Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'cloak of stone'.
Other Suggestions:
close of score
claw of score
clear of score
cloud of score
Monsters
Dragonlance: Shadow of the Dragon Queen
reduced to 0 hit points, its body turns to stone and releases a petrifying gas. Each creature within 5 feet of the draconian must succeed on a DC 11 Constitution saving throw or be restrained as it begins
to turn to stone. The restrained creature must repeat the saving throw at the end of its next turn. On a success, the effect ends; otherwise the creature is petrified for 1 minute. After 1 minute, the
Monsters
Fizban's Treasury of Dragons
reduced to 0 hit points, its body turns to stone and releases a petrifying gas. Each creature within 5 feet of the draconian must succeed on a DC 11 Constitution saving throw or be restrained as it begins
to turn to stone. The restrained creature must repeat the saving throw at the end of its next turn. On a success, the effect ends; otherwise the creature is petrified for 1 minute. After 1 minute, the
Monsters
Waterdeep: Dungeon of the Mad Mage
(losing initiative ties), Halaster takes a lair action to cause one of the following effects:
Halaster targets a volume of unoccupied space or solid stone no larger than four 10-foot cubes within 30
feet of him, turning the open space to solid, worked stone or vice versa.
Halaster causes one door or archway within 30 feet of him to disappear and be replaced by a blank wall, or he restores a door
Monsters
Fizban's Treasury of Dragons
weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural
, using their psionic abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population
Monsters
Fizban's Treasury of Dragons
deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get
Monsters
Fizban's Treasury of Dragons
disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arcana Tables Arcana—Common 1d100 Item 01–02 Bead of Nourishment 03–04 Bead of Refreshment 05–07 Candle of the Deep 08–10 Cloak of Billowing 11–13 Cloak of Many Fashions 14–15 Clothes of Mending
Cloak of Protection 14 Cloak of the Manta Ray 15 Decanter of Endless Water 16 Deck of Illusions 17–18 Driftglobe 19–20 Dust of Disappearance 21 Dust of Dryness 22 Dust of Sneezing and Choking 23–24
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Painted on the slab is the image of a gaunt male humanoid wearing a hooded cloak, its face a mask of stars. The figure’s withered left hand is raised with palm extended.
The stone slabs are impervious
49. Maze of Death Stone slabs seal off the entrances to this corner of the dungeon. 49A. Stone Slabs When the characters reach either entrance, read: A stone slab blocks the end of this corridor
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
scarlet cloak of the Redbrands or speaks the password “Illefarn” (the name of an ancient elven nation, which once spread across much of the Sword Coast). The stone lid of each sarcophagus is carved to
4. Tresendar Crypts The elders of the long-gone Tresendar family were once laid to rest in this mausoleum. Three large stone sarcophagi stand within this dusty crypt, and propped up against each
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
incapable of flight—though they do afford the draconians some control when falling. These wings are small enough to be hidden beneath a cloak or robe, so foot soldiers sometimes disguise themselves to get
close to enemies before springing an ambush. When draconian foot soldiers die, they unleash clouds of petrifying gas, turning their corpses—and any creatures within the clouds—to stone. On the world
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Cloak of displacement Wondrous item Yes Cloak of the bat Wondrous item Yes Cube of force Wondrous item Yes Daern’s instant fortress Wondrous item No Dagger of venom Weapon No Dimensional
the bards (Cli lyre) Wondrous item Yes (bard) Ioun stone (awareness) Wondrous item Yes Ioun stone (protection) Wondrous item Yes Ioun stone (reserve) Wondrous item Yes Ioun stone (sustenance) Wondrous
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(frost/stone) Wondrous item Yes Candle of invocation Wondrous item Yes Carpet of flying Wondrous item No Cloak of arachnida Wondrous item Yes Crystal ball (very rare) Wondrous item Yes Dancing sword
item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Implements Tables Implements—Common 1d100 Item 01–02 Bead of Nourishment 03–04 Bead of Refreshment 05–06 Boots of False Tracks 07–08 Candle of the Deep 09–10 Charlatan’s Die 11–13 Cloak of Many
Bag of Holding 11–12 Boots of Elvenkind 13–14 Boots of Striding and Springing 15–16 Boots of the Winterlands 17–18 Broom of Flying 19–20 Cap of Water Breathing 21–22 Cloak of Elvenkind 23–24 Cloak of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
initiative count 20 (losing initiative ties), Halaster takes a lair action to cause one of the following effects: Halaster targets a volume of unoccupied space or solid stone no larger than four 10-foot cubes
within 30 feet of him, turning the open space to solid, worked stone or vice versa. Halaster causes one door or archway within 30 feet of him to disappear and be replaced by a blank wall, or he
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, armor, and weapons of long-dead foes to portraits, personal items, and oddities such as a single ancient coin or an arcane clockwork. Copper Dragon Art Objects d8 Object
1 A jeweled cloak pin
and inlaid with stone
7 The figurehead of a ship, carved in rare woods and set with gemstones—and bearing the likeness of the copper dragon’s head
8 A complex astrological clock, with tiny gemstones marking out stars and constellations
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
canvas, with a shoddy gray cloak draped over its shoulders. Dozens of cloth eyes have been sewn into the cloak.
Table. The puppet looms over a stone table covered with dusty alchemical equipment and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Jaculi A jaculi (pronounced jah-KOO-lee) is a 15-foot-long snake that can alter the color and texture of its scales to camouflage itself. Altering its appearance to resemble wood or stone, it coils
and cool dungeons. The shed skin of the jaculi is coveted for use in crafting boots of striding and springing and cloak of invisibility. Jaculi
Large beast, unaligned
Armor Class 14 (natural armor
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2. Hunting Kennel The stone outbuilding has a mossy roof and no windows. The solid oak doors at either end are 9 feet tall; the whole thing resembles a small barn.
Opening the door requires a knock
rotting flesh wafts out. The creature just inside the door is a four-armed troll in a muddy cloak, holding the leash of a small dragon. “What you want?” it asks. “Show the sign.”
The four-armed troll
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
No Circlet of blasting Wondrous item No Cloak of elvenkind Wondrous item Yes Cloak of protection Wondrous item Yes Deck of illusions Wondrous item No Eversmoking bottle Wondrous item No Eyes of
the adder Staff Yes (cleric, druid, or warlock) Staff of the python Staff Yes (cleric, druid, or warlock) Stone of good luck (luckstone) Wondrous item Yes Sword of vengeance Weapon Yes Trident of
Compendium
- Sources->Dungeons & Dragons->Divine Contention
, Storm Lord’s Wrath, likely saved Gallio when Thalivar’s restless spirit possessed him. If Gallio died during that quest, replace him with one of his colleagues from the Order of the Many-Starred Cloak
have about the history of the tower or the mission at hand (see “Into the Ethereal”). GALLIO’S HIDDEN AGENDA
Gallio has secret orders from his superiors in the Order of the Many-Starred Cloak to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
likeness of a gaunt, pale-faced man wearing a voluminous black cloak, his pale left hand resting on the head of a wolf that stands next to him. In his right hand, he holds a smoky-gray crystal orb. The
wall with a successful DC 10 Wisdom (Perception) check. It’s basically an ordinary (albeit rotted) wooden door hidden under a layer of clay. The door pulls open to reveal a stone staircase that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
young woman, her billowing cloak becoming one with the night sky as she descends upon unsuspecting human mourners in a graveyard. In each hand, she clutches a dagger. Characters who examine the mural
entire southwest wall is a stone secret door that pivots on a central axis. The secret door is locked but can be opened with a knock spell or similar magic. It can also be forced open with a successful DC
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2. Hunting Kennel The stone outbuilding has a mossy roof and no windows. The solid oak doors at either end are 9 feet tall; the whole thing resembles a small barn. Opening the door requires a knock
wafts out. The creature just inside the door is a four-armed troll in a muddy cloak, holding the leash of a small dragon. “What you want?” it asks. “Show the sign.”
Trepsin
The four-armed troll
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. King’s Walk This interconnected series of rooms tells the story of King Melair’s life in art. The duergar have looted each chamber. 11a. Training Years Pillars. Stone pillars support a series of
stone arches beneath a 30-foot-high domed ceiling.
Frescoes. Stone panels set into the walls bear frescoes and Dwarvish runes.
The frescoes chronicle the birth of Melair, a common shield dwarf
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
between two small, stone outbuildings, to either side of which stretches a five-foot-high, three-foot-thick wall of jumbled stones held together with mortar. Blocking the road are iron gates attached
to the outbuildings by rusty hinges. They appear to be unlocked. Viewed through the gates, the stone abbey stands quiet. Its two wings are joined by a fifteen-foot-high curtain wall. A belfry
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
against those who have disrespected him.
Expert Tunnelers
Kobolds are naturally skilled at tunneling. Similar to dwarves, they seem to have a near-instinctive sense of what sections of stone or
by orange garb (usually just a roughly torn sash or cloak) decorated with an image of a gnome’s skull.
Life and Outlook
Kobolds have a tribal society in which they all take on specialized
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you can reach extinguish a small flame don a mask pull the hood of your cloak up and over your head put your ear to a door kick a small stone turn a key in a lock tap the floor with a 10-foot pole hand an item to another character
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
harp; a jeweled wine flask; pillows of silk; and fine clothes draped over wooden mannequins. To the east, an engraved stone disk is set into the floor of an alcove. To the west, a rectangular steel
Nsi unlock the gate and bring forth the Night Serpent. In return, Ras Nsi defends the Tomb of the Nine Gods. Nine stone puzzle cubes are needed to enter the Tomb of the Nine Gods. Ras Nsi doesn’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Finding the Nimblewright If the characters can’t pick up the trail after the nimblewright escapes with the Stone of Golorr, they might turn to the City Watch, the City Guard, or a friendly faction
(see “Nim’s Secret” ). Thereafter, armed with Nim’s nimblewright detector, the characters can sweep the city. But by the time they find the nimblewright, it has already delivered the Stone of Golorr
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Alley: Autumn The characters’ quest for the Stone of Golorr first leads them to Fenerus Stormcastle, a lamplighter who rents a small house in the Trades Ward (area L1). Apple Cart The characters
sense to hide the Stone of Golorr elsewhere and hopes to use it as leverage to gain his freedom as well as forgiveness for past crimes. Shortly after Fenerus’s arrest, drow agents of Bregan D’aerthe
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
you can reach extinguish a small flame don a mask pull the hood of your cloak up and over your head put your ear to a door kick a small stone turn a key in a lock tap the floor with a 10-foot pole hand an item to another character
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
faces of eight stone gargoyles squatting motionlessly on the rim of the domed ceiling. Cracked and faded ceiling frescoes are covered by decay. Double doors of bronze stand closed to the east. To the
wears a gray cloak over black studded leather armor and has a polished scimitar hanging from his belt. “My master is expecting you,” he says. The elf is Rahadin, the castle chamberlain (see appendix
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Flight of the Vampire Hidden in a compartment above the western set of double doors is a dressed wooden mannequin that looks exactly like Strahd. It wears a black cloak, its fangs are bared, and its
characters reach the midpoint of the hall from either direction, read: You hear a scraping sound of stone against stone, followed by the squeaking of a bat. In the direction of the noise, you see the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
centuries of dust lie about the floor in jumbled disarray. Beyond this debris, lit by a piercing shaft of light, an altar stands upon a stone platform. The sides of the altar are carved with bas-reliefs of
more information on the icon and Gustav’s possessions. A sculpted stone railing cordons off the upstairs balcony, which is described in area K28. Treasure The statuette on the altar is an artifact
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Haverstance, and all will be well.”
Qitru, a githyanki warrior, rides a star lancer. The star lancer used Invisibility Cloak to approach the tyrant ship unseen. Qitru is the first officer aboard the
hit points remaining, Qitru orders the star lancer to retreat. On its next turn, the star lancer uses Invisibility Cloak and flies back toward the asteroid. If the star lancer dies before it can