Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 22 results for 'closed cone'.
Other Suggestions:
chosen cone
closed core
cursed cone
close cone
closes cone
Monsters
Spelljammer: Adventures in Space
object inside the gullet.
False Appearance. If the eye monger is motionless and has its eye and mouth closed at the start of combat, it has advantage on its initiative roll. Moreover, if a creature
eye and mouth are closed, an eye monger looks like nothing more than a 12-foot-diameter asteroid. When it senses vibrations in the space around it, the eye monger opens its eye and reveals its true
Monsters
Phandelver and Below: The Shattered Obelisk
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Thundering Blast"}. Oshundo emits a wave of domineering energy in a 60-foot cone. Each creature in that area must succeed on a DC 16
leaders as âignorant foolsâ who are âclosed to the flexibility and power of arcane magic.âPoisonCold, Lightning, Necrotic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The cone doesnât function while the eye is closed or while the dreadnought is blinded.
Astral Entity. The dreadnought canât leave the Astral Plane, nor can it be banished or otherwise
Antimagic Cone. The dreadnoughtâs eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, it decides which way the cone faces
Astral Dreadnought
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainenâs Tome of Foes
way the cone faces. The cone doesn't function while the dreadnought's eye is closed or while the dreadnought is blinded.
Astral Entity. The astral dreadnought can't leave the Astral Plane, nor can it
Antimagic Cone. The astral dreadnought's opened eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, the dreadnought decides which
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
)
Skills Intimidation +5, Perception +5
Condition Immunities frightened
Senses darkvision 120 ft., passive Perception 15
Languages telepathy 120 ft.
Challenge 7 (2,900 XP)
Antimagic Cone. The woe
striderâs open mouth creates an area of antimagic, as in the antimagic field spell, in a 60-foot cone. At the start of each of its turns, the woe strider decides which way the cone faces and whether
Compendium
- Sources->Dungeons & Dragons->Monster Manual
grounds. There is a 50 percent chance that any of these statues are missing limbs or broken into pieces. Rule 4: No one carves statues of frightened warriors. If you see one, keep your eyes closed and your
.
Bonus Actions
Petrifying Gaze (Recharge 4â6). Constitution Saving Throw: DC 12, each creature in a 30-foot Cone. If the basilisk sees its reflection in the Cone, the basilisk must make this save. First
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
Eye Monger When its large eye and mouth are closed, an eye monger looks like nothing more than a 12-foot-diameter asteroid. When it senses vibrations in the space around it, the eye monger opens its
, gemstones, and magic items that belonged to the creatures it swallowed. Although an eye monger doesnât project an antimagic cone from its eye as a beholder does, magic is suppressed inside its gullet
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
area of antimagic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, it decides which way the cone faces. The cone doesnât function while the eye is closed or while
, petrified, poisoned, prone, stunned
Senses darkvision 120 ft., passive Perception 19
Languages â
Challenge 21 (33,000 XP) Proficiency Bonus +7
Antimagic Cone. The dreadnoughtâs eye creates an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the start of each of its turns, the dreadnought decides which way the cone faces. The cone doesnât function while the eye is closed or if the dreadnought has the blinded condition.
Astral Entity
Perception 19
Languages â
Challenge 21 (33,000 XP) Proficiency Bonus +7
Antimagic Cone. The dreadnoughtâs eye creates an area of antimagic, as in the Antimagic Field spell, in a 150-foot cone. At
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, paralyzed, petrified, poisoned, prone, stunned
Senses darkvision 120 ft., passive Perception 19
Languages â
Challenge 21 (33,000 XP)
Antimagic Cone. The astral dreadnoughtâs opened eye creates an
area of antimagic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, the dreadnought decides which way the cone faces. The cone doesnât function while the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
eye and ten small peripheral eyes. (Hidden behind the tapestry is a secret door.)
Crystal Door. A crystal door in one corner of the room stands closed. Beyond the door is a small, magically lit
see whatever is in front of it, but nothing behind it. It canât speak, and its movement is limited to harmless flapping. It canât use its Antimagic Cone trait or take any actions or reactions
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the warehouse is a strange metal vehicle with treads. Quartz gemstones embedded in the hull shine light in all directions. Mounted to the front of this contraption is a large, cone-shaped drill. At
the rear of the contraption is a closed, three-foot-square steel hatch. Two dead gnomes in armor lie on the floor next to the vehicle and a puddle of oil.
The dead gnomes are two mimics that attack
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
practicing arcane magic. Itâs obvious that this rejection still stings Oshundo, who refers to Illithinochâs long-dead leaders as âignorant foolsâ who are âclosed to the flexibility and power of arcane magic
, modify memory, plane shift (self only), wall of force
Thundering Blast (Recharge 5â6). Oshundo emits a wave of domineering energy in a 60-foot cone. Each creature in that area must succeed on a DC 16
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
DC 14 Wisdom (Perception) check. The spellbook contains the following spells: cone of cold, control water, counterspell, detect magic, fireball, fly, greater invisibility, ice storm, mage armor
a life-size mechanical unicorn ridden by a mechanical drow ranger waving two scimitars (when a lever under the float is pulled, the unicorn farts a 15-foot cone of confetti, which it can do twice
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
chamber. Dark vapors rise from the cauldron, and a huge, dragon-like monster is coiled around it. The dragonâs body twitches slightly, and its closed eyelids flutter as it dreams.
Two figures are
.
Ringlerun (see appendix B) was ambushed in here by two members of the League of Malevolence, Zarak and Zargash. The wizard was using his staff of power to cast a cone of cold spell when he became
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
without any real information about it. The site has proven far more dangerous than they expected. Their entry from the Far Realm is now closed, and they donât know why. The githyanki make short, careful
flumph to squeeze through. The flumphs maintain the rip in case they need to escape quickly. The rip leads into the Far Realm, and ever since Ilvaash closed area B1, itâs the only way to reach the Far
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
!â The doors remain open until a fire giant standing within 50 feet of them speaks, in Giant, the phrase âBy Surturâs flame, I command these doors to close!â in Giant. The doors can also be closed
manually with a DC 25 Strength (Athletics) check. Knock spells and similar magic have no effect on these doors, though a legend lore spell or similar magic reveals how the doors can be opened and closed. A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
champions of Dhakaan fought fiercely. But in the end, it was the orc Gatekeeper druids who closed the portals to Xoriat and drove the daelkyr into Khyber. The Gatekeepers crafted seals to hold both
âI donât trust my sight. I have no idea whatâs real and whatâs a hallucination.â 6 âSomething watches the world through my eyes. To thwart them, I keep my eyes closed or covered.â Dyrrn Dyrrn is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
exquisite. The dresserâs drawers contain enough materials (wigs, cosmetics, and whatnot) to assemble one disguise kit. P14: Guest Bedroom The door to this room is closed and unlocked. This bedroom is
collector. Only four such books can be found here. The fur-covered book on the desk is Zorhannaâs spellbook, which contains the following spells: arcane lock, banishment, cone of cold, counterspell, detect
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) crumbles and the door automatically shuts, sealing characters in the lightless chamber. Once closed, the door can be pushed open only from outside. It canât be opened from inside, and it has no lock
and crates of long-spoiled food.
The door to this storage room has remained closed for decades. The room contains nothing of value. B7: Fireworks Storeroom This bone-dry storeroom reeks of sulfur
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and gore, each can be folded flat with 2 minutes of work and weighs 500 pounds. Neither cage has a lock because Vakketar would wrap her animated chains around the cage doors to keep them closed. Each
extracting and devouring its brain.
Mind Blast (Recharge 5â6). Qunbraxel magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
her two followers, female orcs, separate from the rest of the tribe. The door to area 10 is locked, but the key is inserted in the keyhole on this side. Burdug keeps the door closed because she wants
from which poison gas sprays out in a 15-foot cone. Each affected creature must succeed on a DC 12 Constitution saving throw or become poisoned until the creature finishes a short rest. Someone who






