnotic Pattern 2/Day Each: Mass Suggestion, Modify Memory, Plane Shift
Tongue Twister. The
(excluding the hag and its allies) within 1 mile of the lair subtract 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Lapsus Linguae"} from any ability check they make when they take the
Monsters
Spelljammer: Adventures in Space
Medium or smaller creature it can see within 30 feet of itself. The target must make a DC 11 Dexterity saving throw. On a failed save, the target is grappled by the tongue (escape DC 12) and pulled up to 25 feet toward the aartuk. The tongue can grapple one creature at a time.
Spider Climb. The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack. The aartuk makes two Branch attacks, two
Monsters
Spelljammer: Adventures in Space
within 30 feet of itself. The target must make a DC 12 Dexterity saving throw. On a failed save, the target is grappled by the tongue (escape DC 14) and pulled up to 25 feet toward the aartuk. The tongue can grapple one creature at a time.
Spider Climb. The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack. The aartuk makes two Branch attacks, two Radiant Pellet
Banderhobb
Legacy
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Monsters
Volo's Guide to Monsters
","rollType":"damage","rollAction":"Tongue","rollDamageType":"necrotic"} necrotic damage, and the target must make a DC 15 Strength saving throw. On a failed save, the target is pulled to a space
magically teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see. Before or after teleporting, it can make a bite or tongue attack.
Monsters
Spelljammer: Adventures in Space
it can see within 30 feet of itself. The target must make a DC 12 Dexterity saving throw. On a failed save, the target is grappled by the tongue (escape DC 11) and pulled up to 25 feet toward the aartuk. The tongue can grapple one creature at a time.
Spider Climb. The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack. The aartuk makes two Branch attacks, two
Monsters
Phandelver and Below: The Shattered Obelisk
conditions.Multiattack. Ruxithid makes two Psi-Charged Scimitar attacks.
Psi-Charged Scimitar. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Psi-Charged Scimitar
"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Psi-Charged Scimitar", "rollDamageType":"slashing"} slashing damage plus 7 (2d6
Monsters
Candlekeep Mysteries
one attack with its tongue. If this attack hits, the grippli can make a melee attack using its trident against the same target.
Tongue. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to
hit","rollAction":"Tongue"} to hit, reach 5 ft., one Medium or smaller creature. Hit: The target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the grippli can&rsquo
Froghemoth
Legacy
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Monsters
Volo's Guide to Monsters
from the corpse using 10 feet of movement, exiting prone.
Tongue. The froghemoth targets one Medium or smaller creature that it can see within 20 feet of it. The target must make a DC 18 Strength
makes two attacks with its tentacles. It can also use its tongue or bite.
Tentacle. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Tentacle"} to hit, reach 20 ft
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Hit: 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Tongue", "rollDamageType":"necrotic"} necrotic damage, and the target must make a DC 16 Strength saving throw. On a failed save
creature or object if it is within 1 mile of the banderhobb.Multiattack. The banderhobb makes one Bite attack and one Tongue attack. It can replace one attack with a use of Shadow Step.
Bite. Melee Weapon
Monsters
Acquisitions Incorporated
Mechachimera. In addition to defeating the construct in combat, characters can pull out its charged disks to hinder its attacks. With a successful DC 12 Wisdom (Perception) check, any character
fighting the mechachimera notes that each of its heads features a slot from which a charged disk protrudes slightly. A character within 5 feet of the construct who succeeds on a DC 10 Dexterity (Sleight of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
it has disadvantage on Dexterity saving throws.Multiattack. The froghemoth makes one Bite attack and two Tentacle attacks, and it can use Tongue.
Bite. Melee Weapon Attack: +10;{"diceNotation":"1d20
it is a Huge or smaller creature. Until the grapple ends, the froghemoth can’t use this tentacle on another target. The froghemoth has four tentacles.
Tongue. The froghemoth targets one Medium
Monsters
Phandelver and Below: The Shattered Obelisk
Special Equipment. Nezznar has a fully charged spider staff (see appendix B).
Fey Ancestry. Nezznar has advantage on saving throws to avoid or end the charmed condition on himself, and magic can
fashion powerful magic items.
The Spider wants Wave Echo Cave for himself, and he’s taking steps to make sure no one else knows where it is.
Monsters
Quests from the Infinite Staircase
attack and two Tentacle attacks, and it can use Tongue.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 23 (3d10
this grapple ends, the froghemoth can’t use this tentacle on another target. The froghemoth has four tentacles.
Tongue. The froghemoth targets one Large or smaller creature that it can see within
Monsters
Eberron: Rising from the Last War
Evasion. If the dolgaunt is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the dolgaunt instead takes no damage if it succeeds on the saving throw
","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage.
Vitality Drain. One creature grappled by a tentacle of the dolgaunt must make a DC 11 Constitution
Monsters
Mythic Odysseys of Theros
Petrifying Gaze. When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't
until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.
If the medusa sees itself reflected on a
Gauth
Legacy
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Monsters
Volo's Guide to Monsters
Stunning Gaze. When a creature that can see the gauth’s central eye starts its turn within 30 feet of the gauth, the gauth can force it to make a DC 14 Wisdom saving throw if the gauth isn
must immediately make the save.
Death Throes. When the gauth dies, the magical energy within it explodes, and each creature within 10 feet of it must make a DC 14 Dexterity saving throw, taking 13 (3d8
Magic Items
Tyranny of Dragons
blindsight out to 30 feet for 5 minutes.
Dragon Tongue. You can speak and understand Draconic. You also have advantage on any Charisma check you make against blue dragons.
Legendary Resistance (1/Day). If
Monsters
Ghosts of Saltmarsh
. The target must make a DC 18 Dexterity saving throw, taking 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Lightning Strike","rollDamageType":"lightning"} lightning damage on a
’s lair becomes electrically charged. All creatures within 120 feet of the kraken must succeed on a DC 23 Constitution saving throw, taking 10 (3d6);{"diceNotation":"3d6","rollType":"damage
Monsters
Phandelver and Below: The Shattered Obelisk
emotions, choosing one of the following options:
Weeping Eyes. The oculorb weeps, releasing a wave of crushing despair. Each creature within 30 feet of the oculorb must make a DC 16 Constitution
Glare. The oculorb’s eyes unleash furious scarlet energy in a 60-foot cone. Each creature in that area must make a DC 16 Wisdom saving throw. On a failed save, a creature takes 33 (6d10
Monsters
Mordenkainen Presents: Monsters of the Multiverse
tongue, and they smell faintly of rotting meat. Broodguards can speak but rarely do so, preferring to communicate via snakelike hisses and guttural noises.
Making a Broodguard
Yuan-ti create broodguards
":"roll", "rollAction":"Days"} days. A subject forced to imbibe the brew can make a DC 15 Constitution saving throw; on a success, it takes 14 (4d6);{"diceNotation":"4d6", "rollType":"damage
Monsters
Planescape: Adventures in the Multiverse
-foot-tall, 20-foot-radius cylinder of magical force rises from that point. Each creature in that area must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 21 (6d6);{"diceNotation
evil and goodWhen modrons act against the will of Primus, nonatons are charged with bringing those rogue units into line. These inspectors also interrogate captured trespassers of Mechanus. Nonatons
Kraken
Legacy
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Monsters
Basic Rules (2014)
the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Lightning Storm","rollDamageType
’s lair becomes electrically charged. All creatures within 120 feet of the kraken must succeed on a DC 23 Constitution saving throw, taking 10 (3d6);{"diceNotation":"3d6","rollType":"damage
Magic Items
Tyranny of Dragons
blindsight out to 30 feet for 5 minutes.
Dragon Tongue. You can speak and understand Draconic. You also have advantage on any Charisma check you make against green dragons.
Legendary Resistance (1/Day). If
Monsters
Phandelver and Below: The Shattered Obelisk
Avoidance. If the mutate is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage
, PsychicPhantasmal Duplicates. The mutate magically projects up to four illusory copies of itself. These duplicates make it difficult to ascertain the mutate’s true location and last until the end of
Magic Items
Tyranny of Dragons
minutes.
Dragon Tongue. You can speak and understand Draconic. You also have advantage on any Charisma check you make against white dragons.
Legendary Resistance (1/Day). If you fail a saving throw
Gladiator
Legacy
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Backgrounds
Player’s Handbook (2014)
A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer
perfection.
8
I change my mood or my mind as quickly as I change key in a song.
D6
IDEAL
1
Beauty. When I perform, I make the world better than it was. (Good)
2
Monsters
Vecna: Eve of Ruin
.
Bloodcurdling Lament (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Bloodcurdling Lament"}. The false lich emits a hideous shriek charged with malignant energy. Each creature within
AttacksSoul Siphon. The false lich targets one creature it can see within 120 feet of itself. The target must make a DC 22 Charisma saving throw; if the target has the unconscious condition, it has
Magic Items
Tyranny of Dragons
6.
Dragon Sight. You gain darkvision out to 60 feet, or to an additional 60 feet if you already have that sense. Once per day, you can gain blindsight out to 30 feet for 5 minutes.
Dragon Tongue
. You can speak and understand Draconic. You also have advantage on any Charisma check you make against black dragons.
Legendary Resistance (1/Day). If you fail a saving throw, you can choose to succeed instead.
Water Breathing. You can breathe underwater.
Magic Items
Tyranny of Dragons
Tongue. You can speak and understand Draconic. You also have advantage on any Charisma check you make against red dragons.
Legendary Resistance (1/Day). If you fail a saving throw, you can choose to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Stunning Gaze. When a creature that can see the gauth’s central eye starts its turn within 30 feet of the gauth, the gauth can force it to make a DC 14 Wisdom saving throw if the gauth isn
must immediately make the save.
Death Throes. When the gauth dies, the magical energy within it explodes, and each creature within 10 feet of it must make a DC 14 Dexterity saving throw, taking 13 (3d8
Entertainer
Legacy
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Backgrounds
Player’s Handbook (2014)
liking to you.
Variant Entertainer: Gladiator
A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can
.
d6
Ideal
1
Beauty. When I perform, I make the world better than it was. (Good)
2
Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us
Rod of Lordly Might
Legacy
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Magic Items
Basic Rules (2014)
different button or until you push the same button again, which causes the rod to revert to its normal form.
If you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end
your height above it.
Drain Life. When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failure, the target takes an extra
classes
Basic Rules (2014)
defensive ability and speed, this energy infuses all that a monk does.
The Magic of Ki
Monks make careful study of a magical energy that most monastic traditions call ki. This energy is an element of
mission than merely slaying monsters and plundering their treasure.
Creating a Monk
As you make your monk character, think about your connection to the monastery where you learned your skills and spent
Monsters
Mordenkainen Presents: Monsters of the Multiverse
in the ongoing struggle. Duke Bael, one of Mammon’s most important vassals, has won fame and acclaim for his victories. Charged with leading sixty-six companies of barbed devil;barbed devils
constantly stymied by politically shrewd rivals.
Bael prefers to make servants out of his adversaries, and mortals bound to his service earn their wretched place by falling victim to his superior
Monsters
Storm King's Thunder
.
Lightning Storm. The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw
electrically charged. All creatures within 120 feet of the kraken must succeed on a DC 23 Constitution saving throw, taking 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Kraken's Lair