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Returning 35 results for 'claws construct'.
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clans construct
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Monsters
Acquisitions Incorporated
Mechachimera. In addition to defeating the construct in combat, characters can pull out its charged disks to hinder its attacks. With a successful DC 12 Wisdom (Perception) check, any character
fighting the mechachimera notes that each of its heads features a slot from which a charged disk protrudes slightly. A character within 5 feet of the construct who succeeds on a DC 10 Dexterity (Sleight of
Monsters
Tyranny of Dragons
creature’s tiles.Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its
target. Hit: 10 (1d12 + 4);{"diceNotation":"1d12+4","rollType":"damage","rollAction":"Horns","rollDamageType":"bludgeoning"} bludgeoning damage.
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7
Monsters
Mythic Odysseys of Theros
Aura of Nightmares. Undead creatures within 30 feet of the shepherd gain a +5 bonus to attack and damage rolls. When any other creature that isn’t undead or a construct starts its turn within
attacks: one with its claws and one with its staff.
Claws. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4
Monsters
Journeys through the Radiant Citadel
shaker is reduced to 0 hit points, it explodes into 7 (1d4 + 5);{"diceNotation":"1d4+5","rollType":"roll","rollAction":"Reconstruction"} crawling claw;crawling claws. After 6 (1d12;{"diceNotation":"1d12
","rollType":"roll","rollAction":"Reconstruction"}) days, if at least two of those crawling claw;crawling claws are alive, they teleport to the location of the soul shaker’s death and merge
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"damage","rollAction":"Claws","rollDamageType":"force"} force damage.
Soul-Stealing Gaze.The nabassu targets one creature it can see within 30 feet of it. If the target isn’t a Construct or an
creature it has killed within the last hour, provided that creature is neither a Construct nor an Undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
Monsters
Icewind Dale: Rime of the Frostmaiden
rest.Multiattack. The dragon uses its Malevolent Presence. It then makes three attacks: two with its claws and one with its tail. If the dragon isn’t flying, it can also make one attack with its
half as much damage on a successful one.This construct is fashioned from pieces of chardalyn (see the sidebar on Chardalyn) that have been assembled in the form of a dragon. The only parts of the
Monsters
Infernal Machine Rebuild
Telepathic Bond. While the construct is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.Claws. Melee
Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 1 slashing damage, and the target must succeed on a DC 10 Constitution saving
Nabassu
Legacy
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Monsters
Mordenkainen’s Tome of Foes
creature it has killed within the last hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
. The nabassu’s weapon attacks are magical.Multiattack. The nabassu uses its Soul-Stealing Gaze and makes two attacks: one with its claws and one with its bite.
Claws. Melee Weapon Attack: +11
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Thessalheart Construct A thessalheart construct is created with a connection to the life energy of another creature, allowing that creature to regenerate back from the dead as long as the construct
is not destroyed. The artificer Thessalar created this crafty construct, and uses it to imbue his greater monstrous creations with even more power. Thessalheart Construct
Tiny construct, neutral
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
in space and feeds on the crews of spelljamming ships Clockwork horror 2 Small Construct of insectile design that seeks to build others of its kind Eldritch lich 15 Medium Undead spellcaster linked
to a Great Old One Fractine 9 Large Construct that traps other creatures in a demiplanar prison and can shatter into smaller versions of itself Gadabout 1/8 Medium Plant that facilitates safe travel in
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, and keep their masters’ expensive robes from trailing on the dirty street. They are utterly loyal, lacking any concept of thinking for themselves. Servitor Thrull
Small construct, unaligned
Armor
Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands Common but can’t speak
Challenge 1/4 (50 XP)
Actions
Claws. Melee Weapon Attack: +3 to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Scaladar Scaladar are constructs created by Trobriand, one of Halaster’s apprentices. They move and attack like giant scorpions, grabbing prey with two large pincer claws and delivering a deadly
scaladar doesn’t require air, food, drink, or sleep. Scaladar
Huge construct, unaligned
Armor Class 19 (natural armor)
Hit Points 94 (7d12 + 49)
Speed 30 ft., climb 20 ft.
STR
19(+4
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
reality and avoiding doom at the hands, claws, fangs, tentacles, proboscises, ovipositors, and other appendages of the multiverse’s countless predatory and lethally grumpy inhabitants. Chris Seaman
Githzerai futurist Aberration 10 Darkweaver Aberration 10 Maelephant Fiend 10 Nonaton modron Construct 11 Farastu demodand Fiend 11 Octon modron Construct 11 Young time dragon Dragon 12 Cuprilach
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
for their Orzhov masters and tend to mimic the mannerisms and movements of the oligarchs they serve. Winged Thrull
Small construct, unaligned
Armor Class 12
Hit Points 31 (7d6 + 7)
Speed 30
exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands Common but can’t speak
Challenge 1/2 (100 XP)
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after which it gains a number of Hit
makes two attacks: one with its claws and one with its bite.
Claws. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.
Bite. Melee Weapon Attack: +11 to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stoic sentinels hold their posts through wind, storm, and flood, bound to their master’s command, eager to terrify prey with its sackcloth visage and rend victims with its razor-sharp claws. Spirit
last commands, seeks revenge for its creator’s death, or destroys itself. Construct Nature. A scarecrow doesn’t require air, food, drink, or sleep. Scarecrow
Medium construct, chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Chardalyn Dragon This construct is fashioned from pieces of chardalyn (see the sidebar on Chardalyn) that have been assembled in the form of a dragon. The only parts of the dragon not forged from
chardalyn are its wing flaps, which are made of an oily film as tough as rubber, and its heart, which is an orb of pulsating, radiant energy. Demonic magic suffusing the chardalyn imbues the construct
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
malevolent drive to slay the living, yet they are utterly loyal to whoever performed the ritual to animate them, and they obey that being’s orders to the best of their ability. In combat, stony claws
that drip with thick, gray sludge emerge from a stone cursed’s fingers. This alchemical sludge transforms those slashed by the claws into statues. A Strange Harvest. As part of the ritual used to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spellcasting creatures. Tomb tappers can dig through earth and rock with their claws or use their metal sledgehammers to shatter rock when needed. They absorb water through their skin and crush rock with
of earth elementals, believing that they come directly from this source, and are reluctant to attack them. Tomb Tapper
Huge construct, lawful neutral
Armor Class 17 (natural armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the living, yet they are utterly loyal to whoever performed the ritual to animate them, and they obey that being’s orders to the best of their ability. In combat, stony claws that drip with thick, gray
sludge emerge from a stone cursed’s fingers. This alchemical sludge transforms those slashed by the claws into statues. As part of the ritual used to create a stone cursed, a fist-sized obsidian
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, gorging themselves on violence as their infernal saw-toothed glaives carve a path through their foes. A bearded devil is humanoid in form, with pointed ears, scaly skin, a long tail, and claws that
(1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
create a viscous gel that hardens into crystalline mortar, which they can repurpose to restrain attackers. Istarian Drone
Medium Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points
., one target. Hit: 9 (1d8 + 5) piercing damage plus 4 (1d8) lightning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The drone has two claws, each of which can
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
abhorrent overlord has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The abhorrent overlord makes two attacks with its claws.
Claws. Melee Weapon Attack
advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The eater of hope makes two attacks with its claws.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, read or paraphrase the following text: “Hello, travelers!” calls an energetic giant sloth wearing a bracelet of claws and feathers. The creature dangles from a nearby tree and waves a three-clawed paw
uses the empyrean stat block, with the following changes: Its creature type is Construct (Titan). Its Maul attack is a Slam instead. It automatically knows when it hears a lie. Wrath questions any
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the chimera seemingly claws its way out of the mosaic. The tile chimera acts as a normal chimera magically animated and customized per the sidebar. It makes a clacking noise as it moves, and when
to attack in melee until it can breathe again. CUSTOMIZATION: ANIMATED TILE CREATURE
An animated tile creature acts like the creature it resembles, except it is a construct that doesn’t breathe
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Frames 1d8 The Scarecrow Is Made From...
1 Animal furs, bones, horns, and claws.
2 Beehives or wasp nests over a wicker frame.
3 A carved pumpkin atop a body of thick vines
.
8 Wedding clothes that were never worn.
DAARKEN
Scarecrow Medium Construct, Chaotic Evil
AC 11 Initiative +3 (13)
HP 27 (6d8)
Speed 30 ft.
Ability Score Mod Save
Str
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the chimera seemingly claws its way out of the mosaic. The tile chimera acts as a normal chimera magically animated and customized per the sidebar. It makes a clacking noise as it moves, and when
to attack in melee until it can breathe again. CUSTOMIZATION: ANIMATED TILE CREATURE
An animated tile creature acts like the creature it resembles, except it is a construct that has no need to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
matter. Appendix D has additional roleplaying notes for Clapperclaw. Clapperclaw the Scarecrow
Small Construct, Lawful Neutral
Armor Class 12 (natural armor)
Hit Points 14 (4d6)
Speed 25 ft
) Proficiency Bonus +2
Unusual Nature. Clapperclaw doesn’t require air, food, drink, or sleep.
Actions
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +8 to hit
.
Clockwork Kraken
Large construct, unaligned
Armor Class 17 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 30 ft.
STR
20(+5)
DEX
12(+1)
CON
18(+4)
INT
3(−4
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
fight. Creatures. The Grand Master is a bone devil with these changes: Shards of a vorpal sword once broken against the devil replace its claws. A successful DC 12 Intelligence (Arcana) or Wisdom
devil’s claws. If removed, the shards lose their magical powers. Local teleportation-field bracelets encircle the devil’s arms and tail. These devices allow the Grand Master to make its claw and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
damage, depending on their makers’ whims. Clockwork Dragon
Medium construct, neutral
Armor Class 16 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft., fly 60 ft.
STR
14 (+2
deep crow makes three attacks: one with its mandibles and two with its claws.
Mandibles. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage, and the target
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
magical effects.
Actions
Claws (Bite in Beast Form). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution
spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6). The mephit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, stone melting compound, stirge repellent, and glow-in-the-dark paint. Artificers Rock gnome artificers construct exquisitely tooled and enameled pieces of machinery, often weaving magical properties
gnome might make snapping critter constructs with sharp teeth and claws. Gnome artificers can become famous, with their works highly sought after by nobles, wizards, and other collectors. An
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
to understand
their place in the cosmos
Giant Construct Encounters Use the Giant Construct Encounters table to populate ancient giants’ ruins that have been sealed from the outside world for
ancient giants. You can alter the appearance of any Construct on this table to reflect the nature of its creators. An iron golem built by fire giants might spew embers and sooty smoke between its iron
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
multiple attacks against one or more foes. Choose the type of damage based on how you imagine the damage being delivered. For example, if the monster is attacking with razor-sharp claws, the damage it deals
is probably slashing damage. If its claws are poisonous, some portion of the damage might be poison damage instead of slashing damage. If you want the damage output to vary slightly from round to






