Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'class of the grant'.
Other Suggestions:
class of the great
class of the giant
class of the giants
class of the grave
class of the grand
Dhampir
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire
score by 1, or you increase three different scores by 1. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
Your class’s “Quick
Hexblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
grant the wishes of locals seeking grand fortunes for their children.
Tepest. Many of the children in the town of Viktal are hexbloods who exhibit their supernatural natures from a young age. Each
buy.
Your class’s “Quick Build” section offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide
classes
Basic Rules (2014)
darkness, and to hunt the forces of evil wherever they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
classes
Basic Rules (2014)
power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The gods don’t grant this power to everyone who seeks it, but only
Intervention Improvement
5
4
3
3
3
3
2
2
1
1
Class Features
As a cleric, you gain the following class features.
classes
Basic Rules (2014)
chaos of Limbo, or a glimpse into the inner workings of reality.
Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant
20th
+6
20
Sorcerous Restoration
6
15
4
3
3
3
3
2
2
1
1
Class Features
As a sorcerer, you gain the following class features.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of a warlock, the patrons that grant such power
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial. Most people can use simple weapons
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial. Most people can use simple weapons
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
backgrounds: the giant foundling and the rune carver. These backgrounds represent formative years spent studying and living among giants, and they grant access to feats that represent that experience
. “Big Heroes, Big Stories” includes inspiration for narratively connecting characters to giants, regardless of their class or background. “Feats” provides options for players who wish to link their characters to giants and primordial magic. Kai Carpenter
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magic Items Magic items are gleaned from the hoards of felled monsters or discovered in long-lost vaults. Such items grant capabilities a character could rarely have otherwise, or they complement
.
Attunement Prerequisites. If a magic item has a class prerequisite, a creature must be a member of that class to attune to the item. If a creature must be a spellcaster to attune to an item, the creature
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magic Items Magic items are gleaned from the hoards of felled monsters or discovered in long-lost vaults. Such items grant capabilities a character could rarely have otherwise, or they complement
Prerequisites. If a magic item has a class prerequisite, a creature must be a member of that class to attune to the item. If a creature must be a spellcaster to attune to an item, the creature qualifies if
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Playing with Class In the many fantasy worlds of Dungeons & Dragons, typical adventurers succeed by the dint of copious amounts of hard work, luck, natural talent, and extensive training. But then
includes both general advice on playing a character of a particular class, and thoughts on how some of the many subclasses for the game (including subclasses from Xanathar’s Guide to Everything) can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
universe. These beings and forces grant characters the power to wield the magic of their planar domains. For game purposes, wielding divine power isn’t dependent on the gods’ ongoing approval or the
Paladin class description in the Player’s Handbook offers some suggestions for how a player might roleplay a situation where their Paladin has broken their oath. You can also decide how NPCs react to a character whose behavior doesn’t square with the ideals implied by the Holy Symbol the character wears.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Nightmare Also called a “demon horse” or “hell horse,” the nightmare serves as a steed for creatures of exceptional evil. Nightmare
Large fiend, neutral evil
Armor Class 13 (natural armor)
Hit
passive Perception 11
Languages understands Abyssal, Common, and Infernal but can’t speak
Challenge 3 (700 XP)
Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Young Dragon Turtle Young Dragon Turtle
Huge Dragon, Typically Neutral
Armor Class 19 (natural armor)
Hit Points 178 (17d12 + 68)
Speed 20 ft., swim 40 ft.
STR
21 (+5)
DEX
10
Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Druid Spells When druids prepare their spells, they have access to the entire spell list for their class. Given that fact, beware of making all of these new spells available to a player who is easily
grant the druid access only to the new water-themed spells. Similarly, being near an elemental node in the adventure could unlock spells associated with that node’s element. Cantrips (0 Level
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Medium creatures
Cargo Capacity 500 lb.
Armor Class 21 (19 while motionless)
Hit Points 60 (damage threshold 10, mishap threshold 20)
Speed 100 ft.
STR
16 (+3)
DEX
14 (+2
). Ammunition: 10 harpoons. Ranged Weapon Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Reactions
Juke. If the Tormentor is able to move, the driver can use its reaction to grant the Tormentor advantage on a Dexterity saving throw.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description. When you use your Channel Divinity, you choose which effect to
create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description. When you use your Channel Divinity, you choose which effect to
create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
magic. Nightmare
Large fiend, neutral evil
Armor Class 13 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 60 ft., fly 90 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3
(700 XP)
Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ancient Dragon Turtle Ancient Dragon Turtle
Gargantuan Dragon, Typically Neutral
Armor Class 22 (natural armor)
Hit Points 409 (21d20 + 189)
Speed 30 ft., swim 60 ft.
STR
28 (+9
, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage.
Legendary Actions
The dragon turtle can take 3 legendary actions, choosing from the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
stun prey. “Even the animals in the Mournland are warped by magic. You should see the bears—terrifying!”
—Clank,
warforged merchant from Sharn
Blazebear Large Monstrosity, Unaligned
Armor Class
or lower. Hit: 22 (4d10) force damage, and the target must succeed on a DC 15 Intelligence saving throw or the spell fails and has no effect.
Lars Grant-west
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
proficiency in two abilities: one tied to the character’s class and one tied to the character’s background. The Ability Proficiencies by Class table suggests a proficiency for each class, and you choose which
Proficiencies by Class Class Ability Check Barbarian Strength, Dexterity, or Wisdom Bard Any one Cleric Intelligence, Wisdom, or Charisma Druid Intelligence or Wisdom Fighter Strength, Dexterity, or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Capacity 100 lb.
Armor Class 23 (19 while motionless)
Hit Points 30 (damage threshold 5, mishap threshold 10)
Speed 120 ft.
STR
14 (+2)
DEX
18 (+4)
CON
12 (+1)
INT
0
Cover). Drive and steer the Devil’s Ride.
Reactions
Juke. If the Devil’s Ride is able to move, the driver can use its reaction to grant the Devil’s Ride advantage on a Dexterity saving throw.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
vengeance, the frostmourn can turn the living into frozen statues with a touch or blast enemies with frigid wind. Achieving vengeance is not always enough to grant these creatures rest; often, their
to avoid harm, re-forming at a distance to continue its assault. Frostmourn Huge Undead, Typically Neutral Evil
Armor Class 13 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Character Creation How do you calculate a creature’s Armor Class (AC)? Chapter 1 of the Player’s Handbook describes how to determine AC, yet AC calculations generate questions frequently. That fact
. Magic items can also enhance your AC. Here are a few examples: +1 chain mail gives you an AC of 17, a ring of protection gives you a +1 bonus to AC no matter what you’re wearing, and bracers of defense grant you a +2 bonus to AC if you’re not wearing armor or using a shield.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
additional sacrifice: one of the orc’s eyes, symbolizing the loss Gruumsh suffered at the hands of his greatest enemy, Corellon Larethian. If the orc plucks out one of its eyes, Gruumsh might grant the orc
Battle of the Cold Vale
Orc Eye of Gruumsh
Medium humanoid (orc), chaotic evil
Armor Class 16 (ring mail, shield)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Difficulty Class It’s your job to establish the Difficulty Class for an ability check or a saving throw when a rule or an adventure doesn’t give you one. Sometimes you’ll even want to change such
contests, saving throws, or attack rolls. Having proficiency with a skill or tool can also grant automatic success. If a character’s proficiency bonus applies to his or her ability check, the character
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Glory Spells Paladin Level Spells 3rd guiding bolt, heroism 5th enhance
gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. Peerless Athlete. As a bonus action, you can use your Channel Divinity to augment
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of Glory feature You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Glory Spells Paladin Level
Channel Divinity 3rd-level Oath of Glory feature You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. (RYAN PANCOAST) Peerless
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
as cannon fodder. Over decades, a high priest named Malevanor worked with the necromancers of the Blood of Vol to develop the Odakyr Rites, which grant Karrnathi undead the ability to make tactical
. Karrnathi Undead Soldier
Medium undead, lawful evil
Armor Class 17 (half plate)
Hit Points 52 (7d8 + 21)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
thrones to the backs of dragon turtles and ride them as mounts. Dragon Turtle
Gargantuan dragon, neutral
Armor Class 20 (natural armor)
Hit Points 341 (22d20 + 110)
Speed 20 ft., swim 40 ft.
STR
(Recharge 5–6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
through a pixie’s glade might never see the creatures, yet hear the occasional giggle, gasp, or sigh. Pixie
Tiny fey, neutral good
Armor Class 15
Hit Points 1 (1d4 − 1)
Speed 10 ft., fly 30 ft
of sparkling dust follows in their wake like the glittering tail of a shooting star. A mere sprinkle of pixie dust is said to be able to grant the power of flight, confuse a creature hopelessly, or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
damage. The piercing damage increases to 2d6 when you reach 18th level in this class. Seeking Arrow. Using divination magic, you grant your arrow the ability to seek out a target. When you use this
expended uses of it when you finish a short or long rest. You gain an additional Arcane Shot option of your choice when you reach certain levels in this class: 7th, 10th, 15th, and 18th level. Each option
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Circle class feature in the Player’s Handbook, the Circle of the Moon is common for Circle of Swords druids, although some belong to the Circle of the Land (Forest). The Emerald Enclave Less a druid
clothing as a symbol of their membership, often bearing the emblem of a stag’s head. In the Druid Circle class feature in the Player’s Handbook, Emerald Enclave druids belong to the Circle of the