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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     tlincalli parents come to investigate.
Tlincallis eat what they kill, whether their hunt nets desert animals or a caravan, but when they have new mouths to feed, they are careful to take some of their prey
                                                
                                            
                                                
                                                     clothing, or mine metals. Instead, they scavenge much of what they need or want. They do, however, melt down scavenged metal to forge crude weapons, armor, and tools.
                                                
                                            
                                        
                                                     Magic Items
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    .
Gruul Keyrune (Rare). This crude keyrune is cobbled together from bits of rubble, broken glass, bone, and animal hair. One end resembles a horned beast. On command, the keyrune transforms into a
                                                
                                            
                                                
                                                     a winged thrull (see chapter 6 for the stat block) for up to 2 hours. If you don’t come from an Orzhov oligarch family, it serves you grudgingly, clownishly aping your movements and mannerisms
                                                
                                            
                                        
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     fraught with tests of strength, fierce competition and nothing in the way of maternal or paternal love. From the time a child can wield a stick or a crude knife, it asserts itself and defends itself
                                                
                                            
                                                
                                                     area is at risk. If orcs come upon a target that is too large to assault directly, they will lurk along supply routes, taking out their frustration on caravans and travelers. Left unchecked, a tribe can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     vast cavern are channeled into a crude but effective terraced irrigation system. A thick, sweet smell fills the air from the thousands of fungi of all colors and sizes, many glowing with a strange
                                                
                                            
                                                
                                                    , sensing only that it is part of the great celebration to come. See “Yggmorgus” (at the end of this chapter) and chapter 16, “The Fetid Wedding,” for more information. Circle of Growers The circle mound
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     stands a row of stocks, locked in which are several men, women, and children wearing crude, plaster donkey heads.
 In the center of the square, peasants in patchwork clothes eye you suspiciously as they
                                                
                                            
                                                
                                                     proclamations: 
  Come one, come all,
 to the greatest celebration of the year:
 THE WOLF’S HEAD JAMBOREE!
 Attendance and children required.
 Pikes will be provided.
 ALL WILL BE WELL!
 —The Baron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , we will also feast when we are dead. If you’ve heard the call, come. Join my pack and feel the strength of Yeenoghu.”
 The figure smiles as he speaks, revealing teeth filed to sharp points
                                                
                                            
                                                
                                                    . Much of the cave is taken up with crude shanties. Most of them stand empty, their inhabitants either exiled or dead. Grisha (see appendix C) can recount the history of Filthriddens and how Yeenoghu
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     citadel, now a tumbled-down ruin. A tunnel has been opened at the base of the ruined citadel. Crude, torchlit steps descend into the earth.
 The ten veterans guarding the tunnel entrance are loyal to
                                                
                                            
                                                
                                                     Aminta and attack anyone who tries to enter the tunnel without an escort. If the characters come here in the guise of workers, five of the guards lead them to area X1 at the start of the next shift change
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     structures occasionally come loose and crash down the mountainside. Other times, chemistry experiments gone awry send wooden structures up in flames. Thus, the fort is always bustling with
                                                
                                            
                                                
                                                     that they will come to an unavoidable loss, the goblins will do whatever they can to backtrack out of such a situation, be it through bribery, wheedling, or treachery. Visitors are not welcome at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     as a temporary campsite. The ruins of elven settlements are the exception to this rule. If orcs come across such a place, they desecrate it and leave it unfit for any sort of habitation. A tribe uses
                                                
                                            
                                                
                                                     their strength and bravery to the elders of the tribe. Even if space is available in the stronghold, they often live outside the entrance in crude bivouacs and roughshod fortifications, protecting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     wooden cages, their lids held shut with heavy rocks. Two of the cages are empty, and each of the others holds a pair of frightened children.
 A crude wooden statue stands between the cages. It bears
                                                
                                            
                                                
                                                     statue. Behind the statue, two maggot-ridden corpses hang from iron shackles bolted to the wall.
 The ceiling here is 20 feet high. The statue is a crude depiction of Mother Night. Kneeling before
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . Illig regards Gullop XIX as a witless buffoon unworthy of the crown and plans to declare himself the rightful king. He proudly shows off a drawing on the mud floor that depicts a crude image of Gullop XIX
                                                
                                            
                                                
                                                     is thwarted because of the characters’ actions, Gullop XIX rewards them with Illig’s former title, dubbing each of them “Duke of Muckstump.” These titles come with no lands or holdings, but other members of the Soggy Court are envious and eager to befriend the new nobility.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     leaves most would-be predators that dare to break an egg defenseless when the tlincalli parents come to investigate. Tlincallis eat what they kill, whether their hunt nets desert animals or a caravan
                                                
                                            
                                                
                                                     metal to forge crude weapons, armor, and tools. Tlincalli
 Large Monstrosity, Typically Neutral
 Armor Class 15 (natural armor)
 Hit Points 85 (10d10 + 30)
 Speed 40 ft.
   STR
  16 (+3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     similar to that produced by their stingers. A would-be predator that dares to break an egg is defenseless against the tlincallis that come to investigate. Horrid Kidnappers. Tlincallis eat what they
                                                
                                            
                                                
                                                     need or want. They do, however, know how to melt down scavenged metal to forge crude weapons and tools. The shells of tlincalli have a poisonous coating that can be boiled off without losing its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     to devour what they have killed, and to fashion crude weapons and armor from their victims’ corpses. A gnoll war band exemplifies Yeenoghu’s plans for the world. He wants to transform it into a
                                                
                                            
                                                
                                                     greater than me; it is greater than us all. It is His mark. He made us. He drives us. He eats what we eat. He kills what we kill. He will come if we eat well. He will come if we kill well. He will
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the barrow mound, Wiggan and Bertram follow them. They keep their distance unless the characters invite them to come along. When the characters approach the barrow, they see the following: The barrow
                                                
                                            
                                                
                                                    , read the following: A crude fieldstone arch forms the entrance to the burial chamber. In three branching alcoves are three scorched altars — one of a tiger, another of an elk, and another of a bear. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     attack until half of them are slain. If this encounter is rolled at night, treat it as no encounter. Cannibals Human cannibals from the mainland use canoes to reach the island. They come in search of
                                                
                                            
                                                
                                                     human faces and crude jewelry made from human bones and teeth. Chwinga A chwinga (see Tomb of Annihilation) takes an interest in the characters. It attempts to steal something valuable from an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Healing Pools Healing pools are naturally occurring springs and tidal pools said to have magical curative properties because Pharika has blessed them. Sick or injured people come to the pools and
                                                
                                            
                                                
                                                     an underwater tunnel, which leads outward and then upward to a dry cavern that serves as the priest’s chambers. In crude laboratory above the pools, a stone table with restraints is used for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     mild surprise, she notices you. “Oh. You,” she says. “You could be helpful. Come on.” With that, she turns and heads up the far stairs.
 This hall connects the stairs leading to areas S19 and S22
                                                
                                            
                                                
                                                     forty feet up.
 At the chamber’s center, a massive brazier—easily ten feet tall and thirty feet across—roils with violet flames. A crude iron scaffold surrounds it, with uneven stairs climbing to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     that attacks anyone who sets foot on the island.
 Petrified Otyugh. In the middle of the island, wearing a crude net as a cloak, is a petrified otyugh that the kuo-toa adopted as a god and named
                                                
                                            
                                                
                                                     grotto, knowing that the insane fish folk would come to worship the petrified otyugh as a god. The kuo-toa named it Bulba-Slopp, and it served as their god until the aboleth came on the scene. After Bulba
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the offal pile stands a crude altar made of minotaur fur stretched over a frame of sinew-lashed minotaur bones. Two poles thrust out of the altar, each with a minotaur skull atop it.
 Secret Door. The
                                                
                                            
                                                
                                                     warrior spirits it summons come from the Abyss and look like minotaurs. A single character can search through the pile of body parts in 1 hour, while multiple characters working together can reduce
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    . The remnants of butchered game animals hang from crude wooden stakes along the cavern walls, and you spot a pair of orc corpses treated in the same fashion.
 The grisly trophies that decorate the room
                                                
                                            
                                                
                                                     crude plug made of mud and wattle. A successful DC 10 Strength check is required to pull it open. If alerted by the sounds of battle, the troglodytes on the far side secure the door, increasing the DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     are still present in the form of awakened Bytopian trees and lawful Celestials who know a lie when they hear one. CoupleOfKooks  “Come on down to Forbi’s Fixers, located across from Ooze Choose in the
                                                
                                            
                                                
                                                     many of the gate-towns. Melvin offers discounts on older maps, but some of his earliest depictions are little more than interesting shapes with crude annotations. Throughout his travels, Melvin has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     fraught with tests of strength, fierce competition and nothing in the way of maternal or paternal love. From the time a child can wield a stick or a crude knife, it asserts itself and defends itself while
                                                
                                            
                                                
                                                     area is at risk. If orcs come upon a target that is too large to assault directly, they will lurk along supply routes, taking out their frustration on caravans and travelers. Left unchecked, a tribe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     illusory form and the real creature beneath it—and the hags attempt to prevent such contact.
 If the characters attack and destroy the hags, the cottage can contain a crude map indicating the location of
                                                
                                            
                                                
                                                    . Call for three more group checks to navigate the sunbeams, after which the characters either come upon the tree cottage or the clock tower bridge, as you determine.  The Three Mothers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     but also has a dry sense of humor. Dredavex is industrious and likes to ease tension by telling crude jokes it has learned from eating goblin brains. If they or any of the gnome squidlings are
                                                
                                            
                                                
                                                     Deep Speech and is sensitive to the signal can translate the message: “Nautiloid down. Emergency protocols enabled. Crew safe, but vessel imperiled. Psi crystal needed. Come at once.”
 The Crash Site As
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     pay. If she spots any party members, she crawls out of the bell’s cold confines and rushes forth to destroy them, thinking they have come to plunder her hoard (area 4H). She prefers to lurk among the
                                                
                                            
                                                
                                                     blood. A character who studies the altar and succeeds on a DC 13 Intelligence (Religion) check can deduce the significance of the bones and the blood. Before a dangerous hunt or voyage, frost giants come
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , and through them come horrific fiends that scream, shriek, and howl as they are wrenched from the Abyss and cast into the Underdark.
 A woman’s deep, dark laugh echoes in your mind as the drow wizard
                                                
                                            
                                                
                                                     reaches to the cavern’s ceiling, forming a vast fungal tower.
 Two myconids approach the site in awe, not minding the carpet of rot under their feet. You sense their minds come alive in wonder, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     weapons on hand). They have half cover while in the rubble, and they engage in melee only if the characters come to them or attempt to open the doors into the temple. T4. Chuul-Haunted Hallway This
                                                
                                            
                                                
                                                     the group. T5. Dark God’s Chapel This cavernous room smells of decaying fish and seaweed. The walls, floor, and ceiling are covered with carvings of complex spirals and smeared with blood. Crude chairs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Characters who explore the mines come across three rust monsters scrounging for iron ore. The rust monsters, which came up from the Underdark, attack anyone wearing metal armor or carrying metal shields or
                                                
                                            
                                                
                                                     spore servant (as described in the “Myconids” entry in the Monster Manual). X20. Quaggoth Den This dark, filthy room is strewn with bones. It contains ten crude beds made of moss and clumps of fur
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     travel toward Ironmaster, stand next to one of its menhirs, and wait, some dwarves will eventually approach them. If the characters announce that they’ve come on behalf of Augrek, one of her older cousins
                                                
                                            
                                                
                                                     that the frost giants might come after him again, Sirac offers to accompany the characters as far south as Luskan, where he can catch a ship heading south. Guided by Jarl Storvald’s blod stone, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . The goats turn hostile if the characters attack them. Avalanche Hundreds of feet up the mountain, you come to a glistening white expanse of packed snow. As you get about halfway across it, you hear a
                                                
                                            
                                                
                                                     hide armor, a greataxe, and the skulls and bones of three mountain goats. Seven other crude niches in the walls hold the frozen heads of humanoids previously decapitated by the yetis. One belongs to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                    -Durbuluk creatures to be potential prey, so he attacks any he meets, roaring in Goblin, “Get ready to meet the cook pot!”
 Underdark Access. In the dark of the northern cavern section, a crude
                                                
                                            
                                                
                                                     pallets currently hold a sleeping goblin and two goblin commoners (like those in area 40). Southwest Chamber. The goblins use a crude mashing, straining, and casking facility to create goblin wine, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , he views them as dangerous and has them put to death immediately. If Ras Nsi learns that they’ve come to put an end to the death curse, he is intrigued. If they reveal that the cause lies in the Tomb
                                                
                                            
                                                
                                                     21. The characters find a folded-up piece of parchment hidden on the dead prisoner. On one side, it bears a crude map of the temple.   Temple Roster   Area Creature(s) Notes   1 Nahth (type 1 yuan-ti
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     to a stone block that serves as a crude table. Two duergar are always on guard here. They react with suspicion toward the characters, as visitors don’t usually come through this area, and become
                                                
                                            
                                                
                                                     loincloth.
 A chaotic neutral ogre named Yug occupies this cell. For the past three days, Yug has been confined here for breaking a duergar’s arm in anger over the theft of Gruk-Gruk, a crude rag doll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     a crude table drinking ale and discussing a plan to wipe out the rebel orcs in area 19. All these bugbears have longswords that deal 11 (2d8 + 2) slashing damage on a hit. All five are carrying 50 gp
                                                
                                            
                                                
                                                     with a heavy iron rod. Each room has a few smoky torches on the walls and moldy straw strewn on the floor. Some crude benches are built into the walls. The occupants of these rooms are subdued to the
                                                
                                            
                                        





