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Returning 35 results for 'come connect'.
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Monsters
Infernal Machine Rebuild
.
At one time, he was told that he was a statue of Demogorgon brought to life by Thessalar’s experiments. He has since come to believe that he is now the actual Demogorgon, with his two heads
stewards.
If the ettin is defeated, examining the pouches around his necks reveals a collection of eyeballs and still-beating dragon hearts. The silver wires connect those living tissues to the ettin
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
magical power than a potion, but they all believe that the tribal sorcerer can figure out how to use any such item they come across. When kobolds sense an opportunity to separate a magic item from its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Tunnel Plexus The natural tunnel that descends from level 16 levels out before splitting into several passages that connect to areas 2, 5, and 6. These passageways have uneven floors and ceilings
, the distance between which varies from 10 to 15 feet. Characters who navigate these tunnels occasionally come across the bodies of flumphs slain by the githyanki.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Tunnel Plexus The natural tunnel that descends from level 16 levels out before splitting into several passages that connect to areas 2, 5, and 6. These passageways have uneven floors and ceilings
, the distance between which varies from 10 to 15 feet. Characters who navigate these tunnels occasionally come across the bodies of flumphs slain by the githyanki.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Adventurers and Organizations At the start of a campaign, backgrounds are a great way to connect adventurers to your world. As the game progresses, though, background ties often become less important
value in and of itself, and might also come with concrete benefits such as access to an organization’s information, equipment, magic, and other resources.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
NPCs who didn’t commit the crime, but who had the motive, the means, or the opportunity to do so. Suspects might be obvious or could come to light during the investigation. One technique often used in
, such as an unfinished message written in the victim’s blood, a piece of jewelry left behind by the villain, or a weapon found hidden in a suspect’s room. A clue should connect a suspect to the crime
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Adventurers and Organizations At the start of a campaign, backgrounds are a great way to connect adventurers to your world. As the game progresses, though, background ties often become less important
value in and of itself, and might also come with concrete benefits such as access to an organization’s information, equipment, magic, and other resources.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
NPCs who didn’t commit the crime, but who had the motive, the means, or the opportunity to do so. Suspects might be obvious or could come to light during the investigation. One technique often used in
, such as an unfinished message written in the victim’s blood, a piece of jewelry left behind by the villain, or a weapon found hidden in a suspect’s room. A clue should connect a suspect to the crime
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Traveler You come from somewhere else, a place others couldn’t begin to understand. Perhaps your home is a unique corner of the Land of the Mists or another world entirely. In any case, you and other
your homeland with near perfect accuracy. GENERATIONAL BACKGROUND FEATURES
You can use background features to connect characters between campaigns. Characters who have previously adventured in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Traveler You come from somewhere else, a place others couldn’t begin to understand. Perhaps your home is a unique corner of the Land of the Mists or another world entirely. In any case, you and other
your homeland with near perfect accuracy. GENERATIONAL BACKGROUND FEATURES
You can use background features to connect characters between campaigns. Characters who have previously adventured in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, write them down. Then think of what stories connect the pieces you want to use or fill in gaps you don’t know about yet. For example, perhaps you’ve got an idea for a troll that ambushes adventurers
troll feel notorious, you think of what would scare adventurers—where they’re vulnerable and what they’re sensitive about. You come up with an idea for a creature that can come from anywhere, maybe
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, write them down. Then think of what stories connect the pieces you want to use or fill in gaps you don’t know about yet. For example, perhaps you’ve got an idea for a troll that ambushes adventurers
troll feel notorious, you think of what would scare adventurers—where they’re vulnerable and what they’re sensitive about. You come up with an idea for a creature that can come from anywhere, maybe
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
connect to. Each gate-town shares many of the characteristics of the plane where its gate leads. Planar emissaries often meet in these gate-towns, so it isn’t unusual to see strange interactions, such as
Limbo Outlands Adventures The Outlands is the closest the Outer Planes come to being like a world on the Material Plane. Adventurers can travel easily from one gate-town to the next, making a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, covering 12 miles in 24 hours on foot. They can halve the travel time if they use dogsleds. When the characters reach the halfway point in their journey, they come across a potential obstacle. Use the
weather is clear) see evidence of dwarf activity, such as tracks that lead up to tunnels carved into the valley’s slopes. Several hundred shield dwarves live in subterranean halls that connect to these
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Aminta and attack anyone who tries to enter the tunnel without an escort. If the characters come here in the guise of workers, five of the guards lead them to area X1 at the start of the next shift change
, which occurs whenever you deem appropriate. Ventilation Shafts Ventilation shafts connect Xeluan’s tomb to two caves: one to the east, the other to the west. Oztocan’s residents are familiar with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
connect to. Each gate-town shares many of the characteristics of the plane where its gate leads. Planar emissaries often meet in these gate-towns, so it isn’t unusual to see strange interactions, such as
Limbo Outlands Adventures The Outlands is the closest the Outer Planes come to being like a world on the Material Plane. Adventurers can travel easily from one gate-town to the next, making a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, covering 12 miles in 24 hours on foot. They can halve the travel time if they use dogsleds. When the characters reach the halfway point in their journey, they come across a potential obstacle. Use the
weather is clear) see evidence of dwarf activity, such as tracks that lead up to tunnels carved into the valley’s slopes. Several hundred shield dwarves live in subterranean halls that connect to these
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
responded to by a second voice.
“So! You come to honor Emmanuel, right head of the Demogorgon!”
“No! You honor Hebediah, left head of Demogorgon!”
When the characters can see into this area, read: This
was a statue of Demogorgon brought to life by Thessalar’s experiments. He has since come to believe that he is now the actual Demogorgon, with his two heads addressing one another as Aameul and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
responded to by a second voice.
“So! You come to honor Emmanuel, right head of the Demogorgon!”
“No! You honor Hebediah, left head of Demogorgon!”
When the characters can see into this area, read: This
was a statue of Demogorgon brought to life by Thessalar’s experiments. He has since come to believe that he is now the actual Demogorgon, with his two heads addressing one another as Aameul and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Aminta and attack anyone who tries to enter the tunnel without an escort. If the characters come here in the guise of workers, five of the guards lead them to area X1 at the start of the next shift change
, which occurs whenever you deem appropriate. Ventilation Shafts Ventilation shafts connect Xeluan’s tomb to two caves: one to the east, the other to the west. Oztocan’s residents are familiar with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leads north.
The challenge area is depicted on map 2.2 and includes seven rooms. Unlocked doors connect the spaces, all of which are filled with colorful but worthless clutter. The doors are rickety
(Investigation) or Wisdom (Perception) check. Collecting Caterpillars. Once a character finds a tut-krogh, they can convince the caterpillar to come with them by succeeding on a DC 10 Wisdom (Animal Handling
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Tletepec The volcanoes of Tletepec are a fact of life. Most locals live their lives focused on the promise of what’s to come, not impending doom. Family and Home Family is a cornerstone of
you haven’t met.” Tletepecs build villages near the land’s many volcanoes, but travel between villages can be challenging, as the dirt paths that connect them often shift or are blocked. Therefore
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
security center (area L12). This facility is surrounded by rough-hewn chambers containing magnificent fungi gardens and open windows overlooking the town. Residents of Little Lockford used to come here to
wander the gardens, pick mushrooms, and enjoy the views. Characters can use the control consoles in areas L6 and area L12 to raise and lower the bridges that connect the Overlook to the districts of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
party interacts with a Deck of Many Things. Consider linking the character to one of the factions below to connect them to the party’s adventures: Established Ally or Organization. The temporary
. Perhaps a beloved ally has expressed a desire to come on adventures before. Temples, governments, guilds, and other societies the party has previously dealt with can all provide allies to help the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Tletepec The volcanoes of Tletepec are a fact of life. Most locals live their lives focused on the promise of what’s to come, not impending doom. Family and Home Family is a cornerstone of
you haven’t met.” Tletepecs build villages near the land’s many volcanoes, but travel between villages can be challenging, as the dirt paths that connect them often shift or are blocked. Therefore
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
security center (area L12). This facility is surrounded by rough-hewn chambers containing magnificent fungi gardens and open windows overlooking the town. Residents of Little Lockford used to come here to
wander the gardens, pick mushrooms, and enjoy the views. Characters can use the control consoles in areas L6 and area L12 to raise and lower the bridges that connect the Overlook to the districts of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
introduction sets the scene for what’s to come in the rest of the book. It introduces the myth of the First World, created by Bahamut and Tiamat, then discusses the role that dragons play in the myths
), feats, and roleplaying suggestions that can connect characters of any class to a draconic theme. Chapter 2 discusses magic related to dragons, including new spells, magic items, and draconic gifts
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leads north.
The challenge area is depicted on map 2.2 and includes seven rooms. Unlocked doors connect the spaces, all of which are filled with colorful but worthless clutter. The doors are rickety
(Investigation) or Wisdom (Perception) check. Collecting Caterpillars. Once a character finds a tut-krogh, they can convince the caterpillar to come with them by succeeding on a DC 10 Wisdom (Animal Handling
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
party interacts with a Deck of Many Things. Consider linking the character to one of the factions below to connect them to the party’s adventures: Established Ally or Organization. The temporary
. Perhaps a beloved ally has expressed a desire to come on adventures before. Temples, governments, guilds, and other societies the party has previously dealt with can all provide allies to help the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
introduction sets the scene for what’s to come in the rest of the book. It introduces the myth of the First World, created by Bahamut and Tiamat, then discusses the role that dragons play in the myths
), feats, and roleplaying suggestions that can connect characters of any class to a draconic theme. Chapter 2 discusses magic related to dragons, including new spells, magic items, and draconic gifts
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
: some barren, others overrun with twisted, thorny flora not found in nature. Rail-less bridges connect these towers at various points, and all of them spiral around the heart: that which is reputedly the
demesne of the lich-king Larloch himself, who has also been called the Shadow King. Threats and Defenses I warn you: do not come to this place. And if you must, do not tarry, for its defenders are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the Kingdom of Galifar and holds sway over most of Khorvaire—except for Thrane, which favors the Church of the Silver Flame. Other religions connect specific cultures or communities; the kalashtar
paladins doesn’t come from deities, but from the caster’s inner power or belief. 2 You come from an agnostic community and give little thought to spiritual matters. 3 You were once deeply devout, but a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
: some barren, others overrun with twisted, thorny flora not found in nature. Rail-less bridges connect these towers at various points, and all of them spiral around the heart: that which is reputedly the
demesne of the lich-king Larloch himself, who has also been called the Shadow King. Threats and Defenses I warn you: do not come to this place. And if you must, do not tarry, for its defenders are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the Kingdom of Galifar and holds sway over most of Khorvaire—except for Thrane, which favors the Church of the Silver Flame. Other religions connect specific cultures or communities; the kalashtar
paladins doesn’t come from deities, but from the caster’s inner power or belief. 2 You come from an agnostic community and give little thought to spiritual matters. 3 You were once deeply devout, but a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(see “Skabatha’s Ring of Keys” earlier in the chapter). Three balconies overlooking the garden connect to areas area L8, area L9, and L12, respectively. The balcony outside area L9 is only 5 feet above
the creature must obey the hag until its stolen root is returned to it. If a character promises to return the root to it, the shambling mound stops attacking and waits here for the characters to come