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Returning 35 results for 'choose of the spies'.
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Monsters
Ravenloft: The Horrors Within
choose to succeed instead.
Regeneration. Harkon gains 10 Hit Points at the start of each of its turns if he has at least 1 Hit Point. If Harkon takes Radiant damage, this trait doesn’t function
Domain
Kartakass is altered by Harkon’s presence, creating the following effects:
Beast Spies. From dawn until dusk, Tiny Beasts in the domain magically gain the ability to understand Common
Monsters
Ravenloft: The Horrors Within
Resistance (2/Day, or 3/Day in Domain). If Ivan fails a saving throw, he can choose to succeed instead.Multiattack. Ivan makes two Foreleg attacks. He can replace one attack with a use of Deadly
that he’s seen before, the letter appears near that creature at the next dawn. The letter appears in an unobserved but obvious space, such as a bedside table or among gear.
Spies. While in
Monsters
Ravenloft: The Horrors Within
Resistance (2/Day, or 3/Day in Domain). If Ivana fails a saving throw, she can choose to succeed instead.Multiattack. Ivana makes two Toxic Touch attacks.
Toxic Touch. Melee Attack Roll: +7
its mind, understanding the meaning of the message.
Spies. While in Borca, Ivana can cast Clairvoyance, requiring no Material components and using Intelligence as the spellcasting ability. To cast the
backgrounds
Ability Scores: Dexterity, Intelligence, CharismaFeat: Arcane InfiltratorSkill Proficiencies: Arcana and Sleight of HandTool Proficiency: Thieves' ToolsEquipment: Choose A or B: (A) Dagger, Light
, saboteurs, and spies who steal magical lore and relics from others. Through your escapades—from purloining magic items and arcane tomes to sabotaging groups of mages—you’ve developed cunning skills and magical tricks to further your spy craft.
Monsters
Mythic Odysseys of Theros
addition, Arasta’s children immediately swarm over her body to protect her, granting her 100 temporary hit points.
Legendary Resistance (3/Day). If Arasta fails a saving throw, she can choose to
encounter, as Arasta summons her arachnid children to protect her. While she has temporary hit points from this trait, she can choose one of her mythic actions when she uses a legendary action.
Read or
classes
Basic Rules (2014)
serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power.
The majority of monks don’t shun their neighbors, making frequent visits to
enter this secluded life to hide from a crime you committed? Or did you choose the monastic life for yourself?
Consider why you left. Did the head of your monastery choose you for a particularly
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
with a beholder that has moved into the dragon’s domain.
5
Xorn serve as lookouts and spies for an adult amethyst dragon who rewards them with gems.
6
To repay a favor long owed to a
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
with that of snakes, producing a caste-based society of hybrids in which the most snakelike are the leaders and the most humanlike are spies and agents in foreign lands.
Humans Transformed
The
live births aren’t uncommon. A mating between yuan-ti of different types almost always produces eggs that hatch into yuan-ti of the weaker parent, so most choose partners of the same type in the
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
encroaching monsters and internal spies, or the region will fall to Szass Tam’s tide of death. “Hold Back the Dead” is part of a yearlong celebration of Dungeons & Dragons and its 50th anniversary. The
, Eric, Hank, Presto, and Sheila, all presented in young adulthood. The seventh character sheet presents Niko, a Cleric from a different set of adventurers who recently tumbled into the D&D multiverse. Each player can choose one of these characters or provide a character of their own.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the spies’ patrons desire. They’re trained to manipulate, infiltrate, and—when necessary—escape in a hurry. Many adopt disguises, aliases, or code names to maintain anonymity. Roll on or choose a
, it can choose to succeed instead.
Actions
Multiattack. The sphinx makes two Claw attacks and uses Roar.
Claw. Melee Attack Roll: +12, reach 5 ft. Hit: 20 (4d6 + 6) Slashing damage.
Roar (3
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Shift Perception (1/Day). The dragon can cast hallucinatory terrain, requiring no spell components
surrounding an adult emerald dragon;adult emerald dragon's lair.
8
An adult emerald dragon spies on the adult red dragon who killed the emerald dragon’s mate, looking for weaknesses
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
nods in appreciation. She continues: “What I am about to tell you requires the utmost discretion,” the queen says. “My spies have uncovered evidence of several new cults based in the Temple of
Elemental Evil. The cultists are planning the widespread death of innocents across this region, and I won’t stand for it.
“My spies infiltrated Nulb, a village near the temple, and stole a record book from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
from them by Xanathar’s gazer spies, in which case they catch up with the gazers in the alley before the creatures can descend into the sewers. Bear Traps Choose five squares on the map. These
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Way of Shadow Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. Sometimes
choose this tradition at 3rd level, you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast darkness, darkvision, pass without trace, or silence
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as
knives or poison, and secrets and favors are some of your favorite treasures. Master of Intrigue When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
anything from a petty squabble between Fey settlements to a full-blown fomorian incursion. To determine a worthy conflict, you can roll on the Domain Drama table or choose an entry that you like. Domain
ruckus. 3 The domain’s archfey ruler recently turned down an invitation to the Gloaming Court, offending the Queen of Air and Darkness, whose spies are now sowing discord throughout the domain. 4 The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as
!
Mastermind Features Rogue Level Feature 3rd Master of Intrigue, Master of Tactics 9th Insightful Manipulator 13th Misdirection 17th Soul of Deceit Master of Intrigue When you choose this
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Horror in Hazlan Adventures set in Hazlan often include the following elements. Eyes of Hazlik Hazlik spies on his domain’s inhabitants using the Eye of Hazlik. This eyelike sigil adorns buildings
, such as the feeling of earwigs wriggling beneath one’s skin or one’s teeth struggling free. Anyone who openly wears an Eye of Hazlik can choose not to roll on the Wild Magic Surge table in this way
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Assassin You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to
exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency. Bonus Proficiencies When you choose this archetype at 3rd level, you gain
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Living Spells Play-Along Pack
, and spies who steal dangerous magical lore and artifacts from other organizations, claiming such power is safest in their hands. They infiltrate rival factions, sabotage magical operations, and
, roll on the Trinkets table or choose a piece of Adventuring Gear to determine its contents. Conclusion. Once the living spells are destroyed, the magical resonance subsides, and the warehouse can be
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
serve Zariel, though other Lords of the Nine send forces here to help repel demonic invaders. Devils who are not part of Zariel’s legions serve as emissaries from the other layers or as spies for
nest.
Path of Demons
For characters of levels 8—10
If the adventurers choose this path to finding the Sword of Zariel, a series of encounters leads them to the demon lord Kostchtchie and a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Living Spells Play-Along Pack
Faction: Ninth Quill The Ninth Quill is a faction of thieves, saboteurs, and spies who use magic to obtain and sequester powerful artifacts and knowledge by any means necessary—including robbing and
this way when you finish a Long Rest. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you gain this reward). You can also cast this spell using any spell
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by Zariel’s spies. Once all nine rods are returned to him, Bel is willing to divulge the location of the Bleeding Citadel. Bel suggests that the characters speak to a sibriex that was recently
captured by his spies. Sibriexes are hoarders of forbidden lore, and this particular one has been a good source of information for Bel. It might know where Zariel’s spies hid the adamantine rods. To help
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
architecture, unavoidable propaganda, or scars on an exploited environment. Villain Identities Villains occupy places of influence in dark fantasy domains. Choose from or roll on the Dark Fantasy Villains
and now rules the mortal realm. Villain Torments In dark fantasy adventures, a villain’s power is often rooted in the villain’s own suffering. Choose from or roll on the Dark Fantasy Torments table to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
faction that uses a stag as a symbol probably has a very different personality from one that uses a winged viper. For a motto, choose not just a message but also a tone and style of speech that fits the
spellcasters and spies who advocate equality and covertly oppose the abuse of power, magical or otherwise.
The organization has risen, been shattered, and risen again several times. Its longevity and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
a leader. You serve a sovereign—a national figure or otherwise—and work to achieve their goals no matter the cost. As agents of a sovereign, you serve as diplomats or enforcers, spies or fixers
organization. While serving as spies engaging in international intrigues could lead to world-changing escapades, being fixers for the mayor of a struggling town offers a personal connection to a place
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves’ guilds value them as highly effective information gatherers and spies. Many shadar-kai of the
to a deity of death? Whispers of the Dead Tiefling Phantom 3rd-level Phantom feature Echoes of those who have died cling to you. Whenever you finish a short or long rest, you can choose one skill or
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
deathly energy and stealing knowledge from souls who have passed on. Thieves’ guilds value Rogues of this persuasion as highly effective information gatherers and spies. Level 3: Wails from the Grave
your Dexterity modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. Level 3: Whispers of the Dead Whenever you finish a Short or Long Rest, you can choose one skill
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. Both Fey courts have spies who dig up dirt, sow seeds of dissent, and cause mischief. Captured spies are either ransomed or made examples of in various humiliating, nonlethal ways. Much of the gossip
that the other court will not intervene unless it, too, is threatened by the same enemy. If you choose to align your domain and its archfey with one of the two courts, guidelines for how they’re
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
by any means short of all-out war. Dragonmarked houses, churches both pure and corrupt, crime lords, monster gangs, psionic spies, arcane universities, secret societies, sinister masterminds, dragons
races found in the Player’s Handbook, players can choose to play orc or goblinoid characters in Eberron. Or they can choose one of four new races: changelings, kalashtar, shifters, and warforged
Compendium
- Sources->Dungeons & Dragons->Monster Manual
former homes of those they’ve conquered.
The region containing an adult or ancient green dragon’s lair is warped by its presence, creating the following effects:
Beast Spies. Tiny Beasts magically
dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Encounters table, or choose an encounter that you like. The party can avoid random encounters in Eastmyr by succeeding on a DC 15 Dexterity (Stealth) group check. Eastmyr Encounters d20 Encounter 1
Dalfred and is one of his many spies. She has darkvision out to a range of 60 feet, as well as the Fey Ancestry and Innate Spellcasting features of a drow (see the “Statistical Modifications to Drow NPCs” sidebar). However, she doesn’t have the Sunlight Sensitivity feature.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
district. You can roll a d20 and consult the Qu’ellarz’orl Encounters table, or choose an encounter that you like. The party can avoid random encounters in Qu’ellarz’orl by succeeding on a DC 15 Dexterity
demand to know their business. The noble also seizes any opportunity to reverse his or her recent misfortune, perhaps by rooting out enemy spies or using the characters to dispose of a rival. This noble
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
went. If you choose to skip over a few days of travel (as described under “Summarizing Travel” later in this chapter), the pursuit level doesn’t change during that time. Catching Up When the pursuit
through an area watched over by drow scouts or spies, Ilvara will inevitably hear word of the characters’ location. When this occurs, increase the pursuit level to 1 and begin tracking it again as the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
choose a different battleground, warning them that Bregan D’aerthe will oppose any effort to visit further destruction upon the city. If the characters claim to be looking for a safe way into Sorcere
D’aerthe spies to find Vizeran and steal the grimoire, so that he has evidence he can lord over his brother. Vizeran’s plan is appealing to Jarlaxle because it doesn’t cost him anything. As long as