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Returning 12 results for 'colours out'.
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colors out
color out
races
crest. When armoured, their armour usually is accompanied by tabards displaying their guild’s colours.
Background
We have constructed Manyhorn society to primarily operate as a series of guilds
five different guilds, each specialised in different areas of society:
The Alorah – The guild of stonemasonry and land lordship, whose colours are green and gold and whose sigil is a sapling
races
small humanoids who love to supplement their drab natural colours with spectacular dyed robes and feathers from various bird and dinosaur species. We also imagine that the Jeholrak have overcome their
culture and produce fantastic sculptures, poems, and music. Despite their drab natural colours, the Jeholrak of Mount Karao’kr value beauty highly and they decorate themselves with brightly
feats
pleasing array of colours, or changes to match your background. For the duration, you have advantage on Charisma checks. For the duration, you can use a bonus action to swap between this effect and the
Delerium Chip
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
nearest creatures within 60 feet each regain hit points equal to the damage taken.
14
A hypnotic pattern (save DC 15) appears. It creates scintillating impossible colours in shapes which are
Delerium Geode
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
nearest creatures within 60 feet each regain hit points equal to the damage taken.
14
A hypnotic pattern (save DC 15) appears. It creates scintillating impossible colours in shapes which are
Delerium Massive Cluster
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
nearest creatures within 60 feet each regain hit points equal to the damage taken.
14
A hypnotic pattern (save DC 15) appears. It creates scintillating impossible colours in shapes which are
Delerium Fragment
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
nearest creatures within 60 feet each regain hit points equal to the damage taken.
14
A hypnotic pattern (save DC 15) appears. It creates scintillating impossible colours in shapes which are
feats
**. Your skin shimmers in a pleasing array of colours, or changes to match your background. For the duration, you have advantage on Charisma checks. For the duration, you can use a bonus action to swap
feats
pleasing array of colours, or changes to match your background. For the duration, you have advantage on Charisma checks. For the duration, you can use a bonus action to swap between this effect and the
feats
pleasing array of colours, or changes to match your background. For the duration, you have advantage on Charisma checks. For the duration, you can use a bonus action to swap between this effect and the
Delerium Crystal
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
nearest creatures within 60 feet each regain hit points equal to the damage taken.
14
A hypnotic pattern (save DC 15) appears. It creates scintillating impossible colours in shapes which are
Delerium Shard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
nearest creatures within 60 feet each regain hit points equal to the damage taken.
14
A hypnotic pattern (save DC 15) appears. It creates scintillating impossible colours in shapes which are