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Returning 35 results for 'clad comes'.
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Magic Items
Dungeon Master’s Guide
Jester, the card reappears in the deck, making it possible to draw the same card twice. (Once the Fool or Jester has left the deck, reroll on the table if that card comes up again.)
Deck of Many Things
. The avatar targets only you with its attacks, appearing as a ghostly skeleton clad in a tattered black robe and carrying a spectral scythe. The avatar disappears when it drops to 0 Hit Points or you
Monsters
Storm King's Thunder
that he’s clad in plate armor and wears the skull of a white dragon as a helm. His jagged axe also looks quite formidable. He’s a giant of few words who prefers to let his actions do his
talking. When he does speak outside of combat, he comes across as surprisingly calm and soft-spoken. While swinging his axe in battle, however, he bellows and laughs like a berserker.
Harshnag knows the
Magic Items
Lost Laboratory of Kwalish
Kwalish’s lab in Daoine Gloine (area O7), whichever comes later in the adventure.
Skull. You summon an avatar of death — a mechanical skeleton (use bone naga statistics) clad in a
), whichever comes later in the adventure.
Throne. You gain proficiency in the Persuasion skill and you double your proficiency bonus on checks made with that skill for the duration of the adventure. In
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
.
Skull. You summon an avatar of death--a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the GM's choice within 10 feet of you and attacks
mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Dead Man’s Message After the characters’ first few days patrolling the city, tragedy strikes. Read or paraphrase the following: An anguished scream erupts from a nearby alley. The sound comes from a
slender human woman clad in the light leather armor of a scout or investigator. Clutched in her arms is the dead body of a human man clad in a tattered gray robe. The man and woman bear a striking
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished
copper plate.
The three skeletons are animated and attack any creature that comes within 10 feet of the door leading to area 5 or the door leading to area 6, unless that creature is wearing the
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
strongholds, and then decorated with uniquely orcish accessories.
A war wagon is a source of great pride for a war chief, comparable to a human army’s banner or flag. Many are clad in armor and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
has adopted the Zhentarim credo that power comes to those who deserve it and has come to see the Black Network as a new family of sorts. Agorn has come to Mistshore to visit a member of his actual
blowing snow. The water around the docks is frozen solid, and impoverished commoners clad in tattered garments gather around sputtering campfires for warmth. These folk are suspicious of anyone they
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
potential, specifically when it comes to fighting with two weapons. Other characters must use an action to Disengage if they want to escape a melee, but the Fancy Footwork feature of the Swashbuckler
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
items, are lost to you. This wealth can be recovered either in the treasury of the Monastery of the Distressed Body (area M10) or Kwalish’s lab in Daoine Gloine (area O7), whichever comes later in the
adventure. Skull. You summon an avatar of death — a mechanical skeleton (use bone naga statistics) clad in a tattered black robe. It appears in a space of the DM’s choice within 10 feet of you and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mielikki, Oghma, Silvanus, Sune, Tymora, and Mystra. Knowledge, both the acquisition of it and the wisdom that comes from diligent study, is the real treasure of Silverymoon, as much as magic or wealth
could ever be. While it is easy and pleasing enough to get lost among the trees of the city, anyone who comes close enough to the River Raurin is awed by the vision of the Moonbridge: the great arch of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
standing atop concentric steps and facing west toward the skyline of Waterdeep, his hands outstretched and a broad smile on his face. At the foot of the statue stands a female dwarf clad in plate armor
one comes looking for her, but the longer she stays hidden, the more testy and demanding she becomes. If the characters tolerate her bad behavior, Istrid leaves at the end of the tenday as promised and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
means the Brightguard falls!” Among the bystanders is the well-known actor Afsoun Ghorbani. While the characters converse with Artavazda, read the following text: Two white-and-gold-clad Brightguards
before anyone was hurt. If the characters accept Artavazda’s offer to work with the Brightguard, the pari explains the situation: “Atash worries for the safety of his people. Today’s incident comes on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the Dock Ward, the nimblewright detector starts to whir when it comes within range of a couple of the ships in port. Dock Ward Distraction Zardoz Zord, owner of the Sea Maidens Faire, has brought his
, scantily clad man, his scarlet apparel designed to accentuate his trim figure and bountiful chest hair. A flashy rapier hangs from his stylish belt.
“Welcome aboard the Eyecatcher,” he says
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
anyone they encounter. Skeletal Rider Through the mist comes a skeletal warhorse and rider, both clad in ruined chainmail. The skeletal rider holds up a rusted lantern that sheds no light. The human
. Characters who dig up the grave find the skeletal remains of a human clad in rusted chain mail (a soldier). Among the bones lie corroded weapons. If the grave isn’t intact, it has been violated. The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
rusty protrusions among the vines; these are the heads of water sprinklers that now merely drip rusty water. If any character comes within 5 feet of the plant bed, read: The rotting vegetation gathers
close to the console as possible. Describe her arrival as follows: Silvery motes of light swirl in the air before coalescing into a gaunt, green-skinned figure clad in ornate plate armor and holding a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the characters to rest in the tower until it is time to begin the feast. If the characters join the feast, read the following text: Clad in the finest garments of velvet brocade, the knights feast at a
group of hunters in the canyon roll a d20, adding 1 for each character or knight in the group. Any group that rolls a total of 18 or higher comes within 100 feet of the manticore. Any and all groups
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
card comes up again.) Deck of Many Things 1d100 (13-Card Deck) 1d100 (22-Card Deck) Card — 01–05 Balance — 06–10 Comet — 11–14 Donjon 01–08 15–18 Euryale — 19–23 Fates 09–16 24–27 Flames — 28–31
(see the accompanying stat block) appears in an unoccupied space as close to you as possible. The avatar targets only you with its attacks, appearing as a ghostly skeleton clad in a tattered black robe
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the DM’s choice within 10 feet of you and attacks you, warning all others that you must win the
receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to apply it. The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
might also organize into guilds. Merchant barons who effectively rule a city or nation through iron-clad control of the economy or a network of innkeepers who share news and supply routes could both
collector seeks, but if you fail, you’ll become part of the collection. 6 The Bill Comes Due. Your guild master achieved their vaunted position by means of an otherworldly bargain. That price has come
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
card comes up again.) Deck of Many Things 1d100 (13-Card Deck) 1d100 (22-Card Deck) Card — 01–05 Balance — 06–10 Comet — 11–14 Donjon 01–08 15–18 Euryale — 19–23 Fates 09–16 24–27 Flames — 28–31
avatar targets only you with its attacks, appearing as a ghostly skeleton clad in a tattered black robe and carrying a spectral scythe. The avatar disappears when it drops to 0 Hit Points or you die. If an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
alters reality the least. Any documentation that proves you should own something lost to this card also disappears. Skull. You summon an avatar of death—a ghostly humanoid skeleton clad in a tattered
question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to apply it. The Void. This black card spells disaster
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from the webs above the door a moment later. Both wash down the walls with the muffled clatter of thousands of tiny legs. Fireplace. The glint inside the fireplace comes from a small crystal bauble (5 sp
recently oiled. Once the door is opened, read the following text: In the southeast corner of this decayed bedroom lies a man; he is alive, though bound and gagged. He is clad only in undergarments and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stairs leading down to level 3. Glom eagerly betrays her liberators if someone with more food and the promise of a better life comes along. The lock on Glom’s gibbet can be picked with thieves' tools
. Ten goblins (Yek’s toadies) lie about on moldy cushions around him.
Prisoner. Chained to the south wall is a male dwarf clad in leather armor who has been gagged. He has copper-orange hair, but his
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
watch the homes, the dusk elves are out searching for Arabelle.) N9c. Vistani Tent Piled outside the wagon are several empty casks of wine. From inside the tent comes the crack of a whip followed by the
scream again. Standing in the bigger man’s shadow is a third man also clad in studded leather. “Easy, brother,” he says to the whip-wielding brute. “I think Alexei has learned his lesson.” The two men in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
appear to be empty.
In the center of the room lies a human corpse clad in plate mail; a longsword lies by the corpse’s right side, and a large shield covers its legs.
If the characters are
off other visitors. The corpse is infested with two swarms of rot grubs (see appendix C). Any creature that touches the body comes under attack by the swarms as they spill out of gaps in the armor
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dissolves any organic material that comes in contact with it. If a creature lowers itself into the water, attacks the ooze from above, and then exits the well, the gelatinous cylinder squirms up the
comes from a shadowed corner above the door at the top of the stairs.
This outdoor stairway connects area B1 on the first floor with area B13 on the second floor, but the steps are in bad shape. A
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
) check to discern that the guardian is animate. Guardian’s Challenge. When a character comes within 5 feet of the statue, the guardian animates and says: “Oblivion is nigh! State your intent or leave
leather-clad ruffians stand motionless in formation near her, their forms rimed in glittering frost.
The praying woman is Captain Kara Blayne, a human Pirate Captain and leader of the Children of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
worth 250 gp each. G4. Guard Barracks This one-story stone building attached to the mansion serves as quarters for twenty house guards. The main room contains ten bunk beds. Each comes with a pair of
are humans. Thugs. The two figures with maces are Zhents clad in black leather armor. Their orders are to hold the room. They attack strangers, including members of the City Watch, on sight. They
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
jabberwock on sight. Windows. Bloodybeak is too big to enter the palace’s hallways, so it comes and goes through the aviary’s great windows, which at present are magically sealed shut. A knock spell
frozen, statue-like, off to one side of the cauldron: an imperious, middle-aged woman with long white hair and white robes, and a younger woman clad in armor and wearing a white cape. The older woman is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
near the pools, each of which comes equipped with a pair of brass faucets.
The faucets draw warm and cold water from pipes that run underneath the floor. A tight-fitting stone plug at the bottom of
clad in chain mail, and the woman carries a wooden shield with a leering skull painted on it.
The two armored figures are Kazzira, a female human fist of Bane, and Yignath, a male human iron consul
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and the other in the hole itself. When a creature comes within 30 feet of either spore, both spores attack. Sinkhole. The sinkhole drops 75 feet down to a tunnel that runs 35 feet to the east, then
demons emerge, whichever comes first. The portal can be closed early through any of the following means: Closing the Book. A character within 5 feet of the altar can close the book as an action with a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
woman, is mayor of a small village about a week’s walk from the tower. An upcoming election has her on edge, and she wants to know what her odds are of keeping her title. 4 Adavalis, an elf man, comes
This library is bathed in supernatural silence. Two robed figures—a halfling man clad in blue and a dragonborn woman in yellow—work at tall desks amid ancient tomes, while other robed figures stand
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
are friendly toward the Guardians of Gorm but hostile to all others. If a character comes within 5 feet of the cage or disturbs its contents without first donning a mask of Gorm, the swarms erupt from
Madarua Brian Valeza The fearless Warriors of Madarua sharpen their fighting techniques in their stone gymnasium Six warriors spar with spears in this stone gymnasium. Each warrior is clad in leather
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
bandy legs. His teeth are tusk-like and protruding, his side whiskers and beard bright orange and full. Snurre is clad in black iron plate armor, and he wields a huge greatsword that displays flames
shortsword, coated with one dose of the poison noted in the assassin statistics). If worst comes to worst, he bolts for room 12B and bars the door once he is inside. Treasure. Obmi uses a plain wooden






