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Returning 35 results for 'cold contains'.
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cold container
Monsters
Tasha’s Cauldron of Everything
feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures is pushed to an unoccupied space within 5
":"bludgeoning"} bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone.Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Poison, Psychic, RadiantPiercing, Slashing
Monsters
Fizban's Treasury of Dragons
: 10 (1d10 + 5) damage of a type chosen by the dracohydra: acid;{"diceNotation":"1d10+5", "rollType":"damage", "rollAction":"Bite (Acid)", "rollDamageType":"acid"}, cold;{"diceNotation":"1d10+5
", "rollType":"damage", "rollAction":"Bite (Cold)", "rollDamageType":"cold"}, fire;{"diceNotation":"1d10+5", "rollType":"damage", "rollAction":"Bite (Fire)", "rollDamageType":"fire"}, lightning;{"diceNotation
Magic Items
Princes of the Apocalypse
if dropped onto water, and it floats in place if it is released underwater. The trident is always cool to the touch, and it is immune to any damage due to exposure to water. Drown contains a spark of
Olhydra, the Princess of Evil Water.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. When you hit with it, the targets takes an extra 1d8 cold damage.
Water Mastery
Monsters
Spelljammer: Adventures in Space
"} piercing damage plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Bite (cold)","rollDamageType":"cold"} cold damage.
Claw. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType
":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage.
Cold Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Cold Breath"}. The dragon exhales a blast of frost in
Monsters
Spelljammer: Adventures in Space
"} piercing damage plus 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Bite (cold)","rollDamageType":"cold"} cold damage.
Claw. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType
":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage.
Cold Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Cold Breath"}. The dragon exhales a blast of frost in
Magic Items
Tasha’s Cauldron of Everything
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your
takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone.
Magic Items
Tasha’s Cauldron of Everything
With covers made of skin and fittings of bone, this tome is cold to the touch, and it whispers faintly. When found, the book contains the following spells, which are wizard spells for you while you
Monsters
Icewind Dale: Rime of the Frostmaiden
. The book contains the spells Avarice has prepared plus the following additional spells: burning hands, cone of cold, find familiar, ice storm, lightning bolt, rope trick, thunderwave, tongues, wall of fire, and wall of force.Cold, Fire
Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4
Magic Items
Bigby Presents: Glory of the Giants
This copper-hued helm contains a shard of the Elemental Chaos embedded in its forehead, surrounded by a motif of a rising sun. Legend says Annam fashioned this helm for his daughter Diancastra to
. The target must make a DC 20 Dexterity saving throw. On a failed save, the creature takes 4d6 acid, cold, fire, lightning, or thunder damage (your choice). On a successful save, the creature takes
Species
Eberron: Rising from the Last War
as a new species. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war. A warforged can be a steadfast ally, a cold
how new they are to the world. The Warforged Quirks table contains example quirks.
Warforged Quirks
d8
Quirk
1
You analyze — out loud — the potential threat posed by
Monsters
Icewind Dale: Rime of the Frostmaiden
family, based in the town of Longsaddle. Cold and dispassionate, she took to magic only a decade ago in her late forties and is skilled in the arcane tradition of necromancy. She has a lifelong struggle
’s blood on the title page. The tome contains the spells Vellynne has prepared plus the following additional spells: bestow curse, blindness/deafness, false life, find familiar, magic weapon, polymorph, protection from evil and good, remove curse, shield, and Tenser's floating disk.
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
. Surrounded by a moat fed by the River Styx, Naratyr is an eerily quiet and cold city, its streets often empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of
woven hair. The city contains wandering undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take a lair
Monsters
Mordenkainen Presents: Monsters of the Multiverse
River Styx, Naratyr is an eerily quiet and cold city, its streets empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains
Monsters
Icewind Dale: Rime of the Frostmaiden
who come upon Nass’s frozen remains also find her spellbook and the orb she stole from Vellynne.
Familiar. Nass’s magical familiar, a white arctic weasel acclimated to cold weather named
. Nass’s personal sigil is inscribed on the spine, which also bears the title Lantomir’s Traveling Libram. The tome contains the following spells: clairvoyance, cloud of daggers, counterspell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Fishery This small cave has a 10-foot-high ceiling and contains a 20-foot-deep pool with a crevasse at the bottom, through which cold water bubbles up from a natural spring. The thralls of the Ssethian Scourges use the sightless cave fish that swim here as a source of food.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Fishery This small cave has a 10-foot-high ceiling and contains a 20-foot-deep pool with a crevasse at the bottom, through which cold water bubbles up from a natural spring. The thralls of the Ssethian Scourges use the sightless cave fish that swim here as a source of food.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Mere of Dead Men Travelers on the High Road, which skirts the mere to the east, must resist being lured into the cold and desolate waters. Many have perished in the mere, drawn by tales of ruined
castles half-sunk in the mire. The Mere of Dead Men contains the tomb of the dracolich Chardansearavitriol, which is now the headquarters of the cult of Myrkul. For more information on this location, see “Ebondeath’s Mausoleum.”
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Mere of Dead Men Travelers on the High Road, which skirts the mere to the east, must resist being lured into the cold and desolate waters. Many have perished in the mere, drawn by tales of ruined
castles half-sunk in the mire. The Mere of Dead Men contains the tomb of the dracolich Chardansearavitriol, which is now the headquarters of the cult of Myrkul. For more information on this location, see “Ebondeath’s Mausoleum.”
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Mere of Dead Men Travelers on the High Road, which skirts the mere to the east, must resist being lured into this cold and desolate swamp by will-o’s-wisps. Countless adventurers have perished in the
mere, drawn by tales of ruined castles half-sunk in the mire. The Mere of Dead Men contains a ruined keep that once belonged to the lich Iniarv. For more information on this location, see “Iniarv’s Tower.”
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Mere of Dead Men Travelers on the High Road, which skirts the mere to the east, must resist being lured into this cold and desolate swamp by will-o’s-wisps. Countless adventurers have perished in the
mere, drawn by tales of ruined castles half-sunk in the mire. The Mere of Dead Men contains a ruined keep that once belonged to the lich Iniarv. For more information on this location, see “Iniarv’s Tower.”
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Frozen Ogre Set the scene by reading the following boxed text aloud: As you make your way across the cold, windblown foothills of the Sword Mountains, you happen upon a large, prone creature frozen
in ice.
The frozen creature is an ogre that the white dragon killed with its cold breath. The ogre’s corpse was too big to carry off, so the dragon left it. A character who examines the scene closely
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Frozen Ogre Set the scene by reading the following boxed text aloud: As you make your way across the cold, windblown foothills of the Sword Mountains, you happen upon a large, prone creature frozen
in ice.
The frozen creature is an ogre that the white dragon killed with its cold breath. The ogre’s corpse was too big to carry off, so the dragon left it. A character who examines the scene closely
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H3. Storage This room contains empty wooden barrels and crates that are so old and brittle they fall apart if disturbed. STONE-COLD REAVERS
The Stone-Cold Reavers are neutral evil human veterans
encounter the following four Stone-Cold Reavers in Icespire Hold:
Syleen Wintermoon. The leader of the Stone-Cold Reavers is a lean, brash woman who hails from Neverwinter and keeps her red hair pulled
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H3. Storage This room contains empty wooden barrels and crates that are so old and brittle they fall apart if disturbed. STONE-COLD REAVERS
The Stone-Cold Reavers are neutral evil human veterans
encounter the following four Stone-Cold Reavers in Icespire Hold:
Syleen Wintermoon. The leader of the Stone-Cold Reavers is a lean, brash woman who hails from Neverwinter and keeps her red hair pulled
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
change in temperature from the sweltering lands nearby is profound but not a relief. On the second day of travel, the characters enter the cold and fog-shrouded area shaped by the magic of Challidax’s
lair (as described in the Monster Manual). The safe house that Grahlista mentioned lies in this area. Characters who seek it find it easily. It contains evidence of past cooking fires and is a safe place
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
change in temperature from the sweltering lands nearby is profound but not a relief. On the second day of travel, the characters enter the cold and fog-shrouded area shaped by the magic of Challidax’s
lair (as described in the Monster Manual). The safe house that Grahlista mentioned lies in this area. Characters who seek it find it easily. It contains evidence of past cooking fires and is a safe place
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Cellar (C1-C3) C1. Storage Cellar To reach this cellar, the characters must descend a flight of stone steps from area C4. This cold, damp, oddly shaped cellar has an eight-foot-high wooden ceiling
’ Quarters The door to this room is closed and stuck, having swollen in its frame. A creature can use an action to try to force it open, doing so with a successful DC 13 Strength check. This cold, windowless
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Cellar (C1-C3) C1. Storage Cellar To reach this cellar, the characters must descend a flight of stone steps from area C4. This cold, damp, oddly shaped cellar has an eight-foot-high wooden ceiling
’ Quarters The door to this room is closed and stuck, having swollen in its frame. A creature can use an action to try to force it open, doing so with a successful DC 13 Strength check. This cold, windowless
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
crawling out of the darkness and attack. Use the giant spider statistics, with the following changes: Ice spiders have resistance to cold damage. While restrained in an ice spider’s web, a creature takes 1
cold damage at the start of each of its turns. The web lacks immunity to bludgeoning damage. 9A. Larder This natural cave has a 30-foot-high ceiling supported by five rocky columns. The floor is flat
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
crawling out of the darkness and attack. Use the giant spider statistics, with the following changes: Ice spiders have resistance to cold damage. While restrained in an ice spider’s web, a creature takes 1
cold damage at the start of each of its turns. The web lacks immunity to bludgeoning damage. 9A. Larder This natural cave has a 30-foot-high ceiling supported by five rocky columns. The floor is flat
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Libram of Souls and Flesh Wondrous item, rare (requires attunement by a wizard) With covers made of skin and fittings of bone, this tome is cold to the touch, and it whispers faintly. When found, the
book contains the following spells, which are wizard spells for you while you are attuned to the book: animate dead, circle of death, false life, finger of death, speak with dead, summon undead
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
A Lunar Dragon’s Lair The cave complex where a lunar dragon makes its lair contains ample space for food, as well as one or more hidden chambers where the dragon keeps its treasure. Depending on the
elemental that deals cold damage instead of bludgeoning damage. If the dragon dies, the moaning stops, the moon devils dissipate, and the black frost disappears over the course of 1d10 days, allowing plant life in the area to recover.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Elemental Essence Shard Wondrous item, rare (requires attunement by a sorcerer) This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny
wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X15. Southwest Annex This room contains a gladiator (CE female human), five berserkers (CE male and female humans), and one dire wolf. The gladiator and the berserkers are bloodthirsty mountain folk
half its hit points. Torches in sconces light this bare stone room. Six bedrolls made of stitched animal furs cover the floor. Cold air enters through a fissure in the southwest wall. Other than the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Libram of Souls and Flesh Wondrous item, rare (requires attunement by a wizard) With covers made of skin and fittings of bone, this tome is cold to the touch, and it whispers faintly. When found, the
book contains the following spells, which are wizard spells for you while you are attuned to the book: animate dead, circle of death, false life, finger of death, speak with dead, summon undead